mirror of
https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
Fix static poses calculation
This commit is contained in:
parent
e038d70039
commit
834d0714e0
@ -79,10 +79,16 @@ function StaticGrid.init(self, parent, element, in_row)
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self._prefab = self:get_node(element)
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self._prefab = self:get_node(element)
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self.node_size = gui.get_size(self._prefab)
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self.node_size = gui.get_size(self._prefab)
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self.node_pivot = const.PIVOTS[gui.get_pivot(self._prefab)]
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self.node_pivot = const.PIVOTS[gui.get_pivot(self._prefab)]
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self.grid_zero_y = self.node_size.y * self.pivot.y -- Y pos at first grid line
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self._grid_horizonal_offset = self.node_size.x * (self.in_row - 1) * self.anchor.x
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self._zero_offset = vmath.vector3(
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self.node_size.x * self.node_pivot.x - self.node_size.x * self.pivot.x - self._grid_horizonal_offset,
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self.node_size.y * self.node_pivot.y - self.node_size.y * self.pivot.y,
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0)
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self.border = vmath.vector4(0) -- Current grid content size
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self.border = vmath.vector4(0) -- Current grid content size
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self.on_add_item = Event()
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self.on_add_item = Event()
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self.on_remove_item = Event()
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self.on_remove_item = Event()
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self.on_change_items = Event()
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self.on_change_items = Event()
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@ -102,8 +108,8 @@ function StaticGrid.get_pos(self, index)
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local row = math.ceil(index / self.in_row) - 1
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local row = math.ceil(index / self.in_row) - 1
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local col = (index - row * self.in_row) - 1
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local col = (index - row * self.in_row) - 1
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_temp_pos.x = col * self.node_size.x
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_temp_pos.x = col * self.node_size.x + self._zero_offset.x
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_temp_pos.y = -row * self.node_size.y
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_temp_pos.y = -row * self.node_size.y + self._zero_offset.y
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_temp_pos.z = 0
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_temp_pos.z = 0
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return _temp_pos
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return _temp_pos
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@ -185,7 +191,7 @@ function StaticGrid.add(self, item, index, shift_policy)
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self:_update_indexes()
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self:_update_indexes()
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self:_update_borders()
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self:_update_borders()
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gui.set_position(item, self:get_pos(index) + self:_get_zero_offset())
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gui.set_position(item, self:get_pos(index))
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self:_update_pos()
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self:_update_pos()
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@ -239,7 +245,7 @@ end
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function StaticGrid.get_size_for(self, count)
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function StaticGrid.get_size_for(self, count)
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if count == 0 then
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if not count or count == 0 then
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return vmath.vector3(0)
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return vmath.vector3(0)
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end
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end
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@ -248,8 +254,10 @@ function StaticGrid.get_size_for(self, count)
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local size = self.node_size
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local size = self.node_size
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local pivot = self.node_pivot
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local pivot = self.node_pivot
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_extend_border(border, self:get_pos(1), size, pivot)
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_extend_border(border, self:get_pos(1), size, pivot)
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_extend_border(border, self:get_pos(self.in_row), size, pivot)
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_extend_border(border, self:get_pos(count), size, pivot)
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_extend_border(border, self:get_pos(count), size, pivot)
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if count >= self.in_row then
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_extend_border(border, self:get_pos(self.in_row), size, pivot)
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end
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return vmath.vector3(
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return vmath.vector3(
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border.z - border.x,
