Update docs, changelogs, example. Prepare to 0.6.0 release

This commit is contained in:
Insality
2021-04-06 00:03:55 +03:00
parent 015564f5b3
commit 9ff97b98ea
62 changed files with 2597 additions and 3418 deletions

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@@ -1 +1 @@
{"content":[{"name":"game.projectc","size":3140,"pieces":[{"name":"game.projectc0","offset":0}]},{"name":"game.arci","size":5168,"pieces":[{"name":"game.arci0","offset":0}]},{"name":"game.arcd","size":287011,"pieces":[{"name":"game.arcd0","offset":0}]},{"name":"game.dmanifest","size":11332,"pieces":[{"name":"game.dmanifest0","offset":0}]},{"name":"game.public.der","size":162,"pieces":[{"name":"game.public.der0","offset":0}]}]}
{"content":[{"name":"game.projectc","size":3432,"pieces":[{"name":"game.projectc0","offset":0}]},{"name":"game.arci","size":10608,"pieces":[{"name":"game.arci0","offset":0}]},{"name":"game.arcd","size":384566,"pieces":[{"name":"game.arcd0","offset":0}]},{"name":"game.dmanifest","size":23386,"pieces":[{"name":"game.dmanifest0","offset":0}]},{"name":"game.public.der","size":162,"pieces":[{"name":"game.public.der0","offset":0}]}]}

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@@ -1,8 +1,12 @@
[project]
title = druid
version = 0.5.0
version = 0.6.459
write_log = 0
compress_archive = 1
publisher = Insality
developer = Insality
commit_sha = 015564f5b3e0d5e63e422056c69e53826ed689bf
build_time = 2021-04-05T21:00:43Z
[display]
width = 600
@@ -14,6 +18,7 @@ update_frequency = 0
vsync = 1
display_profiles = /builtins/render/default.display_profilesc
dynamic_orientation = 0
display_device_info = 0
[render]
clear_color_red = 0
@@ -40,7 +45,7 @@ ray_cast_limit_3d = 128
trigger_overlap_capacity = 16
[bootstrap]
main_collection = /example/kenney.collectionc
main_collection = /example/example.collectionc
render = /builtins/render/default.renderc
[graphics]
@@ -51,6 +56,7 @@ max_characters = 8192
max_debug_vertices = 10000
texture_profiles = /example/custom.texture_profiles
verify_graphics_calls = 1
memory_size = 512
[shader]
output_spirv = 0
@@ -62,6 +68,7 @@ max_sound_buffers = 32
max_sound_sources = 16
max_sound_instances = 256
max_component_count = 32
use_thread = 1
[resource]
http_cache = 0
@@ -84,6 +91,9 @@ max_count = 128
[model]
max_count = 128
[mesh]
max_count = 128
[gui]
max_count = 64
max_particlefx_count = 64
@@ -111,7 +121,7 @@ default_language = en
localizations = en
[android]
version_code = 1
version_code = 459
minimum_sdk_version = 16
target_sdk_version = 29
package = com.insality.druid
@@ -125,6 +135,7 @@ debuggable = 0
[osx]
infoplist = /builtins/manifests/osx/Info.plist
bundle_identifier = example.unnamed
bundle_version = 1
default_language = en
localizations = en
@@ -151,6 +162,8 @@ auto_finish_transactions = 1
[network]
http_timeout = 0
http_thread_count = 4
http_cache_enabled = 1
[library]
include_dirs = druid
@@ -167,6 +180,7 @@ track_cpu = 0
[liveupdate]
settings = /liveupdate.settings
enabled = 1
[tilemap]
max_count = 16

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@@ -1,247 +1,374 @@
// file downloader
// wraps XMLHttpRequest and adds retry support and progress updates when the
// content is gzipped (gzipped content doesn't report a computable content length
// on Google Chrome)
var FileLoader = {
options: {
retryCount: 4,
retryInterval: 1000,
},
// do xhr request with retries
request: function(url, method, responseType, currentAttempt) {
if (typeof method === 'undefined') throw "No method specified";
if (typeof method === 'responseType') throw "No responseType specified";
if (typeof currentAttempt === 'undefined') currentAttempt = 0;
var obj = {
send: function() {
var onprogress = this.onprogress;
var onload = this.onload;
var onerror = this.onerror;
var xhr = new XMLHttpRequest();
xhr.open(method, url, true);
xhr.responseType = responseType;
xhr.onprogress = function(e) {
if (onprogress) onprogress(xhr, e);
};
xhr.onerror = function(e) {
if (currentAttempt == FileLoader.options.retryCount) {
if (onerror) onerror(xhr, e);
return;
}
currentAttempt = currentAttempt + 1;
setTimeout(obj.send, FileLoader.options.retryInterval);
