Merge pull request #57 from Insality/feature/52-scroll-refactor

Feature/52 scroll refactor
This commit is contained in:
Maxim Tuprikov 2020-05-04 00:59:27 +03:00 committed by GitHub
commit 75a1369997
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GPG Key ID: 4AEE18F83AFDEB23
51 changed files with 2064 additions and 589 deletions

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@ -36,6 +36,7 @@
<li><a href="modules/druid.button.html">druid.button</a></li> <li><a href="modules/druid.button.html">druid.button</a></li>
<li><a href="modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="modules/druid.drag.html">druid.drag</a></li>
<li><a href="modules/druid.grid.html">druid.grid</a></li> <li><a href="modules/druid.grid.html">druid.grid</a></li>
<li><a href="modules/druid.hover.html">druid.hover</a></li> <li><a href="modules/druid.hover.html">druid.hover</a></li>
<li><a href="modules/druid.input.html">druid.input</a></li> <li><a href="modules/druid.input.html">druid.input</a></li>
@ -93,6 +94,10 @@
<td class="name" nowrap><a href="modules/druid.checkbox_group.html">druid.checkbox_group</a></td> <td class="name" nowrap><a href="modules/druid.checkbox_group.html">druid.checkbox_group</a></td>
<td class="summary">Checkbox group module</td> <td class="summary">Checkbox group module</td>
</tr> </tr>
<tr>
<td class="name" nowrap><a href="modules/druid.drag.html">druid.drag</a></td>
<td class="summary">Component to handle drag action on node.</td>
</tr>
<tr> <tr>
<td class="name" nowrap><a href="modules/druid.grid.html">druid.grid</a></td> <td class="name" nowrap><a href="modules/druid.grid.html">druid.grid</a></td>
<td class="summary">Component to handle placing components by row and columns.</td> <td class="summary">Component to handle placing components by row and columns.</td>
@ -195,7 +200,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

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@ -43,6 +43,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -478,7 +479,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

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@ -44,6 +44,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -217,7 +218,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -44,6 +44,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -236,7 +237,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

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@ -44,6 +44,7 @@
<li><strong>druid.button</strong></li> <li><strong>druid.button</strong></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -416,7 +417,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -44,6 +44,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><strong>druid.checkbox</strong></li> <li><strong>druid.checkbox</strong></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -279,7 +280,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -44,6 +44,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><strong>druid.checkbox_group</strong></li> <li><strong>druid.checkbox_group</strong></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -241,7 +242,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

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@ -0,0 +1,286 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
<head>
<title>Defold Druid UI Library</title>
<link rel="stylesheet" href="../ldoc_fixed.css" type="text/css" />
</head>
<body>
<div id="container">
<div id="product">
<div id="product_logo"></div>
<div id="product_name"><big><b></b></big></div>
<div id="product_description"></div>
</div> <!-- id="product" -->
<div id="main">
<!-- Menu -->
<div id="navigation">
<br/>
<h1>Druid</h1>
<ul>
<li><a href="../index.html">Index</a></li>
</ul>
<h2>Contents</h2>
<ul>
<li><a href="#Functions">Functions</a></li>
<li><a href="#Tables">Tables</a></li>
</ul>
<h2>Modules</h2>
<ul class="nowrap">
<li><a href="../modules/druid.back_handler.html">druid.back_handler</a></li>
<li><a href="../modules/druid.blocker.html">druid.blocker</a></li>
<li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><strong>druid.drag</strong></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li>
<li><a href="../modules/druid.lang_text.html">druid.lang_text</a></li>
<li><a href="../modules/druid.progress.html">druid.progress</a></li>
<li><a href="../modules/druid.radio_group.html">druid.radio_group</a></li>
<li><a href="../modules/druid.scroll.html">druid.scroll</a></li>
<li><a href="../modules/druid.slider.html">druid.slider</a></li>
<li><a href="../modules/druid.swipe.html">druid.swipe</a></li>
<li><a href="../modules/druid.text.html">druid.text</a></li>
<li><a href="../modules/druid.timer.html">druid.timer</a></li>
<li><a href="../modules/component.html">component</a></li>
<li><a href="../modules/druid.html">druid</a></li>
<li><a href="../modules/druid_event.html">druid_event</a></li>
<li><a href="../modules/druid.helper.html">druid.helper</a></li>
<li><a href="../modules/druid_instance.html">druid_instance</a></li>
</ul>
<h2>Topics</h2>
<ul class="">
<li><a href="../topics/01-components.md.html">01-components</a></li>
<li><a href="../topics/02-creating_custom_components.md.html">Creating custom components</a></li>
<li><a href="../topics/03-styles.md.html">Styles</a></li>
<li><a href="../topics/04-druid_assets.md.html">Druid assets</a></li>
<li><a href="../topics/05-examples.md.html">Examples</a></li>
<li><a href="../topics/changelog.md.html">changelog</a></li>
<li><a href="../topics/README.md.html">README</a></li>
</ul>
</div>
<div id="content">
<h1>Module <code>druid.drag</code></h1>
<p>Component to handle drag action on node.</p>
<p> Drag have correct handling for multitouch and swap
touched while dragging. Drag will be processed even
the cursor is outside of node, if drag is already started</p>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#init">init(node, on_drag_callback)</a></td>
<td class="summary">Drag component constructor</td>
</tr>
<tr>
<td class="name" nowrap><a href="#set_click_zone">set_click_zone(zone)</a></td>
<td class="summary">Strict drag click area.</td>
</tr>
</table>
<h2><a href="#Tables">Tables</a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap><a href="#Events">Events</a></td>
<td class="summary">Component events</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Fields">Fields</a></td>
<td class="summary">Components fields</td>
</tr>
<tr>
<td class="name" nowrap><a href="#Style">Style</a></td>
<td class="summary">Component style params</td>
</tr>
</table>
<br/>
<br/>
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "init"></a>
<strong>init(node, on_drag_callback)</strong>
</dt>
<dd>
Drag component constructor
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">node</span>
<span class="types"><span class="type">node</span></span>
GUI node to detect dragging
</li>
<li><span class="parameter">on_drag_callback</span>
<span class="types"><span class="type">function</span></span>
Callback for on<em>drag</em>event(self, dx, dy)
</li>
</ul>
</dd>
<dt>
<a name = "set_click_zone"></a>
<strong>set_click_zone(zone)</strong>
</dt>
<dd>
Strict drag click area. Useful for
restrict events outside stencil node
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">zone</span>
<span class="types"><span class="type">node</span></span>
Gui node
</li>
</ul>
</dd>
</dl>
<h2 class="section-header "><a name="Tables"></a>Tables</h2>
<dl class="function">
<dt>
<a name = "Events"></a>
<strong>Events</strong>
</dt>
<dd>
Component events
<h3>Fields:</h3>
<ul>
<li><span class="parameter">on_touch_start</span>
<span class="types"><span class="type">druid_event</span></span>
(self) Event on touch start
</li>
<li><span class="parameter">on_touch_end</span>
<span class="types"><span class="type">druid_event</span></span>
(self) Event on touch end
</li>
<li><span class="parameter">on_drag_start</span>
<span class="types"><span class="type">druid_event</span></span>
(self) Event on drag start
</li>
<li><span class="parameter">on_drag</span>
<span class="types"><span class="type">druid_event</span></span>
(self, dx, dy) Event on drag progress
</li>
<li><span class="parameter">on_drag_end</span>
<span class="types"><span class="type">druid_event</span></span>
(self) Event on drag end
</li>
</ul>
</dd>
<dt>
<a name = "Fields"></a>
<strong>Fields</strong>
</dt>
<dd>
Components fields
<h3>Fields:</h3>
<ul>
<li><span class="parameter">is_touch</span>
<span class="types"><span class="type">bool</span></span>
Is component now touching
</li>
<li><span class="parameter">is_drag</span>
<span class="types"><span class="type">bool</span></span>
Is component now dragging
</li>
<li><span class="parameter">can_x</span>
<span class="types"><span class="type">bool</span></span>
Is drag component process vertical dragging. Default - true
</li>
<li><span class="parameter">can_y</span>
<span class="types"><span class="type">bool</span></span>
Is drag component process horizontal. Default - true
</li>
<li><span class="parameter">x</span>
<span class="types"><span class="type">number</span></span>
Current touch x position
</li>
<li><span class="parameter">y</span>
<span class="types"><span class="type">number</span></span>
Current touch y position
</li>
<li><span class="parameter">touch_start_pos</span>
<span class="types"><span class="type">vector3</span></span>
Touch start position
</li>
</ul>
</dd>
<dt>
<a name = "Style"></a>
<strong>Style</strong>
</dt>
<dd>
Component style params
<h3>Fields:</h3>
<ul>
<li><span class="parameter">DRAG_DEADZONE</span>
<span class="types"><span class="type">number</span></span>
Distance in pixels to start dragging
</li>
</ul>
</dd>
</dl>
</div> <!-- id="content" -->
</div> <!-- id="main" -->
<div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" -->
</div> <!-- id="container" -->
</body>
</html>

