mirror of
https://github.com/Insality/druid
synced 2025-09-27 18:12:21 +02:00
Merge branch 'develop' into 43-infinity-scroll
# Conflicts: # druid/base/grid.lua # druid/const.lua # druid/system/druid_instance.lua
This commit is contained in:
@@ -1,26 +1,49 @@
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local M = {}
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local function add_node(self)
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local function simple_animate(node, pos)
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gui.animate(node, "position", pos, gui.EASING_OUTSINE, 0.2)
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end
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local function remove_node(self, button, is_shift)
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gui.delete_node(button.node)
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self.druid:remove(button)
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local index = self.grid_static_grid:get_index_by_node(button.node)
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self.grid_static_grid:remove(index, is_shift)
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for i = 1, #self.grid_node_buttons do
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if self.grid_node_buttons[i] == button then
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table.remove(self.grid_node_buttons, i)
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break
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end
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end
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end
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local function add_node(self, index)
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local prefab = gui.get_node("grid_nodes_prefab")
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local cloned = gui.clone_tree(prefab)
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gui.set_enabled(cloned["grid_nodes_prefab"], true)
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local index = #self.grid_nodes + 1
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gui.set_text(cloned["grid_nodes_text"], index)
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local button = self.druid:new_button(cloned["grid_nodes_prefab"], function()
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print(index)
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local button = self.druid:new_button(cloned["grid_nodes_prefab"], function(_, params, button)
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remove_node(self, button, true)
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end)
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button.on_long_click:subscribe(function()
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remove_node(self, button)
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end)
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button:set_click_zone(self.grid_static_scroll.view_node)
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table.insert(self.grid_node_buttons, button)
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self.grid_nodes:add(cloned["grid_nodes_prefab"])
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self.grid_static_grid:add(cloned["grid_nodes_prefab"], index)
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end
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local function clear_nodes(self)
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local nodes = self.grid_nodes.nodes
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for i = 1, #nodes do
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gui.delete_node(nodes[i])
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local nodes = self.grid_static_grid.nodes
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for i, node in pairs(nodes) do
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gui.delete_node(node)
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end
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for i = 1, #self.grid_node_buttons do
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@@ -28,29 +51,125 @@ local function clear_nodes(self)
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end
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self.grid_node_buttons = {}
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self.grid_nodes:clear()
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self.grid_static_grid:clear()
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end
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local function remove_node(self)
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-- Remove is not implemented yet
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end
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function M.setup_page(self)
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self.grid_nodes = self.druid:new_grid("grid_nodes", "grid_nodes_prefab", 5)
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local function init_static_grid(self)
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self.grid_node_buttons = {}
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gui.set_enabled(gui.get_node("grid_nodes_prefab"), false)
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for i = 1, 15 do
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add_node(self)
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add_node(self, i)
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end
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self.druid:new_button("button_add/button", add_node)
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self.druid:new_button("button_clear/button", clear_nodes)
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self.druid:new_button("button_add/button", function()
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add_node(self)
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end)
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self.druid:new_button("button_clear/button", function()
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clear_nodes(self)
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end)
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end
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local remove_button = self.druid:new_button("button_remove/button", remove_node)
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gui.set_enabled(remove_button.node, false)
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local function remove_dynamic_node(self, button, is_shift_left)
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gui.delete_node(button.node)
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self.druid:remove(button)
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local index = self.grid_dynamic_grid:get_index_by_node(button.node)
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self.grid_dynamic_grid:remove(index, is_shift_left)
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for i = 1, #self.dynamic_node_buttons do
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if self.dynamic_node_buttons[i] == button then
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table.remove(self.dynamic_node_buttons, i)
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break
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end
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end
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end
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local function add_node_dynamic(self, index, is_shift_left)
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local node = gui.clone(self.prefab_dynamic)
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gui.set_enabled(node, true)
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gui.set_size(node, vmath.vector3(250, math.random(60, 150), 0))
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self.grid_dynamic_grid:add(node, index, is_shift_left)
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local button = self.druid:new_button(node, function(_, params, button)
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remove_dynamic_node(self, button)
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end)
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button.on_long_click:subscribe(function()
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remove_dynamic_node(self, button, true)
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end)
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button:set_click_zone(self.grid_dynamic_scroll.view_node)
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table.insert(self.dynamic_node_buttons, button)
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end
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local function add_node_dynamic_hor(self, index)
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local node = gui.clone(self.prefab_hor_dynamic)
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gui.set_enabled(node, true)