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border.z - border.x,
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@ -310,26 +318,17 @@ function StaticGrid.clear(self)
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end
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end
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--- Return elements offset for correct posing nodes. Correct posing at
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-- parent pivot node (0:0) with adjusting of node sizes and anchoring
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-- @tparam StaticGrid self
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-- @treturn vector3 The offset vector
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-- @local
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function StaticGrid._get_zero_offset(self)
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-- zero offset: center pos - border size * anchor
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return vmath.vector3(
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-((self.border.x + self.border.z)/2 + (self.border.z - self.border.x) * self.pivot.x),
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-((self.grid_zero_y + self.border.w)/2 + (self.grid_zero_y - self.border.w) * self.pivot.y),
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0
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)
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end
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-- return vector where content borders starts
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-- return vector where content borders starts
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function StaticGrid:get_offset()
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function StaticGrid:get_offset()
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local zero_offset = self:_get_zero_offset()
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local borders = self:get_borders()
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local borders = self:get_borders()
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return vmath.vector3(0, zero_offset.y + borders.y, 0)
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local size = self:get_size()
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local offset = vmath.vector3(
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(borders.z + borders.x)/2 + size.x * self.pivot.x,
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(borders.y + borders.w)/2 + size.y * self.pivot.y,
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0)
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return offset
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end
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end
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@ -384,12 +383,8 @@ end
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-- @tparam bool is_instant If true, node position update instantly, otherwise with set_position_function callback
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-- @tparam bool is_instant If true, node position update instantly, otherwise with set_position_function callback
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-- @local
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-- @local
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function StaticGrid._update_pos(self, is_instant)
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function StaticGrid._update_pos(self, is_instant)
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local zero_offset = self:_get_zero_offset()
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for i, node in pairs(self.nodes) do
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for i, node in pairs(self.nodes) do
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local pos = self:get_pos(i)
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local pos = self:get_pos(i)
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pos.x = pos.x + zero_offset.x
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pos.y = pos.y + zero_offset.y
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if is_instant then
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if is_instant then
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gui.set_position(node, pos)
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gui.set_position(node, pos)
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@ -11793,7 +11793,7 @@ nodes {
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}
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}
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nodes {
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nodes {
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position {
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position {
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x: 0.0
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x: -150.0
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y: -644.0
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y: -644.0
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z: 0.0
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z: 0.0
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w: 1.0
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w: 1.0
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@ -11811,7 +11811,7 @@ nodes {
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w: 1.0
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w: 1.0
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}
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}
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size {
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size {
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x: 400.0
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x: 250.0
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y: 250.0
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y: 250.0
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z: 0.0
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z: 0.0
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w: 1.0
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w: 1.0