View File

@ -44,6 +44,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><strong>druid.grid</strong></li> <li><strong>druid.grid</strong></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -372,7 +373,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -43,6 +43,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -100,6 +101,18 @@
<td class="name" nowrap><a href="#get_pivot_offset">get_pivot_offset(pivot)</a></td> <td class="name" nowrap><a href="#get_pivot_offset">get_pivot_offset(pivot)</a></td>
<td class="summary">Get node offset for given gui pivot</td> <td class="summary">Get node offset for given gui pivot</td>
</tr> </tr>
<tr>
<td class="name" nowrap><a href="#helper..is_mobile">helper..is_mobile()</a></td>
<td class="summary">Check if device is mobile (Android or iOS)</td>
</tr>
<tr>
<td class="name" nowrap><a href="#is_web">is_web()</a></td>
<td class="summary">Check if device is HTML5</td>
</tr>
<tr>
<td class="name" nowrap><a href="#get_border">get_border()</a></td>
<td class="summary">Distance from node to size border</td>
</tr>
</table> </table>
<br/> <br/>
@ -230,6 +243,53 @@
</dd>
<dt>
<a name = "helper..is_mobile"></a>
<strong>helper..is_mobile()</strong>
</dt>
<dd>
Check if device is mobile (Android or iOS)
</dd>
<dt>
<a name = "is_web"></a>
<strong>is_web()</strong>
</dt>
<dd>
Check if device is HTML5
</dd>
<dt>
<a name = "get_border"></a>
<strong>get_border()</strong>
</dt>
<dd>
Distance from node to size border
<h3>Returns:</h3>
<ol>
vector4 (left, top, right, down)
</ol>
</dd> </dd>
</dl> </dl>
@ -238,7 +298,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -44,6 +44,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><strong>druid.hover</strong></li> <li><strong>druid.hover</strong></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -213,7 +214,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -43,6 +43,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -114,7 +115,9 @@
</tr> </tr>
<tr> <tr>
<td class="name" nowrap><a href="#set_text_function">set_text_function(callback)</a></td> <td class="name" nowrap><a href="#set_text_function">set_text_function(callback)</a></td>
<td class="summary">Set text function.</td> <td class="summary">Set text function
Druid locale component will call this function
to get translated text.</td>
</tr> </tr>
<tr> <tr>
<td class="name" nowrap><a href="#set_sound_function">set_sound_function(callback)</a></td> <td class="name" nowrap><a href="#set_sound_function">set_sound_function(callback)</a></td>
@ -226,7 +229,7 @@
<strong>set_text_function(callback)</strong> <strong>set_text_function(callback)</strong>
</dt> </dt>
<dd> <dd>
Set text function. Set text function
Druid locale component will call this function Druid locale component will call this function
to get translated text. After set<em>text</em>funtion to get translated text. After set<em>text</em>funtion
all existing locale component will be updated all existing locale component will be updated
@ -326,7 +329,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -44,6 +44,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><strong>druid.input</strong></li> <li><strong>druid.input</strong></li>
@ -96,11 +97,11 @@
<td class="summary">Return current input field text</td> <td class="summary">Return current input field text</td>
</tr> </tr>
<tr> <tr>
<td class="name" nowrap><a href="#set_max_length">set_max_length(max_length, Self)</a></td> <td class="name" nowrap><a href="#set_max_length">set_max_length(max_length)</a></td>
<td class="summary">Set maximum length for input field.</td> <td class="summary">Set maximum length for input field.</td>
</tr> </tr>
<tr> <tr>
<td class="name" nowrap><a href="#set_allowerd_characters">set_allowerd_characters(characters, Self)</a></td> <td class="name" nowrap><a href="#set_allowerd_characters">set_allowerd_characters(characters)</a></td>
<td class="summary">Set allowed charaters for input field.</td> <td class="summary">Set allowed charaters for input field.</td>
</tr> </tr>
<tr> <tr>
@ -174,7 +175,7 @@
</dd> </dd>
<dt> <dt>
<a name = "set_max_length"></a> <a name = "set_max_length"></a>
<strong>set_max_length(max_length, Self)</strong> <strong>set_max_length(max_length)</strong>
</dt> </dt>
<dd> <dd>
Set maximum length for input field. Set maximum length for input field.
@ -187,12 +188,14 @@
<span class="types"><span class="type">number</span></span> <span class="types"><span class="type">number</span></span>
Maximum length for input text field Maximum length for input text field
</li> </li>
<li><span class="parameter">Self</span>
<span class="types"><span class="type">druid.input</span></span>
instance to make chain calls
</li>
</ul> </ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">druid.input</span></span>
Self instance to make chain calls
</ol>
@ -200,7 +203,7 @@
</dd> </dd>
<dt> <dt>
<a name = "set_allowerd_characters"></a> <a name = "set_allowerd_characters"></a>
<strong>set_allowerd_characters(characters, Self)</strong> <strong>set_allowerd_characters(characters)</strong>
</dt> </dt>
<dd> <dd>
Set allowed charaters for input field. Set allowed charaters for input field.
@ -214,12 +217,14 @@
<span class="types"><a class="type" href="https://www.lua.org/manual/5.3/manual.html#6.4">string</a></span> <span class="types"><a class="type" href="https://www.lua.org/manual/5.3/manual.html#6.4">string</a></span>
Regulax exp. for validate user input Regulax exp. for validate user input
</li> </li>
<li><span class="parameter">Self</span>
<span class="types"><span class="type">druid.input</span></span>
instance to make chain calls
</li>
</ul> </ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">druid.input</span></span>
Self instance to make chain calls
</ol>
@ -383,7 +388,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -44,6 +44,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -242,7 +243,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -44,6 +44,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -381,7 +382,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -44,6 +44,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -241,7 +242,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -44,6 +44,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -89,40 +90,48 @@
<h2><a href="#Functions">Functions</a></h2> <h2><a href="#Functions">Functions</a></h2>
<table class="function_list"> <table class="function_list">
<tr> <tr>
<td class="name" nowrap><a href="#init">init(scroll_parent, input_zone)</a></td> <td class="name" nowrap><a href="#init">init(view_node, content_node)</a></td>
<td class="summary">Component init function</td> <td class="summary">Scroll constructor.</td>
</tr> </tr>
<tr> <tr>
<td class="name" nowrap><a href="#scroll_to">scroll_to(vector3[, is_instant])</a></td> <td class="name" nowrap><a href="#scroll_to">scroll_to(vector3[, is_instant])</a></td>
<td class="summary">Start scroll to target point</td> <td class="summary">Start scroll to target point.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#scroll_to_index">scroll_to_index(index[, skip_cb])</a></td>
<td class="summary">Scroll to item in scroll by point index.</td>
</tr> </tr>
<tr> <tr>
<td class="name" nowrap><a href="#scroll_to_percent">scroll_to_percent(vector3[, is_instant])</a></td> <td class="name" nowrap><a href="#scroll_to_percent">scroll_to_percent(vector3[, is_instant])</a></td>
<td class="summary">Start scroll to target scroll percent</td> <td class="summary">Start scroll to target scroll percent</td>
</tr> </tr>
<tr> <tr>
<td class="name" nowrap><a href="#init">init(index[, skip_cb])</a></td> <td class="name" nowrap><a href="#get_percent">get_percent()</a></td>
<td class="summary">Scroll to item in scroll by point index</td> <td class="summary">Return current scroll progress status.</td>
</tr> </tr>
<tr> <tr>
<td class="name" nowrap><a href="#set_points">set_points(points)</a></td> <td class="name" nowrap><a href="#set_size">set_size(size)</a></td>
<td class="summary">Set points of interest.</td> <td class="summary">Set scroll content size.</td>
</tr> </tr>
<tr> <tr>
<td class="name" nowrap><a href="#set_inert">set_inert(state)</a></td> <td class="name" nowrap><a href="#set_inert">set_inert(state)</a></td>
<td class="summary">Enable or disable scroll inert.</td> <td class="summary">Enable or disable scroll inert.</td>
</tr> </tr>
<tr> <tr>
<td class="name" nowrap><a href="#on_point_move">on_point_move(callback)</a></td> <td class="name" nowrap><a href="#is_inert">is_inert()</a></td>
<td class="summary">Set the callback on scrolling to point (if exist)</td> <td class="summary">Return if scroll have inertion.</td>
</tr> </tr>
<tr> <tr>
<td class="name" nowrap><a href="#set_border">set_border(border)</a></td> <td class="name" nowrap><a href="#set_extra_strech_size">set_extra_strech_size(stretch_size)</a></td>
<td class="summary">Set the scroll possibly area</td> <td class="summary">Set extra size for scroll stretching.</td>
</tr> </tr>
<tr> <tr>
<td class="name" nowrap><a href="#get_scroll_percent">get_scroll_percent()</a></td> <td class="name" nowrap><a href="#get_scroll_size">get_scroll_size()</a></td>
<td class="summary">Return current scroll progress</td> <td class="summary">Return vector of scroll size with width and height.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#set_points">set_points(points)</a></td>
<td class="summary">Set points of interest.</td>
</tr> </tr>
</table> </table>
<h2><a href="#Tables">Tables</a></h2> <h2><a href="#Tables">Tables</a></h2>
@ -150,21 +159,21 @@
<dl class="function"> <dl class="function">
<dt> <dt>
<a name = "init"></a> <a name = "init"></a>
<strong>init(scroll_parent, input_zone)</strong> <strong>init(view_node, content_node)</strong>
</dt> </dt>
<dd> <dd>
Component init function Scroll constructor.
<h3>Parameters:</h3> <h3>Parameters:</h3>
<ul> <ul>
<li><span class="parameter">scroll_parent</span> <li><span class="parameter">view_node</span>
<span class="types"><span class="type">node</span></span> <span class="types"><span class="type">node</span></span>
Gui node where placed scroll content. This node will change position GUI view scroll node
</li> </li>
<li><span class="parameter">input_zone</span> <li><span class="parameter">content_node</span>
<span class="types"><span class="type">node</span></span> <span class="types"><span class="type">node</span></span>
Gui node where input is catched GUI content scroll node
</li> </li>
</ul> </ul>
@ -178,18 +187,18 @@
<strong>scroll_to(vector3[, is_instant])</strong> <strong>scroll_to(vector3[, is_instant])</strong>
</dt> </dt>
<dd> <dd>
Start scroll to target point Start scroll to target point.
<h3>Parameters:</h3> <h3>Parameters:</h3>
<ul> <ul>
<li><span class="parameter">vector3</span> <li><span class="parameter">vector3</span>
<span class="types"><span class="type">point</span></span> <span class="types"><span class="type">point</span></span>
target point Target point
</li> </li>
<li><span class="parameter">is_instant</span> <li><span class="parameter">is_instant</span>
<span class="types"><span class="type">bool</span></span> <span class="types"><span class="type">bool</span></span>
instant scroll flag Instant scroll flag
(<em>optional</em>) (<em>optional</em>)
</li> </li>
</ul> </ul>
@ -203,6 +212,32 @@
<li><pre class="example">scroll:scroll_to(vmath.vector3(<span class="number">0</span>), <span class="keyword">true</span>)</pre></li> <li><pre class="example">scroll:scroll_to(vmath.vector3(<span class="number">0</span>), <span class="keyword">true</span>)</pre></li>
</ul> </ul>
</dd>
<dt>
<a name = "scroll_to_index"></a>
<strong>scroll_to_index(index[, skip_cb])</strong>
</dt>
<dd>
Scroll to item in scroll by point index.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">index</span>
<span class="types"><span class="type">number</span></span>
Point index
</li>
<li><span class="parameter">skip_cb</span>
<span class="types"><span class="type">bool</span></span>
If true, skip the point callback
(<em>optional</em>)
</li>
</ul>
</dd> </dd>
<dt> <dt>
<a name = "scroll_to_percent"></a> <a name = "scroll_to_percent"></a>
@ -235,48 +270,49 @@
</dd> </dd>
<dt> <dt>
<a name = "init"></a> <a name = "get_percent"></a>
<strong>init(index[, skip_cb])</strong> <strong>get_percent()</strong>
</dt> </dt>
<dd> <dd>
Scroll to item in scroll by point index Return current scroll progress status.
Values will be in [0..1] interval
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">index</span>
<span class="types"><span class="type">number</span></span>
Point index
</li>
<li><span class="parameter">skip_cb</span>
<span class="types"><span class="type">bool</span></span>
If true, skip the point callback
(<em>optional</em>)
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">vector3</span></span>
New vector with scroll progress values
</ol>
</dd> </dd>
<dt> <dt>
<a name = "set_points"></a> <a name = "set_size"></a>
<strong>set_points(points)</strong> <strong>set_size(size)</strong>
</dt> </dt>
<dd> <dd>
Set points of interest. Set scroll content size.
Scroll will always centered on closer points It will change content gui node size
<h3>Parameters:</h3> <h3>Parameters:</h3>
<ul> <ul>
<li><span class="parameter">points</span> <li><span class="parameter">size</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.3/manual.html#6.6">table</a></span> <span class="types"><span class="type">vector3</span></span>
Array of vector3 points The new size for content node
</li> </li>
</ul> </ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">druid.scroll</span></span>
Self instance
</ol>
@ -300,59 +336,71 @@
</li> </li>
</ul> </ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">druid.scroll</span></span>
Self instance
</ol>
</dd> </dd>
<dt> <dt>
<a name = "on_point_move"></a> <a name = "is_inert"></a>
<strong>on_point_move(callback)</strong> <strong>is_inert()</strong>
</dt> </dt>
<dd> <dd>
Set the callback on scrolling to point (if exist) Return if scroll have inertion.
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">bool</span></span>
If scroll have inertion
</ol>
</dd>
<dt>
<a name = "set_extra_strech_size"></a>
<strong>set_extra_strech_size(stretch_size)</strong>
</dt>
<dd>
Set extra size for scroll stretching.
Set 0 to disable stretching effect
<h3>Parameters:</h3> <h3>Parameters:</h3>
<ul> <ul>
<li><span class="parameter">callback</span> <li><span class="parameter">stretch_size</span>
<span class="types"><span class="type">function</span></span> <span class="types"><span class="type">number</span></span>
Callback on scroll to point of interest Size in pixels of additional scroll area
</li> </li>
</ul> </ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">druid.scroll</span></span>
Self instance
</ol>
</dd> </dd>
<dt> <dt>
<a name = "set_border"></a> <a name = "get_scroll_size"></a>
<strong>set_border(border)</strong> <strong>get_scroll_size()</strong>
</dt> </dt>
<dd> <dd>
Set the scroll possibly area Return vector of scroll size with width and height.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">border</span>
<span class="types"><span class="type">vector3</span></span>
Size of scrolling area
</li>
</ul>
</dd>
<dt>
<a name = "get_scroll_percent"></a>
<strong>get_scroll_percent()</strong>
</dt>
<dd>
Return current scroll progress
@ -360,7 +408,35 @@
<ol> <ol>
<span class="types"><span class="type">vector3</span></span> <span class="types"><span class="type">vector3</span></span>
Scroll progress Available scroll size
</ol>
</dd>
<dt>
<a name = "set_points"></a>
<strong>set_points(points)</strong>
</dt>
<dd>
Set points of interest.
Scroll will always centered on closer points
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">points</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.3/manual.html#6.6">table</a></span>
