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https://github.com/Insality/druid
synced 2025-09-27 18:12:21 +02:00
Update example with new brand one
This commit is contained in:
190
example/examples/layout/basic/basic_layout.gui
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190
example/examples/layout/basic/basic_layout.gui
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@@ -0,0 +1,190 @@
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script: ""
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textures {
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name: "druid"
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texture: "/example/assets/druid.atlas"
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}
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background_color {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 0.0
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}
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nodes {
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position {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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size {
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x: 500.0
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y: 500.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 0.173
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y: 0.184
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z: 0.204
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w: 1.0
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}
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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texture: "druid/ui_circle_64"
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id: "root"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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adjust_mode: ADJUST_MODE_FIT
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layer: ""
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inherit_alpha: true
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slice9 {
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x: 32.0
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y: 32.0
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z: 32.0
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w: 32.0
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}
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clipping_mode: CLIPPING_MODE_NONE
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clipping_visible: true
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clipping_inverted: false
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alpha: 1.0
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template_node_child: false
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size_mode: SIZE_MODE_MANUAL
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custom_type: 0
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enabled: true
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visible: true
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material: ""
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}
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nodes {
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position {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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size {
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x: 500.0
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y: 500.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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texture: "druid/empty"
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id: "layout"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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adjust_mode: ADJUST_MODE_FIT
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parent: "root"
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layer: ""
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inherit_alpha: true
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slice9 {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 0.0
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}
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clipping_mode: CLIPPING_MODE_NONE
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clipping_visible: true
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clipping_inverted: false
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alpha: 1.0
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template_node_child: false
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size_mode: SIZE_MODE_MANUAL
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custom_type: 0
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enabled: true
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visible: false
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material: ""
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}
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nodes {
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position {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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size {
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x: 70.0
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y: 40.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 0.631
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y: 0.843
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z: 0.961
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w: 1.0
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}
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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texture: "druid/ui_circle_16"
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id: "prefab"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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adjust_mode: ADJUST_MODE_FIT
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parent: "layout"
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layer: ""
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inherit_alpha: true
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slice9 {
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x: 8.0
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y: 8.0
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z: 8.0
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w: 8.0
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}
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clipping_mode: CLIPPING_MODE_NONE
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clipping_visible: true
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clipping_inverted: false
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alpha: 1.0
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template_node_child: false
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size_mode: SIZE_MODE_MANUAL
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custom_type: 0
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enabled: true
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visible: true
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material: ""
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}
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material: "/builtins/materials/gui.material"
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adjust_reference: ADJUST_REFERENCE_PARENT
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max_nodes: 512
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76
example/examples/layout/basic/basic_layout.lua
Normal file
76
example/examples/layout/basic/basic_layout.lua
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@@ -0,0 +1,76 @@
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local helper = require("druid.helper")
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local component = require("druid.component")
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local layout = require("druid.extended.layout")
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---@class basic_layout: druid.base_component
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---@field druid druid_instance
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---@field root node
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local M = component.create("basic_layout")
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local PIVOTS = {
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gui.PIVOT_CENTER,
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gui.PIVOT_N,
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gui.PIVOT_NE,
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gui.PIVOT_E,
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gui.PIVOT_SE,
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gui.PIVOT_S,
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gui.PIVOT_SW,
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gui.PIVOT_W,
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gui.PIVOT_NW,
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}
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---@param template string
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---@param nodes table<hash, node>
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function M:init(template, nodes)
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self.druid = self:get_druid(template, nodes)
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self.root = self:get_node("root")
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self.layout = self.druid:new(layout, "layout", "horizontal_wrap")
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self.prefab = self:get_node("prefab")
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gui.set_enabled(self.prefab, false)
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local default_size = gui.get_size(self.prefab)
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self.nodes = {}
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for _ = 1, 12 do
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local node = gui.clone(self.prefab)
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-- Set different size for some nodes
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if math.random() > 0.5 then
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local size = vmath.vector3(default_size.x * 2, default_size.y, 0)
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gui.set_size(node, size)
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end
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-- Set random pivot point for each node
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local pivot = PIVOTS[math.random(1, #PIVOTS)]
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gui.set_pivot(node, pivot)
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gui.set_enabled(node, true)
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self.layout:add(node)
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table.insert(self.nodes, node)
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end
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end
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function M:set_pivot(pivot)
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local offset = helper.get_pivot_offset(pivot)
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local size = gui.get_size(self.root)
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local pos = vmath.vector3(size.x * offset.x, size.y * offset.y, 0)
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gui.set_position(self.layout.node, pos)
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gui.set_pivot(self.layout.node, pivot)
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self.layout:refresh_layout()
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end
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function M:on_remove()
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self.layout:clear_layout()
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for _, node in ipairs(self.nodes) do
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gui.delete_node(node)
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end
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end
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return M
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