#110 Add set_check_function for Buttom component

This commit is contained in:
Insality
2021-10-23 15:04:12 +03:00
parent 273dd33843
commit a4a03db813
4 changed files with 346 additions and 6 deletions

View File

@@ -1304,6 +1304,293 @@ nodes {
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 200.0
y: 80.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEMPLATE
id: "button_custom_check"
parent: "root"
layer: ""
inherit_alpha: true
alpha: 1.0
template: "/example/templates/button.gui"
template_node_child: false
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 130.0
y: 60.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/button_blue"
id: "button_custom_check/button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "button_custom_check"
layer: "image"
inherit_alpha: true
slice9 {
x: 15.0
y: 15.0
z: 15.0
w: 15.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: true
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 7.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.6
y: 0.6
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Check func"
font: "game"
id: "button_custom_check/text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 0.101960786
y: 0.2
z: 0.6
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "button_custom_check/button"
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 0.0
shadow_alpha: 0.78
overridden_fields: 3
overridden_fields: 8
overridden_fields: 18
template_node_child: true
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 200.0
y: 180.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.5
y: 0.5
z: 1.0
w: 1.0
}
size {
x: 400.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Button with additional check function."
font: "game"
id: "text_custom_check"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: true
parent: "root"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 0.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 200.0
y: -20.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.5
y: 0.5
z: 1.0
w: 1.0
}
size {
x: 400.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Failure callback: false"
font: "game"
id: "text_custom_result"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: true
parent: "root"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 0.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
layers {
name: "image"
}

View File

@@ -27,6 +27,28 @@ local function double_tap_callback(self, params, button, click_in_row)
end
local function check_function(self)
self._some_test_value = self._some_test_value or 0
self._some_test_value = self._some_test_value + 1
return self._some_test_value % 2 == 0
end
local function failure_check_callback(self)
gui.set_text(gui.get_node("text_custom_result"), "Failure callback: true")
end
local function check_clicked_callback(self)
local node = gui.get_node("text_custom_result")
gui.set_text(node, "Failure callback: false")
gui.set_scale(node, vmath.vector3(0.75))
gui.animate(node, gui.PROP_SCALE, 0.5, gui.EASING_OUTSINE, 0.2)
end
local function setup_buttons(self)
self.druid:new_button("button_usual/button", usual_callback)
@@ -48,6 +70,9 @@ local function setup_buttons(self)
-- Button with another node for animating
self.druid:new_button("button_anim/button", usual_callback, nil, "anim_node_icon")
self.druid:new_button("button_custom_check/button", check_clicked_callback)
:set_check_function(check_function, failure_check_callback)
end