Array of vector3 points
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">druid.scroll</span></span>
Self instance
</ol> </ol>
@ -410,42 +486,51 @@
<h3>Fields:</h3> <h3>Fields:</h3>
<ul> <ul>
<li><span class="parameter">node</span> <li><span class="parameter">view_node</span>
<span class="types"><span class="type">node</span></span> <span class="types"><span class="type">node</span></span>
Scroll parent node Scroll view node
</li> </li>
<li><span class="parameter">input_zone</span> <li><span class="parameter">content_node</span>
<span class="types"><span class="type">node</span></span> <span class="types"><span class="type">node</span></span>
Scroll input node Scroll content node
</li>
<li><span class="parameter">zone_size</span>
<span class="types"><span class="type">vector3</span></span>
Current scroll content size
</li>
<li><span class="parameter">soft_size</span>
<span class="types"><span class="type">number</span></span>
Soft zone size from style table
</li>
<li><span class="parameter">center_offset</span>
<span class="types"><span class="type">vector3</span></span>
Distance from node to node's center
</li> </li>
<li><span class="parameter">is_inert</span> <li><span class="parameter">is_inert</span>
<span class="types"><span class="type">bool</span></span> <span class="types"><span class="type">bool</span></span>
Flag, if scroll now moving by inertion Flag, if scroll now moving by inertion
</li> </li>
<li><span class="parameter">inert</span> <li><span class="parameter">inertion</span>
<span class="types"><span class="type">vector3</span></span> <span class="types"><span class="type">vector3</span></span>
Current inert speed Current inert speed
</li> </li>
<li><span class="parameter">pos</span> <li><span class="parameter">position</span>
<span class="types"><span class="type">vector3</span></span> <span class="types"><span class="type">vector3</span></span>
Current scroll posisition Current scroll posisition
</li> </li>
<li><span class="parameter">target</span> <li><span class="parameter">target_position</span>
<span class="types"><span class="type">vector3</span></span> <span class="types"><span class="type">vector3</span></span>
Current scroll target position Current scroll target position
</li> </li>
<li><span class="parameter">available_pos</span>
<span class="types"><span class="type">vector4</span></span>
Available position for content node: (min<em>x, max</em>y, max<em>x, min</em>y)
</li>
<li><span class="parameter">available_size</span>
<span class="types"><span class="type">vector3</span></span>
Size of available positions: (width, height, 0)
</li>
<li><span class="parameter">drag</span>
<span class="types"><span class="type">druid.drag</span></span>
Drag component
</li>
<li><span class="parameter">Current</span>
<span class="types"><span class="type">selected</span></span>
index of points of interests
(<em>optional</em>)
</li>
<li><span class="parameter">is_animate</span>
<span class="types"><span class="type">bool</span></span>
Flag, if scroll now animating by gui.animate
</li>
</ul> </ul>
@ -479,13 +564,9 @@
<span class="types"><span class="type">number</span></span> <span class="types"><span class="type">number</span></span>
Multiplier for inertion speed Multiplier for inertion speed
</li> </li>
<li><span class="parameter">DEADZONE</span> <li><span class="parameter">POINTS_DEADZONE</span>
<span class="types"><span class="type">number</span></span> <span class="types"><span class="type">number</span></span>
Deadzone for start scrol in pixels Speed to check points of interests in no_inertion mode
</li>
<li><span class="parameter">SOFT_ZONE_SIZE</span>
<span class="types"><span class="type">number</span></span>
Size of outside zone in pixels (for scroll back moving)
</li> </li>
<li><span class="parameter">BACK_SPEED</span> <li><span class="parameter">BACK_SPEED</span>
<span class="types"><span class="type">number</span></span> <span class="types"><span class="type">number</span></span>
@ -495,6 +576,14 @@
<span class="types"><span class="type">number</span></span> <span class="types"><span class="type">number</span></span>
Scroll gui.animation speed for scroll_to function Scroll gui.animation speed for scroll_to function
</li> </li>
<li><span class="parameter">EXTRA_STRECH_SIZE</span>
<span class="types"><span class="type">number</span></span>
extra size in pixels outside of scroll (stretch effect)
</li>
<li><span class="parameter">SMALL_CONTENT_SCROLL</span>
<span class="types"><span class="type">bool</span></span>
If true, content node with size less than view node size can be scrolled
</li>
</ul> </ul>
@ -509,7 +598,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -44,6 +44,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -280,7 +281,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -44,6 +44,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -250,7 +251,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -44,6 +44,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -309,7 +310,7 @@
<h3>Returns:</h3> <h3>Returns:</h3>
<ol> <ol>
<span class="types"><span class="type">boolean</span></span> <span class="types"><span class="type">bool</span></span>
Is text node with line break Is text node with line break
</ol> </ol>
@ -406,7 +407,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -44,6 +44,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -295,7 +296,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -43,6 +43,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -241,7 +242,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -43,6 +43,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -96,6 +97,7 @@
<li><a href="../modules/druid.checkbox_group.html#">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html#">druid.checkbox_group</a></li>
<li><a href="../modules/druid.radio_group.html#">druid.radio_group</a></li> <li><a href="../modules/druid.radio_group.html#">druid.radio_group</a></li>
<li><a href="../modules/druid.swipe.html#">druid.swipe</a></li> <li><a href="../modules/druid.swipe.html#">druid.swipe</a></li>
<li><a href="../modules/druid.drag.html#">druid.drag</a></li>
</ul> </ul>
@ -880,7 +882,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -68,6 +68,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -412,7 +413,7 @@ Key is value from druid const: const.SIDE.X (or just "x") or const.SIDE.Y (or ju
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -56,6 +56,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -244,7 +245,7 @@ There is next interests in druid:
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -54,6 +54,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -134,7 +135,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -53,6 +53,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -91,7 +92,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -53,6 +53,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -89,7 +90,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -63,6 +63,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -336,7 +337,7 @@ https://insality.github.io/druid/</p>
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -49,6 +49,7 @@
<li><a href="../modules/druid.button.html">druid.button</a></li> <li><a href="../modules/druid.button.html">druid.button</a></li>
<li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li> <li><a href="../modules/druid.checkbox.html">druid.checkbox</a></li>
<li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li> <li><a href="../modules/druid.checkbox_group.html">druid.checkbox_group</a></li>
<li><a href="../modules/druid.drag.html">druid.drag</a></li>
<li><a href="../modules/druid.grid.html">druid.grid</a></li> <li><a href="../modules/druid.grid.html">druid.grid</a></li>
<li><a href="../modules/druid.hover.html">druid.hover</a></li> <li><a href="../modules/druid.hover.html">druid.hover</a></li>
<li><a href="../modules/druid.input.html">druid.input</a></li> <li><a href="../modules/druid.input.html">druid.input</a></li>
@ -75,7 +76,7 @@
<p>Druid 0.3.0:</p> <p>Druid 0.3.0:</p>
<ul> <ul>
<li><p><code>Druid:final</code> now is important function for correct working</p></li> <li><p><code>Druid:final()</code> now is important function for correct working</p></li>
<li><p>Add <em>swipe</em> basic component</p> <li><p>Add <em>swipe</em> basic component</p>
<pre> <pre>
@ -94,14 +95,10 @@
- You can setup max length of the text - You can setup max length of the text
- You can setup allowed characters. On add <span class="keyword">not</span> allowed characters <span class="backtick"><code>on_input_wrong</code></span> will be called. By default it cause simple shake animation - You can setup allowed characters. On add <span class="keyword">not</span> allowed characters <span class="backtick"><code>on_input_wrong</code></span> will be called. By default it cause simple shake animation
- The keyboard <span class="keyword">for</span> input will <span class="keyword">not</span> show on mobile HTML5. So input field <span class="keyword">in</span> mobile HTML5 is <span class="keyword">not</span> working now - The keyboard <span class="keyword">for</span> input will <span class="keyword">not</span> show on mobile HTML5. So input field <span class="keyword">in</span> mobile HTML5 is <span class="keyword">not</span> working now
- To make work different keyboard <span class="global">type</span>, make sure value <span class="keyword">in</span> game.project Android:InputMethod set to HidderInputField (https://defold.com/manuals/project-settings/#input-method) - To make work different keyboard <span class="global">type</span>, make sure value <span class="keyword">in</span> game.project Android:InputMethod set to HiddenInputField (https://defold.com/manuals/project-settings/#input-method)
</pre> </pre>
</li> </li>
<li><p>Add button on<em>click</em>outside event. You can subscribe on this event in button. Was needed for Input component (click outside to deselect input field).</p></li> <li><p>Add two functions to basic component: <code>increase_input_priority</code> and <code>reset_input_priority</code>. It used to process component input first in current input stack (there is two input stacks now: INPUT and INPUT_HIGH). Example: on selecting input field, it increase input self priority until it be unselected</p></li>
<li><p>Add start_pos to button component</p></li>
<li><p>Changed input binding settings. Add backspace, enter, text and marked_text. Backspace now is different from android back button.</p></li>
<li><p>Renamed on<em>change</em>language -> on<em>language</em>change component interest</p></li>
<li><p>Add basic component two functions: <code>increase_input_priority</code> and <code>reset_input_priority</code>. It used to process component input first in current input stack (there is two input stacks: INPUT and INPUT_HIGH). Example: on selecting input field, it increase input self priority until it be unselected</p></li>
<li><p>Add two new component interests: <code>on_focus_gain</code> and <code>on_focus_lost</code></p></li> <li><p>Add two new component interests: <code>on_focus_gain</code> and <code>on_focus_lost</code></p></li>
<li><p>Add global druid events:</p> <li><p>Add global druid events:</p>
@ -111,13 +108,53 @@
- on_layout_change: call <span class="backtick"><code>druid.on_layout_change()</code></span> (#<span class="number">37</span>) <span class="keyword">for</span> update all gui layouts (unimplemented now) - on_layout_change: call <span class="backtick"><code>druid.on_layout_change()</code></span> (#<span class="number">37</span>) <span class="keyword">for</span> update all gui layouts (unimplemented now)
</pre> </pre>
</li> </li>
<li><p>Add several examples to druid-assets respository</p></li> <li><p>Add button <code>on_click_outside</code> event. You can subscribe on this event in button. Was needed for Input component (click outside to deselect input field)</p></li>
<li><p>Add <em>start</em>pos_ field to button component</p></li>
<li><p>Changed input binding settings. Add esc, enter, text and marked_text. Backspace now is different from android back button event. Check the README setup section</p></li>
<li><p>Renamed <em>on</em>change<em>language</em> -> <em>on</em>language<em>change</em> component interest</p></li>
<li><p>Add several examples to druid-assets respository (see live example here): https://insality.github.io/druid-assets/)</p></li>
<li><p>Known issues:</p> <li><p>Known issues:</p>
<pre> <pre>
- Adjusting text size by height works wrong. Adjusting single line texting works fine - Adjusting text size by height works wrong. Adjusting single line texting works fine
- Space is <span class="keyword">not</span> working <span class="keyword">in</span> HTML5
</pre>
<p>Druid 0.4.0:</p></li>
<li><p>Add <em>Drag</em> basic component</p>
<pre>
- Drag component allow you detect dragging on GUI node
- Drag will be processed even the cursor is outside of node, <span class="keyword">if</span> drag is already started
- Drag provides correct handle of several touches. Drag can switch between them (no more scroll gliches with position)
- Drag have <span class="global">next</span> events:
- on_touch_start (self)
- on_touch_end (self)
- on_drag_start (self)
- on_drag (self, dx, dy)
- on_drag_end (self)
- You can restriction side of draggin by changing _drag.can_x_ <span class="keyword">and</span> _drag.can_y_ fields
- You can setup drag deadzone to detect, when dragging is started (by default <span class="number">10</span> pixels)
</pre> </pre>
</li> </li>
<li><p>Druid <em>Scroll</em> component fully reworked. Input logic moved to <em>Drag</em> component</p>
<pre>
- Updated scroll documentation
- Changed constructor order params
- Scroll now contains from view <span class="keyword">and</span> content node
- _View node_ - static node, which size determine the <span class="string">"camera"</span> zone
- _Content node_ - dynamic node, moving by _Scroll_ component
- Scroll will be disabled only <span class="keyword">if</span> content size equals to view size (by width <span class="keyword">or</span> height separatly)
- You can adjust scroll size via _.gui_ scene. Just setup correct node size
- Different anchoring is supported (<span class="keyword">for</span> easier layout)
- Function _scroll_to_ now accept position relative to _content node_. It's more easier <span class="keyword">for</span> handling. _Example:_ <span class="keyword">if</span> you have children node of _content_node_, you can pass this node position to scroll to this.
- **Resolve #<span class="number">52</span>**: _Content node size_ now can be less than _view node size_. In this case, content will be scrolled only inside _view size_
- **Fix #<span class="number">50</span>**: If style:SOFT_ZONE_SIZE equals to [<span class="number">0.</span>.<span class="number">1</span>], scroll can be disappeared
</pre>
</li>
<li><p><em>Grid</em> anchor by default equals to node pivot (so, more gui settings in <em>.gui</em> settings)</p></li>
<li><p><strong>Fix:</strong> Blocker component bug (blocker had very high priority, so it's block even button components, created after bloker)</p></li>
</ul> </ul>
@ -125,7 +162,7 @@
</div> <!-- id="main" --> </div> <!-- id="main" -->
<div id="about"> <div id="about">
<i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i> <i>generated by <a href="http://github.com/stevedonovan/LDoc">LDoc 1.4.6</a></i>
<i style="float:right;">Last updated 2020-04-18 14:39:17 </i> <i style="float:right;">Last updated 2020-05-04 00:51:46 </i>
</div> <!-- id="about" --> </div> <!-- id="about" -->
</div> <!-- id="container" --> </div> <!-- id="container" -->
</body> </body>

