Add marked_text support. Add input example page

This commit is contained in:
Insality 2020-04-18 12:10:00 +03:00
parent 36d7bcee5a
commit 97509ca30b
10 changed files with 1073 additions and 21 deletions

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@ -14,6 +14,7 @@ Druid 0.3.0:
- You can setup max length of the text - You can setup max length of the text
- You can setup allowed characters. On add not allowed characters `on_input_wrong` will be called. By default it cause simple shake animation - You can setup allowed characters. On add not allowed characters `on_input_wrong` will be called. By default it cause simple shake animation
- The keyboard for input will not show on mobile HTML5 - The keyboard for input will not show on mobile HTML5
- To make work different keyboard type, make sure value in game.project Android:InputMethod set to HidderInputField (https://defold.com/manuals/project-settings/#input-method)
- Add button on_click_outside event. You can subscribe on this event in button. Was needed for Input component (click outside to deselect input field). - Add button on_click_outside event. You can subscribe on this event in button. Was needed for Input component (click outside to deselect input field).
- Add start_pos to button component - Add start_pos to button component

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@ -11,12 +11,28 @@ local utf8 = require("druid.system.utf8")
local M = component.create("input", { const.ON_INPUT, const.ON_FOCUS_LOST }) local M = component.create("input", { const.ON_INPUT, const.ON_FOCUS_LOST })
--- Mask text by replacing every character with a mask character
-- @tparam string text
-- @tparam string mask
-- @treturn string Masked text
local function mask_text(text, mask)
mask = mask or "*"
local masked_text = ""
for uchar in utf8.gmatch(text, ".") do
masked_text = masked_text .. mask
end
return masked_text
end
local function select(self) local function select(self)
gui.reset_keyboard() gui.reset_keyboard()
self.marked_value = "" self.marked_value = ""
if not self.selected then if not self.selected then
self.previous_value = self.value self.previous_value = self.value
self.selected = true self.selected = true
print("type", self.keyboard_type)
gui.show_keyboard(self.keyboard_type, false) gui.show_keyboard(self.keyboard_type, false)
self.on_input_select:trigger(self:get_context()) self.on_input_select:trigger(self:get_context())
@ -43,7 +59,10 @@ end
local function clear_and_select(self) local function clear_and_select(self)
if self.style.IS_LONGTAP_ERASE then
self:set_text("") self:set_text("")
end
select(self) select(self)
end end
@ -54,10 +73,10 @@ function M.init(self, click_node, text_node, keyboard_type)
self.text = self.druid:new_text(text_node) self.text = self.druid:new_text(text_node)
self.selected = false self.selected = false
self.previous_value = "" self.value = self.text.last_value
self.value = "" self.previous_value = self.text.last_value
self.current_value = self.text.last_value
self.marked_value = "" self.marked_value = ""
self.current_value = ""
self.is_empty = true self.is_empty = true
self.text_width = 0 self.text_width = 0
@ -67,7 +86,7 @@ function M.init(self, click_node, text_node, keyboard_type)
self.max_length = nil self.max_length = nil
self.allowed_characters = nil self.allowed_characters = nil
self.keyboard_type = keyboard_type or gui.KEYBOARD_TYPE_NUMBER_PAD self.keyboard_type = keyboard_type or gui.KEYBOARD_TYPE_DEFAULT
self.button = self.druid:new_button(click_node, select) self.button = self.druid:new_button(click_node, select)
self.button:set_style(self.style) self.button:set_style(self.style)
@ -116,8 +135,9 @@ function M.on_input(self, action_id, action)
if action_id == const.ACTION_MARKED_TEXT then if action_id == const.ACTION_MARKED_TEXT then
self.marked_value = action.text or "" self.marked_value = action.text or ""
if self.max_length then if self.max_length then
input_text = utf8.sub(self.marked_value, 1, self.max_length) self.marked_value = utf8.sub(self.marked_value, 1, self.max_length)
end end
print("marked text", self.marked_value)
end end
if action_id == const.ACTION_BACKSPACE and (action.pressed or action.repeated) then if action_id == const.ACTION_BACKSPACE and (action.pressed or action.repeated) then
@ -139,7 +159,7 @@ function M.on_input(self, action_id, action)
return true return true
end end
if input_text then if input_text or #self.marked_value > 0 then
self:set_text(input_text) self:set_text(input_text)
return true return true
end end
@ -154,13 +174,22 @@ function M.on_focus_lost(self)
end end
function M.on_input_interrupt(self)
-- unselect(self)
end
--- Set text for input field --- Set text for input field
-- @function input:set_text -- @function input:set_text
-- @tparam string input_text The string to apply for input field -- @tparam string input_text The string to apply for input field
function M.set_text(self, input_text) function M.set_text(self, input_text)
-- Case when update with marked text
if input_text then
self.value = input_text self.value = input_text
end
-- only update the text if it has changed -- Only update the text if it has changed
print("set text", self.value, ":::", self.marked_value)
local current_value = self.value .. self.marked_value local current_value = self.value .. self.marked_value
if current_value ~= self.current_value then if current_value ~= self.current_value then
@ -169,8 +198,9 @@ function M.set_text(self, input_text)
-- mask text if password field -- mask text if password field
local masked_value, masked_marked_value local masked_value, masked_marked_value
if self.keyboard_type == gui.KEYBOARD_TYPE_PASSWORD then if self.keyboard_type == gui.KEYBOARD_TYPE_PASSWORD then
masked_value = M.mask_text(self.text, "*") local mask_char = self.style.MASK_DEFAULT_CHAR or "*"
masked_marked_value = M.mask_text(self.marked_text, "*") masked_value = mask_text(self.value, mask_char)
masked_marked_value = mask_text(self.marked_value, mask_char)
end end
-- text + marked text -- text + marked text