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@ -11866,7 +11866,7 @@ nodes {
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w: 1.0
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w: 1.0
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}
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}
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size {
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size {
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x: 400.0
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x: 250.0
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y: 250.0
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y: 250.0
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z: 0.0
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z: 0.0
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w: 1.0
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w: 1.0
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@ -11879,7 +11879,7 @@ nodes {
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}
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}
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type: TYPE_BOX
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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blend_mode: BLEND_MODE_ALPHA
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texture: "kenney/empty"
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texture: ""
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id: "infinity_scroll_content"
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id: "infinity_scroll_content"
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xanchor: XANCHOR_NONE
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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yanchor: YANCHOR_NONE
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@ -11903,8 +11903,8 @@ nodes {
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}
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}
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nodes {
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nodes {
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position {
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position {
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x: 0.0
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x: 150.0
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y: -684.0
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y: -644.0
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z: 0.0
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z: 0.0
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w: 1.0
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w: 1.0
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}
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}
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@ -11921,35 +11921,35 @@ nodes {
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w: 1.0
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w: 1.0
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}
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}
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size {
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size {
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x: 300.0
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x: 250.0
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y: 60.0
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y: 100.0
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z: 0.0
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z: 0.0
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w: 1.0
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w: 1.0
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}
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}
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color {
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color {
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x: 1.0
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x: 0.8
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y: 1.0
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y: 1.0
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z: 1.0
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z: 1.0
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w: 1.0
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w: 1.0
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}
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}
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type: TYPE_BOX
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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blend_mode: BLEND_MODE_ALPHA
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texture: "kenney/button_blue"
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texture: ""
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id: "infinity_prefab"
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id: "infinity_scroll_stencil_hor"
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xanchor: XANCHOR_NONE
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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pivot: PIVOT_N
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adjust_mode: ADJUST_MODE_FIT
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adjust_mode: ADJUST_MODE_FIT
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parent: "infinity_page_content"
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parent: "infinity_page_content"
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layer: ""
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layer: ""
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inherit_alpha: true
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inherit_alpha: true
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slice9 {
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slice9 {
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x: 20.0
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x: 0.0
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y: 0.0
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y: 0.0
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z: 20.0
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z: 0.0
