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https://github.com/Insality/druid
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@@ -35,16 +35,16 @@
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-- @alias druid.button
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--- The DruidEvent: Event on successful release action over button.
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--- The druid.event: Event on successful release action over button.
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-- @usage
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-- -- Custom args passed in Button constructor
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-- button.on_click:subscribe(function(self, custom_args, button_instance)
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-- print("On button click!")
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-- end)
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-- @tfield DruidEvent on_click DruidEvent
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-- @tfield druid.event on_click druid.event
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--- The DruidEvent: Event on repeated action over button.
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--- The druid.event: Event on repeated action over button.
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--
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-- This callback will be triggered if user hold the button. The repeat rate pick from `input.repeat_interval` in game.project
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-- @usage
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@@ -52,10 +52,10 @@
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-- button.on_repeated_click:subscribe(function(self, custom_args, button_instance, click_count)
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-- print("On repeated Button click!")
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-- end)
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-- @tfield DruidEvent on_repeated_click DruidEvent
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-- @tfield druid.event on_repeated_click druid.event
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--- The DruidEvent: Event on long tap action over button.
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--- The druid.event: Event on long tap action over button.
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--
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-- This callback will be triggered if user pressed the button and hold the some amount of time.
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-- The amount of time picked from button style param: LONGTAP_TIME
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@@ -64,10 +64,10 @@
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-- button.on_long_click:subscribe(function(self, custom_args, button_instance, hold_time)
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-- print("On long Button click!")
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-- end)
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-- @tfield DruidEvent on_long_click DruidEvent
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-- @tfield druid.event on_long_click druid.event
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--- The DruidEvent: Event on double tap action over button.
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--- The druid.event: Event on double tap action over button.
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--
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-- If secondary click was too fast after previous one, the double
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-- click will be called instead usual click (if on_double_click subscriber exists)
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@@ -76,10 +76,10 @@
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-- button.on_double_click:subscribe(function(self, custom_args, button_instance, click_amount)
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-- print("On double Button click!")
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-- end)
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-- @tfield DruidEvent on_double_click DruidEvent
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-- @tfield druid.event on_double_click druid.event
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--- The DruidEvent: Event calls every frame before on_long_click event.
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--- The druid.event: Event calls every frame before on_long_click event.
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--
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-- If long_click subscriber exists, the on_hold_callback will be called before long_click trigger.
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--
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@@ -89,10 +89,10 @@
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-- button.on_double_click:subscribe(function(self, custom_args, button_instance, time)
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-- print("On hold Button callback!")
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-- end)
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-- @tfield DruidEvent on_hold_callback DruidEvent
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-- @tfield druid.event on_hold_callback druid.event
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--- The DruidEvent: Event calls if click event was outside of button.
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--- The druid.event: Event calls if click event was outside of button.
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--
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-- This event will be triggered for each button what was not clicked on user click action
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--
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@@ -102,16 +102,16 @@
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-- button.on_click_outside:subscribe(function(self, custom_args, button_instance)
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-- print("On click Button outside!")
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-- end)
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-- @tfield DruidEvent on_click_outside DruidEvent
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-- @tfield druid.event on_click_outside druid.event
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--- The DruidEvent: Event triggered if button was pressed by user.
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--- The druid.event: Event triggered if button was pressed by user.
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-- @usage
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-- -- Custom args passed in Button constructor
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-- button.on_pressed:subscribe(function(self, custom_args, button_instance)
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-- print("On Button pressed!")
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-- end)
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-- @tfield DruidEvent on_pressed DruidEvent
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-- @tfield druid.event on_pressed druid.event
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--- Button trigger node
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-- @tfield node node
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@@ -279,17 +279,19 @@ end
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--- Component style params.
