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Update button docs
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# Druid Button API Reference
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docs_md/components/button_api.md
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docs_md/components/button_api.md
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# Button Quick API reference
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```lua
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button:get_key_trigger()
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button:init(node_or_node_id, [callback], [custom_args], [anim_node])
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button:is_enabled()
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button:on_input([action_id], [action])
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button:on_input_interrupt()
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button:on_late_init()
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button:on_style_change(style)
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button:set_check_function([check_function], [failure_callback])
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button:set_click_zone([zone])
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button:set_enabled([state])
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button:set_key_trigger(key)
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button:set_web_user_interaction([is_web_mode])
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```
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docs_md/components/button_manual.md
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docs_md/components/button_manual.md
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-- Copyright (c) 2021 Maksim Tuprikov <insality@gmail.com>. This code is licensed under MIT license
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--- Druid Component for Handling User Click Interactions: Click, Long Click, Double Click, and More.
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--
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-- <b># Overview #</b>
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--
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-- This component provides a versatile solution for handling user click interactions.
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-- It allows you to make any GUI node clickable and define various callbacks for different types of clicks.
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--
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-- <b># Notes #</b>
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--
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-- • The click callback will not trigger if the cursor moves outside the node's
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-- area between the pressed and released states.
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--
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-- • If a button has a double click event subscriber and the double click event is triggered,
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-- the regular click callback will not be triggered.
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--
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-- • Buttons can be triggered using a keyboard key by calling the button:set_key_trigger method.
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--
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-- • To animate a small icon on a big button panel, you can use an animation node.
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-- The trigger node name should be set as "big panel," and the animation node should be set as "small icon."
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--
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-- <a href="https://insality.github.io/druid/druid/index.html?example=general_buttons" target="_blank"><b>Example Link</b></a>
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-- @usage
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-- local function on_button_click(self, args, button)
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-- print("Button has clicked with params: " .. args)
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-- print("Also the button component is passed in callback params")
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-- end
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--
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-- local custom_args = "Any variable to pass inside callback"
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-- local button = self.druid:new_button("button_name", on_button_click, custom_args)
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--
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-- @module Button
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-- @within BaseComponent
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-- @alias druid.button
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--- The event: Event on successful release action over button.
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-- @usage
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-- -- Custom args passed in Button constructor
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-- button.on_click:subscribe(function(self, custom_args, button_instance)
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-- print("On button click!")
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-- end)
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-- @tfield event on_click event
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--- The event: Event on repeated action over button.
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--
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-- This callback will be triggered if user hold the button. The repeat rate pick from `input.repeat_interval` in game.project
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-- @usage
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-- -- Custom args passed in Button constructor
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-- button.on_repeated_click:subscribe(function(self, custom_args, button_instance, click_count)
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-- print("On repeated Button click!")
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-- end)
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-- @tfield event on_repeated_click event
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--- The event: Event on long tap action over button.
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--
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-- This callback will be triggered if user pressed the button and hold the some amount of time.
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-- The amount of time picked from button style param: LONGTAP_TIME
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-- @usage
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-- -- Custom args passed in Button constructor
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-- button.on_long_click:subscribe(function(self, custom_args, button_instance, hold_time)
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-- print("On long Button click!")
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-- end)
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-- @tfield event on_long_click event
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--- The event: Event on double tap action over button.
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--
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-- If secondary click was too fast after previous one, the double
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-- click will be called instead usual click (if on_double_click subscriber exists)
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-- @usage
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-- -- Custom args passed in Button constructor
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-- button.on_double_click:subscribe(function(self, custom_args, button_instance, click_amount)
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-- print("On double Button click!")
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-- end)
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-- @tfield event on_double_click event
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--- The event: Event calls every frame before on_long_click event.
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--
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-- If long_click subscriber exists, the on_hold_callback will be called before long_click trigger.
