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https://github.com/Insality/druid
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Update druid_instance component creating docs
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@ -138,6 +138,9 @@ function Input.on_style_change(self, style)
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end
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-- @tparam node click_node Button node to enabled input component
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-- @tparam node text_node Text node what will be changed on user input
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-- @tparam[opt] number keyboard_type Gui keyboard type for input field
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function Input.init(self, click_node, text_node, keyboard_type)
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self.druid = self:get_druid(self)
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self.text = self.druid:new_text(text_node)
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@ -349,183 +349,214 @@ end
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--- Create button basic component
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-- @tparam DruidInstance self
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-- @tparam args ... button init args
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-- @tparam node node Gui node
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-- @tparam function callback Button callback
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-- @tparam[opt] table params Button callback params
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-- @tparam[opt] node anim_node Button anim node (node, if not provided)
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-- @treturn Button button component
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function DruidInstance.new_button(self, ...)
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return DruidInstance.create(self, button, ...)
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function DruidInstance.new_button(self, node, callback, params, anim_node)
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return DruidInstance.create(self, button, node, callback, params, anim_node)
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end
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--- Create blocker basic component
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-- @tparam DruidInstance self
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-- @tparam args ... blocker init args
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-- @tparam node node Gui node
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-- @treturn Blocker blocker component
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function DruidInstance.new_blocker(self, ...)
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return DruidInstance.create(self, blocker, ...)
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function DruidInstance.new_blocker(self, node)
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return DruidInstance.create(self, blocker, node)
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end
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--- Create back_handler basic component
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-- @tparam DruidInstance self
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-- @tparam args ... back_handler init args
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-- @tparam callback callback On back button
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-- @tparam[opt] any params Callback argument
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-- @treturn BackHandler back_handler component
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function DruidInstance.new_back_handler(self, ...)
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return DruidInstance.create(self, back_handler, ...)
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function DruidInstance.new_back_handler(self, callback, params)
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return DruidInstance.create(self, back_handler, callback, params)
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end
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--- Create hover basic component
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-- @tparam DruidInstance self
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-- @tparam args ... hover init args
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-- @tparam node node Gui node
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-- @tparam function on_hover_callback Hover callback
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-- @treturn Hover hover component
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function DruidInstance.new_hover(self, ...)
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return DruidInstance.create(self, hover, ...)
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function DruidInstance.new_hover(self, node, on_hover_callback)
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return DruidInstance.create(self, hover, node, on_hover_callback)
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end
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--- Create text basic component
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-- @tparam DruidInstance self
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-- @tparam args ... text init args
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-- @tparam node node Gui text node
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-- @tparam[opt] string value Initial text. Default value is node text from GUI scene.
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-- @tparam[opt] bool no_adjust If true, text will be not auto-adjust size
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-- @treturn Tet text component
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function DruidInstance.new_text(self, ...)
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return DruidInstance.create(self, text, ...)
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function DruidInstance.new_text(self, node, value, no_adjust)
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return DruidInstance.create(self, text, node, value, no_adjust)
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end
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--- Create grid basic component
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-- Deprecated
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-- @tparam DruidInstance self
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-- @tparam args ... grid init args
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-- @tparam node parent The gui node parent, where items will be placed
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-- @tparam node element Element prefab. Need to get it size
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-- @tparam[opt=1] number in_row How many nodes in row can be placed
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-- @treturn StaticGrid grid component
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function DruidInstance.new_grid(self, ...)
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function DruidInstance.new_grid(self, parent, element, in_row)
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helper.deprecated("The druid:new_grid is deprecated. Please use druid:new_static_grid instead")
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return DruidInstance.create(self, static_grid, ...)
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return DruidInstance.create(self, static_grid, parent, element, in_row)
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end
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--- Create static grid basic component
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-- @tparam DruidInstance self
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-- @tparam args ... grid init args
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-- @tparam node parent The gui node parent, where items will be placed
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-- @tparam node element Element prefab. Need to get it size
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-- @tparam[opt=1] number in_row How many nodes in row can be placed
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-- @treturn StaticGrid grid component
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function DruidInstance.new_static_grid(self, ...)
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return DruidInstance.create(self, static_grid, ...)
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function DruidInstance.new_static_grid(self, parent, element, in_row)
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return DruidInstance.create(self, static_grid, parent, element, in_row)
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end
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--- Create scroll basic component
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-- @tparam DruidInstance self
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-- @tparam args ... scroll init args
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-- @tparam node view_node GUI view scroll node
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-- @tparam node content_node GUI content scroll node
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-- @treturn Scroll scroll component
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function DruidInstance.new_scroll(self, ...)
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return DruidInstance.create(self, scroll, ...)
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function DruidInstance.new_scroll(self, view_node, content_node)
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return DruidInstance.create(self, scroll, view_node, content_node)
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end
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--- Create swipe basic component
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-- @tparam DruidInstance self
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-- @tparam args ... swipe init args
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-- @tparam node node Gui node
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-- @tparam function on_swipe_callback Swipe callback for on_swipe_end event
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-- @treturn Swipe swipe component
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function DruidInstance.new_swipe(self, ...)
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return DruidInstance.create(self, swipe, ...)
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function DruidInstance.new_swipe(self, node, on_swipe_callback)
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return DruidInstance.create(self, swipe, node, on_swipe_callback)
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end
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--- Create drag basic component
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-- @tparam DruidInstance self
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-- @tparam args ... drag init args
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-- @tparam node node GUI node to detect dragging
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-- @tparam function on_drag_callback Callback for on_drag_event(self, dx, dy)
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-- @treturn Drag drag component
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function DruidInstance.new_drag(self, ...)
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return DruidInstance.create(self, drag, ...)
