Merge pull request #33 from AGulev/feature/druid-styles

Feature/druid styles
This commit is contained in:
Maxim Tuprikov 2020-01-11 15:39:14 +05:00 committed by GitHub
commit 9cddb1747e
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14 changed files with 235 additions and 168 deletions

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@ -6,21 +6,13 @@
-- Repeated tap
local const = require("druid.const")
local ui_animate = require("druid.helper.druid_animate")
local settings = require("druid.settings")
local helper = require("druid.helper")
local b_settings = settings.button
local M = {}
M.interest = {
const.ON_INPUT
}
M.DEFAULT_DEACTIVATE_COLOR = vmath.vector4(0, 0, 0, 0)
M.DEFAULT_DEACTIVATE_SCALE = vmath.vector3(0.8, 0.9, 1)
M.DEFAULT_ACTIVATE_SCALE = vmath.vector3(1, 1, 1)
M.DEFAULT_ACTIVATION_TIME = 0.2
--- Component init function
-- @function button:init
@ -31,37 +23,26 @@ M.DEFAULT_ACTIVATION_TIME = 0.2
-- @tparam[opt] node anim_node Button anim node (node, if not provided)
-- @tparam[opt] string event Button react event, const.ACTION_TOUCH by default
function M.init(self, node, callback, params, anim_node, event)
assert(callback, "Button should have callback. To block input on zone use blocker component")
self.style = helper.get_style(self, "BUTTON")
self.node = helper.node(node)
self.event = const.ACTION_TOUCH
self.anim_node = anim_node and helper.node(anim_node) or self.node
self.scale_from = gui.get_scale(self.anim_node)
self.scale_to = self.scale_from + b_settings.SCALE_CHANGE
self.scale_hover_to = self.scale_from + b_settings.HOVER_SCALE
self.pos = gui.get_position(self.anim_node)
self.callback = callback
self.params = params
self.tap_anim = M.tap_scale_animation
self.back_anim = M.back_scale_animation
self.hover_anim = b_settings.IS_HOVER
self.sound = b_settings.BTN_SOUND
self.sound_disable = b_settings.BTN_SOUND_DISABLED
self.hover_anim = self.style.IS_HOVER
self.click_zone = nil
-- TODO: to separate component "block_input"?
-- If callback is nil, so the buttons is stub and without anim
-- Used for zones, what should dont pass the input to other UI elements
if not callback then
self.stub = true
self.hover_anim = false
self.callback = function() end
end
end
local function set_hover(self, state)
if self.hover_anim and self._is_hovered ~= state then
local target_scale = state and self.scale_hover_to or self.scale_from
ui_animate.scale(self, self.anim_node, target_scale, b_settings.HOVER_TIME)
if self._is_hovered ~= state then
if self.style.on_hover then
self.style.on_hover(self, self.anim_node, state)
end
self._is_hovered = state
end
end
@ -71,17 +52,18 @@ local function on_button_release(self)
if not self.disabled then
if not self.stub and self.can_action then
self.can_action = false
if self.tap_anim then
self.tap_anim(self)
if self.style.on_click then
self.style.on_click(self, self.anim_node)
end
self.callback(self.context, self.params, self)
settings.play_sound(self.sound)
else
set_hover(self, false)
end
return true
else
settings.play_sound(self.sound_disable)
if self.style.on_click_disabled then
self.style.on_click_disabled(self, self.anim_node)
end
return false
end
end
@ -129,76 +111,20 @@ function M.on_swipe(self)
end
function M.tap_scale_animation(self)
ui_animate.scale_to(self, self.anim_node, self.scale_to,
function()
if self.back_anim then
self.back_anim(self)
function M.set_enabled(self, state)
-- if self.disabled == state then
-- return
-- end
self.disabled = not state
if self.style.on_set_enabled then
self.style.on_set_enabled(self, self.node, state)
end
end
)
end
function M.back_scale_animation(self)
ui_animate.scale_to(self, self.anim_node, self.scale_from)
end
function M.deactivate(self, is_animate, callback)
self.disabled = true
if is_animate then
-- callback call three times in gui.animation
local clbk = helper.after(3, function()
if callback then
callback(self.context)
end
end)
ui_animate.color(self, self.node, M.DEFAULT_DEACTIVATE_COLOR,
clbk, M.DEFAULT_ACTIVATION_TIME, 0, gui.EASING_OUTBOUNCE)
ui_animate.scale_y_from_to(self, self.node, M.DEFAULT_ACTIVATE_SCALE.x,
M.DEFAULT_DEACTIVATE_SCALE.x, clbk, M.DEFAULT_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
ui_animate.scale_x_from_to(self, self.node, M.DEFAULT_ACTIVATE_SCALE.y,
M.DEFAULT_DEACTIVATE_SCALE.y, clbk, M.DEFAULT_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
else
gui.set_color(self.node, M.DEFAULT_DEACTIVATE_COLOR)
gui.set_scale(self.node, M.DEFAULT_DEACTIVATE_SCALE)
if callback then
callback(self.context)
end
end
end
function M.activate(self, is_animate, callback)
if is_animate then
-- callback call three times in gui.animation
local clbk = helper.after(3, function()
self.disabled = false
if callback then
callback(self.context)
end
end)
ui_animate.color(self, self.node, ui_animate.TINT_SHOW,
clbk, M.DEFAULT_ACTIVATION_TIME, 0, gui.EASING_OUTBOUNCE)
ui_animate.scale_y_from_to(self, self.node, M.DEFAULT_DEACTIVATE_SCALE.x,
M.DEFAULT_ACTIVATE_SCALE.x, clbk, M.DEFAULT_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
ui_animate.scale_x_from_to(self, self.node, M.DEFAULT_DEACTIVATE_SCALE.y,
M.DEFAULT_ACTIVATE_SCALE.y, clbk, M.DEFAULT_ACTIVATION_TIME, gui.EASING_OUTBOUNCE)
else
gui.set_color(self.node, ui_animate.TINT_SHOW)
gui.set_scale(self.node, M.DEFAULT_ACTIVATE_SCALE)
self.disabled = false
if callback then
callback(self.context)
end
end
function M.get_enabled(self)
return not self.disabled
end
@ -207,8 +133,6 @@ end
-- @tparam table self Component instance
function M.disable_animation(self)
self.hover_anim = false
self.tap_anim = nil
self.back_anim = nil
end