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-- You can override this component styles params in Druid styles table
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-- or create your own style
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-- @table style
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-- @tfield number|nil LONGTAP_TIME Minimum time to trigger on_hold_callback. Default: 0.4
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-- @tfield number|nil AUTOHOLD_TRIGGER Maximum hold time to trigger button release while holding. Default: 0.8
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-- @tfield number|nil DOUBLETAP_TIME Time between double taps. Default: 0.4
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-- @tfield function on_click function(self, node)
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-- @tfield function on_click_disabled function(self, node)
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-- @tfield function on_hover function(self, node, hover_state)
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-- @tfield function on_mouse_hover function(self, node, hover_state)
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-- @tfield function on_set_enabled function(self, node, enabled_state)
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---You can override this component styles params in Druid styles table
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---or create your own style
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---@class druid.button.style
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---@field LONGTAP_TIME number|nil Minimum time to trigger on_hold_callback. Default: 0.4
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---@field AUTOHOLD_TRIGGER number|nil Maximum hold time to trigger button release while holding. Default: 0.8
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---@field DOUBLETAP_TIME number|nil Time between double taps. Default: 0.4
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---@field on_click fun(self, node)|nil
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---@field on_click_disabled fun(self, node)|nil
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---@field on_hover fun(self, node, hover_state)|nil
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---@field on_mouse_hover fun(self, node, hover_state)|nil
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---@field on_set_enabled fun(self, node, enabled_state)|nil
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---@param style druid.button.style
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function M:on_style_change(style)
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self.style = {}
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self.style.LONGTAP_TIME = style.LONGTAP_TIME or 0.4
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@@ -469,12 +471,8 @@ end
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--- Set button enabled state.
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-- The style.on_set_enabled will be triggered.
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-- Disabled button is not clickable.
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-- @tparam Button self Button
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-- @tparam boolean|nil state Enabled state
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-- @treturn Button Current button instance
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-- @usage
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-- button:set_enabled(false)
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-- button:set_enabled(true)
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---@return druid.button self
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function M:set_enabled(state)
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self.disabled = not state
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self.hover:set_enabled(state)
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@@ -487,10 +485,7 @@ end
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--- Get button enabled state.
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--
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-- By default all Buttons is enabled on creating.
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-- @tparam Button self Button
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-- @treturn boolean @True, if button is enabled now, False overwise
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-- @usage
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-- local is_enabled = button:is_enabled()
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---@return boolean @True, if button is enabled now, False overwise
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function M:is_enabled()
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return not self.disabled
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end
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@@ -500,11 +495,8 @@ end
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-- Useful to restrict click outside out stencil node or scrollable content.
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--
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-- This functions calls automatically if you don't disable it in game.project: druid.no_stencil_check
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-- @tparam Button self Button
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-- @tparam node|string|nil zone Gui node
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-- @treturn Button Current button instance
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-- @usage
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-- button:set_click_zone("stencil_node")
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---@return druid.button self
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function M:set_click_zone(zone)
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self.click_zone = self:get_node(zone)
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self.hover:set_click_zone(zone)
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@@ -513,12 +505,9 @@ function M:set_click_zone(zone)
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end
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--- Set key name to trigger this button by keyboard.
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-- @tparam Button self Button
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-- @tparam hash|string key The action_id of the input key
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-- @treturn Button Current button instance
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-- @usage
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-- button:set_key_trigger("key_space")
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---Set key name to trigger this button by keyboard.
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---@param key hash|string The action_id of the input key. Example: "key_space"
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---@return druid.button self
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function M:set_key_trigger(key)
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self.key_trigger = hash(key)
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@@ -527,20 +516,16 @@ end
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--- Get current key name to trigger this button.
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-- @tparam Button self
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-- @treturn hash The action_id of the input key
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-- @usage
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-- local key_hash = button:get_key_trigger()
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---@return hash key_trigger The action_id of the input key
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function M:get_key_trigger()
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return self.key_trigger
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end
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--- Set function for additional check for button click availability
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-- @tparam Button self
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-- @tparam function|nil check_function Should return true or false. If true - button can be pressed.
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-- @tparam function|nil failure_callback Function will be called on button click, if check function return false
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-- @treturn Button Current button instance
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---@return druid.button self
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function M:set_check_function(check_function, failure_callback)
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self._check_function = check_function
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self._failure_callback = failure_callback
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@@ -553,11 +538,8 @@ end
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-- The HTML5 button's doesn't call any events except on_click event.
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--
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-- If the game is not HTML, html mode will be not enabled
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-- @tparam Button self
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-- @tparam boolean|nil is_web_mode If true - button will be called inside html5 callback
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-- @treturn Button Current button instance
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-- @usage
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-- button:set_web_user_interaction(true)
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---@return druid.button self
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function M:set_web_user_interaction(is_web_mode)
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self._is_html5_mode = not not (is_web_mode and html5)
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return self
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