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https://github.com/Insality/druid
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Update example with new brand one
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77
example/examples/basic/checkbox/basic_checkbox.gui
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77
example/examples/basic/checkbox/basic_checkbox.gui
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fonts {
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name: "text_bold"
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font: "/example/assets/fonts/text_bold.font"
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}
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textures {
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name: "druid"
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texture: "/example/assets/druid.atlas"
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}
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nodes {
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size {
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x: 200.0
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y: 100.0
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}
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type: TYPE_BOX
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id: "root"
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inherit_alpha: true
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size_mode: SIZE_MODE_AUTO
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visible: false
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}
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nodes {
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size {
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x: 40.0
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y: 40.0
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}
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color {
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x: 0.463
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y: 0.475
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z: 0.49
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}
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type: TYPE_BOX
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texture: "druid/rect_round2_width1"
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id: "button"
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parent: "root"
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inherit_alpha: true
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slice9 {
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x: 4.0
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y: 4.0
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z: 4.0
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w: 4.0
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}
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}
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nodes {
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color {
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x: 0.722
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y: 0.741
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z: 0.761
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}
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type: TYPE_BOX
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texture: "druid/icon_check"
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id: "icon"
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parent: "button"
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inherit_alpha: true
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size_mode: SIZE_MODE_AUTO
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}
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nodes {
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position {
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y: -20.0
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}
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size {
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x: 40.0
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y: 4.0
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}
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color {
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x: 0.894
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y: 0.506
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z: 0.333
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}
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type: TYPE_BOX
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texture: "druid/pixel"
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id: "selected"
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pivot: PIVOT_S
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adjust_mode: ADJUST_MODE_STRETCH
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parent: "button"
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inherit_alpha: true
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}
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material: "/builtins/materials/gui.material"
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adjust_reference: ADJUST_REFERENCE_PARENT
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41
example/examples/basic/checkbox/basic_checkbox.lua
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41
example/examples/basic/checkbox/basic_checkbox.lua
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@@ -0,0 +1,41 @@
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local component = require("druid.component")
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---@class basic_checkbox: druid.base_component
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---@field druid druid_instance
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---@field button druid.button
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local M = component.create("basic_checkbox")
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---@param template string
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---@param nodes table<hash, node>
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function M:init(template, nodes)
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self.druid = self:get_druid(template, nodes)
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self.button = self.druid:new_button("button", self.on_checkbox_click) -- Button to handle checkbox
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self.icon = self:get_node("icon") -- Checkbox icon to hide/show
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self.selected = self:get_node("selected") -- Selected effect to show when checkbox is changed
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gui.set_alpha(self.selected, 0)
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self:set_state(false)
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end
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function M:on_checkbox_click()
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self:set_state(not self.is_enabled)
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end
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function M:set_state(is_enabled)
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if self.is_enabled == is_enabled then
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return
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end
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self.is_enabled = is_enabled
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gui.set_enabled(self.icon, self.is_enabled)
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gui.set_alpha(self.selected, 1)
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gui.animate(self.selected, "color.w", 0, gui.EASING_INSINE, 0.16)
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end
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return M
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