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Merge branch 'develop' into 43-infinity-scroll
# Conflicts: # druid/base/grid.lua # druid/const.lua # druid/system/druid_instance.lua
This commit is contained in:
117
druid/extended/infinity_list.lua
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117
druid/extended/infinity_list.lua
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--- Manage data for huge dataset in scroll
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--- It requires basic druid scroll and druid grid components
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local const = require("druid.const")
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local component = require("druid.component")
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local M = component.create("infinity_list", { const.ON_UPDATE })
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function M:init(data_list, scroll, grid, create_function)
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self.view_size = gui.get_size(scroll.view_node)
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self.prefab_size = grid.node_size
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self.druid = self:get_druid()
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self.scroll = scroll
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self.grid = grid
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self.data = data_list
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self.top_index = 1
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self.create_function = create_function
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self.nodes = {}
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self.components = {}
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self.elements_view_count = vmath.vector3(
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math.min(math.ceil(self.view_size.x / self.prefab_size.x), self.grid.in_row),
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math.ceil(self.view_size.y / self.prefab_size.y),
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0)
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self:_refresh()
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self.scroll.on_scroll:subscribe(function() self._check_elements(self) end)
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end
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function M:on_remove()
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-- TODO: make this work
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-- self.scroll.on_scroll:unsubscribe(self._check_elements)
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end
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function M:update(dt)
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if self.scroll.animate then
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self:_check_elements()
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end
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end
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function M:set_data(data_list)
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self.data = data_list
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self:_refresh()
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end
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function M:_add_at(index)
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if self.nodes[index] then
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self:_remove_at(index)
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end
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local node, instance = self.create_function(self.data[index], index)
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self.grid:add(node, index)
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self.nodes[index] = node
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self.components[index] = instance
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end
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function M:_remove_at(index)
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self.grid:remove(index)
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local node = self.nodes[index]
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gui.delete_node(node)
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self.nodes[index] = nil
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if self.components[index] then
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self.druid:remove(self.components[index])
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self.components[index] = nil
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end
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end
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function M:_refresh()
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for index, _ in pairs(self.nodes) do
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self:_remove_at(index)
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end
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self:_check_elements()
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self:_recalc_scroll_size()
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end
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function M:_check_elements()
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local pos = gui.get_position(self.scroll.content_node)
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pos.y = -pos.y
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local top_index = self.grid:get_index(pos)
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local last_index = top_index + (self.elements_view_count.x * self.elements_view_count.y) + self.grid.in_row - 1
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-- Clear outside elements
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for index, _ in pairs(self.nodes) do
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if index < top_index or index > last_index then
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self:_remove_at(index)
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end
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end
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-- Spawn current elements
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for index = top_index, last_index do
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if self.data[index] and not self.nodes[index] then
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self:_add_at(index)
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end
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end
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end
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function M:_recalc_scroll_size()
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local element_size = self.grid:get_size_for_elements_count(#self.data)
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self.scroll:set_size(element_size)
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end
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return M
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