Update Rich Input with selection/arrows control. Add template and nodes to self:get_druid

This commit is contained in:
Insality 2024-09-07 17:15:40 +03:00
parent f93d0c7d40
commit 986a4695f6
18 changed files with 380 additions and 90 deletions

View File

@ -10,7 +10,8 @@
"after",
"it",
"utf8",
"defos"
"defos",
"clipboard"
],
"Lua.workspace.checkThirdParty": false,
"Lua.diagnostics.neededFileStatus": {

View File

@ -14,6 +14,10 @@ By default, **Druid** utilizes the `/builtins/input/all.input_binding` for input
- Key trigger: `Back` -> `key_back` (for BackHandler component, Android back button, input component)
- Key trigger: `Enter` -> `key_enter` (for Input component, optional)
- Key trigger: `Esc` -> `key_esc` (for Input component, optional)
- Key trigger: `Left` -> `key_left` (for Rich Input component, optional)
- Key trigger: `Right` -> `key_right` (for Rich Input component, optional)
- Key trigger: `Shift` -> `key_lshift` (for Rich Input component, optional)
- Key trigger: `Ctrl` -> `key_lctrl` (for Rich Input component, optional)
- Touch triggers: `Touch multi` -> `touch_multi` (for Scroll component)
![](../media/input_binding_2.png)
@ -37,6 +41,10 @@ input_key_backspace = key_backspace
input_multitouch = touch_multi
input_scroll_up = mouse_wheel_up
input_scroll_down = mouse_wheel_down
input_key_left = key_left
input_key_right = key_right
input_key_lshift = key_lshift
input_key_lctrl = key_lctrl
```

View File

@ -652,6 +652,7 @@ function druid__hover.set_mouse_hover(self, state) end
---@field on_input_text druid.event On input field text change callback(self, input_text)
---@field on_input_unselect druid.event On input field unselect callback(self, input_text)
---@field on_input_wrong druid.event On trying user input with not allowed character callback(self, params, button_instance)
---@field on_select_cursor_change druid.event On cursor position change callback(self, cursor_index, selection_start_index, selection_end_index)
---@field style druid.input.style Component style params.
---@field text druid.text Text component
local druid__input = {}
@ -993,7 +994,7 @@ function druid__rich_text.init(self, template, nodes) end
--- Set text for Rich Text
---@param self druid.rich_text @{RichText}
---@param text string The text to set
---@param text string|nil The text to set
---@return druid.rich_text.word[] words
---@return druid.rich_text.lines_metrics line_metrics
function druid__rich_text.set_text(self, text) end

View File

@ -81,11 +81,10 @@ local const = require("druid.const")
local helper = require("druid.helper")
local utf8_lua = require("druid.system.utf8")
local component = require("druid.component")
local utf8 = utf8 or utf8_lua
local utf8 = utf8 or utf8_lua --[[@as utf8]]
local Text = component.create("text")
local function update_text_size(self)
local size = vmath.vector3(
self.start_size.x * (self.start_scale.x / self.scale.x),
@ -110,13 +109,12 @@ local function is_fit_info_area(self, metrics)
return metrics.width * self.scale.x <= self.text_area.x and
metrics.height * self.scale.y <= self.text_area.y
end
--- Setup scale x, but can only be smaller, than start text scale
local function update_text_area_size(self)
reset_default_scale(self)
local max_width = self.text_area.x
local max_height = self.text_area.y
local metrics = helper.get_text_metrics_from_node(self.node)
if metrics.width == 0 then
@ -125,15 +123,56 @@ local function update_text_area_size(self)
return
end
local scale_modifier = max_width / metrics.width
local text_area_width = self.text_area.x
local text_area_height = self.text_area.y
-- Adjust by width
local scale_modifier = text_area_width / metrics.width
-- Adjust by height
if self:is_multiline() then