};
xhr.onload = function(e) {
if (onload) onload(xhr, e);
};
xhr.send(null);
}
};
return obj;
},
// Do HTTP HEAD request to get size of resource
// callback will receive size or undefined in case of an error
size: function(url, callback) {
var request = FileLoader.request(url, "HEAD", "text");
request.onerror = function(xhr, e) {
callback(undefined);
};
request.onload = function(xhr, e) {
if (xhr.readyState === 4) {
if (xhr.status === 200) {
var total = xhr.getResponseHeader('content-length');
callback(total);
} else {
callback(undefined);
}
}
};
request.send();
},
// Do HTTP GET request
// onprogress(loaded, total)
// onerror(error)
// onload(response)
load: function(url, responseType, estimatedSize, onprogress, onerror, onload) {
var request = FileLoader.request(url, "GET", responseType);
request.onprogress = function(xhr, e) {
if (e.lengthComputable) {
onprogress(e.loaded, e.total);
return;
}
var contentLength = xhr.getResponseHeader('content-length');
var size = contentLength != undefined ? contentLength : estimatedSize;
if (size) {
onprogress(e.loaded, size);
} else {
onprogress(e.loaded, e.loaded);
}
};
request.onerror = function(xhr, e) {
onerror("Error loading '" + url + "' (" + e + ")");
};
request.onload = function(xhr, e) {
if (xhr.readyState === 4) {
if (xhr.status === 200) {
var res = xhr.response;
if (responseType == "json" && typeof res === "string") {
onload(JSON.parse(res));
} else {
onload(res);
}
} else {
onerror("Error loading '" + url + "' (" + e + ")");
}
}
};
request.send();
}
};
var EngineLoader = {
wasm_size: 2000000,
wasm_from: 0,
wasm_to: 40,
wasmjs_size: 250000,
wasmjs_from: 40,
wasmjs_to: 50,
asmjs_size: 4000000,
asmjs_from: 0,
asmjs_to: 50,
// load .wasm and set Module.instantiateWasm to use the loaded .wasm file
// https://github.com/emscripten-core/emscripten/blob/master/tests/manual_wasm_instantiate.html#L170
loadWasmAsync: function(src, fromProgress, toProgress, callback) {
FileLoader.load(src, "arraybuffer", EngineLoader.wasm_size,
function(loaded, total) { Progress.calculateProgress(fromProgress, toProgress, loaded, total); },
function(error) { throw error; },
function(wasm) {
Module.instantiateWasm = function(imports, successCallback) {
var wasmInstantiate = WebAssembly.instantiate(new Uint8Array(wasm), imports).then(function(output) {
successCallback(output.instance);
}).catch(function(e) {
console.log('wasm instantiation failed! ' + e);
throw e;
});
return {}; // Compiling asynchronously, no exports.
}
callback();
});
},
// load and start engine script (asm.js or wasm.js)
loadScriptAsync: function(src, estimatedSize, fromProgress, toProgress) {
FileLoader.load(src, "text", estimatedSize,
function(loaded, total) { Progress.calculateProgress(fromProgress, toProgress, loaded, total); },
function(error) { throw error; },
function(response) {
var tag = document.createElement("script");
tag.text = response;
document.head.appendChild(tag);
});
},
// load engine (asm.js or wasm.js + wasm)
// engine load progress goes from 1-50% for ams.js
// engine load progress goes from 0-40% for .wasm and 40-50% for wasm.js
load: function(appCanvasId, exeName) {
Progress.addProgress(Module.setupCanvas(appCanvasId));
if (Module['isWASMSupported']) {
EngineLoader.loadWasmAsync(exeName + ".wasm", EngineLoader.wasm_from, EngineLoader.wasm_to, function(wasm) {
EngineLoader.loadScriptAsync(exeName + '_wasm.js', EngineLoader.wasmjs_size, EngineLoader.wasmjs_from, EngineLoader.wasmjs_to);
});
} else {
EngineLoader.loadScriptAsync(exeName + '_asmjs.js', EngineLoader.asmjs_size, EngineLoader.asmjs_from, EngineLoader.asmjs_to);
}
}
}
/* ********************************************************************* */
/* Load and combine data that is split into archives */
/* Load and combine game archive data that is split into archives */
/* ********************************************************************* */
var Combine = {
_targets: [],
_targetIndex: 0,
// target: build target
var GameArchiveLoader = {
// which files to load
_files: [],
_fileIndex: 0,
// file
// name: intended filepath of built object
// size: expected size of built object.