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@ -5,12 +5,14 @@
local M = {} local M = {}
M.ACTION_TEXT = hash("text") M.ACTION_TEXT = hash("text")
M.ACTION_TOUCH = hash("touch")
M.ACTION_MARKED_TEXT = hash("marked_text") M.ACTION_MARKED_TEXT = hash("marked_text")
M.ACTION_BACKSPACE = hash("key_backspace") M.ACTION_BACKSPACE = hash("key_backspace")
M.ACTION_ENTER = hash("key_enter") M.ACTION_ENTER = hash("key_enter")
M.ACTION_BACK = hash("back") M.ACTION_BACK = hash("key_back")
M.ACTION_ESC = hash("key_esc") M.ACTION_ESC = hash("key_esc")
M.ACTION_TOUCH = hash("touch")
M.ACTION_SCROLL_UP = hash("scroll_up") M.ACTION_SCROLL_UP = hash("scroll_up")
M.ACTION_SCROLL_DOWN = hash("scroll_down") M.ACTION_SCROLL_DOWN = hash("scroll_down")
@ -24,14 +26,14 @@ M.ALL = "all"
--- Component Interests --- Component Interests
M.ON_MESSAGE = hash("on_message")
M.ON_UPDATE = hash("on_update")
M.ON_INPUT_HIGH = hash("on_input_high")
M.ON_INPUT = hash("on_input") M.ON_INPUT = hash("on_input")
M.ON_LANGUAGE_CHANGE = hash("on_language_change") M.ON_UPDATE = hash("on_update")
M.ON_LAYOUT_CHANGE = hash("on_layout_change") M.ON_MESSAGE = hash("on_message")
M.ON_INPUT_HIGH = hash("on_input_high")
M.ON_FOCUS_LOST = hash("on_focus_lost") M.ON_FOCUS_LOST = hash("on_focus_lost")
M.ON_FOCUS_GAINED = hash("on_focus_gained") M.ON_FOCUS_GAINED = hash("on_focus_gained")
M.ON_LAYOUT_CHANGE = hash("on_layout_change")
M.ON_LANGUAGE_CHANGE = hash("on_language_change")
M.PIVOTS = { M.PIVOTS = {
@ -48,10 +50,10 @@ M.PIVOTS = {
M.SPECIFIC_UI_MESSAGES = { M.SPECIFIC_UI_MESSAGES = {
[M.ON_LANGUAGE_CHANGE] = "on_language_change",
[M.ON_LAYOUT_CHANGE] = "on_layout_change",
[M.ON_FOCUS_LOST] = "on_focus_lost", [M.ON_FOCUS_LOST] = "on_focus_lost",
[M.ON_FOCUS_GAINED] = "on_focus_gained", [M.ON_FOCUS_GAINED] = "on_focus_gained",
[M.ON_LAYOUT_CHANGE] = "on_layout_change",
[M.ON_LANGUAGE_CHANGE] = "on_language_change",
} }