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function DruidInstance.new_drag(self, node, on_drag_callback)
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return DruidInstance.create(self, drag, node, on_drag_callback)
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end
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--- Create dynamic grid component
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-- @tparam DruidInstance self
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-- @tparam args ... grid init args
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-- @tparam node parent The gui node parent, where items will be placed
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-- @treturn DynamicGrid grid component
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function DruidInstance.new_dynamic_grid(self, ...)
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function DruidInstance.new_dynamic_grid(self, parent)
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-- return helper.extended_component("dynamic_grid")
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return DruidInstance.create(self, dynamic_grid, ...)
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return DruidInstance.create(self, dynamic_grid, parent)
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end
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--- Create lang_text component
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-- @tparam DruidInstance self
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-- @tparam args ... lang_text init args
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-- @tparam node node The text node
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-- @tparam string locale_id Default locale id
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-- @tparam bool no_adjust If true, will not correct text size
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-- @treturn LangText lang_text component
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function DruidInstance.new_lang_text(self, ...)
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function DruidInstance.new_lang_text(self, node, locale_id, no_adjust)
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-- return helper.extended_component("lang_text")
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return DruidInstance.create(self, lang_text, ...)
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return DruidInstance.create(self, lang_text, node, locale_id, no_adjust)
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end
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--- Create slider component
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-- @tparam DruidInstance self
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-- @tparam args ... slider init args
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-- @tparam node node Gui pin node
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-- @tparam vector3 end_pos The end position of slider
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-- @tparam[opt] function callback On slider change callback
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-- @treturn Slider slider component
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function DruidInstance.new_slider(self, ...)
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function DruidInstance.new_slider(self, node, end_pos, callback)
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-- return helper.extended_component("slider")
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return DruidInstance.create(self, slider, ...)
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return DruidInstance.create(self, slider, node, end_pos, callback)
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end
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--- Create checkbox component
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-- @tparam DruidInstance self
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-- @tparam args ... checkbox init args
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-- @tparam node node Gui node
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-- @tparam function callback Checkbox callback
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-- @tparam[opt=node] node click_node Trigger node, by default equals to node
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-- @treturn Checkbox checkbox component
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function DruidInstance.new_checkbox(self, ...)
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function DruidInstance.new_checkbox(self, node, callback, click_node)
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-- return helper.extended_component("checkbox")
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return DruidInstance.create(self, checkbox, ...)
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return DruidInstance.create(self, checkbox, node, callback, click_node)
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end
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--- Create input component
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-- @tparam DruidInstance self
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-- @tparam args ... input init args
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-- @tparam node click_node Button node to enabled input component
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-- @tparam node text_node Text node what will be changed on user input
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-- @tparam[opt] number keyboard_type Gui keyboard type for input field
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-- @treturn Input input component
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function DruidInstance.new_input(self, ...)
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function DruidInstance.new_input(self, click_node, text_node, keyboard_type)
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-- return helper.extended_component("input")
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return DruidInstance.create(self, input, ...)
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return DruidInstance.create(self, input, click_node, text_node, keyboard_type)
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end
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--- Create checkbox_group component
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-- @tparam DruidInstance self
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-- @tparam args ... checkbox_group init args
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-- @tparam node[] nodes Array of gui node
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-- @tparam function callback Checkbox callback
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-- @tparam[opt=node] node[] click_nodes Array of trigger nodes, by default equals to nodes
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-- @treturn CheckboxGroup checkbox_group component
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function DruidInstance.new_checkbox_group(self, ...)
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function DruidInstance.new_checkbox_group(self, nodes, callback, click_nodes)
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-- return helper.extended_component("checkbox_group")
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return DruidInstance.create(self, checkbox_group, ...)
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return DruidInstance.create(self, checkbox_group, nodes, callback, click_nodes)
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end
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--- Create radio_group component
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-- @tparam DruidInstance self
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-- @tparam args ... radio_group init args
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-- @tparam node[] nodes Array of gui node
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-- @tparam function callback Radio callback
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-- @tparam[opt=node] node[] click_nodes Array of trigger nodes, by default equals to nodes
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-- @treturn RadioGroup radio_group component
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function DruidInstance.new_radio_group(self, ...)
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function DruidInstance.new_radio_group(self, nodes, callback, click_nodes)
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-- return helper.extended_component("radio_group")
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return DruidInstance.create(self, radio_group, ...)
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return DruidInstance.create(self, radio_group, nodes, callback, click_nodes)
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end
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--- Create timer component
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-- @tparam DruidInstance self
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-- @tparam args ... timer init args
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-- @tparam node node Gui text node
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-- @tparam number seconds_from Start timer value in seconds
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-- @tparam[opt=0] number seconds_to End timer value in seconds
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-- @tparam[opt] function callback Function on timer end
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-- @treturn Timer timer component
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function DruidInstance.new_timer(self, ...)
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function DruidInstance.new_timer(self, node, seconds_from, seconds_to, callback)
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-- return helper.extended_component("timer")
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return DruidInstance.create(self, timer, ...)
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return DruidInstance.create(self, timer, node, seconds_from, seconds_to, callback)
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end
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--- Create progress component
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-- @tparam DruidInstance self
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-- @tparam args ... progress init args
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-- @tparam string|node node Progress bar fill node or node name
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-- @tparam string key Progress bar direction: const.SIDE.X or const.SIDE.Y
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-- @tparam[opt=1] number init_value Initial value of progress bar
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-- @treturn Progress progress component
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function DruidInstance.new_progress(self, ...)
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function DruidInstance.new_progress(self, node, key, init_value)
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-- return helper.extended_component("progress")
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return DruidInstance.create(self, progress, ...)
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return DruidInstance.create(self, progress, node, key, init_value)
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end
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