// data: combined data
// downloaded: total amount of data downloaded
// data: combined pieces
// downloaded: total bytes downloaded
// pieces: array of name, offset and data objects
// numExpectedFiles: total number of files expected in description
// lastRequestedPiece: index of last data file requested (strictly ascending)
// totalLoadedPieces: counts the number of data files received
// totalLoadedPieces: counts the number pieces received
//MAX_CONCURRENT_XHR: 6, // remove comment if throttling of XHR is desired.
isCompleted: false, // status of process
_onCombineCompleted: [], // signature: name, data.
_onAllTargetsBuilt:[], // signature: void
_onDownloadProgress: [], // signature: downloaded, total
_onFileLoadedListeners: [], // signature: name, data.
_onArchiveLoadedListeners:[], // signature: void
_onFileDownloadErrorListeners: [], // signature: name
_currentDownloadBytes: 0,
_totalDownloadBytes: 0,
_retry_time: 0, // pause before retry file loading after error
_max_retry_count: 0, // how many attempts we do when trying to download a file.
_can_not_download_file_callback: undefined, //Function that is called if you can't download file after 'retry_count' attempts.
_archiveLocationFilter: function(path) { return "split" + path; },
can_not_download_file: function(file) {
if (typeof Combine._can_not_download_file_callback === 'function') {
Combine._can_not_download_file_callback(file);
}
},
addProgressListener: function(callback) {
if (typeof callback !== 'function') {
throw "Invalid callback registration";
}
this._onDownloadProgress.push(callback);
},
addCombineCompletedListener: function(callback) {
if (typeof callback !== 'function') {
throw "Invalid callback registration";
}
this._onCombineCompleted.push(callback);
},
addAllTargetsBuiltListener: function(callback) {
if (typeof callback !== 'function') {
throw "Invalid callback registration";
}
this._onAllTargetsBuilt.push(callback);
},
// descriptUrl: location of text file describing files to be preloaded
process: function(descriptUrl, attempt_count) {
if (!attempt_count) {
attempt_count = 0;
}
var xhr = new XMLHttpRequest();
xhr.open('GET', descriptUrl);
xhr.responseType = 'text';
xhr.onload = function(evt) {
Combine.onReceiveDescription(xhr);
};
xhr.onerror = function(evt) {
attempt_count += 1;
if (attempt_count < Combine._max_retry_count) {
console.warn("Can't download file '" + descriptUrl + "' . Next try in " + Combine._retry_time + " sec.");
setTimeout(function() {
Combine.process(descriptUrl, attempt_count);
}, Combine._retry_time * 1000);
} else {
Combine.can_not_download_file(descriptUrl);
}
};
xhr.send(null);
},
cleanUp: function() {
this._targets = [];
this._targetIndex = 0;
this._files = [];
this._fileIndex = 0;
this.isCompleted = false;
this._onCombineCompleted = [];
this._onAllTargetsBuilt = [];
this._onDownloadProgress = [];
this._onGameArchiveLoaderCompletedListeners = [];
this._onAllTargetsBuiltListeners = [];
this._onFileDownloadErrorListeners = [];
this._currentDownloadBytes = 0;
this._totalDownloadBytes = 0;
},
onReceiveDescription: function(xhr) {
var json = JSON.parse(xhr.responseText);
this._targets = json.content;
addListener: function(list, callback) {
if (typeof callback !== 'function') throw "Invalid callback registration";
list.push(callback);
},
notifyListeners: function(list, data) {
for (i=0; i<list.length; ++i) {
list[i](data);
}
},
addFileDownloadErrorListener: function(callback) {
this.addListener(this._onFileDownloadErrorListeners, callback);
},
notifyFileDownloadError: function(url) {
this.notifyListeners(this._onFileDownloadErrorListeners, url);
},
addFileLoadedListener: function(callback) {
this.addListener(this._onFileLoadedListeners, callback);
},
notifyFileLoaded: function(file) {
this.notifyListeners(this._onFileLoadedListeners, { name: file.name, data: file.data });
},
addArchiveLoadedListener: function(callback) {