-- Approximate scale by height to start adjust scale
scale_modifier = math.sqrt(text_area_height / metrics.height)
if metrics.width * scale_modifier > text_area_width then
scale_modifier = text_area_width / metrics.width
end
-- #RMME
if self._minimal_scale then
scale_modifier = math.max(scale_modifier, self._minimal_scale)
end
-- Limit max scale by initial scale
scale_modifier = math.min(scale_modifier, self.start_scale.x)
-- #RMME
local is_fit = is_fit_info_area(self, metrics)
local step = is_fit and self.style.ADJUST_SCALE_DELTA or -self.style.ADJUST_SCALE_DELTA
for i = 1, self.style.ADJUST_STEPS do
-- Grow down to check if we fit
if step < 0 and is_fit then
break
end
-- Grow up to check if we still fit
if step > 0 and not is_fit then
break
end
scale_modifier = scale_modifier + step
if self._minimal_scale then
scale_modifier = math.max(scale_modifier, self._minimal_scale)
end
-- Limit max scale by initial scale
scale_modifier = math.min(scale_modifier, self.start_scale.x)
if self:is_multiline() then
local scale_modifier_by_height = math.sqrt(max_height / metrics.height)
scale_modifier = math.min(self.start_scale.y, scale_modifier_by_height)
if metrics.width * scale_modifier > max_width then
scale_modifier = math.min(max_width / metrics.width, self.start_scale.x)
self.scale.x = scale_modifier
self.scale.y = scale_modifier
self.scale.z = self.start_scale.z
gui.set_scale(self.node, self.scale)
update_text_size(self)
metrics = helper.get_text_metrics_from_node(self.node)
is_fit = is_fit_info_area(self, metrics)
end
end
@ -141,12 +180,16 @@ local function update_text_area_size(self)
scale_modifier = math.max(scale_modifier, self._minimal_scale)
end
local new_scale = vmath.vector3(scale_modifier, scale_modifier, self.start_scale.z)
gui.set_scale(self.node, new_scale)
self.scale = new_scale
-- Limit max scale by initial scale
scale_modifier = math.min(scale_modifier, self.start_scale.x)
self.scale.x = scale_modifier
self.scale.y = scale_modifier
self.scale.z = self.start_scale.z
gui.set_scale(self.node, self.scale)
update_text_size(self)
self.on_update_text_scale:trigger(self:get_context(), new_scale, metrics)
self.on_update_text_scale:trigger(self:get_context(), self.scale, metrics)
end
@ -177,18 +220,6 @@ local function update_text_with_anchor_shift(self)
end
-- calculate space width with font
local function get_space_width(self, font)
if not self._space_width[font] then
local no_space = resource.get_text_metrics(font, "1").width
local with_space = resource.get_text_metrics(font, " 1").width
self._space_width[font] = with_space - no_space
end
return self._space_width[font]
end
local function update_adjust(self)
if not self.adjust_type or self.adjust_type == const.TEXT_ADJUST.NO_ADJUST then
reset_default_scale(self)
@ -224,18 +255,22 @@ end
-- @table style
-- @tfield string|nil TRIM_POSTFIX The postfix for TRIM adjust type. Default: ...
-- @tfield string|nil DEFAULT_ADJUST The default adjust type for any text component. Default: DOWNSCALE
-- @tfield string|nil ADJUST_STEPS Amount of iterations for text adjust by height. Default: 20
-- @tfield string|nil ADJUST_SCALE_DELTA Scale step on each height adjust step. Default: 0.02
function Text.on_style_change(self, style)
self.style = {}
self.style.TRIM_POSTFIX = style.TRIM_POSTFIX or "..."
self.style.DEFAULT_ADJUST = style.DEFAULT_ADJUST or const.TEXT_ADJUST.DOWNSCALE
self.style.ADJUST_STEPS = style.ADJUST_STEPS or 20
self.style.ADJUST_SCALE_DELTA = style.ADJUST_SCALE_DELTA or 0.02
end
--- The @{Text} constructor
-- @tparam Text self @{Text}
-- @tparam string|node node Node name or GUI Text Node itself
-- @tparam string|nil value Initial text. Default value is node text from GUI scene.
