Rename helper.node -> helper.get_node

This commit is contained in:
Insality 2020-01-30 01:01:26 +03:00
parent 09ae21a367
commit 9223862dc2
11 changed files with 33 additions and 17 deletions

View File

@ -33,6 +33,7 @@ end)
## Components
Druid provides next basic components:
_insert simple gif of each?_
_separate .md for each base component?_
- **Button** - basic game button
- **Text** - wrap on gui text node
- **Blocker** - block input in node zone
@ -44,8 +45,8 @@ _insert simple gif of each?_
- **Grid** - manage node positions
- **Slider** - simple slider (ex. volume adjust)
- **Checkbox** - simple checkbox
- **Checkbox** group - many checkbox
- **Radio** group - many checkbox with single choice
- **Checkbox group** - many checkbox
- **Radio group** - many checkbox with single choice
## Styles
You can setup default style for all druid module, for druid instance or any base druid component.

View File

@ -12,7 +12,7 @@ M.interest = {
function M.init(self, node)
self.node = helper.node(node)
self.node = helper.get_node(node)
self.event = const.ACTION_TOUCH
end

View File

@ -25,10 +25,10 @@ M.interest = {
function M.init(self, node, callback, params, anim_node, event)
assert(callback, "Button should have callback. To block input on zone use blocker component")
self.style = helper.get_style(self, "BUTTON")
self.node = helper.node(node)
self.node = helper.get_node(node)
self.event = const.ACTION_TOUCH
self.anim_node = anim_node and helper.node(anim_node) or self.node
self.anim_node = anim_node and helper.get_node(anim_node) or self.node
self.scale_from = gui.get_scale(self.anim_node)
self.pos = gui.get_position(self.anim_node)
self.callback = callback
@ -142,7 +142,7 @@ end
-- @tparam table self Component instance
-- @tparam node zone Gui node
function M.set_click_zone(self, zone)
self.click_zone = helper.node(zone)
self.click_zone = helper.get_node(zone)
end

View File

@ -35,8 +35,8 @@ end
function M.init(self, node, callback, click_node)
self.style = helper.get_style(self, "CHECKBOX")
self.druid = helper.get_druid(self)
self.node = helper.node(node)
self.click_node = helper.node(click_node)
self.node = helper.get_node(node)
self.click_node = helper.get_node(click_node)
self.callback = callback
self.button = self.druid:new_button(self.click_node or self.node, on_click)

View File

@ -8,13 +8,13 @@ local M = {}
function M.init(self, parent, element, in_row)
self.parent = helper.node(parent)
self.parent = helper.get_node(parent)
self.nodes = {}
self.offset = vmath.vector3(0)
self.anchor = vmath.vector3(0.5, 0, 0)
self.in_row = in_row or 1
self.node_size = gui.get_size(helper.node(element))
self.node_size = gui.get_size(helper.get_node(element))
self.border = vmath.vector4(0)
self.border_offset = vmath.vector3(0)
end

View File

@ -24,7 +24,7 @@ function M.init(self, node, key, init_value)
self.key = key
self.style = helper.get_style(self, "PROGRESS")
self.node = helper.node(node)
self.node = helper.get_node(node)
self.scale = gui.get_scale(self.node)
self.size = gui.get_size(self.node)
self.max_size = self.size[self.key]

View File

@ -18,8 +18,8 @@ M.current_scroll = nil
function M.init(self, scroll_parent, input_zone, border)
self.style = helper.get_style(self, "SCROLL")
self.node = helper.node(scroll_parent)
self.input_zone = helper.node(input_zone)
self.node = helper.get_node(scroll_parent)
self.input_zone = helper.get_node(input_zone)
self.zone_size = gui.get_size(self.input_zone)
self.soft_size = self.style.SOFT_ZONE_SIZE

View File

@ -18,7 +18,7 @@ end
function M.init(self, node, end_pos, callback)
self.node = helper.node(node)
self.node = helper.get_node(node)
self.start_pos = gui.get_position(self.node)
self.pos = gui.get_position(self.node)

View File

@ -9,7 +9,7 @@ local M = {}
function M.init(self, node, value, no_adjust)
self.node = helper.node(node)
self.node = helper.get_node(node)
self.start_pivot = gui.get_pivot(self.node)
self.start_pos = gui.get_position(self.node)

View File

@ -14,7 +14,7 @@ local empty = function() end
function M.init(self, node, seconds_from, seconds_to, callback)
self.node = helper.node(node)
self.node = helper.get_node(node)
seconds_from = math.max(seconds_from, 0)
seconds_to = math.max(seconds_to or 0, 0)
callback = callback or empty

View File

@ -83,7 +83,7 @@ function M.after(count, callback)
end
function M.node(node_or_name)
function M.get_node(node_or_name)
if type(node_or_name) == const.STRING then
return gui.get_node(node_or_name)
end
@ -91,6 +91,21 @@ function M.node(node_or_name)
end
-- TODO: Определиться с get_node и node
-- get_node - берет ноду по ноде или строке
-- node - может брать ноду у компонента по схеме (если есть
-- template или таблица нод после gui.clone_tree)
function M.node(component, name)
local template_name = component.template or const.EMPTY_STRING
if component.nodes then
return component.nodes[template_name .. name]
else
return gui.get_node(template_name .. name)
end
end
function M.step(current, target, step)
if current < target then
return math.min(current + step, target)