View File

@ -40,3 +40,36 @@ Druid 0.3.0:
- Adjusting text size by height works wrong. Adjusting single line texting works fine - Adjusting text size by height works wrong. Adjusting single line texting works fine
- Space is not working in HTML5 - Space is not working in HTML5
Druid 0.4.0:
- Add _Drag_ basic component
- Drag component allow you detect dragging on GUI node
- Drag will be processed even the cursor is outside of node, if drag is already started
- Drag provides correct handle of several touches. Drag can switch between them (no more scroll gliches with position)
- Drag have next events:
- on_touch_start (self)
- on_touch_end (self)
- on_drag_start (self)
- on_drag (self, dx, dy)
- on_drag_end (self)
- You can restriction side of draggin by changing _drag.can_x_ and _drag.can_y_ fields
- You can setup drag deadzone to detect, when dragging is started (by default 10 pixels)
- Druid _Scroll_ component fully reworked. Input logic moved to _Drag_ component
- Updated scroll documentation
- Changed constructor order params
- Scroll now contains from view and content node
- _View node_ - static node, which size determine the "camera" zone
- _Content node_ - dynamic node, moving by _Scroll_ component
- Scroll will be disabled only if content size equals to view size (by width or height separatly)
- You can adjust scroll size via _.gui_ scene. Just setup correct node size
- Different anchoring is supported (for easier layout)
- Function _scroll_to_ now accept position relative to _content node_. It's more easier for handling. _Example:_ if you have children node of _content_node_, you can pass this node position to scroll to this.
- **Resolve #52**: _Content node size_ now can be less than _view node size_. In this case, content will be scrolled only inside _view size_
- **Fix #50**: If style:SOFT_ZONE_SIZE equals to [0..1], scroll can be disappeared
- _Grid_ anchor by default equals to node pivot (so, more gui settings in _.gui_ settings)
- **Fix:** Blocker component bug (blocker had very high priority, so it's block even button components, created after bloker)

View File

@ -14,7 +14,7 @@ local Event = require("druid.event")
local const = require("druid.const") local const = require("druid.const")
local component = require("druid.component") local component = require("druid.component")
local M = component.create("blocker", { const.ON_INPUT_HIGH }) local M = component.create("blocker", { const.ON_INPUT })
--- Component init function --- Component init function
@ -29,7 +29,7 @@ end
function M.on_input(self, action_id, action) function M.on_input(self, action_id, action)
if action_id ~= const.ACTION_TOUCH then if action_id ~= const.ACTION_TOUCH and action_id ~= const.ACTION_MULTITOUCH then
return false return false
end end

245
druid/base/drag.lua Normal file
View File

@ -0,0 +1,245 @@
--- Component to handle drag action on node.
-- Drag have correct handling for multitouch and swap
-- touched while dragging. Drag will be processed even
-- the cursor is outside of node, if drag is already started
-- @module druid.drag
--- Component events
-- @table Events
-- @tfield druid_event on_touch_start (self) Event on touch start
-- @tfield druid_event on_touch_end (self) Event on touch end
-- @tfield druid_event on_drag_start (self) Event on drag start
-- @tfield druid_event on_drag (self, dx, dy) Event on drag progress
-- @tfield druid_event on_drag_end (self) Event on drag end
--- Components fields
-- @table Fields
-- @tfield bool is_touch Is component now touching
-- @tfield bool is_drag Is component now dragging
-- @tfield bool can_x Is drag component process vertical dragging. Default - true
-- @tfield bool can_y Is drag component process horizontal. Default - true
-- @tfield number x Current touch x position
-- @tfield number y Current touch y position
-- @tfield vector3 touch_start_pos Touch start position
--- Component style params
-- @table Style
-- @tfield number DRAG_DEADZONE Distance in pixels to start dragging
local Event = require("druid.event")
local const = require("druid.const")
local helper = require("druid.helper")
local component = require("druid.component")
local M = component.create("drag", { const.ON_INPUT_HIGH })
local function start_touch(self, touch)
self.is_touch = true
self.is_drag = false
self.touch_start_pos.x = touch.x
self.touch_start_pos.y = touch.y
self.x = touch.x
self.y = touch.y
self.on_touch_start:trigger(self:get_context())
end
local function end_touch(self)
if self.is_drag then
self.on_drag_end:trigger(self:get_context())
end
self.is_drag = false
self.is_touch = false
self.on_touch_end:trigger(self:get_context())
self:reset_input_priority()
self.touch_id = 0
end
local function process_touch(self, touch)
if not self.can_x then
self.touch_start_pos.x = touch.x
end
if not self.can_y then
self.touch_start_pos.y = touch.y
end
local distance = helper.distance(touch.x, touch.y, self.touch_start_pos.x, self.touch_start_pos.y)
if not self.is_drag and distance >= self.style.DRAG_DEADZONE then
self.is_drag = true
self.on_drag_start:trigger(self:get_context())
self:increase_input_priority()
end
end
--- Return current touch action from action input data
-- If touch_id stored - return exact this touch action
local function find_touch(action_id, action, touch_id)
local act = helper.is_mobile() and const.ACTION_MULTITOUCH or const.ACTION_TOUCH
if action_id ~= act then
return
end
if action.touch then
local touch = action.touch
for i = 1, #touch do
if touch[i].id == touch_id then
return touch[i]
end
end
return touch[1]
else
return action
end
end
--- Process on touch release. We should to find, if any other
-- touches exists to switch to another touch.
local function on_touch_release(self, action_id, action)
if #action.touch >= 2 then
-- Find next unpressed touch
local next_touch
for i = 1, #action.touch do
if not action.touch[i].released then
next_touch = action.touch[i]
break
end
end
if next_touch then
self.x = next_touch.x
self.y = next_touch.y
self.touch_id = next_touch.id
else
end_touch(self)
end
elseif #action.touch == 1 then
end_touch(self)
end
end
--- Drag component constructor
-- @tparam node node GUI node to detect dragging
-- @tparam function on_drag_callback Callback for on_drag_event(self, dx, dy)
-- @function drag:init
function M.init(self, node, on_drag_callback)
self.style = self:get_style()
self.node = self:get_node(node)
self.dx = 0
self.dy = 0
self.touch_id = 0
self.x = 0
self.y = 0
self.is_touch = false
self.is_drag = false
self.touch_start_pos = vmath.vector3(0)
self.can_x = true
self.can_y = true
self.click_zone = nil
self.on_touch_start = Event()
self.on_touch_end = Event()
self.on_drag_start = Event()
self.on_drag = Event(on_drag_callback)
self.on_drag_end = Event()
end
function M.on_input_interrupt(self)
if self.is_drag or self.is_touch then
end_touch(self)
end
end
function M.on_input(self, action_id, action)
if action_id ~= const.ACTION_TOUCH and action_id ~= const.ACTION_MULTITOUCH then
return
end
if not helper.is_enabled(self.node) then
return false
end
local is_pick = gui.pick_node(self.node, action.x, action.y)
if self.click_zone then
is_pick = is_pick and gui.pick_node(self.click_zone, action.x, action.y)
end
if not is_pick and not self.is_drag then
end_touch(self)
return false
end
local touch = find_touch(action_id, action, self.touch_id)
if not touch then
return false
end
if touch.id then
self.touch_id = touch.id
end
self.dx = 0
self.dy = 0
if touch.pressed and not self.is_touch then
start_touch(self, touch)
end
if touch.released and self.is_touch then
if action.touch then
-- Mobile
on_touch_release(self, action_id, action)
else
-- PC
end_touch(self)
end
end
if self.is_touch then
process_touch(self, touch)
end
local touch_modified = find_touch(action_id, action, self.touch_id)
if touch_modified and self.is_drag then
self.dx = touch_modified.x - self.x
self.dy = touch_modified.y - self.y
end
if touch_modified then
self.x = touch_modified.x
self.y = touch_modified.y
end
if self.is_drag then
self.on_drag:trigger(self:get_context(), self.dx, self.dy)
end
return self.is_drag
end
--- Strict drag click area. Useful for
-- restrict events outside stencil node
-- @function drag:set_click_zone
-- @tparam node zone Gui node
function M.set_click_zone(self, zone)
self.click_zone = self:get_node(zone)
end
return M