-- @tparam string|nil adjust_type Adjust type for text. By default is DOWNSCALE. Look const.TEXT_ADJUST for reference. Default: downscale
-- @tparam string|nil value Initial text. Default value is node text from GUI scene. Default: nil
-- @tparam string|nil adjust_type Adjust type for text. By default is DOWNSCALE. Look const.TEXT_ADJUST for reference. Default: DOWNSCALE
function Text.init(self, node, value, adjust_type)
self.node = self:get_node(node)
self.pos = gui.get_position(self.node)
@ -257,8 +292,6 @@ function Text.init(self, node, value, adjust_type)
self.on_set_pivot = Event()
self.on_update_text_scale = Event()
self._space_width = {}
self:set_to(value or gui.get_text(self.node))
return self
end
@ -282,38 +315,66 @@ end
--- Calculate text width with font with respect to trailing space
-- @tparam Text self @{Text}
-- @tparam string|nil text
-- @tparam string text|nil
-- @treturn number Width
-- @treturn number Height
function Text.get_text_size(self, text)
text = text or self.last_value
local font_name = gui.get_font(self.node)
local font = gui.get_font_resource(font_name)
local scale = gui.get_scale(self.node)
local scale = self.last_scale or gui.get_scale(self.node)
local linebreak = gui.get_line_break(self.node)
local metrics = resource.get_text_metrics(font, text, {
local dot_width = resource.get_text_metrics(font, ".").width
local metrics = resource.get_text_metrics(font, text .. ".", {
line_break = linebreak,
leading = 1,
tracking = 0,
width = self.start_size.x
})
local width = metrics.width
for i = #text, 1, -1 do
local c = string.sub(text, i, i)
if c ~= ' ' then
local width = metrics.width - dot_width
return width * scale.x, metrics.height * scale.y
end
--- Get chars count by width
-- @tparam Text self @{Text}
-- @tparam number width
-- @treturn number Chars count
function Text.get_text_index_by_width(self, width)
local text = self.last_value
local font_name = gui.get_font(self.node)
local font = gui.get_font_resource(font_name)
local scale = self.last_scale or gui.get_scale(self.node)
local text_index = 0
local text_width = 0
local text_length = utf8.len(text)
local dot_width = resource.get_text_metrics(font, ".").width
local previous_width = 0
for i = 1, text_length do
local subtext = utf8.sub(text, 1, i) .. "."
local subtext_width = resource.get_text_metrics(font, subtext).width
subtext_width = subtext_width - dot_width
text_width = subtext_width * scale.x
local width_delta = text_width - previous_width
previous_width = text_width
if (text_width - width_delta/2) < width then
text_index = i
else
break
end
width = width + get_space_width(self, font)
end
return width * scale.x, metrics.height * scale.y
return text_index
end
--- Set text to text field
-- @tparam Text self @{Text}
-- @tparam string|number|boolean set_to Text for node
-- @tparam string set_to Text for node
-- @treturn Text Current text instance
function Text.set_to(self, set_to)
set_to = set_to or ""

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@ -205,10 +205,22 @@ end
--- Get Druid instance for inner component creation.