this.addListener(this._onArchiveLoadedListeners, callback);
},
notifyArchiveLoaded: function() {
this.notifyListeners(this._onArchiveLoadedListeners);
},
setFileLocationFilter: function(filter) {
if (typeof filter !== 'function') throw "Invalid filter";
this._archiveLocationFilter = filter;
},
// load the archive_files.json with the list of files and their individual
// pieces
// descriptionUrl: location of text file describing files to be preloaded
loadArchiveDescription: function(descriptionUrl) {
FileLoader.load(
this._archiveLocationFilter(descriptionUrl),
"json",
undefined,
function (loaded, total) { },
function (error) { GameArchiveLoader.notifyFileDownloadError(descriptionUrl); },
function (json) { GameArchiveLoader.onReceiveDescription(json); });
},
onReceiveDescription: function(json) {
this._files = json.content;
this._totalDownloadBytes = 0;
this._currentDownloadBytes = 0;
var targets = this._targets;
for(var i=0; i<targets.length; ++i) {
this._totalDownloadBytes += targets[i].size;
// calculate total download size of all files
for(var i=0; i<this._files.length; ++i) {
this._totalDownloadBytes += this._files[i].size;
}
this.requestContent();
this.downloadContent();
},
requestContent: function() {
var target = this._targets[this._targetIndex];
if (1 < target.pieces.length) {
target.data = new Uint8Array(target.size);
downloadContent: function() {
var file = this._files[this._fileIndex];
// if the file consists of more than one piece we prepare an array to store the pieces in
if (file.pieces.length > 1) {
file.data = new Uint8Array(file.size);
}
var limit = target.pieces.length;
// how many pieces to download at a time
var limit = file.pieces.length;
if (typeof this.MAX_CONCURRENT_XHR !== 'undefined') {
limit = Math.min(limit, this.MAX_CONCURRENT_XHR);
}
// download pieces
for (var i=0; i<limit; ++i) {
this.requestPiece(target, i);
this.downloadPiece(file, i);
}
},
requestPiece: function(target, index, attempt_count) {
if (!attempt_count) {
attempt_count = 0;
}
notifyDownloadProgress: function() {
Progress.calculateProgress(50, 100, this._currentDownloadBytes, this._totalDownloadBytes);
},
if (index < target.lastRequestedPiece) {
downloadPiece: function(file, index) {
if (index < file.lastRequestedPiece) {
throw "Request out of order";
}
var item = target.pieces[index];
target.lastRequestedPiece = index;
var piece = file.pieces[index];
file.lastRequestedPiece = index;
file.totalLoadedPieces = 0;
var total = 0;
var downloaded = 0;
var xhr = new XMLHttpRequest();
var url = this._archiveLocationFilter('/' + item.name);
xhr.open('GET', url, true);
xhr.responseType = 'arraybuffer';
// called periodically with information about the transaction
xhr.onprogress = function(evt) {
if (evt.total && evt.lengthComputable) {
total = evt.total;
}
if (evt.loaded && evt.lengthComputable) {
var delta = evt.loaded - downloaded;
downloaded = evt.loaded;
Combine._currentDownloadBytes += delta;
Combine.updateProgress(target);
}
};
// called when the transaction completes successfully
xhr.onload = function(evt) {
item.data = new Uint8Array(xhr.response);
item.dataLength = item.data.length;
total = item.dataLength;
downloaded = item.dataLength;
Combine.copyData(target, item);
Combine.onPieceLoaded(target, item);
Combine.updateProgress(target);
item.data = undefined;
};
// called when the transaction fails
xhr.onerror = function(evt) {
downloaded = 0;
Combine.updateProgress(target);
attempt_count += 1;
if (attempt_count < Combine._max_retry_count) {
console.warn("Can't download file '" + item.name + "' . Next try in " + Combine._retry_time + " sec.");
setTimeout(function() {
Combine.requestPiece(target, index, attempt_count);
}, Combine._retry_time * 1000);
} else {
Combine.can_not_download_file(item.name);
}
};
xhr.send(null);
var url = this._archiveLocationFilter('/' + piece.name);
FileLoader.load(