View File

@ -20,7 +20,7 @@
-- @tfield vector3 border_offer The border offset for correct anchor calculations -- @tfield vector3 border_offer The border offset for correct anchor calculations
local Event = require("druid.event") local Event = require("druid.event")
local const = require("druid.const") local helper = require("druid.helper")
local component = require("druid.component") local component = require("druid.component")
local M = component.create("grid") local M = component.create("grid")
@ -37,7 +37,7 @@ function M.init(self, parent, element, in_row)
self.offset = vmath.vector3(0) self.offset = vmath.vector3(0)
local pivot = const.PIVOTS[gui.get_pivot(self.parent)] local pivot = helper.get_pivot_offset(gui.get_pivot(self.parent))
self.anchor = vmath.vector3(0.5 + pivot.x, 0.5 - pivot.y, 0) self.anchor = vmath.vector3(0.5 + pivot.x, 0.5 - pivot.y, 0)
self.in_row = in_row or 1 self.in_row = in_row or 1

View File

@ -15,15 +15,17 @@
--- Component fields --- Component fields
-- @table Fields -- @table Fields
-- @tfield node node Scroll parent node -- @tfield node view_node Scroll view node
-- @tfield node input_zone Scroll input node -- @tfield node content_node Scroll content node
-- @tfield vector3 zone_size Current scroll content size
-- @tfield number soft_size Soft zone size from style table
-- @tfield vector3 center_offset Distance from node to node's center
-- @tfield bool is_inert Flag, if scroll now moving by inertion -- @tfield bool is_inert Flag, if scroll now moving by inertion
-- @tfield vector3 inert Current inert speed -- @tfield vector3 inertion Current inert speed
-- @tfield vector3 pos Current scroll posisition -- @tfield vector3 position Current scroll posisition
-- @tfield vector3 target Current scroll target position -- @tfield vector3 target_position Current scroll target position
-- @tfield vector4 available_pos Available position for content node: (min_x, max_y, max_x, min_y)
-- @tfield vector3 available_size Size of available positions: (width, height, 0)
-- @tfield druid.drag drag Drag component
-- @tfield[opt] selected Current index of points of interests
-- @tfield bool is_animate Flag, if scroll now animating by gui.animate
--- Component style params --- Component style params
-- @table Style -- @table Style
@ -31,117 +33,136 @@
-- @tfield number FRICT Multiplier for free inertion -- @tfield number FRICT Multiplier for free inertion
-- @tfield number INERT_THRESHOLD Scroll speed to stop inertion -- @tfield number INERT_THRESHOLD Scroll speed to stop inertion
-- @tfield number INERT_SPEED Multiplier for inertion speed -- @tfield number INERT_SPEED Multiplier for inertion speed
-- @tfield number DEADZONE Deadzone for start scrol in pixels -- @tfield number POINTS_DEADZONE Speed to check points of interests in no_inertion mode
-- @tfield number SOFT_ZONE_SIZE Size of outside zone in pixels (for scroll back moving)
-- @tfield number BACK_SPEED Scroll back returning lerp speed -- @tfield number BACK_SPEED Scroll back returning lerp speed
-- @tfield number ANIM_SPEED Scroll gui.animation speed for scroll_to function -- @tfield number ANIM_SPEED Scroll gui.animation speed for scroll_to function
-- @tfield number EXTRA_STRECH_SIZE extra size in pixels outside of scroll (stretch effect)
-- @tfield bool SMALL_CONTENT_SCROLL If true, content node with size less than view node size can be scrolled
local Event = require("druid.event") local Event = require("druid.event")
local helper = require("druid.helper")
local const = require("druid.const") local const = require("druid.const")
local helper = require("druid.helper")
local component = require("druid.component") local component = require("druid.component")
local M = component.create("scroll", { const.ON_UPDATE, const.ON_INPUT_HIGH }) local M = component.create("scroll", { const.ON_UPDATE })
-- Global on all scrolls local function inverse_lerp(min, max, current)
-- TODO: remove it return helper.clamp((current - min) / (max - min), 0, 1)
M.current_scroll = nil
local function get_border(node)
local pivot = gui.get_pivot(node)
local pivot_offset = helper.get_pivot_offset(pivot)
local size = vmath.mul_per_elem(gui.get_size(node), gui.get_scale(node))
return vmath.vector4(
-size.x*(0.5 + pivot_offset.x),
size.y*(0.5 + pivot_offset.y),
size.x*(0.5 - pivot_offset.x),
-size.y*(0.5 - pivot_offset.y)
)
end end
local function update_border(self) --- Update vector with next conditions:
local input_border = get_border(self.input_zone) -- Field x have to <= field z
local content_border = get_border(self.node) -- Field y have to <= field w
local function get_border_vector(vector)
if vector.x > vector.z then
vector.x, vector.z = vector.z, vector.x
end
if vector.y > vector.w then
vector.y, vector.w = vector.w, vector.y
end
-- border.x - min content.x node pos return vector
-- border.y - min content.y node pos
-- border.z - max content.x node pos
-- border.w - max content.y node pos
self.border = vmath.vector4(
input_border.x - content_border.x,
-input_border.w + content_border.w,
input_border.z - content_border.z,
-input_border.y + content_border.y
)
self.can_x = (self.border.x ~= self.border.z)
self.can_y = (self.border.y ~= self.border.w)
end end
--- Return size from scroll border vector4
local function get_size_vector(vector)
return vmath.vector3(vector.z - vector.x, vector.w - vector.y, 0)
end
local function set_pos(self, pos)
if self.pos.x ~= pos.x or self.pos.y ~= pos.y then
self.pos.x = pos.x
self.pos.y = pos.y
gui.set_position(self.node, self.pos)
self.on_scroll:trigger(self:get_context(), self.pos) local function on_scroll_drag(self, dx, dy)
local t = self.target_position
local b = self.available_pos
local eb = self.available_pos_extra
-- Handle soft zones
-- Percent - multiplier for delta. Less if outside of scroll zone
local x_perc = 1
local y_perc = 1
-- Right border (minimum x)
if t.x < b.x and dx < 0 then
x_perc = inverse_lerp(eb.x, b.x, t.x)
end
-- Left border (maximum x)
if t.x > b.z and dx > 0 then
x_perc = inverse_lerp(eb.z, b.z, t.x)
end
-- Disable x scroll
if not self.drag.can_x then
x_perc = 0
end
-- Top border (minimum y)
if t.y < b.y and dy < 0 then
y_perc = inverse_lerp(eb.y, b.y, t.y)
end
-- Bot border (maximum y)
if t.y > b.w and dy > 0 then
y_perc = inverse_lerp(eb.w, b.w, t.y)
end
-- Disable y scroll
if not self.drag.can_y then
y_perc = 0
end
t.x = t.x + dx * x_perc
t.y = t.y + dy * y_perc
end
local function check_soft_zone(self)
local target = self.target_position
local border = self.available_pos
local speed = self.style.BACK_SPEED
-- Right border (minimum x)
if target.x < border.x then
target.x = helper.step(target.x, border.x, math.abs(target.x - border.x) * speed)
end
-- Left border (maximum x)
if target.x > border.z then
target.x = helper.step(target.x, border.z, math.abs(target.x - border.z) * speed)
end
-- Top border (maximum y)
if target.y < border.y then
target.y = helper.step(target.y, border.y, math.abs(target.y - border.y) * speed)
end
-- Bot border (minimum y)
if target.y > border.w then
target.y = helper.step(target.y, border.w, math.abs(target.y - border.w) * speed)
end end
end end
--- Return scroll, if it outside of scroll area --- Cancel animation on other animation or input touch
-- Using the lerp with BACK_SPEED koef local function cancel_animate(self)
local function check_soft_target(self) if self.is_animate then
local t = self.target self.target_position = gui.get_position(self.content_node)
local b = self.border self.position.x = self.target_position.x
self.position.y = self.target_position.y
if t.y < b.y then gui.cancel_animation(self.content_node, gui.PROP_POSITION)
t.y = helper.step(t.y, b.y, math.abs(t.y - b.y) * self.style.BACK_SPEED) self.is_animate = false
end
if t.x > b.x then
t.x = helper.step(t.x, b.x, math.abs(t.x - b.x) * self.style.BACK_SPEED)
end
if t.y > b.w then
t.y = helper.step(t.y, b.w, math.abs(t.y - b.w) * self.style.BACK_SPEED)
end
if t.x < b.z then
t.x = helper.step(t.x, b.z, math.abs(t.x - b.z) * self.style.BACK_SPEED)
end end
end end
--- Free inert update function
local function update_hand_scroll(self, dt)
local inert = self.inert
local delta_x = self.target.x - self.pos.x
local delta_y = self.target.y - self.pos.y
if helper.sign(delta_x) ~= helper.sign(inert.x) then local function set_scroll_position(self, position)
inert.x = 0 local available_extra = self.available_pos_extra
position.x = helper.clamp(position.x, available_extra.x, available_extra.z)
position.y = helper.clamp(position.y, available_extra.w, available_extra.y)
if self.position.x ~= position.x or self.position.y ~= position.y then
self.position.x = position.x
self.position.y = position.y
gui.set_position(self.content_node, position)
self.on_scroll:trigger(self:get_context(), self.position)
end end
if helper.sign(delta_y) ~= helper.sign(inert.y) then
inert.y = 0
end
inert.x = inert.x + delta_x
inert.y = inert.y + delta_y
inert.x = math.abs(inert.x) * helper.sign(delta_x)
inert.y = math.abs(inert.y) * helper.sign(delta_y)
inert.x = inert.x * self.style.FRICT_HOLD
inert.y = inert.y * self.style.FRICT_HOLD
set_pos(self, self.target)
end
local function get_zone_center(self)
return self.pos + self.center_offset
end end
@ -154,13 +175,13 @@ local function check_points(self)
return return
end end
local inert = self.inert local inert = self.inertion
if not self.is_inert then if not self._is_inert then
if math.abs(inert.x) > self.style.DEADZONE then if math.abs(inert.x) > self.style.POINTS_DEADZONE then
self:scroll_to_index(self.selected - helper.sign(inert.x)) self:scroll_to_index(self.selected - helper.sign(inert.x))
return return
end end
if math.abs(inert.y) > self.style.DEADZONE then if math.abs(inert.y) > self.style.POINTS_DEADZONE then
self:scroll_to_index(self.selected + helper.sign(inert.y)) self:scroll_to_index(self.selected + helper.sign(inert.y))
return return
end end
@ -168,20 +189,22 @@ local function check_points(self)
-- Find closest point and point by scroll direction -- Find closest point and point by scroll direction
-- Scroll to one of them (by scroll direction in priority) -- Scroll to one of them (by scroll direction in priority)
local temp_dist = math.huge local temp_dist = math.huge
local temp_dist_on_inert = math.huge local temp_dist_on_inert = math.huge
local index = false local index = false
local index_on_inert = false local index_on_inert = false
local pos = get_zone_center(self) local pos = self.position
for i = 1, #self.points do for i = 1, #self.points do
local p = self.points[i] local p = self.points[i]
local dist = helper.distance(pos.x, pos.y, p.x, p.y) local dist = helper.distance(pos.x, pos.y, -p.x, -p.y)
local on_inert = true local on_inert = true
-- If inert ~= 0, scroll only by move direction -- If inert ~= 0, scroll only by move direction
if inert.x ~= 0 and helper.sign(inert.x) ~= helper.sign(p.x - pos.x) then if inert.x ~= 0 and helper.sign(inert.x) ~= helper.sign(-p.x - pos.x) then
on_inert = false on_inert = false
end end
if inert.y ~= 0 and helper.sign(inert.y) ~= helper.sign(p.y - pos.y) then if inert.y ~= 0 and helper.sign(inert.y) ~= helper.sign(-p.y - pos.y) then
on_inert = false on_inert = false
end end
@ -200,221 +223,173 @@ end
local function check_threshold(self) local function check_threshold(self)
local inert = self.inert local is_stopped = false
if not self.is_inert or vmath.length(inert) < self.style.INERT_THRESHOLD then
if self.inertion.x ~= 0 and math.abs(self.inertion.x) < self.style.INERT_THRESHOLD then
is_stopped = true
self.inertion.x = 0
end
if self.inertion.y ~= 0 and math.abs(self.inertion.y) < self.style.INERT_THRESHOLD then
is_stopped = true
self.inertion.y = 0
end
if is_stopped or not self._is_inert then
check_points(self) check_points(self)
inert.x = 0
inert.y = 0
end end
end end
local function update_free_inert(self, dt) local function update_free_scroll(self, dt)
local inert = self.inert local target = self.target_position
if inert.x ~= 0 or inert.y ~= 0 then
self.target.x = self.pos.x + (inert.x * dt * self.style.INERT_SPEED)
self.target.y = self.pos.y + (inert.y * dt * self.style.INERT_SPEED)
inert.x = inert.x * self.style.FRICT if self._is_inert and (self.inertion.x ~= 0 or self.inertion.y ~= 0) then
inert.y = inert.y * self.style.FRICT -- Inertion apply
target.x = self.position.x + self.inertion.x * self.style.INERT_SPEED * dt
target.y = self.position.y + self.inertion.y * self.style.INERT_SPEED * dt
-- Stop, when low inert speed and go to points
check_threshold(self) check_threshold(self)
end end
check_soft_target(self) -- Inertion friction
set_pos(self, self.target) self.inertion = self.inertion * self.style.FRICT
end
check_soft_zone(self)
--- Cancel animation on other animation or input touch if self.position.x ~= target.x or self.position.y ~= target.y then
local function cancel_animate(self) set_scroll_position(self, target)
if self.animate then
self.target = gui.get_position(self.node)
self.pos.x = self.target.x
self.pos.y = self.target.y
gui.cancel_animation(self.node, gui.PROP_POSITION)
self.animate = false
end end
end end
local function add_delta(self, dx, dy) local function update_hand_scroll(self, dt)
local t = self.target local dx = self.target_position.x - self.position.x
local b = self.border local dy = self.target_position.y - self.position.y