-- @tparam BaseComponent self @{BaseComponent}
-- @tparam string|nil template The template name
-- @tparam table|nil nodes The nodes table
-- @treturn DruidInstance Druid instance with component context
function BaseComponent.get_druid(self)
function BaseComponent.get_druid(self, template, nodes)
local context = { _context = self }
return setmetatable(context, { __index = self._meta.druid })
local druid_instance = setmetatable(context, { __index = self._meta.druid })
if template then
self:set_template(template)
end
if nodes then
self:set_nodes(nodes)
end
return druid_instance
end

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@ -17,6 +17,10 @@ M.ACTION_MULTITOUCH = hash(sys.get_config_string("druid.input_multitouch", "touc
M.ACTION_BACKSPACE = hash(sys.get_config_string("druid.input_key_backspace", "key_backspace"))
M.ACTION_SCROLL_UP = hash(sys.get_config_string("druid.input_scroll_up", "mouse_wheel_up"))
M.ACTION_SCROLL_DOWN = hash(sys.get_config_string("druid.input_scroll_down", "mouse_wheel_down"))
M.ACTION_LEFT = hash(sys.get_config_string("druid.input_key_left", "key_left"))
M.ACTION_RIGHT = hash(sys.get_config_string("druid.input_key_right", "key_right"))
M.ACTION_LSHIFT = hash(sys.get_config_string("druid.input_key_lshift", "key_lshift"))
M.ACTION_LCTRL = hash(sys.get_config_string("druid.input_key_lctrl", "key_lctrl"))
M.IS_STENCIL_CHECK = not (sys.get_config_string("druid.no_stencil_check") == "1")

View File

@ -58,9 +58,7 @@ end
-- @tparam string template The template string name
-- @tparam table nodes Nodes table from gui.clone_tree
function PinKnob.init(self, callback, template, nodes)
self:set_template(template)
self:set_nodes(nodes)
self.druid = self:get_druid()
self.druid = self:get_druid(template, nodes)
self.node = self:get_node(SCHEME.PIN)
self.is_drag = false

View File

@ -24,8 +24,13 @@
---
local component = require("druid.component")
local input = require("druid.extended.input")
local helper = require("druid.helper")
local const = require("druid.const")
local utf8_lua = require("druid.system.utf8")
local utf8 = utf8 or utf8_lua
local hotkey = require("druid.extended.hotkey")
local input = require("druid.extended.input")
local RichInput = component.create("druid.rich_input")
local SCHEME = {
@ -34,34 +39,142 @@ local SCHEME = {
PLACEHOLDER = "placeholder_text",
INPUT = "input_text",
CURSOR = "cursor_node",
CURSOR_TEXT = "cursor_text",
}
local DOUBLE_CLICK_TIME = 0.35
local function animate_cursor(self)
gui.cancel_animation(self.cursor, gui.PROP_COLOR)
gui.set_color(self.cursor, vmath.vector4(1))
gui.animate(self.cursor, gui.PROP_COLOR, vmath.vector4(1,1,1,0), gui.EASING_INSINE, 0.8, 0, nil, gui.PLAYBACK_LOOP_PINGPONG)
gui.cancel_animation(self.cursor_text, "color.w")
gui.set_alpha(self.cursor_text, 1)
gui.animate(self.cursor_text, "color.w", 0, gui.EASING_INSINE, 0.8, 0, nil, gui.PLAYBACK_LOOP_PINGPONG)
end
local function update_text(self, text)
local text_width = self.input.total_width
animate_cursor(self)
gui.set_position(self.cursor, vmath.vector3(text_width/2, 0, 0))
local function set_selection_width(self, selection_width)
gui.set_visible(self.cursor, selection_width > 0)
local width = selection_width / self.input.text.scale.x
local height = gui.get_size(self.cursor).y
gui.set_size(self.cursor, vmath.vector3(width, height, 0))
local is_selection_to_right = self.input.cursor_index == self.input.end_index
gui.set_pivot(self.cursor, is_selection_to_right and gui.PIVOT_E or gui.PIVOT_W)
end
local function update_text(self)
local left_text_part = utf8.sub(self.input:get_text(), 0, self.input.cursor_index)
local selected_text_part = utf8.sub(self.input:get_text(), self.input.start_index + 1, self.input.end_index)
local left_part_width = self.input.text:get_text_size(left_text_part)