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--
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-- Usecase: Animate button progress of long tap
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-- @usage
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-- -- Custom args passed in Button constructor
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-- button.on_double_click:subscribe(function(self, custom_args, button_instance, time)
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-- print("On hold Button callback!")
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-- end)
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-- @tfield event on_hold_callback event
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--- The event: Event calls if click event was outside of button.
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--
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-- This event will be triggered for each button what was not clicked on user click action
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--
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-- Usecase: Hide the popup when click outside
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-- @usage
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-- -- Custom args passed in Button constructor
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-- button.on_click_outside:subscribe(function(self, custom_args, button_instance)
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-- print("On click Button outside!")
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-- end)
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-- @tfield event on_click_outside event
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--- The event: Event triggered if button was pressed by user.
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-- @usage
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-- -- Custom args passed in Button constructor
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-- button.on_pressed:subscribe(function(self, custom_args, button_instance)
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-- print("On Button pressed!")
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-- end)
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-- @tfield event on_pressed event
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--- Button trigger node
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-- @tfield node node
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---The GUI node id from button node
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-- @tfield hash node_id
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--- Button animation node.
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-- In default case equals to clickable node.
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--
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-- Usecase: You have the big clickable panel, but want to animate only one small icon on it.
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-- @tfield node|nil anim_node Default node
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---Custom args for any Button event. Setup in Button constructor
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-- @tfield any params
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--- The Hover: Button Hover component
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-- @tfield Hover hover Hover
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--- Additional button click area, defined by another GUI node
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-- @tfield node|nil click_zone
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---
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local event = require("event.event")
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local const = require("druid.const")
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local helper = require("druid.helper")
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local component = require("druid.component")
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---Clickable node with various interaction callbacks
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---@class druid.button: druid.component
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---@field on_click event function(self, custom_args, button_instance)
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---@field on_pressed event
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---@field on_repeated_click event
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---@field on_long_click event
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---@field on_double_click event
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---@field on_hold_callback event
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---@field on_click_outside event
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---@field node node
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---@field node_id hash
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---@field anim_node node
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---@field params any
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---@field hover druid.hover
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---@field click_zone node|nil
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---@field start_scale vector3
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---@field start_pos vector3
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---@field disabled boolean
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---@field key_trigger hash
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---@field style table
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local M = component.create("button")
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local function is_input_match(self, action_id)
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if action_id == const.ACTION_TOUCH or action_id == const.ACTION_MULTITOUCH then
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return true
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end
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if self.key_trigger and action_id == self.key_trigger then
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return true
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end
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return false
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end
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local function on_button_hover(self, hover_state)
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self.style.on_hover(self, self.anim_node, hover_state)
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end
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local function on_button_mouse_hover(self, hover_state)
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self.style.on_mouse_hover(self, self.anim_node, hover_state)
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end
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local function on_button_click(self)
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if self._is_html5_mode then
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self._is_html5_listener_set = false
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html5.set_interaction_listener(nil)
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end
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self.click_in_row = 1
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self.on_click:trigger(self:get_context(), self.params, self)
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self.style.on_click(self, self.anim_node)
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end
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local function on_button_repeated_click(self)
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if not self.is_repeated_started then
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self.click_in_row = 0
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self.is_repeated_started = true
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end
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self.click_in_row = self.click_in_row + 1
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self.on_repeated_click:trigger(self:get_context(), self.params, self, self.click_in_row)
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self.style.on_click(self, self.anim_node)