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w: 0.0
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w: 0.0
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}
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}
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clipping_mode: CLIPPING_MODE_NONE
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clipping_mode: CLIPPING_MODE_STENCIL
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clipping_visible: true
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clipping_visible: true
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clipping_inverted: false
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clipping_inverted: false
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alpha: 1.0
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alpha: 1.0
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@ -11958,8 +11958,8 @@ nodes {
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}
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}
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nodes {
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nodes {
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position {
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position {
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x: 0.0
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x: -125.0
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y: 4.0
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y: -50.0
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z: 0.0
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z: 0.0
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w: 1.0
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w: 1.0
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}
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}
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@ -11970,54 +11970,46 @@ nodes {
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w: 1.0
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w: 1.0
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}
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}
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scale {
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scale {
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x: 0.75
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x: 1.0
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y: 0.75
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y: 1.0
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z: 1.0
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z: 1.0
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w: 1.0
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w: 1.0
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}
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}
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size {
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size {
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x: 380.0
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x: 250.0
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y: 50.0
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y: 100.0
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z: 0.0
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z: 0.0
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w: 1.0
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w: 1.0
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}
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}
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color {
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color {
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x: 1.0
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x: 0.8
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y: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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type: TYPE_TEXT
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blend_mode: BLEND_MODE_ALPHA
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text: "Infinity element 1"
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font: "game"
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id: "infinity_text"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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outline {
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x: 0.3019608
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y: 0.4
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z: 0.8
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z: 0.8
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w: 1.0
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w: 1.0
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}
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}
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shadow {
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type: TYPE_BOX
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x: 1.0
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blend_mode: BLEND_MODE_ALPHA
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y: 1.0
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texture: ""
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z: 1.0
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id: "infinity_scroll_content_hor"
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w: 1.0
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xanchor: XANCHOR_NONE
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}
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yanchor: YANCHOR_NONE
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pivot: PIVOT_W
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adjust_mode: ADJUST_MODE_FIT
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adjust_mode: ADJUST_MODE_FIT
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line_break: false
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parent: "infinity_scroll_stencil_hor"
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parent: "infinity_prefab"
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layer: ""
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layer: ""