local selected_part_width = self.input.text:get_text_size(selected_text_part)
local pivot_text = gui.get_pivot(self.input.text.node)
local pivot_offset = helper.get_pivot_offset(pivot_text)
self.cursor_position.x = self.text_position.x - self.input.total_width * (0.5 + pivot_offset.x) + left_part_width
gui.set_position(self.cursor, self.cursor_position)
gui.set_scale(self.cursor, self.input.text.scale)
set_selection_width(self, selected_part_width)
end
local function on_select(self)
gui.set_enabled(self.cursor, true)
gui.set_enabled(self.placeholder.node, false)
gui.set_enabled(self.input.button.node, true)
animate_cursor(self)
self.drag:set_enabled(true)
self:_set_hotkeys_enabled(true)
end
local function on_unselect(self)
gui.cancel_animation(self.cursor, gui.PROP_COLOR)
gui.set_enabled(self.cursor, false)
gui.set_enabled(self.input.button.node, self.is_button_input_enabled)
gui.set_enabled(self.placeholder.node, true and #self.input:get_text() == 0)
self.drag:set_enabled(false)
self:_set_hotkeys_enabled(false)
end
--- Update selection
local function update_selection(self)
update_text(self)
end
local TEMP_VECTOR = vmath.vector3(0)
local function get_index_by_touch(self, touch)
local text_node = self.input.text.node
TEMP_VECTOR.x = touch.screen_x
TEMP_VECTOR.y = touch.screen_y
-- Distance to the text node position
local scene_scale = helper.get_scene_scale(text_node)
local local_pos = gui.screen_to_local(text_node, TEMP_VECTOR)
local_pos.x = local_pos.x / scene_scale.x
-- Offset to the left side of the text node
local pivot_offset = helper.get_pivot_offset(gui.get_pivot(text_node))
local_pos.x = local_pos.x + self.input.total_width * (0.5 + pivot_offset.x)
local_pos.x = local_pos.x - self.text_position.x
local cursor_index = self.input.text:get_text_index_by_width(local_pos.x)
return cursor_index
end
local function on_touch_start_callback(self, touch)
local cursor_index = get_index_by_touch(self, touch)
if self._last_touch_info.cursor_index == cursor_index then
local time = socket.gettime()
if time - self._last_touch_info.time < DOUBLE_CLICK_TIME then
local len = utf8.len(self.input:get_text())
self.input:select_cursor(len, 0, len)
self._last_touch_info.cursor_index = nil
return
end
end
self._last_touch_info.cursor_index = cursor_index
self._last_touch_info.time = socket.gettime()
if self.input.is_lshift then
local start_index = self.input.start_index
local end_index = self.input.end_index
if cursor_index < start_index then
self.input:select_cursor(cursor_index, cursor_index, end_index)
elseif cursor_index > end_index then
self.input:select_cursor(cursor_index, start_index, cursor_index)
end
else
self.input:select_cursor(cursor_index)
end
end
local function on_drag_callback(self, dx, dy, x, y, touch)
if not self._last_touch_info.cursor_index then
return
end
local index = get_index_by_touch(self, touch)
if self._last_touch_info.cursor_index <= index then
self.input:select_cursor(index, self._last_touch_info.cursor_index, index)
else
self.input:select_cursor(index, index, self._last_touch_info.cursor_index)
end
end
@ -70,38 +183,112 @@ end
-- @tparam string template The template string name
-- @tparam table nodes Nodes table from gui.clone_tree
function RichInput.init(self, template, nodes)
self:set_template(template)
self:set_nodes(nodes)
self.druid = self:get_druid()
self.druid = self:get_druid(template, nodes)
self.root = self:get_node(SCHEME.ROOT)
self._last_touch_info = {
cursor_index = nil,
time = 0,
}
self.is_lshift = false
self.is_lctrl = false
---@type druid.input
self.input = self.druid:new(input, self:get_node(SCHEME.BUTTON), self:get_node(SCHEME.INPUT))
self.is_button_input_enabled = gui.is_enabled(self.input.button.node)
self.cursor = self:get_node(SCHEME.CURSOR)
