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https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
Rename helper.node -> helper.get_node
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@ -33,6 +33,7 @@ end)
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## Components
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## Components
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Druid provides next basic components:
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Druid provides next basic components:
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_insert simple gif of each?_
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_insert simple gif of each?_
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_separate .md for each base component?_
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- **Button** - basic game button
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- **Button** - basic game button
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- **Text** - wrap on gui text node
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- **Text** - wrap on gui text node
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- **Blocker** - block input in node zone
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- **Blocker** - block input in node zone
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@ -44,8 +45,8 @@ _insert simple gif of each?_
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- **Grid** - manage node positions
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- **Grid** - manage node positions
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- **Slider** - simple slider (ex. volume adjust)
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- **Slider** - simple slider (ex. volume adjust)
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- **Checkbox** - simple checkbox
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- **Checkbox** - simple checkbox
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- **Checkbox** group - many checkbox
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- **Checkbox group** - many checkbox
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- **Radio** group - many checkbox with single choice
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- **Radio group** - many checkbox with single choice
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## Styles
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## Styles
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You can setup default style for all druid module, for druid instance or any base druid component.
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You can setup default style for all druid module, for druid instance or any base druid component.
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@ -12,7 +12,7 @@ M.interest = {
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function M.init(self, node)
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function M.init(self, node)
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self.node = helper.node(node)
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self.node = helper.get_node(node)
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self.event = const.ACTION_TOUCH
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self.event = const.ACTION_TOUCH
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end
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end
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@ -25,10 +25,10 @@ M.interest = {
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function M.init(self, node, callback, params, anim_node, event)
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function M.init(self, node, callback, params, anim_node, event)
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assert(callback, "Button should have callback. To block input on zone use blocker component")
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assert(callback, "Button should have callback. To block input on zone use blocker component")
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self.style = helper.get_style(self, "BUTTON")
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self.style = helper.get_style(self, "BUTTON")
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self.node = helper.node(node)
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self.node = helper.get_node(node)
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self.event = const.ACTION_TOUCH
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self.event = const.ACTION_TOUCH
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self.anim_node = anim_node and helper.node(anim_node) or self.node
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self.anim_node = anim_node and helper.get_node(anim_node) or self.node
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self.scale_from = gui.get_scale(self.anim_node)
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self.scale_from = gui.get_scale(self.anim_node)
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self.pos = gui.get_position(self.anim_node)
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self.pos = gui.get_position(self.anim_node)
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self.callback = callback
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self.callback = callback
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@ -142,7 +142,7 @@ end
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-- @tparam table self Component instance
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-- @tparam table self Component instance
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-- @tparam node zone Gui node
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-- @tparam node zone Gui node
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function M.set_click_zone(self, zone)
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function M.set_click_zone(self, zone)
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self.click_zone = helper.node(zone)
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self.click_zone = helper.get_node(zone)
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end
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end
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@ -35,8 +35,8 @@ end
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function M.init(self, node, callback, click_node)
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function M.init(self, node, callback, click_node)
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self.style = helper.get_style(self, "CHECKBOX")
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self.style = helper.get_style(self, "CHECKBOX")
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self.druid = helper.get_druid(self)
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self.druid = helper.get_druid(self)
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self.node = helper.node(node)
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self.node = helper.get_node(node)
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self.click_node = helper.node(click_node)
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self.click_node = helper.get_node(click_node)
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self.callback = callback
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self.callback = callback
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self.button = self.druid:new_button(self.click_node or self.node, on_click)
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self.button = self.druid:new_button(self.click_node or self.node, on_click)
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@ -8,13 +8,13 @@ local M = {}
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function M.init(self, parent, element, in_row)
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function M.init(self, parent, element, in_row)
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self.parent = helper.node(parent)
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self.parent = helper.get_node(parent)
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self.nodes = {}
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self.nodes = {}
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self.offset = vmath.vector3(0)
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self.offset = vmath.vector3(0)
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self.anchor = vmath.vector3(0.5, 0, 0)
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self.anchor = vmath.vector3(0.5, 0, 0)