local soft = self.soft_size
-- TODO: Can we calc it more easier? self.inertion.x = (self.inertion.x + dx) * self.style.FRICT_HOLD
-- A lot of calculations for every side of border self.inertion.y = (self.inertion.y + dy) * self.style.FRICT_HOLD
-- Handle soft zones set_scroll_position(self, self.target_position)
-- Percent - multiplier for delta. Less if outside of scroll zone
local x_perc = 1
local y_perc = 1
if t.x > b.x and dx < 0 then
x_perc = (soft - (b.x - t.x)) / soft
end
if t.x < b.z and dx > 0 then
x_perc = (soft - (t.x - b.z)) / soft
end
-- If disabled scroll by x
if not self.can_x then
x_perc = 0
end
if t.y < b.y and dy < 0 then
y_perc = (soft - (b.y - t.y)) / soft
end
if t.y > b.w and dy > 0 then
y_perc = (soft - (t.y - b.w)) / soft
end
-- If disabled scroll by y
if not self.can_y then
y_perc = 0
end
-- Reset inert if outside of scroll zone
if x_perc ~= 1 then
self.inert.x = 0
end
if y_perc ~= 1 then
self.inert.y = 0
end
t.x = t.x + dx * x_perc
t.y = t.y + dy * y_perc
end end
--- Component init function local function on_touch_start(self)
self.inertion.x = 0
self.inertion.y = 0
self.target_position.x = self.position.x
self.target_position.y = self.position.y
end
local function on_touch_end(self)
check_threshold(self)
end
local function update_size(self)
local view_border = helper.get_border(self.view_node)
local view_size = vmath.mul_per_elem(gui.get_size(self.view_node), gui.get_scale(self.view_node))
local content_border = helper.get_border(self.content_node)
local content_size = vmath.mul_per_elem(gui.get_size(self.content_node), gui.get_scale(self.content_node))
self.available_pos = get_border_vector(view_border - content_border)
self.available_size = get_size_vector(self.available_pos)
self.drag.can_x = self.available_size.x > 0
self.drag.can_y = self.available_size.y > 0
-- Extra content size calculation
-- We add extra size only if scroll is available
-- Even the content zone size less than view zone size
local content_border_extra = helper.get_border(self.content_node)
if self.drag.can_x then
local sign = content_size.x > view_size.x and 1 or -1
content_border_extra.x = content_border_extra.x - self.extra_stretch_size * sign
content_border_extra.z = content_border_extra.z + self.extra_stretch_size * sign
end
if self.drag.can_y then
local sign = content_size.y > view_size.y and 1 or -1
content_border_extra.y = content_border_extra.y + self.extra_stretch_size * sign
content_border_extra.w = content_border_extra.w - self.extra_stretch_size * sign
end
if not self.style.SMALL_CONTENT_SCROLL then
self.drag.can_x = content_size.x > view_size.x
self.drag.can_y = content_size.y > view_size.y
end
self.available_pos_extra = get_border_vector(view_border - content_border_extra)
self.available_size_extra = get_size_vector(self.available_pos_extra)
end
--- Scroll constructor.
-- @function scroll:init -- @function scroll:init
-- @tparam node scroll_parent Gui node where placed scroll content. This node will change position -- @tparam node view_node GUI view scroll node
-- @tparam node input_zone Gui node where input is catched -- @tparam node content_node GUI content scroll node
function M.init(self, scroll_parent, input_zone) function M.init(self, view_node, content_node)
self.druid = self:get_druid()
self.style = self:get_style() self.style = self:get_style()
self.node = self:get_node(scroll_parent)
self.input_zone = self:get_node(input_zone)
self.zone_size = gui.get_size(self.input_zone) self.view_node = self:get_node(view_node)
self.soft_size = self.style.SOFT_ZONE_SIZE self.content_node = self:get_node(content_node)
-- Distance from node to node's center self.position = gui.get_position(self.content_node)
local offset = helper.get_pivot_offset(gui.get_pivot(self.input_zone)) self.target_position = vmath.vector3(self.position)
self.center_offset = vmath.vector3(self.zone_size) self.inertion = vmath.vector3(0)
self.center_offset.x = self.center_offset.x * offset.x
self.center_offset.y = self.center_offset.y * offset.y
self.is_inert = true self.drag = self.druid:new_drag(view_node, on_scroll_drag)
self.inert = vmath.vector3(0) self.drag.on_touch_start:subscribe(on_touch_start)
self.pos = gui.get_position(self.node) self.drag.on_touch_end:subscribe(on_touch_end)
self.target = vmath.vector3(self.pos)
self.input = {
touch = false,
start_x = 0,
start_y = 0,
side = false,
}
update_border(self)
self.on_scroll = Event() self.on_scroll = Event()
self.on_scroll_to = Event() self.on_scroll_to = Event()
self.on_point_scroll = Event() self.on_point_scroll = Event()
self.selected = nil
self._is_inert = true
self.is_animate = false
self.extra_stretch_size = self.style.EXTRA_STRECH_SIZE
update_size(self)
end end
function M.update(self, dt) function M.update(self, dt)
if self.input.touch then if self.drag.is_drag then
if M.current_scroll == self then
update_hand_scroll(self, dt) update_hand_scroll(self, dt)
end
else else
update_free_inert(self, dt) update_free_scroll(self, dt)
end end
end end
function M.on_input(self, action_id, action) --- Start scroll to target point.
if action_id ~= const.ACTION_TOUCH then
return false
end
local inp = self.input
local inert = self.inert
local result = false
if gui.pick_node(self.input_zone, action.x, action.y) then
if action.pressed then
inp.touch = true
inp.start_x = action.x
inp.start_y = action.y
inert.x = 0
inert.y = 0
self.target.x = self.pos.x
self.target.y = self.pos.y
else
local dist = helper.distance(action.x, action.y, inp.start_x, inp.start_y)
if not M.current_scroll and dist >= self.style.DEADZONE then
local dx = math.abs(inp.start_x - action.x)
local dy = math.abs(inp.start_y - action.y)
inp.side = (dx > dy) and const.SIDE.X or const.SIDE.Y
-- Check scroll side if we can scroll
if (self.can_x and inp.side == const.SIDE.X or
self.can_y and inp.side == const.SIDE.Y) then
M.current_scroll = self
end
end
end
end
if inp.touch and not action.pressed then
if M.current_scroll == self then
add_delta(self, action.dx, action.dy)
result = true
end
end
if action.released then
inp.touch = false
inp.side = false
if M.current_scroll == self then
M.current_scroll = nil
result = true
end
check_threshold(self)
end
return result
end
--- Start scroll to target point
-- @function scroll:scroll_to -- @function scroll:scroll_to
-- @tparam point vector3 target point -- @tparam point vector3 Target point
-- @tparam[opt] bool is_instant instant scroll flag -- @tparam[opt] bool is_instant Instant scroll flag
-- @usage scroll:scroll_to(vmath.vector3(0, 50, 0)) -- @usage scroll:scroll_to(vmath.vector3(0, 50, 0))
-- @usage scroll:scroll_to(vmath.vector3(0), true) -- @usage scroll:scroll_to(vmath.vector3(0), true)
function M.scroll_to(self, point, is_instant) function M.scroll_to(self, point, is_instant)
local b = self.border local b = self.available_pos
local target = vmath.vector3(point) local target = vmath.vector3(-point.x, -point.y, 0)
target.x = helper.clamp(point.x - self.center_offset.x, b.x, b.z) target.x = helper.clamp(target.x, b.x, b.z)
target.y = helper.clamp(point.y - self.center_offset.y, b.y, b.w) target.y = helper.clamp(target.y, b.y, b.w)
cancel_animate(self) cancel_animate(self)
self.animate = not is_instant self.is_animate = not is_instant
if is_instant then if is_instant then
self.target = target self.target_position = target
set_pos(self, target) set_scroll_position(self, target)
else else
gui.animate(self.node, gui.PROP_POSITION, target, gui.EASING_OUTSINE, self.style.ANIM_SPEED, 0, function() gui.animate(self.content_node, gui.PROP_POSITION, target, gui.EASING_OUTSINE, self.style.ANIM_SPEED, 0, function()
self.animate = false self.is_animate = false
self.target = target self.target_position = target
set_pos(self, target) set_scroll_position(self, target)
end) end)
end end
@ -422,36 +397,15 @@ function M.scroll_to(self, point, is_instant)
end end
--- Start scroll to target scroll percent --- Scroll to item in scroll by point index.
-- @function scroll:scroll_to_percent -- @function scroll:scroll_to_index
-- @tparam point vector3 target percent
-- @tparam[opt] bool is_instant instant scroll flag
-- @usage scroll:scroll_to_percent(vmath.vector3(0.5, 0, 0))
function M.scroll_to_percent(self, percent, is_instant)
local border = self.border
local size_x = math.abs(border.z - border.x)
if size_x == 0 then
size_x = 1
end
local size_y = math.abs(border.w - border.y)
if size_y == 0 then
size_y = 1
end
local pos = vmath.vector3(
-size_x * percent.x + border.x,
-size_y * percent.y + border.y,
0)
M.scroll_to(self, pos, is_instant)
end
--- Scroll to item in scroll by point index
-- @function scroll:init
-- @tparam number index Point index -- @tparam number index Point index
-- @tparam[opt] bool skip_cb If true, skip the point callback -- @tparam[opt] bool skip_cb If true, skip the point callback
function M.scroll_to_index(self, index, skip_cb) function M.scroll_to_index(self, index, skip_cb)
if not self.points then
return
end
index = helper.clamp(index, 1, #self.points) index = helper.clamp(index, 1, #self.points)
if self.selected ~= index then if self.selected ~= index then
@ -466,21 +420,46 @@ function M.scroll_to_index(self, index, skip_cb)
end end
--- Set points of interest. --- Start scroll to target scroll percent
-- Scroll will always centered on closer points -- @function scroll:scroll_to_percent
-- @function scroll:set_points -- @tparam point vector3 target percent
-- @tparam table points Array of vector3 points -- @tparam[opt] bool is_instant instant scroll flag
function M.set_points(self, points) -- @usage scroll:scroll_to_percent(vmath.vector3(0.5, 0, 0))
self.points = points function M.scroll_to_percent(self, percent, is_instant)
-- cause of parent move in other side by y local border = self.available_pos
for i = 1, #self.points do
self.points[i].y = -self.points[i].y
end
table.sort(self.points, function(a, b) local pos = vmath.vector3(
return a.x > b.x or a.y < b.y -helper.lerp(border.x, border.z, 1 - percent.x),
end) -helper.lerp(border.w, border.y, 1 - percent.y),
check_threshold(self) 0
)
M.scroll_to(self, pos, is_instant)
end
--- Return current scroll progress status.
-- Values will be in [0..1] interval
-- @function scroll:get_percent
-- @treturn vector3 New vector with scroll progress values
function M.get_percent(self)
local x_perc = 1 - inverse_lerp(self.available_pos.x, self.available_pos.z, self.position.x)
local y_perc = inverse_lerp(self.available_pos.w, self.available_pos.y, self.position.y)
return vmath.vector3(x_perc, y_perc, 0)
end
--- Set scroll content size.
-- It will change content gui node size
-- @function scroll:set_size
-- @tparam vector3 size The new size for content node
-- @treturn druid.scroll Self instance
function M.set_size(self, size)
gui.set_size(self.content_node, size)
update_size(self)
return self
end end
@ -489,49 +468,57 @@ end
-- If no points, just simple drag without inertion -- If no points, just simple drag without inertion
-- @function scroll:set_inert -- @function scroll:set_inert
-- @tparam bool state Inert scroll state -- @tparam bool state Inert scroll state
-- @treturn druid.scroll Self instance
function M.set_inert(self, state) function M.set_inert(self, state)
self.is_inert = state self._is_inert = state
return self
end end
--- Set the callback on scrolling to point (if exist) --- Return if scroll have inertion.
-- @function scroll:on_point_move -- @function scroll:is_inert
-- @tparam function callback Callback on scroll to point of interest -- @treturn bool If scroll have inertion
function M.on_point_move(self, callback) function M.is_inert(self)
self.on_point_scroll:subscribe(callback) return self._is_inert
end end
--- Set the scroll possibly area --- Set extra size for scroll stretching.
-- @function scroll:set_border -- Set 0 to disable stretching effect
-- @tparam vector3 border Size of scrolling area -- @function scroll:set_extra_strech_size
function M.set_border(self, content_size) -- @tparam number stretch_size Size in pixels of additional scroll area
gui.set_size(self.node, content_size) -- @treturn druid.scroll Self instance
update_border(self) function M.set_extra_strech_size(self, stretch_size)
self.extra_stretch_size = stretch_size or self.style.EXTRA_STRECH_SIZE
update_size(self)
return self
end end
--- Return current scroll progress --- Return vector of scroll size with width and height.
-- @function scroll:get_scroll_percent -- @function scroll:get_scroll_size
-- @treturn vector3 Scroll progress -- @treturn vector3 Available scroll size
function M.get_scroll_percent(self) function M.get_scroll_size(self)
local border = self.border return self.available_size
local size_x = math.abs(border.z - border.x) end
if size_x == 0 then
size_x = 1
end
local size_y = math.abs(border.w - border.y)
if size_y == 0 then
size_y = 1
end
local pos = self.pos
return vmath.vector3( --- Set points of interest.
(border.x - pos.x) / size_x, -- Scroll will always centered on closer points
(border.y - pos.y) / size_y, -- @function scroll:set_points
0 -- @tparam table points Array of vector3 points
) -- @treturn druid.scroll Self instance
function M.set_points(self, points)
self.points = points
table.sort(self.points, function(a, b)
return a.x > b.x or a.y < b.y
end)
check_threshold(self)
return self
end end