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end
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local function on_button_long_click(self)
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self.click_in_row = 1
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local time = socket.gettime() - self.last_pressed_time
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self.on_long_click:trigger(self:get_context(), self.params, self, time)
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self.style.on_click(self, self.anim_node)
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end
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local function on_button_double_click(self)
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self.click_in_row = self.click_in_row + 1
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self.on_double_click:trigger(self:get_context(), self.params, self, self.click_in_row)
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self.style.on_click(self, self.anim_node)
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end
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local function on_button_hold(self, press_time)
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self.on_hold_callback:trigger(self:get_context(), self.params, self, press_time)
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end
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---@param self druid.button
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local function on_button_release(self)
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if self.is_repeated_started then
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return false
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end
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local check_function_result = true
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if self._check_function then
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check_function_result = self._check_function(self:get_context())
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end
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if self.disabled then
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self.style.on_click_disabled(self, self.anim_node)
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return true
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elseif not check_function_result then
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if self._failure_callback then
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self._failure_callback(self:get_context())
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end
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return true
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else
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if self.can_action and not self._is_html5_mode then
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self.can_action = false
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local time = socket.gettime()
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local is_long_click = (time - self.last_pressed_time) >= self.style.LONGTAP_TIME
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is_long_click = is_long_click and not self.on_long_click:is_empty()
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local is_double_click = (time - self.last_released_time) < self.style.DOUBLETAP_TIME
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is_double_click = is_double_click and not self.on_double_click:is_empty()
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if is_long_click then
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local is_hold_complete = (time - self.last_pressed_time) >= self.style.AUTOHOLD_TRIGGER
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if is_hold_complete then
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on_button_long_click(self)
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else
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self.on_click_outside:trigger(self:get_context(), self.params, self)
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end
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elseif is_double_click then
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on_button_double_click(self)
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else
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on_button_click(self)
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end
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self.last_released_time = time
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end
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return true
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end
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end
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--- Component style params.
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---Button style params.
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---You can override this component styles params in Druid styles table
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---or create your own style
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---@class druid.button.style
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@ -293,18 +16,43 @@ end
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---@field on_mouse_hover fun(self, node, hover_state)|nil
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---@field on_set_enabled fun(self, node, enabled_state)|nil
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---Clickable node with various interaction callbacks
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---@class druid.button: druid.component
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---@field on_click event function(self, custom_args, button_instance)
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---@field on_pressed event function(self, custom_args, button_instance)
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---@field on_repeated_click event function(self, custom_args, button_instance, click_count)
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---@field on_long_click event function(self, custom_args, button_instance, hold_time)
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---@field on_double_click event function(self, custom_args, button_instance, click_amount)
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---@field on_hold_callback event function(self, custom_args, button_instance, press_time)
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---@field on_click_outside event function(self, custom_args, button_instance)
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---@field node node Clickable node
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---@field node_id hash Node id
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---@field anim_node node Animation node. In default case equals to clickable node
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---@field params any Custom arguments for any Button event
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---@field hover druid.hover Hover component for this button
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---@field click_zone node|nil Click zone node to restrict click area
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---@field start_scale vector3 Start scale of the button
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---@field start_pos vector3 Start position of the button
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---@field disabled boolean Is button disabled
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---@field key_trigger hash Key trigger for this button
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---@field style table Style for this button
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local M = component.create("button")
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---@param style druid.button.style
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function M:on_style_change(style)
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self.style = {}
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self.style.LONGTAP_TIME = style.LONGTAP_TIME or 0.4
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self.style.AUTOHOLD_TRIGGER = style.AUTOHOLD_TRIGGER or 0.8
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self.style.DOUBLETAP_TIME = style.DOUBLETAP_TIME or 0.4