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@ -6,19 +6,15 @@ local helper = require("druid.helper")
local M = {}
local function state_animate(node, state)
local target = state and 1 or 0
gui.animate(node, "color.w", target, gui.EASING_OUTSINE, 0.1)
end
function M.set_state(self, state, is_silence)
if self.state == state then
return
end
self.state = state
state_animate(self.node, state)
if self.style.on_change_state then
self.style.on_change_state(self, self.node, state)
end
if not is_silence and self.callback then
self.callback(self.context, state)
@ -37,6 +33,7 @@ end
function M.init(self, node, callback, click_node)
self.style = helper.get_style(self, "CHECKBOX")
self.druid = helper.get_druid(self)
self.node = helper.node(node)
self.click_node = helper.node(click_node)

View File

@ -3,8 +3,6 @@
local const = require("druid.const")
local helper = require("druid.helper")
local settings = require("druid.settings")
local p_settings = settings.progress
local M = {}
@ -20,14 +18,12 @@ M.interest = {
-- @tparam string key Progress bar direction (x or y)
-- @tparam number init_value Initial value of progress bar
function M.init(self, node, key, init_value)
if key ~= const.SIDE.X and key ~= const.SIDE.Y then
settings.log("progress component: key must be 'x' or 'y'. Passed:", key)
key = const.SIDE.X
end
assert(key == const.SIDE.X or const.SIDE.Y, "Progress bar key should be 'x' or 'y'")
self.prop = hash("scale."..key)
self.key = key
self.style = helper.get_style(self, "PROGRESS")
self.node = helper.node(node)
self.scale = gui.get_scale(self.node)
self.size = gui.get_size(self.node)
@ -152,8 +148,8 @@ end
function M.update(self, dt)
if self.target then
local prev_value = self.last_value
local step = math.abs(self.last_value - self.target) * (p_settings.SPEED*dt)
step = math.max(step, p_settings.MIN_DELTA)
local step = math.abs(self.last_value - self.target) * (self.style.SPEED*dt)
step = math.max(step, self.style.MIN_DELTA)
self:set_to(helper.step(self.last_value, self.target, step))
if self.last_value == self.target then

View File

@ -3,7 +3,6 @@
local helper = require("druid.helper")
local const = require("druid.const")
local settings = require("druid.settings").scroll
local M = {}
@ -18,10 +17,12 @@ M.current_scroll = nil
function M.init(self, scroll_parent, input_zone, border)
self.style = helper.get_style(self, "SCROLL")
self.node = helper.node(scroll_parent)
self.input_zone = helper.node(input_zone)
self.zone_size = gui.get_size(self.input_zone)
self.soft_size = settings.SOFT_ZONE_SIZE
self.soft_size = self.style.SOFT_ZONE_SIZE
-- Distance from node to node's center
local offset = helper.get_pivot_offset(gui.get_pivot(self.input_zone))
@ -61,16 +62,16 @@ local function check_soft_target(self)
local b = self.border
if t.y < b.y then
t.y = helper.step(t.y, b.y, math.abs(t.y - b.y) * settings.BACK_SPEED)
t.y = helper.step(t.y, b.y, math.abs(t.y - b.y) * self.style.BACK_SPEED)
end
if t.x < b.x then
t.x = helper.step(t.x, b.x, math.abs(t.x - b.x) * settings.BACK_SPEED)
t.x = helper.step(t.x, b.x, math.abs(t.x - b.x) * self.style.BACK_SPEED)
end
if t.y > b.w then