url, "arraybuffer", undefined,
function (loaded, total) {
var delta = loaded - downloaded;
downloaded = loaded;
GameArchiveLoader._currentDownloadBytes += delta;
GameArchiveLoader.notifyDownloadProgress();
},
function (error) {
GameArchiveLoader.notifyFileDownloadError(error);
},
function (response) {
piece.data = new Uint8Array(response);
piece.dataLength = piece.data.length;
total = piece.dataLength;
downloaded = piece.dataLength;
GameArchiveLoader.onPieceLoaded(file, piece);
GameArchiveLoader.notifyDownloadProgress();
piece.data = undefined;
});
},
updateProgress: function(target) {
for(i = 0; i<this._onDownloadProgress.length; ++i) {
this._onDownloadProgress[i](this._currentDownloadBytes, this._totalDownloadBytes);
}
},
copyData: function(target, item) {
if (1 == target.pieces.length) {
target.data = item.data;
addPieceToFile: function(file, piece) {
if (1 == file.pieces.length) {
file.data = piece.data;
} else {
var start = item.offset;
var end = start + item.data.length;
var start = piece.offset;
var end = start + piece.data.length;
if (0 > start) {
throw "Buffer underflow";
}
if (end > target.data.length) {
if (end > file.data.length) {
throw "Buffer overflow";
}
target.data.set(item.data, item.offset);
file.data.set(piece.data, piece.offset);
}
},
onPieceLoaded: function(target, item) {
if (typeof target.totalLoadedPieces === 'undefined') {
target.totalLoadedPieces = 0;
onPieceLoaded: function(file, piece) {
this.addPieceToFile(file, piece);
++file.totalLoadedPieces;
// is all pieces of the file loaded?
if (file.totalLoadedPieces == file.pieces.length) {
this.onFileLoaded(file);
}
++target.totalLoadedPieces;
if (target.totalLoadedPieces == target.pieces.length) {
this.finalizeTarget(target);
++this._targetIndex;
for (var i=0; i<this._onCombineCompleted.length; ++i) {
this._onCombineCompleted[i](target.name, target.data);
}
if (this._targetIndex < this._targets.length) {
this.requestContent();
} else {
this.isCompleted = true;
for (i=0; i<this._onAllTargetsBuilt.length; ++i) {
this._onAllTargetsBuilt[i]();
}
}
} else {
var next = target.lastRequestedPiece + 1;
if (next < target.pieces.length) {
this.requestPiece(target, next);
// continue loading more pieces of the file
// if not all pieces are already in progress
else {
var next = file.lastRequestedPiece + 1;
if (next < file.pieces.length) {
this.downloadPiece(file, next);
}
}
},
finalizeTarget: function(target) {
verifyFile: function(file) {
// verify that we downloaded as much as we were supposed to
var actualSize = 0;
for (var i=0;i<target.pieces.length; ++i) {
actualSize += target.pieces[i].dataLength;
for (var i=0;i<file.pieces.length; ++i) {
actualSize += file.pieces[i].dataLength;
}
if (actualSize != target.size) {
if (actualSize != file.size) {
throw "Unexpected data size";
}
if (1 < target.pieces.length) {
var output = target.data;
var pieces = target.pieces;
// verify the pieces
if (file.pieces.length > 1) {
var output = file.data;
var pieces = file.pieces;
for (i=0; i<pieces.length; ++i) {
var item = pieces[i];
// Bounds check
@@ -261,6 +388,22 @@ var Combine = {
}
}
}
},
onFileLoaded: function(file) {
this.verifyFile(file);
this.notifyFileLoaded(file);
++this._fileIndex;
if (this._fileIndex == this._files.length) {
this.onArchiveLoaded();
} else {
this.downloadContent();
}
},
onArchiveLoaded: function() {
this.isCompleted = true;
this.notifyArchiveLoaded();
}
};
@@ -272,6 +415,19 @@ var Progress = {
progress_id: "defold-progress",
bar_id: "defold-progress-bar",
listeners: [],
addListener: function(callback) {
if (typeof callback !== 'function') throw "Invalid callback registration";
this.listeners.push(callback);
},
notifyListeners: function(percentage) {
for (i=0; i<this.listeners.length; ++i) {
this.listeners[i](percentage);
}
},
addProgress : function (canvas) {
/* Insert default progress bar below canvas */
