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https://github.com/Insality/druid
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Refactor dynamic_gri remove
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@@ -80,7 +80,7 @@ local function remove_dynamic_node(self, button)
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self.druid:remove(button)
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local index = self.dynamic_grid:get_index_by_node(button.node)
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self.dynamic_grid:remove(index, true)
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self.dynamic_grid:remove(index)
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for i = 1, #self.dynamic_node_buttons do
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if self.dynamic_node_buttons[i] == button then
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table.remove(self.dynamic_node_buttons, i)
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@@ -99,7 +99,7 @@ local function add_node_dynamic(self, index, is_shift_left)
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self.dynamic_grid:add(node, index, is_shift_left)
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local button = self.druid:new_button(node, function(_, params, button)
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remove_dynamic_node(self, button, true)
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remove_dynamic_node(self, button)
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end)
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button:set_click_zone(self.grid_dynamic_scroll.view_node)
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self.grid_dynamic_scroll:set_size(self.dynamic_grid:get_size())
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@@ -133,7 +133,8 @@ local function init_dynamic_grid(self)
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add_node_dynamic(self, i)
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end
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self.druid:new_button("button_add_start_dynamic/button", function()
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add_node_dynamic(self, 1)
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local start_index = (self.dynamic_grid.first_index or 2) - 1
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add_node_dynamic(self, start_index)
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end)
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self.druid:new_button("button_add_end_dynamic/button", function()
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add_node_dynamic(self)
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