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@ -83,7 +83,9 @@ M["swipe"] = {
M["input"] = { M["input"] = {
IS_LONGTAP_ERASE = true,
BUTTON_SELECT_INCREASE = 1.1, BUTTON_SELECT_INCREASE = 1.1,
MASK_DEFAULT_CHAR = "*",
on_select = function(self, button_node) on_select = function(self, button_node)
local target_scale = self.button.start_scale local target_scale = self.button.start_scale

File diff suppressed because it is too large Load Diff

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@ -8,6 +8,7 @@ local text_page = require("example.page.texts")
local button_page = require("example.page.button") local button_page = require("example.page.button")
local scroll_page = require("example.page.scroll") local scroll_page = require("example.page.scroll")
local slider_page = require("example.page.slider") local slider_page = require("example.page.slider")
local input_page = require("example.page.input")
local pages = { local pages = {
"main_page", "main_page",
@ -15,6 +16,7 @@ local pages = {
"button_page", "button_page",
"scroll_page", "scroll_page",
"slider_page", "slider_page",
"input_page",
} }
local function on_control_button(self, delta) local function on_control_button(self, delta)
@ -70,6 +72,7 @@ function init(self)
button_page.setup_page(self) button_page.setup_page(self)
scroll_page.setup_page(self) scroll_page.setup_page(self)
slider_page.setup_page(self) slider_page.setup_page(self)
input_page.setup_page(self)
-- Refresh state -- Refresh state
on_control_button(self, 0) on_control_button(self, 0)

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@ -8,6 +8,7 @@ local en = {
button_page = "Button page", button_page = "Button page",
scroll_page = "Scroll page", scroll_page = "Scroll page",
slider_page = "Slider page", slider_page = "Slider page",
input_page = "Input page",
ui_section_button = "Button", ui_section_button = "Button",
ui_section_text = "Text", ui_section_text = "Text",
ui_section_timer = "Timer", ui_section_timer = "Timer",
@ -25,6 +26,7 @@ local ru = {
button_page = "Кнопки", button_page = "Кнопки",
scroll_page = "Скролл", scroll_page = "Скролл",
slider_page = "Слайдеры", slider_page = "Слайдеры",
input_page = "Текст. ввод",
ui_section_button = "Кнопка", ui_section_button = "Кнопка",
ui_section_text = "Текст", ui_section_text = "Текст",
ui_section_timer = "Таймер", ui_section_timer = "Таймер",

12
example/page/input.lua Normal file
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@ -0,0 +1,12 @@
local M = {}
function M.setup_page(self)
self.druid:new_input("input_box_usual", "input_text_usual")
self.druid:new_input("input_box_password", "input_text_password", gui.KEYBOARD_TYPE_PASSWORD)
self.druid:new_input("input_box_email", "input_text_email", gui.KEYBOARD_TYPE_EMAIL)
self.druid:new_input("input_box_numpad", "input_text_numpad", gui.KEYBOARD_TYPE_NUMBER_PAD)
end
return M

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@ -38,4 +38,5 @@ texture_profiles = /example/custom.texture_profiles
[android] [android]
package = com.insality.druid package = com.insality.druid
input_method = HiddenInputField

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@ -4,7 +4,7 @@ key_trigger {
} }
key_trigger { key_trigger {
input: KEY_BACK input: KEY_BACK
action: "back" action: "key_back"
} }
key_trigger { key_trigger {
input: KEY_SPACE input: KEY_SPACE