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self.style = {
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LONGTAP_TIME = style.LONGTAP_TIME or 0.4,
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AUTOHOLD_TRIGGER = style.AUTOHOLD_TRIGGER or 0.8,
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DOUBLETAP_TIME = style.DOUBLETAP_TIME or 0.4,
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self.style.on_click = style.on_click or function(_, node) end
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self.style.on_click_disabled = style.on_click_disabled or function(_, node) end
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self.style.on_mouse_hover = style.on_mouse_hover or function(_, node, state) end
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self.style.on_hover = style.on_hover or function(_, node, state) end
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self.style.on_set_enabled = style.on_set_enabled or function(_, node, state) end
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on_click = style.on_click or function(_, node) end,
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on_click_disabled = style.on_click_disabled or function(_, node) end,
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on_mouse_hover = style.on_mouse_hover or function(_, node, state) end,
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on_hover = style.on_hover or function(_, node, state) end,
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on_set_enabled = style.on_set_enabled or function(_, node, state) end,
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}
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end
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@ -322,8 +70,8 @@ function M:init(node_or_node_id, callback, custom_args, anim_node)
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self.start_scale = gui.get_scale(self.anim_node)
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self.start_pos = gui.get_position(self.anim_node)
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self.params = custom_args
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self.hover = self.druid:new_hover(node_or_node_id, on_button_hover)
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self.hover.on_mouse_hover:subscribe(on_button_mouse_hover)
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self.hover = self.druid:new_hover(node_or_node_id, self._on_button_hover)
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self.hover.on_mouse_hover:subscribe(self._on_button_mouse_hover)
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self.click_zone = nil
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self.is_repeated_started = false
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self.last_pressed_time = 0
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@ -357,8 +105,11 @@ function M:on_late_init()
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end
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---@param action_id hash
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---@param action table
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---@return boolean
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function M:on_input(action_id, action)
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if not is_input_match(self, action_id) then
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if not self:_is_input_match(action_id) then
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return false
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end
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@ -402,7 +153,7 @@ function M:on_input(action_id, action)
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if self._is_html5_mode then
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self._is_html5_listener_set = true
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html5.set_interaction_listener(function()
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on_button_click(self)
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self:_on_button_click()
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end)
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end
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return is_consume
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@ -411,25 +162,25 @@ function M:on_input(action_id, action)
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-- While hold button, repeat rate pick from input.repeat_interval
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if action.repeated then
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if not self.on_repeated_click:is_empty() and self.can_action then
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on_button_repeated_click(self)
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self:_on_button_repeated_click()
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return is_consume
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end
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end
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if action.released then
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return on_button_release(self) and is_consume
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return self:_on_button_release() and is_consume
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end
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if self.can_action and not self.on_long_click:is_empty() then
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local press_time = socket.gettime() - self.last_pressed_time
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if self.style.AUTOHOLD_TRIGGER <= press_time then
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on_button_release(self)
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self:_on_button_release()
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return is_consume
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end
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if press_time >= self.style.LONGTAP_TIME then
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on_button_hold(self, press_time)
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self:_on_button_hold(press_time)
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return is_consume
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end
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end
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@ -446,8 +197,8 @@ end
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---Set button enabled state.
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-- The style.on_set_enabled will be triggered.
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-- Disabled button is not clickable.
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---The style.on_set_enabled will be triggered.
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---Disabled button is not clickable.
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---@param state boolean|nil Enabled state
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---@return druid.button self
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function M:set_enabled(state)
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@ -460,8 +211,7 @@ end
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---Get button enabled state.
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--
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-- By default all Buttons is enabled on creating.
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---By default all Buttons is enabled on creating.
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---@return boolean @True, if button is enabled now, False overwise
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function M:is_enabled()
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return not self.disabled
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@ -469,9 +219,8 @@ end
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---Set additional button click area.
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-- Useful to restrict click outside out stencil node or scrollable content.
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--
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-- This functions calls automatically if you don't disable it in game.project: druid.no_stencil_check
|
||||
---Useful to restrict click outside out stencil node or scrollable content.