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inherit_alpha: true
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inherit_alpha: true
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slice9 {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 0.0
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}
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clipping_mode: CLIPPING_MODE_NONE
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clipping_visible: true
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clipping_inverted: false
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alpha: 1.0
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alpha: 1.0
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outline_alpha: 1.0
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shadow_alpha: 0.0
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template_node_child: false
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template_node_child: false
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text_leading: 1.0
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size_mode: SIZE_MODE_MANUAL
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text_tracking: 0.0
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}
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}
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nodes {
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nodes {
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position {
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position {
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@ -12204,7 +12196,7 @@ nodes {
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w: 1.0
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w: 1.0
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}
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}
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size {
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size {
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x: 380.0
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x: 60.0
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y: 50.0
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y: 50.0
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z: 0.0
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z: 0.0
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w: 1.0
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w: 1.0
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@ -12249,7 +12241,7 @@ nodes {
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}
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}
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nodes {
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nodes {
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position {
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position {
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x: 0.0
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x: -150.0
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y: -176.0
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y: -176.0
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z: 0.0
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z: 0.0
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w: 1.0
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w: 1.0
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@ -12267,8 +12259,8 @@ nodes {
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w: 1.0
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w: 1.0
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}
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}
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size {
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size {
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x: 400.0
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x: 250.0
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y: 400.0
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y: 350.0
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z: 0.0
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z: 0.0
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w: 1.0
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w: 1.0
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}
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}
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@ -12322,8 +12314,8 @@ nodes {
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w: 1.0
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w: 1.0
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}
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}
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size {
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size {
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x: 400.0
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x: 250.0
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y: 400.0
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y: 350.0
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z: 0.0
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z: 0.0
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w: 1.0
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w: 1.0
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}
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}
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@ -12359,8 +12351,8 @@ nodes {
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}
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}
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nodes {
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nodes {
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position {
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position {
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x: 0.0
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x: 150.0
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y: -216.0
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y: -176.0
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z: 0.0
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z: 0.0
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w: 1.0
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w: 1.0