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self.in_row = in_row or 1
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self.in_row = in_row or 1
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self.node_size = gui.get_size(helper.node(element))
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self.node_size = gui.get_size(helper.get_node(element))
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self.border = vmath.vector4(0)
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self.border = vmath.vector4(0)
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self.border_offset = vmath.vector3(0)
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self.border_offset = vmath.vector3(0)
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end
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end
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@ -24,7 +24,7 @@ function M.init(self, node, key, init_value)
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self.key = key
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self.key = key
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self.style = helper.get_style(self, "PROGRESS")
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self.style = helper.get_style(self, "PROGRESS")
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self.node = helper.node(node)
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self.node = helper.get_node(node)
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self.scale = gui.get_scale(self.node)
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self.scale = gui.get_scale(self.node)
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self.size = gui.get_size(self.node)
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self.size = gui.get_size(self.node)
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self.max_size = self.size[self.key]
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self.max_size = self.size[self.key]
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@ -18,8 +18,8 @@ M.current_scroll = nil
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function M.init(self, scroll_parent, input_zone, border)
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function M.init(self, scroll_parent, input_zone, border)
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self.style = helper.get_style(self, "SCROLL")
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self.style = helper.get_style(self, "SCROLL")
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self.node = helper.node(scroll_parent)
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self.node = helper.get_node(scroll_parent)
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self.input_zone = helper.node(input_zone)
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self.input_zone = helper.get_node(input_zone)
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self.zone_size = gui.get_size(self.input_zone)
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self.zone_size = gui.get_size(self.input_zone)
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self.soft_size = self.style.SOFT_ZONE_SIZE
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self.soft_size = self.style.SOFT_ZONE_SIZE
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@ -18,7 +18,7 @@ end
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function M.init(self, node, end_pos, callback)
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function M.init(self, node, end_pos, callback)
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self.node = helper.node(node)
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self.node = helper.get_node(node)
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self.start_pos = gui.get_position(self.node)
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self.start_pos = gui.get_position(self.node)
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self.pos = gui.get_position(self.node)
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self.pos = gui.get_position(self.node)
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@ -9,7 +9,7 @@ local M = {}
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function M.init(self, node, value, no_adjust)
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function M.init(self, node, value, no_adjust)
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self.node = helper.node(node)
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self.node = helper.get_node(node)
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self.start_pivot = gui.get_pivot(self.node)
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self.start_pivot = gui.get_pivot(self.node)
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self.start_pos = gui.get_position(self.node)
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self.start_pos = gui.get_position(self.node)
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@ -14,7 +14,7 @@ local empty = function() end
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function M.init(self, node, seconds_from, seconds_to, callback)
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function M.init(self, node, seconds_from, seconds_to, callback)
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self.node = helper.node(node)
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self.node = helper.get_node(node)
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seconds_from = math.max(seconds_from, 0)
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seconds_from = math.max(seconds_from, 0)
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seconds_to = math.max(seconds_to or 0, 0)
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seconds_to = math.max(seconds_to or 0, 0)
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callback = callback or empty
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callback = callback or empty
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@ -83,7 +83,7 @@ function M.after(count, callback)
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end
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end
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function M.node(node_or_name)
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function M.get_node(node_or_name)
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if type(node_or_name) == const.STRING then
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if type(node_or_name) == const.STRING then
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return gui.get_node(node_or_name)
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return gui.get_node(node_or_name)
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end
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end
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@ -91,6 +91,21 @@ function M.node(node_or_name)
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end
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end
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-- TODO: Определиться с get_node и node
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-- get_node - берет ноду по ноде или строке
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-- node - может брать ноду у компонента по схеме (если есть
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-- template или таблица нод после gui.clone_tree)
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function M.node(component, name)
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local template_name = component.template or const.EMPTY_STRING
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if component.nodes then
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return component.nodes[template_name .. name]
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else
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return gui.get_node(template_name .. name)
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end
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end
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function M.step(current, target, step)
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function M.step(current, target, step)
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if current < target then
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if current < target then
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return math.min(current + step, target)
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return math.min(current + step, target)
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