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gui.set_size(node, vmath.vector3(80 + math.random(0, 80), 80, 0))
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self.grid_dynamic_hor_grid:add(node, index)
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end
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local function init_dynamic_grid(self)
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-- Vertical horizontal grid
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self.dynamic_node_buttons = {}
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self.prefab_dynamic = gui.get_node("grid_dynamic_prefab")
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gui.set_enabled(self.prefab_dynamic, false)
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for i = 1, 10 do
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add_node_dynamic(self, i)
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end
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self.druid:new_button("button_add_start_dynamic/button", function()
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local start_index = (self.grid_dynamic_grid.first_index or 2) - 1
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add_node_dynamic(self, start_index)
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end)
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self.druid:new_button("button_add_end_dynamic/button", function()
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add_node_dynamic(self)
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end)
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-- Horizontal dynamic grid
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self.prefab_hor_dynamic = gui.get_node("grid_dynamic_hor_prefab")
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gui.set_enabled(self.prefab_hor_dynamic, false)
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for i = 1, 10 do
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add_node_dynamic_hor(self, i)
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end
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self.druid:new_button("button_add_start_dynamic_hor/button", function()
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add_node_dynamic_hor(self, 1)
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end)
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self.druid:new_button("button_add_end_dynamic_hor/button", function()
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add_node_dynamic_hor(self)
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end)
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end
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function M.setup_page(self)
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self.grid_page_scroll = self.druid:new_scroll("grid_page", "grid_page_content")
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self.grid_static_grid = self.druid:new_static_grid("grid_nodes", "grid_nodes_prefab", 5)
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:set_position_function(simple_animate)
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self.grid_static_scroll = self.druid:new_scroll("grid_nodes_view", "grid_nodes")
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:set_horizontal_scroll(false)
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:bind_grid(self.grid_static_grid)
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self.grid_dynamic_grid = self.druid:new_dynamic_grid("grid_dynamic_nodes")
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:set_position_function(simple_animate)
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self.grid_dynamic_scroll = self.druid:new_scroll("grid_dynamic_view", "grid_dynamic_nodes")
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:set_horizontal_scroll(false)
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:bind_grid(self.grid_dynamic_grid)
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self.grid_dynamic_hor_grid = self.druid:new_dynamic_grid("grid_dynamic_hor_nodes")
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:set_position_function(simple_animate)
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self.grid_dynamic_hor_scroll = self.druid:new_scroll("grid_dynamic_hor_view", "grid_dynamic_hor_nodes")
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:set_vertical_scroll(false)
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:bind_grid(self.grid_dynamic_hor_grid)
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init_static_grid(self)
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init_dynamic_grid(self)
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end
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@@ -50,22 +50,6 @@ local function setup_progress(self)
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end
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local function setup_grid(self)
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local grid = self.druid:new_grid("grid", "button_template/button", 3)
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for i = 1, 12 do
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local nodes = gui.clone_tree(gui.get_node("button_template/button"))
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local root = nodes["button_template/button"]
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self.druid:new_button(root, function(context, param)
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grid:set_offset(vmath.vector3(param))
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end, i)
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self.druid:new_text(nodes["button_template/text"], "Grid"..i)
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grid:add(root)
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end
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end
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local function setup_slider(self)
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local slider = self.druid:new_slider("slider_pin", vmath.vector3(95, 0, 0), function(_, value)
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gui.set_text(gui.get_node("text_progress_slider"), math.ceil(value * 100) .. "%")
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@@ -96,11 +80,6 @@ local function setup_timer(self)
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end
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local function setup_scroll(self)
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self.druid:new_scroll("main_page", "scroll_content")
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end
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local function setup_back_handler(self)
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self.druid:new_back_handler(empty_callback, "back button")
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end
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@@ -117,10 +96,8 @@ function M.setup_page(self)
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setup_button(self)
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setup_progress(self)
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setup_grid(self)
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setup_timer(self)
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setup_checkbox(self)
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setup_scroll(self)
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setup_slider(self)
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setup_back_handler(self)
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setup_input(self)
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@@ -5,7 +5,7 @@ local function init_scroll_with_grid(self)
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local prefab = gui.get_node("grid_prefab")
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local grid_scroll = self.druid:new_scroll("scroll_with_grid_size", "grid_content")
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local grid = self.druid:new_grid("grid_content", "grid_prefab", 20)
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local grid = self.druid:new_static_grid("grid_content", "grid_prefab", 20)
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for i = 1, 40 do
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local clone_prefab = gui.clone_tree(prefab)
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@@ -27,7 +27,7 @@ local function setup_texts(self)
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timer.delay(0.3, true, function()
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anchoring:set_pivot(pivots[pivot_index])
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pivot_index = pivot_index + 1
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pivot_index = pivot_index + 1
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if pivot_index > #pivots then
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pivot_index = 1
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end
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