t.y = helper.step(t.y, b.w, math.abs(t.y - b.w) * settings.BACK_SPEED)
t.y = helper.step(t.y, b.w, math.abs(t.y - b.w) * self.style.BACK_SPEED)
end
if t.x > b.z then
t.x = helper.step(t.x, b.z, math.abs(t.x - b.z) * settings.BACK_SPEED)
t.x = helper.step(t.x, b.z, math.abs(t.x - b.z) * self.style.BACK_SPEED)
end
end
@ -94,8 +95,8 @@ local function update_hand_scroll(self, dt)
inert.x = math.abs(inert.x) * helper.sign(delta_x)
inert.y = math.abs(inert.y) * helper.sign(delta_y)
inert.x = inert.x * settings.FRICT_HOLD
inert.y = inert.y * settings.FRICT_HOLD
inert.x = inert.x * self.style.FRICT_HOLD
inert.y = inert.y * self.style.FRICT_HOLD
set_pos(self, self.target)
end
@ -116,11 +117,11 @@ local function check_points(self)
local inert = self.inert
if not self.is_inert then
if math.abs(inert.x) > settings.DEADZONE then
if math.abs(inert.x) > self.style.DEADZONE then
self:scroll_to_index(self.selected - helper.sign(inert.x))
return
end
if math.abs(inert.y) > settings.DEADZONE then
if math.abs(inert.y) > self.style.DEADZONE then
self:scroll_to_index(self.selected + helper.sign(inert.y))
return
end
@ -154,13 +155,14 @@ local function check_points(self)
temp_dist_on_inert = dist
end
end
self:scroll_to_index(index_on_inert or index)
end
local function check_threshold(self)
local inert = self.inert
if not self.is_inert or vmath.length(inert) < settings.INERT_THRESHOLD then
if not self.is_inert or vmath.length(inert) < self.style.INERT_THRESHOLD then
check_points(self)
inert.x = 0
inert.y = 0
@ -171,11 +173,11 @@ end
local function update_free_inert(self, dt)
local inert = self.inert
if inert.x ~= 0 or inert.y ~= 0 then
self.target.x = self.pos.x + (inert.x * dt * settings.INERT_SPEED)
self.target.y = self.pos.y + (inert.y * dt * settings.INERT_SPEED)
self.target.x = self.pos.x + (inert.x * dt * self.style.INERT_SPEED)
self.target.y = self.pos.y + (inert.y * dt * self.style.INERT_SPEED)
inert.x = inert.x * settings.FRICT
inert.y = inert.y * settings.FRICT
inert.x = inert.x * self.style.FRICT
inert.y = inert.y * self.style.FRICT
-- Stop, when low inert speed and go to points
check_threshold(self)
@ -213,6 +215,7 @@ local function add_delta(self, dx, dy)
local t = self.target
local b = self.border
local soft = self.soft_size
-- TODO: Can we calc it more easier?
-- A lot of calculations for every side of border
@ -275,7 +278,7 @@ function M.on_input(self, action_id, action)
self.target.y = self.pos.y
else
local dist = helper.distance(action.x, action.y, inp.start_x, inp.start_y)
if not M.current_scroll and dist >= settings.DEADZONE then
if not M.current_scroll and dist >= self.style.DEADZONE then
local dx = math.abs(inp.start_x - action.x)
local dy = math.abs(inp.start_y - action.y)
inp.side = (dx > dy) and const.SIDE.X or const.SIDE.Y
@ -331,7 +334,7 @@ function M.scroll_to(self, point, is_instant)
self.target = target
set_pos(self, target)
else
gui.animate(self.node, gui.PROP_POSITION, target, gui.EASING_OUTSINE, settings.ANIM_SPEED, 0, function()
gui.animate(self.node, gui.PROP_POSITION, target, gui.EASING_OUTSINE, self.style.ANIM_SPEED, 0, function()
self.animate = false
self.target = target
set_pos(self, target)

