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https://github.com/Insality/druid
synced 2025-06-27 18:37:45 +02:00
move settings node from factory to component (#8)
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parent
12f5f22b69
commit
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@ -1,6 +1,7 @@
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local data = require("druid.data")
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local data = require("druid.data")
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local ui_animate = require "druid.helper.druid_animate"
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local ui_animate = require("druid.helper.druid_animate")
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local settings = require("druid.settings")
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local settings = require("druid.settings")
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local helper = require("druid.helper.helper")
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local b_settings = settings.button
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local b_settings = settings.button
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local M = {}
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local M = {}
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@ -14,7 +15,8 @@ M.DEFAULT_ACTIVATE_SCALE = vmath.vector3(1, 1, 1)
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M.DEFAUL_ACTIVATION_TIME = 0.2
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M.DEFAUL_ACTIVATION_TIME = 0.2
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function M.init(instance, callback, params, anim_node)
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function M.init(instance, node, callback, params, anim_node, event)
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instance.node = helper.get_node(node)
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instance.event = data.A_TOUCH
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instance.event = data.A_TOUCH
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instance.anim_node = anim_node and gui.get_node(anim_node) or instance.node
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instance.anim_node = anim_node and gui.get_node(anim_node) or instance.node
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instance.scale_from = gui.get_scale(instance.anim_node)
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instance.scale_from = gui.get_scale(instance.anim_node)
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@ -1,5 +1,6 @@
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local data = require("druid.data")
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local data = require("druid.data")
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local settings = require("druid.settings")
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local settings = require("druid.settings")
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local helper = require("druid.helper.helper")
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local M = {}
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local M = {}
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M.interest = {
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M.interest = {
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@ -8,7 +9,8 @@ M.interest = {
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}
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}
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function M.init(instance, value, is_locale)
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function M.init(instance, node, value, is_locale)
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instance.node = helper.get_node(node)
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instance.last_color = gui.get_color(instance.node)
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instance.last_color = gui.get_color(instance.node)
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if is_locale then
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if is_locale then
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instance.text_id = value
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instance.text_id = value
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@ -1,6 +1,6 @@
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local data = require("druid.data")
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local data = require("druid.data")
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local formats = require("druid.helper.formats")
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local formats = require("druid.helper.formats")
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local helper = require("druid.helper.ui_helper")
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local helper = require("druid.helper.helper")
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local M = {}
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local M = {}
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M.interest = {
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M.interest = {
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@ -10,7 +10,8 @@ M.interest = {
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local empty = function() end
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local empty = function() end
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function M.init(instance, seconds_from, seconds_to, callback)
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function M.init(instance, node, seconds_from, seconds_to, callback)
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instance.node = helper.get_node(node)
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seconds_from = math.max(seconds_from, 0)
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seconds_from = math.max(seconds_from, 0)
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seconds_to = math.max(seconds_to or 0, 0)
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seconds_to = math.max(seconds_to or 0, 0)
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callback = callback or empty
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callback = callback or empty
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@ -7,8 +7,6 @@ local M = {}
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local log = settings.log
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local log = settings.log
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local _factory = {}
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local _factory = {}
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local STRING = "string"
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M.comps = {
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M.comps = {
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button = require("druid.base.button"),
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button = require("druid.base.button"),
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android_back = require("druid.base.android_back"),
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android_back = require("druid.base.android_back"),
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@ -26,8 +24,8 @@ end
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function M.register(name, module)
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function M.register(name, module)
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-- TODO: Find better solution to creating elements?
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-- TODO: Find better solution to creating elements?
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_factory["new_" .. name] = function(factory, node_or_name, ...)
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_factory["new_" .. name] = function(factory, ...)
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return _factory.new(factory, module, node_or_name, ...)
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return _factory.new(factory, module, ...)
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end
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end
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log("Register component", name)
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log("Register component", name)
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end
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end
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@ -54,19 +52,9 @@ local function input_init(factory)
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end
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end
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local function create(module, factory, name)
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local function create(module, factory)
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local instance = setmetatable({}, {__index = module})
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local instance = setmetatable({}, {__index = module})
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instance.parent = factory
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instance.parent = factory
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if name then
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if type(name) == STRING then
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instance.name = name
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instance.node = gui.get_node(name)
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else
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--name already is node
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instance.name = nil
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instance.node = name
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end
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end
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factory[#factory + 1] = instance
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factory[#factory + 1] = instance
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local register_to = module.interest or {}
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local register_to = module.interest or {}
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@ -84,8 +72,8 @@ local function create(module, factory, name)
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end
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end
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function _factory.new(factory, module, node_or_name, ...)
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function _factory.new(factory, module, ...)
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local instance = create(module, factory, node_or_name)
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local instance = create(module, factory)
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if instance.init then
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if instance.init then
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instance:init(...)
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instance:init(...)
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@ -18,6 +18,15 @@ function M.centrate_text_with_icon(text_node, icon_node, offset_x)
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end
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end
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local STRING = "string"
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function M.get_node(node_or_name)
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if type(node_or_name) == STRING then
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return gui.get_node(node_or_name)
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end
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return node_or_name
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end
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function M.step(current, target, step)
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function M.step(current, target, step)
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if current < target then
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if current < target then
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return math.min(current + step, target)
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return math.min(current + step, target)
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@ -46,7 +46,7 @@ function init(self)
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self.druid:new_text("text_2", "Simple text")
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self.druid:new_text("text_2", "Simple text")
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self.druid:new_text("text_3", "locale_text", true)
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self.druid:new_text("text_3", "locale_text", true)
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self.druid:new_timer("text_1", 0.5, 0, function()
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self.druid:new_timer("text_1", 5, 0, function()
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print("On timer end")
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print("On timer end")
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end)
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end)
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