self.cursor_position = gui.get_position(self.cursor)
self.cursor_text = self:get_node(SCHEME.CURSOR_TEXT)
self.drag = self.druid:new_drag(self:get_node(SCHEME.BUTTON), on_drag_callback)
self.drag.on_touch_start:subscribe(on_touch_start_callback)
self.drag:set_input_priority(const.PRIORITY_INPUT_MAX + 1)
self.drag:set_enabled(false)
self.input:set_text("")
self.placeholder = self.druid:new_text(self:get_node(SCHEME.PLACEHOLDER))
self.text_position = gui.get_position(self.input.text.node)
self.input.on_input_text:subscribe(update_text)
self.input.on_input_select:subscribe(on_select)
self.input.on_input_unselect:subscribe(on_unselect)
self.input.on_select_cursor_change:subscribe(update_selection)
on_unselect(self)
update_text(self, "")
update_text(self)
end
function RichInput.on_input(self, action_id, action)
if action_id == const.ACTION_LSHIFT then
if action.pressed then
self.is_lshift = true
elseif action.released then
self.is_lshift = false
end
end
if action_id == const.ACTION_LCTRL then
if action.pressed then
self.is_lctrl = true
elseif action.released then
self.is_lctrl = false
end
end
if action_id == const.ACTION_LEFT and (action.pressed or action.repeated) then
self.input:move_selection(-1, self.is_lshift, self.is_lctrl)
end
if action_id == const.ACTION_RIGHT and (action.pressed or action.repeated) then
self.input:move_selection(1, self.is_lshift, self.is_lctrl)
end
end
--- Set placeholder text
-- @tparam RichInput self @{RichInput}
-- @tparam string|nil placeholder_text The placeholder text
-- @treturn RichInput Current instance
-- @tparam string placeholder_text The placeholder text
function RichInput.set_placeholder(self, placeholder_text)
self.placeholder:set_to(placeholder_text)
return self
end
---GSet input field text
--- Select input field
-- @tparam RichInput self @{RichInput}
function RichInput.select(self)
self.input:select()
end
--- Set input field text
-- @tparam RichInput self @{RichInput}
-- @treturn druid.input Current input instance
-- @tparam string text The input text
function RichInput.set_text(self, text)
self.input:set_text(text)
gui.set_enabled(self.placeholder.node, true and #self.input:get_text() == 0)
return self
end
--- Set input field font
-- @tparam RichInput self @{RichInput}
-- @tparam hash font The font hash
-- @treturn druid.input Current input instance
function RichInput.set_font(self, font)
gui.set_font(self.input.text.node, font)
gui.set_font(self.placeholder.node, font)
return self
end
--- Set input field text
-- @tparam RichInput self @{RichInput}
-- @treturn string Current input text
function RichInput.get_text(self)
return self.input:get_text()
end

View File

@ -234,6 +234,9 @@ function M._split_on_lines(words, settings)
repeat
local word = words[i]
if word == nil then
break
end
if word.image then
word.default_animation = settings.default_animation
end

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@ -117,6 +117,10 @@ function M.parse(text, default_settings, style)
assert(default_settings)
text = text:gsub("&zwsp;", "<zwsp>\226\128\139</zwsp>")
-- Replace all \n with <br/> to make it easier to split the text
text = text:gsub("\n", "<br/>")
local all_words = {}
local open_tags = {}

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@ -109,11 +109,9 @@ local SCHEME = {
-- @tparam string template The Rich Text template name
-- @tparam table nodes The node table, if prefab was copied by gui.clone_tree()
function RichText.init(self, template, nodes)
self:set_template(template)
self:set_nodes(nodes)
self.druid = self:get_druid(template, nodes)
self.root = self:get_node(SCHEME.ROOT)
self.druid = self:get_druid()
self.text_prefab = self:get_node(SCHEME.TEXT_PREFAB)
self.icon_prefab = self:get_node(SCHEME.ICON_PREFAB)
@ -151,7 +149,7 @@ end
--- Set text for Rich Text