canvas.insertAdjacentHTML('afterend', '<div id="' + Progress.progress_id + '" class="canvas-app-progress"><div id="' + Progress.bar_id + '" class="canvas-app-progress-bar" style="width: 0%;"></div></div>');
@@ -279,8 +435,15 @@ var Progress = {
Progress.progress = document.getElementById(Progress.progress_id);
},
updateProgress: function (percentage, text) {
Progress.bar.style.width = percentage + "%";
updateProgress: function(percentage) {
if (Progress.bar) {
Progress.bar.style.width = percentage + "%";
}
Progress.notifyListeners(percentage);
},
calculateProgress: function (from, to, current, total) {
this.updateProgress(from + (current / total) * (to - from));
},
removeProgress: function () {
@@ -343,6 +506,8 @@ var Module = {
_syncMaxTries: 3,
_syncTries: 0,
arguments: [],
print: function(text) { console.log(text); },
printErr: function(text) { console.error(text); },
@@ -350,8 +515,7 @@ var Module = {
isWASMSupported: (function() {
try {
if (typeof WebAssembly === "object"
&& typeof WebAssembly.instantiate === "function") {
if (typeof WebAssembly === "object" && typeof WebAssembly.instantiate === "function") {
const module = new WebAssembly.Module(Uint8Array.of(0x0, 0x61, 0x73, 0x6d, 0x01, 0x00, 0x00, 0x00));
if (module instanceof WebAssembly.Module)
return new WebAssembly.Instance(module) instanceof WebAssembly.Instance;
@@ -438,6 +602,13 @@ var Module = {
}
},
setupCanvas: function(appCanvasId) {
appCanvasId = (typeof appCanvasId === 'undefined') ? 'canvas' : appCanvasId;
Module.canvas = document.getElementById(appCanvasId);
return Module.canvas;
},
/**
* Module.runApp - Starts the application given a canvas element id
*
@@ -470,8 +641,8 @@ var Module = {
* 'can_not_download_file_callback':
* Function that is called if you can't download file after 'retry_count' attempts.
**/
runApp: function(app_canvas_id, extra_params) {
app_canvas_id = (typeof app_canvas_id === 'undefined') ? 'canvas' : app_canvas_id;
runApp: function(appCanvasId, extra_params) {
Module.setupCanvas(appCanvasId);
var params = {
archive_location_filter: function(path) { return 'split' + path; },
@@ -491,10 +662,14 @@ var Module = {
}
}
Module.canvas = document.getElementById(app_canvas_id);
Module.arguments = params["engine_arguments"];
Module.persistentStorage = params["persistent_storage"];
Module["TOTAL_MEMORY"] = params["custom_heap_size"];
var fullScreenContainer = params["full_screen_container"];
if (typeof fullScreenContainer === "string") {
fullScreenContainer = document.querySelector(fullScreenContainer);
}
Module.fullScreenContainer = fullScreenContainer || Module.canvas;
if (Module.hasWebGLSupport()) {
// Override game keys
@@ -502,9 +677,6 @@ var Module = {
Module.setupVisibilityChangeListener();
// Add progress visuals
Progress.addProgress(Module.canvas);
// Add context menu hide-handler if requested
if (params["disable_context_menu"])
{
@@ -513,19 +685,17 @@ var Module = {
};
}
Combine._retry_time = params["retry_time"];
Combine._max_retry_count = params["retry_count"];
FileLoader.options.retryCount = params["retry_count"];
FileLoader.options.retryInterval = params["retry_time"] * 1000;
if (typeof params["can_not_download_file_callback"] === "function") {
Combine._can_not_download_file_callback = params["can_not_download_file_callback"];
GameArchiveLoader.addFileDownloadErrorListener(params["can_not_download_file_callback"]);
}
// Load and assemble archive
Combine.addCombineCompletedListener(Module.onArchiveFileLoaded);
Combine.addAllTargetsBuiltListener(Module.onArchiveLoaded);
Combine.addProgressListener(Module.onArchiveLoadProgress);
Combine._archiveLocationFilter = params["archive_location_filter"];
Combine.process(Combine._archiveLocationFilter('/archive_files.json'));
GameArchiveLoader.addFileLoadedListener(Module.onArchiveFileLoaded);
GameArchiveLoader.addArchiveLoadedListener(Module.onArchiveLoaded);
