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https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
rename data to const
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711b28ede1
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@ -1,11 +1,11 @@
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--- Component to handle back key
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-- @module base.back_handler
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local data = require("druid.data")
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local const = require("druid.const")
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local M = {}
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M.interest = {
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data.ON_INPUT
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const.ON_INPUT
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}
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--- Component init function
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@ -13,7 +13,7 @@ M.interest = {
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-- @tparam callback callback on back button
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-- @tparam[opt] params callback argument
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function M.init(self, callback, params)
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self.event = data.ACTION_BACK
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self.event = const.ACTION_BACK
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self.callback = callback
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self.params = params
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end
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@ -23,7 +23,7 @@ end
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-- @tparam string action_id on_input action id
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-- @tparam table action on_input action
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function M.on_input(self, action_id, action)
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if action[data.RELEASED] then
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if action[const.RELEASED] then
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self.callback(self.parent.parent, self.params)
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end
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@ -5,7 +5,7 @@
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-- Long tap
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-- Repeated tap
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local data = require("druid.data")
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local const = require("druid.const")
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local ui_animate = require("druid.helper.druid_animate")
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local settings = require("druid.settings")
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local helper = require("druid.helper")
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@ -13,7 +13,7 @@ local b_settings = settings.button
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local M = {}
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M.interest = {
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data.ON_INPUT
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const.ON_INPUT
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}
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M.DEFAULT_DEACTIVATE_COLOR = vmath.vector4(0, 0, 0, 0)
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@ -24,7 +24,7 @@ M.DEFAULT_ACTIVATION_TIME = 0.2
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function M.init(self, node, callback, params, anim_node, event)
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self.node = helper.get_node(node)
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self.event = data.ACTION_TOUCH
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self.event = const.ACTION_TOUCH
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self.anim_node = anim_node and helper.get_node(anim_node) or self.node
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self.scale_from = gui.get_scale(self.anim_node)
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self.scale_to = self.scale_from + b_settings.SCALE_CHANGE
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@ -1,7 +1,7 @@
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--- Component to handle progress bars
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-- @module base.progress
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local data = require("druid.data")
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local const = require("druid.const")
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local helper = require("druid.helper")
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local settings = require("druid.settings")
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local p_settings = settings.progress
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@ -9,7 +9,7 @@ local p_settings = settings.progress
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local M = {}
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M.interest = {
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data.ON_UPDATE,
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const.ON_UPDATE,
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}
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local PROP_Y = "y"
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@ -2,7 +2,7 @@
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-- @module base.scroll
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local helper = require("druid.helper")
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local data = require("druid.data")
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local const = require("druid.const")
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local settings = require("druid.settings").scroll
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local M = {}
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@ -11,8 +11,8 @@ local SIDE_X = "x"
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local SIDE_Y = "y"
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M.interest = {
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data.ON_UPDATE,
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data.ON_SWIPE,
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const.ON_UPDATE,
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const.ON_SWIPE,
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}
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-- Global on all scrolls
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@ -257,7 +257,7 @@ end
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function M.on_input(self, action_id, action)
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if action_id ~= data.ACTION_TOUCH then
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if action_id ~= const.ACTION_TOUCH then
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return false
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end
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local inp = self.input
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@ -2,13 +2,13 @@
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-- Good working with localization system
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-- @module base.text
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local data = require("druid.data")
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local const = require("druid.const")
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local settings = require("druid.settings")
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local helper = require("druid.helper")
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local M = {}
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M.interest = {
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data.ON_CHANGE_LANGUAGE,
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const.ON_CHANGE_LANGUAGE,
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}
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@ -1,13 +1,13 @@
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--- Component to handle GUI timers
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-- @module base.timer
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local data = require("druid.data")
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local const = require("druid.const")
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local formats = require("druid.helper.formats")
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local helper = require("druid.helper")
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local M = {}
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M.interest = {
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data.ON_UPDATE
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const.ON_UPDATE
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}
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local empty = function() end
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@ -4,7 +4,7 @@
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-- to create your own rich components.
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-- @module druid
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local data = require("druid.data")
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local const = require("druid.const")
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local druid_input = require("druid.helper.druid_input")
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local settings = require("druid.settings")
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@ -86,7 +86,7 @@ local function create(self, module)
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end
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self[v][#self[v] + 1] = instance
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if data.ui_input[v] then
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if const.ui_input[v] then
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input_init(self)
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end
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end
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@ -130,7 +130,7 @@ end
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--- Called on_message
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function _fct_metatable.on_message(self, message_id, message, sender)
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local specific_ui_message = data.specific_ui_messages[message_id]
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local specific_ui_message = const.specific_ui_messages[message_id]
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if specific_ui_message then
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local array = self[message_id]
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if array then
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@ -141,7 +141,7 @@ function _fct_metatable.on_message(self, message_id, message, sender)
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end
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end
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else
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local array = self[data.ON_MESSAGE]
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local array = self[const.ON_MESSAGE]
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if array then
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for i = 1, #array do
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array[i]:on_message(message_id, message, sender)
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@ -152,10 +152,10 @@ end
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local function notify_input_on_swipe(self)
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if self[data.ON_INPUT] then
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local len = #self[data.ON_INPUT]
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if self[const.ON_INPUT] then
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local len = #self[const.ON_INPUT]
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for i = len, 1, -1 do
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local comp = self[data.ON_INPUT][i]
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local comp = self[const.ON_INPUT][i]
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if comp.on_swipe then
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comp:on_swipe()
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end
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@ -179,7 +179,7 @@ end
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--- Called ON_INPUT
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function _fct_metatable.on_input(self, action_id, action)
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local array = self[data.ON_SWIPE]
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local array = self[const.ON_SWIPE]
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if array then
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local v, result
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local len = #array
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@ -192,7 +192,7 @@ function _fct_metatable.on_input(self, action_id, action)
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return true
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end
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end
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array = self[data.ON_INPUT]
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array = self[const.ON_INPUT]
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if array then
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local v
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local len = #array
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@ -210,7 +210,7 @@ end
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--- Called on_update
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function _fct_metatable.update(self, dt)
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local array = self[data.ON_UPDATE]
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local array = self[const.ON_UPDATE]
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if array then
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for i = 1, #array do
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array[i]:update(dt)
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