View File

@ -196,7 +196,7 @@ end
--- Return true, if text with line break --- Return true, if text with line break
-- @function text:is_multiline -- @function text:is_multiline
-- @treturn boolean Is text node with line break -- @treturn bool Is text node with line break
function M.is_multiline(self) function M.is_multiline(self)
return gui.get_line_break(self.node) return gui.get_line_break(self.node)
end end

View File

@ -14,6 +14,7 @@ M.ACTION_ESC = hash("key_esc")
M.ACTION_TOUCH = hash("touch") M.ACTION_TOUCH = hash("touch")
M.ACTION_SCROLL_UP = hash("scroll_up") M.ACTION_SCROLL_UP = hash("scroll_up")
M.ACTION_MULTITOUCH = hash("multitouch")
M.ACTION_SCROLL_DOWN = hash("scroll_down") M.ACTION_SCROLL_DOWN = hash("scroll_down")
@ -63,11 +64,22 @@ M.UI_INPUT = {
} }
M.OS = {
ANDROID = "Android",
IOS = "iPhone OS",
MAC = "Darwin",
LINUX = "Linux",
WINDOWS = "Windows",
BROWSER = "HTML5",
}
M.SIDE = { M.SIDE = {
X = "x", X = "x",
Y = "y" Y = "y"
} }
M.SWIPE = { M.SWIPE = {
UP = "up", UP = "up",
DOWN = "down", DOWN = "down",

View File

@ -73,11 +73,11 @@ function M.set_default_style(style)
end end
--- Set text function. --- Set text function
-- Druid locale component will call this function -- Druid locale component will call this function
-- to get translated text. After set_text_funtion -- to get translated text. After set_text_funtion
-- all existing locale component will be updated -- all existing locale component will be updated
-- @function druid.set_text_function(callback) -- @function druid.set_text_function
-- @tparam function callback Get localized text function -- @tparam function callback Get localized text function
function M.set_text_function(callback) function M.set_text_function(callback)
settings.get_text = callback or const.EMPTY_FUNCTION settings.get_text = callback or const.EMPTY_FUNCTION

View File

@ -126,6 +126,11 @@ function M.round(num, numDecimalPlaces)
end end
function M.lerp(a, b, t)
return a + (b - a) * t
end
--- Check if node is enabled in gui hierarchy. --- Check if node is enabled in gui hierarchy.
-- Return false, if node or any his parent is disabled -- Return false, if node or any his parent is disabled
-- @function helper.is_enabled -- @function helper.is_enabled
@ -152,4 +157,35 @@ function M.get_pivot_offset(pivot)
end end
--- Check if device is mobile (Android or iOS)
-- @function helper..is_mobile
function M.is_mobile()
local system_name = sys.get_sys_info().system_name
return system_name == const.OS.IOS or system_name == const.OS.ANDROID
end
--- Check if device is HTML5
-- @function helper.is_web
function M.is_web()
local system_name = sys.get_sys_info().system_name
return system_name == const.OS.BROWSER
end
--- Distance from node to size border
-- @function helper.get_border
-- @return vector4 (left, top, right, down)
function M.get_border(node)
local pivot = gui.get_pivot(node)
local pivot_offset = M.get_pivot_offset(pivot)
local size = vmath.mul_per_elem(gui.get_size(node), gui.get_scale(node))
return vmath.vector4(
-size.x*(0.5 + pivot_offset.x),
size.y*(0.5 - pivot_offset.y),
size.x*(0.5 - pivot_offset.x),
-size.y*(0.5 + pivot_offset.y)
)
end
return M return M

View File

@ -43,16 +43,24 @@ M["button"] = {
} }
M["drag"] = {
DRAG_DEADZONE = 10, -- Size in pixels of drag deadzone
}
M["scroll"] = { M["scroll"] = {
FRICT_HOLD = 0.8, -- mult. for inert, while touching ANIM_SPEED = 0.2, -- gui.animation speed to point
BACK_SPEED = 0.35, -- Lerp speed of return to soft position
FRICT = 0.93, -- mult for free inert FRICT = 0.93, -- mult for free inert
INERT_THRESHOLD = 2, -- speed to stop inertion FRICT_HOLD = 0.79, -- mult. for inert, while touching
INERT_SPEED = 25, -- koef. of inert speed INERT_THRESHOLD = 2.5, -- speed to stop inertion
DEADZONE = 6, -- in px INERT_SPEED = 30, -- koef. of inert speed
SOFT_ZONE_SIZE = 160, -- size of outside zone (back move) EXTRA_STRECH_SIZE = 100, -- extra size in pixels outside of scroll (stretch effect)
SCROLL_WHEEL_SPEED = 10, POINTS_DEADZONE = 20, -- Speed to check points of interests in no_inertion mode
BACK_SPEED = 0.2, -- lerp speed
ANIM_SPEED = 0.3, -- gui.animation speed to point SCROLL_WHEEL_SPEED = 20,
SMALL_CONTENT_SCROLL = true, -- If true, content node with size less than view node size can be scrolled
} }
@ -62,11 +70,6 @@ M["progress"] = {
} }
M["progress_rich"] = {
DELAY = 1, -- delay in seconds before main fill
}
M["checkbox"] = { M["checkbox"] = {
on_change_state = function(self, node, state) on_change_state = function(self, node, state)
local target = state and 1 or 0 local target = state and 1 or 0

View File

@ -16,6 +16,7 @@
-- @see druid.checkbox_group -- @see druid.checkbox_group
-- @see druid.radio_group -- @see druid.radio_group
-- @see druid.swipe -- @see druid.swipe
-- @see druid.drag
local const = require("druid.const") local const = require("druid.const")
local druid_input = require("druid.helper.druid_input") local druid_input = require("druid.helper.druid_input")
@ -38,6 +39,7 @@ local checkbox_group = require("druid.base.checkbox_group")
local radio_group = require("druid.base.radio_group") local radio_group = require("druid.base.radio_group")
local input = require("druid.base.input") local input = require("druid.base.input")
local swipe = require("druid.base.swipe") local swipe = require("druid.base.swipe")
local drag = require("druid.base.drag")
-- local infinity_scroll = require("druid.base.infinity_scroll") -- local infinity_scroll = require("druid.base.infinity_scroll")
-- @classmod Druid -- @classmod Druid
@ -447,4 +449,13 @@ function Druid.new_swipe(self, ...)
end end
--- Create drag basic component
-- @function druid:new_drag
-- @tparam args ... drag init args
-- @treturn Componetn drag component
function Druid.new_drag(self, ...)
return Druid.create(self, drag, ...)
end
return Druid return Druid