GameArchiveLoader.setFileLocationFilter(params["archive_location_filter"]);
GameArchiveLoader.loadArchiveDescription('/archive_files.json');
} else {
Progress.addProgress(Module.canvas);
Progress.updateProgress(100, "Unable to start game, WebGL not supported");
Module.setStatus = function(text) {
if (text) Module.printErr('[missing WebGL] ' + text);
@@ -537,16 +707,12 @@ var Module = {
}
},
onArchiveLoadProgress: function(downloaded, total) {
Progress.updateProgress(downloaded / total * 100);
},
onArchiveFileLoaded: function(name, data) {
Module._filesToPreload.push({path: name, data: data});
onArchiveFileLoaded: function(file) {
Module._filesToPreload.push({path: file.name, data: file.data});
},
onArchiveLoaded: function() {
Combine.cleanUp();
GameArchiveLoader.cleanUp();
Module._archiveLoaded = true;
Progress.updateProgress(100, "Starting...");
@@ -555,11 +721,11 @@ var Module = {
}
},
toggleFullscreen: function() {
toggleFullscreen: function(element) {
if (GLFW.isFullscreen) {
GLFW.cancelFullScreen();
} else {
GLFW.requestFullScreen();
GLFW.requestFullScreen(element);
}
},
@@ -654,10 +820,6 @@ var Module = {
if (!Module._archiveLoaded) {
Module._waitingForArchive = true;
} else {
// Need to set heap size before calling main
TOTAL_MEMORY = Module["TOTAL_MEMORY"] || TOTAL_MEMORY;
Module.preloadAll();
Progress.removeProgress();
if (Module.callMain === undefined) {
@@ -693,8 +855,10 @@ var Module = {
};
window.onerror = function(err, url, line, column, errObj) {
var errorObject = Module.prepareErrorObject(err, url, line, column, errObj);
Module.ccall('JSWriteDump', 'null', ['string'], [JSON.stringify(errorObject.stack)]);
if (typeof Module.ccall !== 'undefined') {
var errorObject = Module.prepareErrorObject(err, url, line, column, errObj);
Module.ccall('JSWriteDump', 'null', ['string'], [JSON.stringify(errorObject.stack)]);
}
Module.setStatus('Exception thrown, see JavaScript console');
Module.setStatus = function(text) {
if (text) Module.printErr('[post-exception status] ' + text);

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@@ -7,7 +7,7 @@
<meta name="apple-mobile-web-app-capable" content="yes">
<!-- The above 4 meta tags *must* come first in the head; any other head content must come *after* these tags -->
<title>druid 0.5.0</title>
<title>druid 0.6.459</title>
<style type='text/css'>
/* Disable user selection to avoid strange bug in Chrome on Windows:
* Selecting a text outside the canvas, then clicking+draging would
@@ -43,6 +43,10 @@
vertical-align: bottom;
}
#canvas-container {
position: relative;
}
canvas:focus, canvas:active {
outline: none;
border: 0;
@@ -118,7 +122,9 @@
<body>
<div id="app-container" class="canvas-app-container">
<canvas id="canvas" class="canvas-app-canvas" tabindex="1" width="600" height="900"></canvas>
<div id="canvas-container" class="canvas-app-canvas-container">
<canvas id="canvas" class="canvas-app-canvas" tabindex="1" width="600" height="900"></canvas>
</div>
<div class="buttons-background">
</div>
</div>
@@ -132,9 +138,12 @@
},
engine_arguments: ["--verify-graphics-calls=false",],
custom_heap_size: 67108864,
full_screen_container: "#canvas-container",
disable_context_menu: true
}
Module['INITIAL_MEMORY'] = extra_params.custom_heap_size;
Module['onRuntimeInitialized'] = function() {
Module.runApp("canvas", extra_params);
};
@@ -192,20 +201,10 @@
resize_game_canvas();
window.addEventListener('resize', resize_game_canvas, false);
window.addEventListener('orientationchange', resize_game_canvas, false);
function load_engine() {
var engineJS = document.createElement('script');
engineJS.type = 'text/javascript';
if (Module['isWASMSupported']) {
engineJS.src = 'druid_wasm.js';
} else {
engineJS.src = 'druid_asmjs.js';
}
document.head.appendChild(engineJS);
}
</script>
<script id='engine-start' type='text/javascript'>
load_engine();
EngineLoader.load("canvas", "druid");
</script>
</body>
</html>