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}
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}
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@ -12377,7 +12369,117 @@ nodes {
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w: 1.0
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w: 1.0
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}
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}
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size {
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size {
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x: 300.0
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x: 250.0
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y: 100.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 0.8
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y: 1.0
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z: 1.0
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w: 1.0
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}
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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texture: ""
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id: "infinity_scroll_stencil_dynamic_hor"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_N
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adjust_mode: ADJUST_MODE_FIT
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parent: "infinity_page_content"
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layer: ""
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inherit_alpha: true
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slice9 {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 0.0
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}
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clipping_mode: CLIPPING_MODE_STENCIL
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clipping_visible: true
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clipping_inverted: false
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alpha: 1.0
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template_node_child: false
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||||||
|
size_mode: SIZE_MODE_MANUAL
|
||||||
|
}
|
||||||
|
nodes {
|
||||||
|
position {
|
||||||
|
x: -125.0
|
||||||
|
y: -50.0
|
||||||
|
z: 0.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
rotation {
|
||||||
|
x: 0.0
|
||||||
|
y: 0.0
|
||||||
|
z: 0.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
scale {
|
||||||
|
x: 1.0
|
||||||
|
y: 1.0
|
||||||
|
z: 1.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
size {
|
||||||
|
x: 250.0
|
||||||
|
y: 100.0
|
||||||
|
z: 0.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
color {
|
||||||
|
x: 0.8
|
||||||
|
y: 1.0
|
||||||
|
z: 0.8
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
type: TYPE_BOX
|
||||||
|
blend_mode: BLEND_MODE_ALPHA
|
||||||
|
texture: "kenney/empty"
|
||||||
|
id: "infinity_scroll_content_dynamic_hor"
|
||||||
|
xanchor: XANCHOR_NONE
|
||||||
|
yanchor: YANCHOR_NONE
|
||||||
|
pivot: PIVOT_W
|
||||||
|
adjust_mode: ADJUST_MODE_FIT
|
||||||
|
parent: "infinity_scroll_stencil_dynamic_hor"
|
||||||
|
layer: ""
|
||||||
|
inherit_alpha: true
|
||||||
|
slice9 {
|
||||||
|
x: 0.0
|
||||||
|
y: 0.0
|
||||||
|
z: 0.0
|
||||||
|
w: 0.0
|
||||||
|
}
|
||||||
|
clipping_mode: CLIPPING_MODE_NONE
|
||||||
|
clipping_visible: true
|
||||||
|
clipping_inverted: false
|
||||||
|
alpha: 1.0
|
||||||
|
template_node_child: false
|
||||||
|
size_mode: SIZE_MODE_MANUAL
|
||||||
|
}
|
||||||
|
nodes {
|
||||||
|
position {
|
||||||
|
x: 150.0
|
||||||
|
y: -820.0
|
||||||
|
z: 0.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
rotation {
|
||||||
|
x: 0.0
|
||||||
|
y: 0.0
|
||||||
|
z: 0.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
scale {
|
||||||
|
x: 1.0
|
||||||
|
y: 1.0
|
||||||
|
z: 1.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
size {
|
||||||
|
x: 200.0
|
||||||
y: 60.0
|
y: 60.0
|
||||||
z: 0.0
|
z: 0.0
|
||||||
w: 1.0
|
w: 1.0
|
||||||
@ -12391,7 +12493,7 @@ nodes {
|
|||||||
type: TYPE_BOX
|
type: TYPE_BOX
|
||||||
blend_mode: BLEND_MODE_ALPHA
|
blend_mode: BLEND_MODE_ALPHA
|
||||||
texture: "kenney/button_blue"
|
texture: "kenney/button_blue"
|
||||||
id: "infinity_prefab_dynamic"
|
id: "infinity_prefab"
|
||||||
xanchor: XANCHOR_NONE
|
xanchor: XANCHOR_NONE
|
||||||
yanchor: YANCHOR_NONE
|
yanchor: YANCHOR_NONE
|
||||||
pivot: PIVOT_CENTER
|
pivot: PIVOT_CENTER
|
||||||
@ -12432,7 +12534,7 @@ nodes {
|
|||||||
w: 1.0
|
w: 1.0
|
||||||
}
|
}
|
||||||
size {
|
size {
|
||||||
x: 380.0
|
x: 200.0
|
||||||
y: 50.0
|
y: 50.0
|
||||||
z: 0.0
|
z: 0.0
|
||||||
w: 1.0
|
w: 1.0
|
||||||
@ -12445,7 +12547,125 @@ nodes {
|
|||||||
}
|
}
|
||||||
type: TYPE_TEXT
|
type: TYPE_TEXT
|
||||||
blend_mode: BLEND_MODE_ALPHA
|
blend_mode: BLEND_MODE_ALPHA
|
||||||
text: "Dynamic element 1"
|
text: "Record 1"
|
||||||
|
font: "game"
|
||||||
|
id: "infinity_text"
|
||||||
|
xanchor: XANCHOR_NONE
|
||||||
|
yanchor: YANCHOR_NONE
|
||||||
|
pivot: PIVOT_CENTER
|
||||||
|
outline {
|
||||||
|
x: 0.3019608
|
||||||
|
y: 0.4
|
||||||
|
z: 0.8
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
shadow {
|
||||||
|
x: 1.0
|
||||||
|
y: 1.0
|
||||||
|
z: 1.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
adjust_mode: ADJUST_MODE_FIT
|
||||||
|
line_break: false
|
||||||
|
parent: "infinity_prefab"
|
||||||
|
layer: ""
|
||||||
|
inherit_alpha: true
|
||||||
|
alpha: 1.0
|
||||||
|
outline_alpha: 1.0
|
||||||
|
shadow_alpha: 0.0
|
||||||
|
template_node_child: false
|
||||||
|
text_leading: 1.0
|
||||||
|
text_tracking: 0.0
|
||||||
|
}
|
||||||
|
nodes {
|
||||||
|
position {
|
||||||
|
x: 151.0
|
||||||
|
y: -356.0
|
||||||
|
z: 0.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
rotation {
|
||||||
|
x: 0.0
|
||||||
|
y: 0.0
|
||||||
|
z: 0.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
scale {
|
||||||
|
x: 1.0
|
||||||
|
y: 1.0
|
||||||
|
z: 1.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
size {
|
||||||
|
x: 200.0
|
||||||
|
y: 60.0
|
||||||
|
z: 0.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
color {
|
||||||
|
x: 1.0
|
||||||
|
y: 1.0
|
||||||
|
z: 1.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
type: TYPE_BOX
|
||||||
|
blend_mode: BLEND_MODE_ALPHA
|
||||||
|