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@ -4,14 +4,19 @@
-- to create your own rich components.
-- @module druid
local const = require("druid.const")
local druid_input = require("druid.helper.druid_input")
local settings = require("druid.settings")
local M = {}
local log = settings.log
local _fct_metatable = {}
-- Temporary, what the place for it?
local default_style = {}
--- Basic components
M.comps = {
@ -57,9 +62,9 @@ function M.register(name, module)
end
--- Create UI instance for ui elements
--- Create Druid instance for creating components
-- @return instance with all ui components
function M.new(component_script)
function M.new(component_script, style)
if register_basic_components then
register_basic_components()
register_basic_components = false
@ -68,10 +73,16 @@ function M.new(component_script)
-- Druid context here (who created druid)
-- Usually gui_script, but can be component from helper.get_druid(component)
self._context = component_script
self._style = style or default_style
return self
end
function M.set_default_style(style)
default_style = style
end
local function input_init(self)
if not self.input_inited then
self.input_inited = true
@ -80,10 +91,12 @@ local function input_init(self)
end
-- Create the component
local function create(self, module)
local instance = setmetatable({}, { __index = module })
-- Component context, self from component creation
instance.context = self._context
instance.druid_style = self._style
table.insert(self, instance)
local register_to = module.interest

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@ -1,10 +1,12 @@
--- Druid helper module
-- @module helper
local const = require("druid.const")
local M = {}
--- Text node or icon node can be nil
local function get_text_width(text_node)
if text_node then
@ -154,4 +156,13 @@ function M.get_druid(self)
end
function M.get_style(self, section)
if not self.druid_style then
return {}
end
return self.druid_style[section] or {}
end
return M