-- @tparam RichText self @{RichText}
-- @tparam string text The text to set
-- @tparam string text|nil The text to set
-- @treturn druid.rich_text.word[] words
-- @treturn druid.rich_text.lines_metrics line_metrics
-- @usage
@ -198,6 +196,7 @@ end
-- <img=texture:image,size/>
-- <img=texture:image,width,height/>
function RichText.set_text(self, text)
text = text or ""
self:clear()
self._last_value = text

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@ -7,8 +7,8 @@
local component = require("druid.component")
---@class {COMPONENT_TYPE}: druid.base_component{COMPONENT_ANNOTATIONS}
---@field druid druid_instance
---@class {COMPONENT_TYPE}: druid.base_component
---@field druid druid_instance{COMPONENT_ANNOTATIONS}
local M = component.create("{COMPONENT_TYPE}")
local SCHEME = {
@ -19,9 +19,7 @@ local SCHEME = {
---@param template string
---@param nodes table<hash, node>
function M:init(template, nodes)
self:set_template(template)
self:set_nodes(nodes)
self.druid = self:get_druid(){COMPONENT_DEFINE}
self.druid = self:get_druid(template, nodes){COMPONENT_DEFINE}
end

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@ -80,7 +80,6 @@ end
-- @treturn druid.data_list Current DataList instance
function DataList.set_data(self, data)
self._data = data or {}
self.scroll:set_size(self.grid:get_size_for(#self._data))
self:_refresh()
return self
@ -102,7 +101,7 @@ end
-- @tparam number shift_policy The constant from const.SHIFT.*
-- @local
function DataList.add(self, data, index, shift_policy)
index = index or self._data_last_index + 1
index = index or #self._data + 1
shift_policy = shift_policy or const.SHIFT.RIGHT
helper.insert_with_shift(self._data, data, index, shift_policy)
@ -205,6 +204,7 @@ function DataList._add_at(self, index)
local node, instance = self._create_function(self:get_context(), self._data[index], index, self)
self._data_visual[index] = {
data = self._data[index],
node = node,
component = instance,
}
@ -240,6 +240,8 @@ end
-- @tparam DataList self @{DataList}
-- @local
function DataList._refresh(self)
self.scroll:set_size(self.grid:get_size_for(#self._data))
local start_pos = -self.scroll.position
local start_index = self.grid:get_index(start_pos)
start_index = math.max(1, start_index)
@ -258,6 +260,10 @@ function DataList._refresh(self)
for index, data in pairs(self._data_visual) do
if index < start_index or index > end_index then
self:_remove_at(index)
elseif self._data[index] ~= data.data then
-- TODO We want to find currently created data instances and move them to new positions
-- Now it will re-create them
self:_remove_at(index)
end
end

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@ -52,6 +52,7 @@
local Event = require("druid.event")
local const = require("druid.const")
local helper = require("druid.helper")
local component = require("druid.component")
local utf8_lua = require("druid.system.utf8")
local utf8 = utf8 or utf8_lua
@ -90,7 +91,6 @@ end
-- @tfield boolean IS_LONGTAP_ERASE Is long tap will erase current input data. Default: false
-- @tfield string MASK_DEFAULT_CHAR Default character mask for password input. Default: *]
-- @tfield boolean IS_UNSELECT_ON_RESELECT If true, call unselect on select selected input. Default: false
-- @tfield boolean NO_CONSUME_INPUT_WHILE_SELECTED If true, will not consume input while input is selected. It's allow to interact with other components while input is selected (text input still captured). Default: false
-- @tfield function on_select (self, button_node) Callback on input field selecting
-- @tfield function on_unselect (self, button_node) Callback on input field unselecting
-- @tfield function on_input_wrong (self, button_node) Callback on wrong user input
@ -101,7 +101,6 @@ function Input.on_style_change(self, style)