View File

@ -198,7 +198,7 @@ nodes {
} }
size { size {
x: 600.0 x: 600.0
y: 1250.0 y: 1500.0
z: 0.0 z: 0.0
w: 1.0 w: 1.0
} }
@ -5334,7 +5334,7 @@ nodes {
z: 0.0 z: 0.0
w: 0.0 w: 0.0
} }
clipping_mode: CLIPPING_MODE_STENCIL clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true clipping_visible: true
clipping_inverted: false clipping_inverted: false
alpha: 1.0 alpha: 1.0
@ -5362,7 +5362,7 @@ nodes {
} }
size { size {
x: 600.0 x: 600.0
y: 1900.0 y: 2100.0
z: 0.0 z: 0.0
w: 1.0 w: 1.0
} }
@ -5389,7 +5389,7 @@ nodes {
z: 0.0 z: 0.0
w: 0.0 w: 0.0
} }
clipping_mode: CLIPPING_MODE_NONE clipping_mode: CLIPPING_MODE_STENCIL
clipping_visible: true clipping_visible: true
clipping_inverted: false clipping_inverted: false
alpha: 1.0 alpha: 1.0
@ -5925,7 +5925,7 @@ nodes {
} }
nodes { nodes {
position { position {
x: -300.0 x: -287.0
y: 0.0 y: 0.0
z: 0.0 z: 0.0
w: 1.0 w: 1.0
@ -6789,6 +6789,572 @@ nodes {
text_leading: 1.0 text_leading: 1.0
text_tracking: 0.0 text_tracking: 0.0
} }
nodes {
position {
x: 0.0
y: -1300.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 600.0
y: 300.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/empty"
id: "scroll_with_points"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "scroll_page_content"
layer: "image"
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_STENCIL
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: -300.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 2400.0
y: 300.0
z: 0.0
w: 1.0
}
color {
x: 0.9019608
y: 0.5019608
z: 0.3019608
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "scroll_with_points_content"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_W
adjust_mode: ADJUST_MODE_FIT
parent: "scroll_with_points"
layer: "image"
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 300.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 500.0
y: 250.0
z: 0.0
w: 1.0
}
color {
x: 0.9019608
y: 0.7019608
z: 0.9019608
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "intereset_point_1"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "scroll_with_points_content"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 900.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 500.0
y: 250.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 0.7019608
z: 0.7019608
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "intereset_point_2"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "scroll_with_points_content"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 1500.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 500.0
y: 250.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 0.9019608
z: 0.7019608
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "intereset_point_3"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "scroll_with_points_content"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 2100.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 500.0
y: 250.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 0.6
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "intereset_point_4"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "scroll_with_points_content"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: -1750.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 550.0
y: 500.0
z: 0.0
w: 1.0
}
color {
x: 0.5019608
y: 0.2
z: 0.3019608
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "scroll_smaller_view"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "scroll_page_content"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: -197.0
y: 223.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "View"
font: "game"
id: "scroll_smaller_view_hint"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "scroll_smaller_view"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 0.0
shadow_alpha: 0.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 200.0
z: 0.0
w: 1.0
}
color {
x: 0.4
y: 0.3019608
z: 0.7019608
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "scroll_smaller_content"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "scroll_smaller_view"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 0.5
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Content"
font: "game"
id: "scroll_smaller_content_hint"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "scroll_smaller_content"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 0.0
shadow_alpha: 0.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
nodes { nodes {
position { position {
x: 2400.0 x: 2400.0

View File

@ -3,12 +3,12 @@ local druid = require("druid.druid")
local empty_style = require("druid.styles.empty.style") local empty_style = require("druid.styles.empty.style")
local default_style = require("druid.styles.default.style") local default_style = require("druid.styles.default.style")
local main_page = require("example.page.main") local main_page = require("example.page.main_page")
local text_page = require("example.page.texts") local text_page = require("example.page.texts_page")
local button_page = require("example.page.button") local button_page = require("example.page.button_page")
local scroll_page = require("example.page.scroll") local scroll_page = require("example.page.scroll_page")
local slider_page = require("example.page.slider") local slider_page = require("example.page.slider_page")
local input_page = require("example.page.input") local input_page = require("example.page.input_page")
local pages = { local pages = {
"main_page", "main_page",
@ -21,12 +21,8 @@ local pages = {
local function on_control_button(self, delta) local function on_control_button(self, delta)
self.page = self.page + delta self.page = self.page + delta
if self.page < 1 then self.page = math.max(1, self.page)
self.page = #pages self.page = math.min(self.page, #pages)
end
if self.page > #pages then
self.page = 1
end
self.header:translate(pages[self.page]) self.header:translate(pages[self.page])
local node = gui.get_node("C_Anchor") local node = gui.get_node("C_Anchor")
@ -35,6 +31,7 @@ end
local function init_top_panel(self) local function init_top_panel(self)
self.druid:new_blocker("panel_top")
self.druid:new_button("button_left/button", on_control_button, -1) self.druid:new_button("button_left/button", on_control_button, -1)
self.druid:new_button("button_right/button", on_control_button, 1) self.druid:new_button("button_right/button", on_control_button, 1)
self.header = self.druid:new_lang_text("text_header", "main_page") self.header = self.druid:new_lang_text("text_header", "main_page")
@ -64,8 +61,8 @@ function init(self)
window.set_listener(on_window_callback) window.set_listener(on_window_callback)
init_top_panel(self)
init_swipe_control(self) init_swipe_control(self)
self.page = 1 self.page = 1
main_page.setup_page(self) main_page.setup_page(self)
text_page.setup_page(self) text_page.setup_page(self)
@ -74,6 +71,8 @@ function init(self)
slider_page.setup_page(self) slider_page.setup_page(self)
input_page.setup_page(self) input_page.setup_page(self)
init_top_panel(self)
-- Refresh state -- Refresh state
on_control_button(self, 0) on_control_button(self, 0)
end end

View File

@ -0,0 +1,53 @@
local sprite_style = require("druid.styles.sprites.style")
local M = {}
local function usual_callback()
print("Usual callback")
end
local function long_tap_callback(self, params, button, hold_time)
print("Long tap callback", hold_time)
end
local function hold_callback(self, params, button, hold_time)
print("On hold callback", hold_time)
end
local function repeated_callback(self, params, button, click_in_row)
print("Repeated callback", click_in_row)
end
local function double_tap_callback(self, params, button, click_in_row)
print("Double tap callback", click_in_row)
end
local function setup_buttons(self)
self.druid:new_button("button_usual/button", usual_callback)
local custom_style = self.druid:new_button("button_custom_style/button", usual_callback)
custom_style:set_style(sprite_style)
local long_button = self.druid:new_button("button_long_tap/button", usual_callback)
long_button.on_hold_callback:subscribe(hold_callback)
long_button.on_long_click:subscribe(long_tap_callback)
self.druid:new_button("button_repeated_tap/button", usual_callback)
.on_repeated_click:subscribe(repeated_callback)
self.druid:new_button("button_double_tap/button", usual_callback)
.on_double_click:subscribe(double_tap_callback)
local button_space = self.druid:new_button("button_key_trigger/button", usual_callback)
button_space:set_key_trigger("key_space")
button_space.on_long_click:subscribe(long_tap_callback)
button_space.on_double_click:subscribe(double_tap_callback)
end
function M.setup_page(self)
setup_buttons(self)
end
return M

View File

@ -97,7 +97,7 @@ end
local function setup_scroll(self) local function setup_scroll(self)
self.scroll = self.druid:new_scroll("scroll_content", "main_page") self.druid:new_scroll("main_page", "scroll_content")
end end

View File

@ -1,54 +0,0 @@
local M = {}
local function init_grid(self)
local prefab = gui.get_node("grid_prefab")
local grid_scroll = self.druid:new_scroll("grid_content", "scroll_with_grid_size")
local grid = self.druid:new_grid("grid_content", "grid_prefab", 20)
for i = 1, 40 do
local clone_prefab = gui.clone_tree(prefab)
grid:add(clone_prefab["grid_prefab"])
gui.set_text(clone_prefab["grid_prefab_text"], "Node " .. i)
local button = self.druid:new_button(clone_prefab["grid_button"], function()
local position = gui.get_position(clone_prefab["grid_prefab"])
position.x = -position.x
grid_scroll:scroll_to(position)
end)
button:set_click_zone(gui.get_node("scroll_with_grid_size"))
end
gui.set_enabled(prefab, false)
grid_scroll:set_border(grid:get_size())
local scroll_slider = self.druid:new_slider("grid_scroll_pin", vmath.vector3(300, 0, 0), function(_, value)
grid_scroll:scroll_to_percent(vmath.vector3(value, 0, 0), true)
end)
grid_scroll.on_scroll:subscribe(function(_, point)
scroll_slider:set(grid_scroll:get_scroll_percent().x, true)
end)
end
function M.setup_page(self)
self.druid:new_scroll("scroll_page_content", "scroll_page")
self.druid:new_scroll("simple_scroll_content", "simple_scroll_input")
-- scroll contain scrolls:
-- parent first
self.druid:new_scroll("children_scroll_content", "children_scroll")
-- chilren next
self.druid:new_scroll("children_scroll_content_1", "children_scroll_1")
self.druid:new_scroll("children_scroll_content_2", "children_scroll_2")
self.druid:new_scroll("children_scroll_content_3", "children_scroll_3")
init_grid(self)
end
return M

View File

@ -0,0 +1,71 @@
local M = {}
local function init_scroll_with_grid(self)
local prefab = gui.get_node("grid_prefab")
local grid_scroll = self.druid:new_scroll("scroll_with_grid_size", "grid_content")
local grid = self.druid:new_grid("grid_content", "grid_prefab", 20)
for i = 1, 40 do
local clone_prefab = gui.clone_tree(prefab)
grid:add(clone_prefab["grid_prefab"])
gui.set_text(clone_prefab["grid_prefab_text"], "Node " .. i)
local button = self.druid:new_button(clone_prefab["grid_button"], function()
local position = gui.get_position(clone_prefab["grid_prefab"])
grid_scroll:scroll_to(position)
end)
button:set_click_zone(gui.get_node("scroll_with_grid_size"))
end
gui.set_enabled(prefab, false)
grid_scroll:set_size(grid:get_size())
local scroll_slider = self.druid:new_slider("grid_scroll_pin", vmath.vector3(287, 0, 0), function(_, value)
grid_scroll:scroll_to_percent(vmath.vector3(value, 0, 0), true)
end)
grid_scroll.on_scroll:subscribe(function(_, point)
scroll_slider:set(grid_scroll:get_percent().x, true)
end)
end
function M.setup_page(self)
-- Usual scroll for whole page
self.druid:new_scroll("scroll_page", "scroll_page_content")
-- Simple scroll with no adjust
self.druid:new_scroll("simple_scroll_input", "simple_scroll_content")
-- Scroll with grid example
init_scroll_with_grid(self)
-- Scroll contain children scrolls:
-- Parent scroll
self.druid:new_scroll("children_scroll", "children_scroll_content")
-- Childre scrolls
self.druid:new_scroll("children_scroll_1", "children_scroll_content_1")
self.druid:new_scroll("children_scroll_2", "children_scroll_content_2")
self.druid:new_scroll("children_scroll_3", "children_scroll_content_3")
-- Content with less size than view
self.druid:new_scroll("scroll_smaller_view", "scroll_smaller_content")
:set_extra_strech_size(0)
:set_inert(false)
-- Scroll with points of interests
self.druid:new_scroll("scroll_with_points", "scroll_with_points_content")
:set_points({
vmath.vector3(300, 0, 0),
vmath.vector3(900, 0, 0),
vmath.vector3(1500, 0, 0),
vmath.vector3(2100, 0, 0),
})
end
return M

View File

@ -18,10 +18,6 @@ key_trigger {
input: KEY_ESC input: KEY_ESC
action: "key_esc" action: "key_esc"
} }
mouse_trigger {
input: MOUSE_BUTTON_1
action: "touch"
}
mouse_trigger { mouse_trigger {
input: MOUSE_WHEEL_UP input: MOUSE_WHEEL_UP
action: "scroll_up" action: "scroll_up"
@ -30,6 +26,14 @@ mouse_trigger {
input: MOUSE_WHEEL_DOWN input: MOUSE_WHEEL_DOWN
action: "scroll_down" action: "scroll_down"
} }
mouse_trigger {
input: MOUSE_BUTTON_1
action: "touch"
}
touch_trigger {
input: TOUCH_MULTI
action: "multitouch"
}
text_trigger { text_trigger {
input: TEXT input: TEXT
action: "text" action: "text"