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Update the changelog for 0.10.0
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@ -427,9 +427,16 @@ Also now you can change the input priority of components temporary. For example
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- `const.LAYOUT_MODE.STRETCH` - Usual Defold Stretch Mode
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- `const.LAYOUT_MODE.STRETCH` - Usual Defold Stretch Mode
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- The Layout changes the node size property. So it's look much better if you use 9slice nodes
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- The Layout changes the node size property. So it's look much better if you use 9slice nodes
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- Works even the node parent is have Fit adjust mode
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- Works even the node parent is have Fit adjust mode
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- **#200** [Scroll] Glitch if content size equals to scroll view size in runtime
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- **#201** [DataList] Update DataList:
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- Add two events: `on_element_add` and `on_element_remove`
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- Add `data_list:get_data()` to access all current data in DataList
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- Add `data_list:get_created_nodes()` to access currently visual nodes in DataList
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- Add `data_list:get_created_components()` to access currenly visual component in DataList (if created)
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- **#190** [Progress] Add `progress:set_max_size` function to change max size of progress bar
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- **#190** [Progress] Add `progress:set_max_size` function to change max size of progress bar
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- **#188** [Drag] Add two values passed to on_drag callback. Now it is `on_drag(self, dx, dy, total_x, total_y)` to check the overral drag distance
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- **#188** [Drag] Add two values passed to on_drag callback. Now it is `on_drag(self, dx, dy, total_x, total_y)` to check the overral drag distance
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- **#195** [Drag] Add `drag:is_enabled` and `drag:set_enabled` to enable/disable drag input component
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- **#195** [Drag] Add `drag:is_enabled` and `drag:set_enabled` to enable/disable drag input component
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- **#186** [Grid] Fix: Method set_in_row works incorrectly with IS_DYNAMIC_NODE_POSES style option
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- **#186** [Grid] Fix: Method set_in_row works incorrectly with IS_DYNAMIC_NODE_POSES style option
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- **#185** [System] Add `on_window_resized` component interest. It will called on game window size changes
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- **#185** [System] Add `on_window_resized` component interest. It will called on game window size changes
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- **#189** [System] Add optional flag to `component:set_input_priority` to mark it as temporary. It will reset to default input priority after the `component:reset_input_priority`
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- **#189** [System] Add optional flag to `component:set_input_priority` to mark it as temporary. It will reset to default input priority after the `component:reset_input_priority`
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- **#204** [System] Fix: wrong code example link, if open example from direct URL
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