texture: "kenney/button_blue"
|
||||||
|
id: "infinity_prefab_dynamic"
|
||||||
|
xanchor: XANCHOR_NONE
|
||||||
|
yanchor: YANCHOR_NONE
|
||||||
|
pivot: PIVOT_CENTER
|
||||||
|
adjust_mode: ADJUST_MODE_FIT
|
||||||
|
parent: "infinity_page_content"
|
||||||
|
layer: ""
|
||||||
|
inherit_alpha: true
|
||||||
|
slice9 {
|
||||||
|
x: 20.0
|
||||||
|
y: 10.0
|
||||||
|
z: 20.0
|
||||||
|
w: 20.0
|
||||||
|
}
|
||||||
|
clipping_mode: CLIPPING_MODE_NONE
|
||||||
|
clipping_visible: true
|
||||||
|
clipping_inverted: false
|
||||||
|
alpha: 1.0
|
||||||
|
template_node_child: false
|
||||||
|
size_mode: SIZE_MODE_MANUAL
|
||||||
|
}
|
||||||
|
nodes {
|
||||||
|
position {
|
||||||
|
x: 0.0
|
||||||
|
y: 4.0
|
||||||
|
z: 0.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
rotation {
|
||||||
|
x: 0.0
|
||||||
|
y: 0.0
|
||||||
|
z: 0.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
scale {
|
||||||
|
x: 0.75
|
||||||
|
y: 0.75
|
||||||
|
z: 1.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
size {
|
||||||
|
x: 200.0
|
||||||
|
y: 50.0
|
||||||
|
z: 0.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
color {
|
||||||
|
x: 1.0
|
||||||
|
y: 1.0
|
||||||
|
z: 1.0
|
||||||
|
w: 1.0
|
||||||
|
}
|
||||||
|
type: TYPE_TEXT
|
||||||
|
blend_mode: BLEND_MODE_ALPHA
|
||||||
|
text: "Dynamic 1"
|
||||||
font: "game"
|
font: "game"
|
||||||
id: "infinity_text_dynamic"
|
id: "infinity_text_dynamic"
|
||||||
xanchor: XANCHOR_NONE
|
xanchor: XANCHOR_NONE
|
||||||
|
@ -1,3 +1,5 @@
|
|||||||
|
local const = require("druid.const")
|
||||||
|
|
||||||
local M = {}
|
local M = {}
|
||||||
|
|
||||||
|
|
||||||
@ -6,12 +8,12 @@ local function simple_animate(node, pos)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function remove_node(self, button, is_shift)
|
local function remove_node(self, button, no_shift)
|
||||||
gui.delete_node(button.node)
|
gui.delete_node(button.node)
|
||||||
|
|
||||||
self.druid:remove(button)
|
self.druid:remove(button)
|
||||||
local index = self.grid_static_grid:get_index_by_node(button.node)
|
local index = self.grid_static_grid:get_index_by_node(button.node)
|
||||||
self.grid_static_grid:remove(index, is_shift)
|
self.grid_static_grid:remove(index, no_shift and const.SHIFT.NO_SHIFT or const.SHIFT.RIGHT)
|
||||||
for i = 1, #self.grid_node_buttons do
|
for i = 1, #self.grid_node_buttons do
|
||||||
if self.grid_node_buttons[i] == button then
|
if self.grid_node_buttons[i] == button then
|
||||||
table.remove(self.grid_node_buttons, i)
|
table.remove(self.grid_node_buttons, i)
|
||||||
@ -27,10 +29,10 @@ local function add_node(self, index)
|
|||||||
gui.set_enabled(cloned["grid_nodes_prefab"], true)
|
gui.set_enabled(cloned["grid_nodes_prefab"], true)
|
||||||
|
|
||||||
local button = self.druid:new_button(cloned["grid_nodes_prefab"], function(_, params, button)
|
local button = self.druid:new_button(cloned["grid_nodes_prefab"], function(_, params, button)
|
||||||
remove_node(self, button, true)
|
remove_node(self, button)
|
||||||
end)
|
end)
|
||||||
button.on_long_click:subscribe(function()
|
button.on_long_click:subscribe(function()
|
||||||
remove_node(self, button)
|
remove_node(self, button, true)
|
||||||
end)
|
end)
|
||||||
button:set_click_zone(self.grid_static_scroll.view_node)
|
button:set_click_zone(self.grid_static_scroll.view_node)
|
||||||
|
|
||||||
@ -72,12 +74,12 @@ local function init_static_grid(self)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function remove_dynamic_node(self, button, is_shift_left)
|
local function remove_dynamic_node(self, button, shift_policy)
|
||||||
gui.delete_node(button.node)
|
gui.delete_node(button.node)
|
||||||
|
|
||||||
self.druid:remove(button)
|
self.druid:remove(button)
|
||||||
local index = self.grid_dynamic_grid:get_index_by_node(button.node)
|
local index = self.grid_dynamic_grid:get_index_by_node(button.node)
|
||||||
self.grid_dynamic_grid:remove(index, is_shift_left)
|
self.grid_dynamic_grid:remove(index, shift_policy)
|
||||||
for i = 1, #self.dynamic_node_buttons do
|
for i = 1, #self.dynamic_node_buttons do
|
||||||
if self.dynamic_node_buttons[i] == button then
|
if self.dynamic_node_buttons[i] == button then
|
||||||
table.remove(self.dynamic_node_buttons, i)
|
table.remove(self.dynamic_node_buttons, i)
|
||||||
@ -97,7 +99,7 @@ local function add_node_dynamic(self, index, is_shift_left)
|
|||||||
remove_dynamic_node(self, button)
|
remove_dynamic_node(self, button)
|
||||||
end)
|
end)
|
||||||
button.on_long_click:subscribe(function()
|
button.on_long_click:subscribe(function()
|
||||||
remove_dynamic_node(self, button, true)
|
remove_dynamic_node(self, button, const.SHIFT.lEFT)
|
||||||
end)
|
end)
|
||||||
button:set_click_zone(self.grid_dynamic_scroll.view_node)
|
button:set_click_zone(self.grid_dynamic_scroll.view_node)
|
||||||
table.insert(self.dynamic_node_buttons, button)
|
table.insert(self.dynamic_node_buttons, button)
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
local function create_infinity_instance(self, record, index)
|
local function create_infinity_instance(self, record, index)
|
||||||
local instance = gui.clone_tree(self.infinity_prefab)
|
local instance = gui.clone_tree(self.infinity_prefab)
|
||||||
gui.set_enabled(instance["infinity_prefab"], true)
|
gui.set_enabled(instance["infinity_prefab"], true)
|
||||||
gui.set_text(instance["infinity_text"], "Infinity record " .. index)
|
gui.set_text(instance["infinity_text"], "Record " .. index)
|
||||||
|
|
||||||
local button = self.druid:new_button(instance["infinity_prefab"], function()
|
local button = self.druid:new_button(instance["infinity_prefab"], function()
|
||||||
print("Infinity click on", index)
|
print("Infinity click on", index)
|
||||||
@ -27,13 +27,26 @@ local function create_infinity_instance_small(self, record, index)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
local function create_infinity_instance_dynamic(self, record, index)
|
local function create_infinity_instance_dynamic(self, record, index)
|
||||||
local instance = gui.clone_tree(self.infinity_prefab_dynamic)
|
local instance = gui.clone_tree(self.infinity_prefab_dynamic)
|
||||||
gui.set_enabled(instance["infinity_prefab_dynamic"], true)
|
gui.set_enabled(instance["infinity_prefab_dynamic"], true)
|
||||||
gui.set_text(instance["infinity_text_dynamic"], "Dynamic record " .. index)
|