self.style.IS_LONGTAP_ERASE = style.IS_LONGTAP_ERASE or false
self.style.MASK_DEFAULT_CHAR = style.MASK_DEFAULT_CHAR or "*"
self.style.IS_UNSELECT_ON_RESELECT = style.IS_UNSELECT_ON_RESELECT or false
self.style.NO_CONSUME_INPUT_WHILE_SELECTED = style.NO_CONSUME_INPUT_WHILE_SELECTED or false
self.style.on_select = style.on_select or function(_, button_node) end
self.style.on_unselect = style.on_unselect or function(_, button_node) end
@ -121,7 +120,7 @@ end
-- @tparam node|Text text_node Text node what will be changed on user input. You can pass text component instead of text node name @{Text}
-- @tparam number|nil keyboard_type Gui keyboard type for input field
function Input.init(self, click_node, text_node, keyboard_type)
self.druid = self:get_druid(self)
self.druid = self:get_druid()
if type(text_node) == "table" then
self.text = text_node
@ -139,6 +138,9 @@ function Input.init(self, click_node, text_node, keyboard_type)
self.text_width = 0
self.market_text_width = 0
self.total_width = 0
self.cursor_index = utf8.len(self.value)
self.start_index = self.cursor_index
self.end_index = self.cursor_index
self.max_length = nil
self.allowed_characters = nil
@ -150,6 +152,11 @@ function Input.init(self, click_node, text_node, keyboard_type)
self.button.on_click_outside:subscribe(self.unselect)
self.button.on_long_click:subscribe(clear_and_select)
if defos then
self.button.hover.style.ON_HOVER_CURSOR = defos.CURSOR_IBEAM
self.button.hover.style.ON_MOUSE_HOVER_CURSOR = defos.CURSOR_IBEAM
end
if html5 then
self.button:set_web_user_interaction(true)
end
@ -160,6 +167,7 @@ function Input.init(self, click_node, text_node, keyboard_type)
self.on_input_empty = Event()
self.on_input_full = Event()
self.on_input_wrong = Event()
self.on_select_cursor_change = Event()
end

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@ -85,6 +85,12 @@ function Slider.on_layout_change(self)
end
function Slider.on_remove(self)
-- Return pin to start position
gui.set_position(self.node, self.start_pos)
end
function Slider.on_window_resized(self)
local x_koef, y_koef = helper.get_screen_aspect_koef()
self._x_koef = x_koef

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@ -115,11 +115,10 @@ M["swipe"] = {
M["input"] = {
IS_LONGTAP_ERASE = true,
BUTTON_SELECT_INCREASE = 1.06,
IS_LONGTAP_ERASE = false,
BUTTON_SELECT_INCREASE = 1.08,
MASK_DEFAULT_CHAR = "*",
IS_UNSELECT_ON_RESELECT = false,
NO_CONSUME_INPUT_WHILE_SELECTED = false,
on_select = function(self, button_node)
local target_scale = self.button.start_scale

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@ -11,10 +11,8 @@ local SCHEME = {
-- Component constructor. Template name and nodes are optional. Pass it if you use it in your component
function Component:init(template, nodes)
self:set_template(template)
self:set_nodes(nodes)
self.druid = self:get_druid(template, nodes)
self.root = self:get_node(SCHEME.ROOT)
self.druid = self:get_druid()
self.button = self.druid:new_button(SCHEME.BUTTON, function() end)
end

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@ -13,16 +13,13 @@ local SCHEME = {
-- Component constructor. Template name and nodes are optional. Pass it if you use it in your component
function Component:init(template, nodes)
-- If your component is gui template, pass the template name and set it
self:set_template(template)
-- If your component is cloned my gui.clone_tree, pass nodes to component and set it
self:set_nodes(nodes)
-- Use inner druid instance to create components inside this component
self.druid = self:get_druid(template, nodes)
-- self:get_node will auto process component template and nodes
self.root = self:get_node(SCHEME.ROOT)
-- Use inner druid instance to create components inside this component
self.druid = self:get_druid()
end