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@ -2,14 +2,13 @@
-- @module rich.progress_rich
local helper = require("druid.helper")
local settings = require("druid.settings")
local pr_settings = settings.progress_rich
local M = {}
function M.init(self, name, red, green, key)
self.druid = helper.get_druid(self)
self.style = helper.get_style(self, "PROGRESS_RICH")
self.red = self.druid:new_progress(red, key)
self.green = self.druid:new_progress(green, key)
self.fill = self.druid:new_progress(name, key)
@ -51,7 +50,7 @@ function M.to(self, to, callback)
if self.fill.last_value < to then
self.red:to(self.fill.last_value)
self.green:to(to, function()
self.timer = timer.delay(pr_settings.DELAY, false, function()
self.timer = timer.delay(self.style.DELAY, false, function()
self.red:to(to)
self.fill:to(to, callback)
end)
@ -61,7 +60,7 @@ function M.to(self, to, callback)
if self.fill.last_value > to then
self.green:to(self.red.last_value)
self.fill:to(to, function()
self.timer = timer.delay(pr_settings.DELAY, false, function()
self.timer = timer.delay(self.style.DELAY, false, function()
self.green:to(to)
self.red:to(to, callback)
end)

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@ -3,37 +3,9 @@
local M = {}
-- TODO: to JSON?
M.is_debug = false
M.button = {
IS_HOVER = true,
IS_HOLD = true,
BTN_SOUND = "click",
BTN_SOUND_DISABLED = "click_disabled",
HOVER_SCALE = vmath.vector3(-0.025, -0.025, 1),
HOVER_TIME = 0.05,
SCALE_CHANGE = vmath.vector3(-0.05, - 0.05, 1),
}
M.progress = {
SPEED = 5, -- progress bar fill rate, more faster
MIN_DELTA = 0.005
}
M.progress_rich = {
DELAY = 1, -- delay in seconds before main fill
}
M.scroll = {
FRICT_HOLD = 0.8, -- mult. for inert, while touching
FRICT = 0.93, -- mult for free inert
INERT_THRESHOLD = 2, -- speed to stop inertion
INERT_SPEED = 25, -- koef. of inert speed
DEADZONE = 6, -- in px
SOFT_ZONE_SIZE = 160, -- size of outside zone (back move)
BACK_SPEED = 0.2, -- lerp speed
ANIM_SPEED = 0.3, -- gui.animation speed to point
}
function M.get_text(name)
-- override to get text for localized text

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@ -0,0 +1,26 @@
local ui_animate = require("druid.helper.druid_animate")
local M = {}
function M.back_scale_animation(self, node, target_scale)
ui_animate.scale_to(self, node, target_scale)
end
function M.tap_scale_animation(self, node, target_scale)
ui_animate.scale_to(self, node, target_scale,
function()
M.back_scale_animation(self, node, self.scale_from)
end
)
end
function M.hover_scale(self, target, time)
ui_animate.scale(self, self.anim_node, target, time)
end
return M