|
||||
---This functions calls automatically if you don't disable it in game.project: druid.no_stencil_check
|
||||
---@param zone node|string|nil Gui node
|
||||
---@return druid.button self
|
||||
function M:set_click_zone(zone)
|
||||
@ -529,4 +278,126 @@ function M:set_web_user_interaction(is_web_mode)
|
||||
end
|
||||
|
||||
|
||||
|
||||
---@param action_id hash
|
||||
---@return boolean
|
||||
function M:_is_input_match(action_id)
|
||||
if action_id == const.ACTION_TOUCH or action_id == const.ACTION_MULTITOUCH then
|
||||
return true
|
||||
end
|
||||
|
||||
if self.key_trigger and action_id == self.key_trigger then
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
---@param hover_state boolean
|
||||
function M:_on_button_hover(hover_state)
|
||||
self.style.on_hover(self, self.anim_node, hover_state)
|
||||
end
|
||||
|
||||
|
||||
---@param hover_state boolean
|
||||
function M:_on_button_mouse_hover(hover_state)
|
||||
self.style.on_mouse_hover(self, self.anim_node, hover_state)
|
||||
end
|
||||
|
||||
|
||||
function M:_on_button_click()
|
||||
if self._is_html5_mode then
|
||||
self._is_html5_listener_set = false
|
||||
html5.set_interaction_listener(nil)
|
||||
end
|
||||
self.click_in_row = 1
|
||||
self.on_click:trigger(self:get_context(), self.params, self)
|
||||
self.style.on_click(self, self.anim_node)
|
||||
end
|
||||
|
||||
|
||||
function M:_on_button_repeated_click()
|
||||
if not self.is_repeated_started then
|
||||
self.click_in_row = 0
|
||||
self.is_repeated_started = true
|
||||
end
|
||||
|
||||
self.click_in_row = self.click_in_row + 1
|
||||
self.on_repeated_click:trigger(self:get_context(), self.params, self, self.click_in_row)
|
||||
self.style.on_click(self, self.anim_node)
|
||||
end
|
||||
|
||||
|
||||
function M:_on_button_long_click()
|
||||
self.click_in_row = 1
|
||||
local time = socket.gettime() - self.last_pressed_time
|
||||
self.on_long_click:trigger(self:get_context(), self.params, self, time)
|
||||
self.style.on_click(self, self.anim_node)
|
||||
end
|
||||
|
||||
|
||||
function M:_on_button_double_click()
|
||||
self.click_in_row = self.click_in_row + 1
|
||||
self.on_double_click:trigger(self:get_context(), self.params, self, self.click_in_row)
|
||||
self.style.on_click(self, self.anim_node)
|
||||
end
|
||||
|
||||
|
||||
---@param press_time number Amount of time the button was held
|
||||
function M:_on_button_hold(press_time)
|
||||
self.on_hold_callback:trigger(self:get_context(), self.params, self, press_time)
|
||||
end
|
||||
|
||||
|
||||
function M:_on_button_release()
|
||||
if self.is_repeated_started then
|
||||
return false
|
||||
end
|
||||
|
||||
local check_function_result = true
|
||||
if self._check_function then
|
||||
check_function_result = self._check_function(self:get_context())
|
||||
end
|
||||
|
||||
if self.disabled then
|
||||
self.style.on_click_disabled(self, self.anim_node)
|
||||
return true
|
||||
elseif not check_function_result then
|
||||
if self._failure_callback then
|
||||
self._failure_callback(self:get_context())
|
||||
end
|
||||
return true
|
||||
else
|
||||
if self.can_action and not self._is_html5_mode then
|
||||
self.can_action = false
|
||||
|
||||
local time = socket.gettime()
|
||||
local is_long_click = (time - self.last_pressed_time) >= self.style.LONGTAP_TIME
|
||||
is_long_click = is_long_click and not self.on_long_click:is_empty()
|
||||
|
||||
local is_double_click = (time - self.last_released_time) < self.style.DOUBLETAP_TIME
|
||||
is_double_click = is_double_click and not self.on_double_click:is_empty()
|
||||
|
||||
if is_long_click then
|
||||
local is_hold_complete = (time - self.last_pressed_time) >= self.style.AUTOHOLD_TRIGGER
|
||||
if is_hold_complete then
|
||||
self:_on_button_long_click()
|
||||
else
|
||||
self.on_click_outside:trigger(self:get_context(), self.params, self)
|
||||
end
|
||||
elseif is_double_click then
|
||||
self:_on_button_double_click()
|
||||
else
|
||||
self:_on_button_click()
|
||||
end
|
||||