gui.set_text(instance["infinity_text_dynamic"], "Record " .. index)
|
||||||
|
|
||||||
gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(300, 60 + index * 5, 0))
|
gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(200, 60 + index * 3, 0))
|
||||||
|
local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function()
|
||||||
|
print("Dynamic click on", index)
|
||||||
|
end)
|
||||||
|
|
||||||
|
return instance["infinity_prefab_dynamic"], button
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function create_infinity_instance_dynamic_hor(self, record, index)
|
||||||
|
local instance = gui.clone_tree(self.infinity_prefab_dynamic)
|
||||||
|
gui.set_enabled(instance["infinity_prefab_dynamic"], true)
|
||||||
|
gui.set_text(instance["infinity_text_dynamic"], "Record " .. index)
|
||||||
|
|
||||||
|
gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(150 + 2 * index, 60, 0))
|
||||||
local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function()
|
local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function()
|
||||||
print("Dynamic click on", index)
|
print("Dynamic click on", index)
|
||||||
end)
|
end)
|
||||||
@ -53,9 +66,17 @@ local function setup_infinity_list(self)
|
|||||||
return create_infinity_instance(self, record, index)
|
return create_infinity_instance(self, record, index)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
self.infinity_list_hor = self.druid:new_infinity_list(data, self.infinity_scroll_hor, self.infinity_grid_hor, function(record, index)
|
||||||
|
-- function should return gui_node, [druid_component]
|
||||||
|
return create_infinity_instance(self, record, index)
|
||||||
|
end)
|
||||||
|
|
||||||
-- scroll to some index
|
-- scroll to some index
|
||||||
-- local pos = self.infinity_grid:get_pos(25)
|
-- local pos = self.infinity_grid:get_pos(25)
|
||||||
-- self.infinity_scroll:scroll_to(pos, true)
|
-- self.infinity_scroll:scroll_to(pos, true)
|
||||||
|
-- timer.delay(1, false, function()
|
||||||
|
-- self.infinity_list:scroll_to_index(1)
|
||||||
|
-- end)
|
||||||
|
|
||||||
|
|
||||||
self.infinity_list_small = self.druid:new_infinity_list(data, self.infinity_scroll_3, self.infinity_grid_3, function(record, index)
|
self.infinity_list_small = self.druid:new_infinity_list(data, self.infinity_scroll_3, self.infinity_grid_3, function(record, index)
|
||||||
@ -67,29 +88,44 @@ local function setup_infinity_list(self)
|
|||||||
-- function should return gui_node, [druid_component]
|
-- function should return gui_node, [druid_component]
|
||||||
return create_infinity_instance_dynamic(self, record, index)
|
return create_infinity_instance_dynamic(self, record, index)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
self.infinity_list_dynamic_hor = self.druid:new_infinity_list(data, self.infinity_scroll_dynamic_hor, self.infinity_grid_dynamic_hor, function(record, index)
|
||||||
|
-- function should return gui_node, [druid_component]
|
||||||
|
return create_infinity_instance_dynamic_hor(self, record, index)
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function M.setup_page(self)
|
function M.setup_page(self)
|
||||||
self.druid:new_scroll("infinity_page", "infinity_page_content")
|
self.druid:new_scroll("infinity_page", "infinity_page_content")
|
||||||
|
|
||||||
|
self.infinity_prefab = gui.get_node("infinity_prefab")
|
||||||
|
self.infinity_prefab_small = gui.get_node("infinity_prefab_small")
|
||||||
|
self.infinity_prefab_dynamic = gui.get_node("infinity_prefab_dynamic")
|
||||||
|
gui.set_enabled(self.infinity_prefab, false)
|
||||||
|
gui.set_enabled(self.infinity_prefab_small, false)
|
||||||
|
gui.set_enabled(self.infinity_prefab_dynamic, false)
|
||||||
|
|
||||||
self.infinity_scroll = self.druid:new_scroll("infinity_scroll_stencil", "infinity_scroll_content")
|
self.infinity_scroll = self.druid:new_scroll("infinity_scroll_stencil", "infinity_scroll_content")
|
||||||
:set_horizontal_scroll(false)
|
:set_horizontal_scroll(false)
|
||||||
self.infinity_grid = self.druid:new_static_grid("infinity_scroll_content", "infinity_prefab", 1)
|
self.infinity_grid = self.druid:new_static_grid("infinity_scroll_content", "infinity_prefab", 1)
|
||||||
self.infinity_prefab = gui.get_node("infinity_prefab")
|
|
||||||
gui.set_enabled(self.infinity_prefab, false)
|
self.infinity_scroll_hor = self.druid:new_scroll("infinity_scroll_stencil_hor", "infinity_scroll_content_hor")
|
||||||
|
:set_vertical_scroll(false)
|
||||||
|
self.infinity_grid_hor = self.druid:new_static_grid("infinity_scroll_content_hor", "infinity_prefab", 999)
|
||||||
|
|
||||||
self.infinity_scroll_3 = self.druid:new_scroll("infinity_scroll_3_stencil", "infinity_scroll_3_content")
|
self.infinity_scroll_3 = self.druid:new_scroll("infinity_scroll_3_stencil", "infinity_scroll_3_content")
|
||||||
:set_horizontal_scroll(false)
|
:set_horizontal_scroll(false)
|
||||||
self.infinity_grid_3 = self.druid:new_static_grid("infinity_scroll_3_content", "infinity_prefab_small", 3)
|
self.infinity_grid_3 = self.druid:new_static_grid("infinity_scroll_3_content", "infinity_prefab_small", 3)
|
||||||
self.infinity_prefab_small = gui.get_node("infinity_prefab_small")
|
|
||||||
gui.set_enabled(self.infinity_prefab_small, false)
|
|
||||||
|
|
||||||
self.infinity_scroll_dynamic = self.druid:new_scroll("infinity_scroll_stencil_dynamic", "infinity_scroll_content_dynamic")
|
self.infinity_scroll_dynamic = self.druid:new_scroll("infinity_scroll_stencil_dynamic", "infinity_scroll_content_dynamic")
|
||||||
:set_horizontal_scroll(false)
|
:set_horizontal_scroll(false)
|
||||||
self.infinity_grid_dynamic = self.druid:new_dynamic_grid("infinity_scroll_content_dynamic", "infinity_prefab", 1)
|
self.infinity_grid_dynamic = self.druid:new_dynamic_grid("infinity_scroll_content_dynamic")
|
||||||
self.infinity_prefab_dynamic = gui.get_node("infinity_prefab_dynamic")
|
|
||||||
gui.set_enabled(self.infinity_prefab_dynamic, false)
|
self.infinity_scroll_dynamic_hor = self.druid:new_scroll("infinity_scroll_stencil_dynamic_hor", "infinity_scroll_content_dynamic_hor")
|
||||||
|
:set_vertical_scroll(false)
|
||||||
|
self.infinity_grid_dynamic_hor = self.druid:new_dynamic_grid("infinity_scroll_content_dynamic_hor")
|
||||||
|
|
||||||
|
|
||||||
setup_infinity_list(self)
|
setup_infinity_list(self)
|
||||||
end
|
end
|
||||||
|
Loading…
x
Reference in New Issue
Block a user