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@ -0,0 +1,77 @@
local settings = require("druid.settings")
local anims = require("druid.styles.bounce.anims")
local M = {}
M.BUTTON = {
HOVER_SCALE = vmath.vector3(-0.025, -0.025, 1),
HOVER_TIME = 0.05,
SCALE_CHANGE = vmath.vector3(-0.05, - 0.05, 1),
BTN_SOUND = "click",
BTN_SOUND_DISABLED = "click",
DISABLED_COLOR = vmath.vector4(0, 0, 0, 1),
ENABLED_COLOR = vmath.vector4(1),
IS_HOVER = true,
on_hover = function(self, node, state)
if self.hover_anim then
local scale_to = self.scale_from + M.BUTTON.HOVER_SCALE
local target_scale = state and scale_to or self.scale_from
anims.hover_scale(self, target_scale, M.BUTTON.HOVER_TIME)
end
end,
on_click = function(self, node)
local scale_to = self.scale_from + M.BUTTON.SCALE_CHANGE
anims.tap_scale_animation(self, node, scale_to)
settings.play_sound(M.BUTTON.BTN_SOUND)
end,
on_click_disabled = function(self, node)
settings.play_sound(M.BUTTON.BTN_SOUND_DISABLED)
end,
on_set_enabled = function(self, node, state)
if state then
gui.set_color(node, M.BUTTON.ENABLED_COLOR)
else
gui.set_color(node, M.BUTTON.DISABLED_COLOR)
end
end
}
M.SCROLL = {
FRICT_HOLD = 0.8, -- mult. for inert, while touching
FRICT = 0.93, -- mult for free inert
INERT_THRESHOLD = 2, -- speed to stop inertion
INERT_SPEED = 25, -- koef. of inert speed
DEADZONE = 6, -- in px
SOFT_ZONE_SIZE = 160, -- size of outside zone (back move)
BACK_SPEED = 0.2, -- lerp speed
ANIM_SPEED = 0.3, -- gui.animation speed to point
}
M.PROGRESS = {
SPEED = 5, -- progress bar fill rate, more faster
MIN_DELTA = 0.005
}
M.PROGRESS_RICH = {
DELAY = 1, -- delay in seconds before main fill
}
M.CHECKBOX = {
on_change_state = function(self, node, state)
local target = state and 1 or 0
gui.animate(node, "color.w", target, gui.EASING_OUTSINE, 0.1)
end
}
return M

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@ -0,0 +1,43 @@
local M = {}
M.BUTTON = {
BTN_SOUND = "click",
BTN_SOUND_DISABLED = "click",
DISABLED_COLOR = vmath.vector4(0, 0, 0, 1),
ENABLED_COLOR = vmath.vector4(1),
IS_HOVER = false,
}
M.SCROLL = {
FRICT_HOLD = 0, -- mult. for inert, while touching
FRICT = 0, -- mult for free inert
INERT_THRESHOLD = 2, -- speed to stop inertion
INERT_SPEED = 0, -- koef. of inert speed
DEADZONE = 6, -- in px
SOFT_ZONE_SIZE = 20, -- size of outside zone (back move)
BACK_SPEED = 0, -- lerp speed
ANIM_SPEED = 0, -- gui.animation speed to point
}
M.PROGRESS = {
SPEED = 5, -- progress bar fill rate, more faster
MIN_DELTA = 1
}
M.PROGRESS_RICH = {
DELAY = 0, -- delay in seconds before main fill
}
M.CHECKBOX = {
on_change_state = function(self, node, state)
gui.set_enabled(node, state)
end
}
return M

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@ -58,7 +58,7 @@ local function init_progress(self)
local simple = self.druid:new_progress("simple_fill", "x", val)
local vert = self.druid:new_progress("simple_vert_fill", "y", val)
simple:set_steps({0, 0.3, 0.6, 1}, function(self, step)
simple:set_steps({0, 0.3, 0.6, 1}, function(_, step)
print("STEP:", step)
end)

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@ -1,4 +1,6 @@
local druid = require("druid.druid")
local bounce_style = require("druid.styles.bounce.style")
local empty_style = require("druid.styles.empty.style")
local main_page = require("example.kenney.page.main")
@ -15,6 +17,7 @@ end
function init(self)
druid.set_default_style(empty_style)
self.druid = druid.new(self)
init_top_panel(self)

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@ -17,8 +17,11 @@ end
local function setup_button(self)
self.druid:new_button("button_simple", lang.toggle_locale, "button_param")
self.druid:new_button("button_template/button", empty_callback, "button_param")
local b = self.druid:new_button("button_simple", lang.toggle_locale, "button_param")
self.druid:new_button("button_template/button", function()
print(b:get_enabled())
b:set_enabled(not b:get_enabled())
end, "button_param")
end