|
||||
self.last_released_time = time
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
return M
|
||||
|
@ -21,18 +21,19 @@ local helper = require("druid.helper")
|
||||
|
||||
---@class druid.component
|
||||
---@field druid druid.instance Druid instance to create inner components
|
||||
---@field init fun(self:druid.component, ...)|nil
|
||||
---@field update fun(self:druid.component, dt:number)|nil
|
||||
---@field on_remove fun(self:druid.component)|nil
|
||||
---@field on_input fun(self:druid.component, action_id:number, action:table)|nil
|
||||
---@field on_message fun(self:druid.component, message_id:hash, message:table, sender:url)|nil
|
||||
---@field on_late_init fun(self:druid.component)|nil
|
||||
---@field on_focus_lost fun(self:druid.component)|nil
|
||||
---@field on_focus_gained fun(self:druid.component)|nil
|
||||
---@field on_style_change fun(self:druid.component, style: table)|nil
|
||||
---@field on_layout_change fun(self:druid.component)|nil
|
||||
---@field on_window_resized fun(self:druid.component)|nil
|
||||
---@field on_language_change fun(self:druid.component)|nil
|
||||
---@field init fun(self:druid.component, ...)|nil Called when component is created
|
||||
---@field update fun(self:druid.component, dt:number)|nil Called every frame
|
||||
---@field on_remove fun(self:druid.component)|nil Called when component is removed
|
||||
---@field on_input fun(self:druid.component, action_id:hash, action:table)|nil Called when input event is triggered
|
||||
---@field on_input_interrupt fun(self:druid.component, action_id:hash, action:table)|nil Called when input event is consumed before
|
||||
---@field on_message fun(self:druid.component, message_id:hash, message:table, sender:url)|nil Called when message is received
|
||||
---@field on_late_init fun(self:druid.component)|nil Called before update once time after GUI init
|
||||
---@field on_focus_lost fun(self:druid.component)|nil Called when app lost focus
|
||||
---@field on_focus_gained fun(self:druid.component)|nil Called when app gained focus
|
||||
---@field on_style_change fun(self:druid.component, style: table)|nil Called when style is changed
|
||||
---@field on_layout_change fun(self:druid.component)|nil Called when GUI layout is changed
|
||||
---@field on_window_resized fun(self:druid.component)|nil Called when window is resized
|
||||
---@field on_language_change fun(self:druid.component)|nil Called when language is changed
|
||||
---@field private _component druid.component.component
|
||||
---@field private _meta druid.component.meta
|
||||
local M = {}
|
||||
|
@ -166,6 +166,11 @@ function M:_can_use_input_component(component)
|
||||
end
|
||||
|
||||
|
||||
---Process input for components
|
||||
---@param action_id hash Action_id from on_input
|
||||
---@param action table Action from on_input
|
||||
---@param components druid.component[] Components to process input
|
||||
---@return boolean The boolean value is input was consumed
|
||||
function M:_process_input(action_id, action, components)
|
||||
local is_input_consumed = false
|
||||
|
||||
@ -313,9 +318,9 @@ function M:remove(component)
|
||||
end
|
||||
|
||||
|
||||
--- Druid late update function called after initialization and before the regular update step
|
||||
-- This function is used to check the GUI state and perform actions after all components and nodes have been created.
|
||||
-- An example use case is performing an auto stencil check in the GUI hierarchy for input components.
|
||||
---Druid late update function called after initialization and before the regular update step.
|
||||
---This function is used to check the GUI state and perform actions after all components and nodes have been created.
|
||||
---An example use case is performing an auto stencil check in the GUI hierarchy for input components.
|
||||
---@private
|
||||
function M:late_init()
|
||||
local late_init_components = self.components_interest[const.ON_LATE_INIT]
|
||||
|
Loading…
x
Reference in New Issue
Block a user