Scroll refactoring progress

This commit is contained in:
Insality
2020-04-28 23:22:00 +03:00
parent f77fa8e8a8
commit 7d3429f252
7 changed files with 213 additions and 233 deletions

View File

@@ -22,11 +22,11 @@ local function start_touch(self, touch)
self.is_touch = true
self.is_drag = false
self.touch_start_pos.x = touch.screen_x
self.touch_start_pos.y = touch.screen_y
self.touch_start_pos.x = touch.x
self.touch_start_pos.y = touch.y
self.screen_x = touch.screen_x
self.screen_y = touch.screen_y
self.x = touch.x
self.y = touch.y
self.on_touch_start:trigger(self:get_context())
end
@@ -40,22 +40,24 @@ local function end_touch(self)
self.is_drag = false
self.is_touch = false
self.on_touch_end:trigger(self:get_context())
self:reset_input_priority()
self.touch_id = 0
end
local function process_touch(self, touch)
if not self.can_x then
self.touch_start_pos.x = touch.screen_x
self.touch_start_pos.x = touch.x
end
if not self.can_y then
self.touch_start_pos.y = touch.screen_y
self.touch_start_pos.y = touch.y
end
local distance = helper.distance(touch.screen_x, touch.screen_y, self.touch_start_pos.x, self.touch_start_pos.y)
local distance = helper.distance(touch.x, touch.y, self.touch_start_pos.x, self.touch_start_pos.y)
if not self.is_drag and distance >= self.drag_deadzone then
self.is_drag = true
self.on_drag_start:trigger(self:get_context())
self:increase_input_priority()
end
end
@@ -93,8 +95,8 @@ local function on_touch_release(self, action_id, action)
end
if next_touch then
self.screen_x = next_touch.screen_x
self.screen_y = next_touch.screen_y
self.x = next_touch.x
self.y = next_touch.y
self.touch_id = next_touch.id
else
end_touch(self)
@@ -116,8 +118,8 @@ function M.init(self, node, on_drag_callback)
self.dx = 0
self.dy = 0
self.touch_id = 0
self.screen_x = 0
self.screen_y = 0
self.x = 0
self.y = 0
self.is_touch = false
self.is_drag = false
self.touch_start_pos = vmath.vector3(0)
@@ -185,13 +187,13 @@ function M.on_input(self, action_id, action)
local touch_modified = find_touch(action_id, action, self.touch_id)
if touch_modified and self.is_drag then
self.dx = touch_modified.screen_x - self.screen_x
self.dy = touch_modified.screen_y - self.screen_y
self.dx = touch_modified.x - self.x
self.dy = touch_modified.y - self.y
end
if touch_modified then
self.screen_x = touch_modified.screen_x
self.screen_y = touch_modified.screen_y
self.x = touch_modified.x
self.y = touch_modified.y
end
if self.is_drag then