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https://github.com/Insality/druid
synced 2025-06-27 10:27:48 +02:00
Add separate input priority component value
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4e65895966
commit
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@ -48,7 +48,7 @@ local const = require("druid.const")
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local helper = require("druid.helper")
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local helper = require("druid.helper")
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local component = require("druid.component")
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local component = require("druid.component")
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local Drag = component.create("drag", { component.ON_INPUT_HIGH })
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local Drag = component.create("drag", { component.ON_INPUT }, const.PRIORITY_INPUT_HIGH)
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local function start_touch(self, touch)
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local function start_touch(self, touch)
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@ -15,7 +15,6 @@ BaseComponent.ALL = const.ALL
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BaseComponent.ON_INPUT = const.ON_INPUT
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BaseComponent.ON_INPUT = const.ON_INPUT
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BaseComponent.ON_UPDATE = const.ON_UPDATE
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BaseComponent.ON_UPDATE = const.ON_UPDATE
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BaseComponent.ON_MESSAGE = const.ON_MESSAGE
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BaseComponent.ON_MESSAGE = const.ON_MESSAGE
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BaseComponent.ON_INPUT_HIGH = const.ON_INPUT_HIGH
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BaseComponent.ON_FOCUS_LOST = const.ON_FOCUS_LOST
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BaseComponent.ON_FOCUS_LOST = const.ON_FOCUS_LOST
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BaseComponent.ON_FOCUS_GAINED = const.ON_FOCUS_GAINED
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BaseComponent.ON_FOCUS_GAINED = const.ON_FOCUS_GAINED
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BaseComponent.ON_LAYOUT_CHANGE = const.ON_LAYOUT_CHANGE
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BaseComponent.ON_LAYOUT_CHANGE = const.ON_LAYOUT_CHANGE
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@ -28,7 +27,6 @@ BaseComponent.ALL_INTERESTS = {
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BaseComponent.ON_UPDATE,
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BaseComponent.ON_UPDATE,
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BaseComponent.ON_MESSAGE,
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BaseComponent.ON_MESSAGE,
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BaseComponent.ON_FOCUS_LOST,
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BaseComponent.ON_FOCUS_LOST,
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BaseComponent.ON_INPUT_HIGH,
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BaseComponent.ON_FOCUS_GAINED,
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BaseComponent.ON_FOCUS_GAINED,
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BaseComponent.ON_LAYOUT_CHANGE,
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BaseComponent.ON_LAYOUT_CHANGE,
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BaseComponent.ON_LANGUAGE_CHANGE,
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BaseComponent.ON_LANGUAGE_CHANGE,
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@ -45,11 +43,17 @@ BaseComponent.SPECIFIC_UI_MESSAGES = {
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BaseComponent.UI_INPUT = {
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BaseComponent.UI_INPUT = {
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[BaseComponent.ON_INPUT_HIGH] = true,
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[BaseComponent.ON_INPUT] = true
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[BaseComponent.ON_INPUT] = true
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}
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}
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local uid = 0
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function BaseComponent.static.get_uid()
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uid = uid + 1
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return uid
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end
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--- Set current component style table.
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--- Set current component style table.
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-- Invoke `on_style_change` on component, if exist. BaseComponent should handle
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-- Invoke `on_style_change` on component, if exist. BaseComponent should handle
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-- their style changing and store all style params
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-- their style changing and store all style params
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@ -151,6 +155,22 @@ function BaseComponent.get_name(self)
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end
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end
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--- Return component input priority
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-- @tparam BaseComponent self
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-- @treturn number The component input priority
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function BaseComponent.get_input_priority(self)
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return self._component.input_priority
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end
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--- Return component uid. UID generated in component creation order
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-- @tparam BaseComponent self
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-- @treturn number The component uid
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function BaseComponent.get_uid(self)
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return self._component.uid
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end
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--- Set component input state. By default it enabled
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--- Set component input state. By default it enabled
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-- You can disable any input of component by this function
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-- You can disable any input of component by this function
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-- @tparam BaseComponent self
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-- @tparam BaseComponent self
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@ -216,13 +236,16 @@ end
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-- @tparam BaseComponent self
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-- @tparam BaseComponent self
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-- @tparam string name BaseComponent name
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-- @tparam string name BaseComponent name
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-- @tparam[opt={}] table interest List of component's interest
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-- @tparam[opt={}] table interest List of component's interest
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-- @tparam[opt=DEFAULT] number input_priority The input priority. The bigger number processed first
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-- @local
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-- @local
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function BaseComponent.initialize(self, name, interest)
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function BaseComponent.initialize(self, name, interest, input_priority)
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interest = interest or {}
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interest = interest or {}
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self._component = {
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self._component = {
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name = name,
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name = name,
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interest = interest
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interest = interest,
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input_priority = input_priority or const.PRIORITY_INPUT,
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uid = BaseComponent.get_uid()
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}
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}
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end
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end
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@ -294,13 +317,14 @@ end
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-- druid component.
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-- druid component.
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-- @tparam string name BaseComponent name
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-- @tparam string name BaseComponent name
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-- @tparam[opt={}] table interest List of component's interest
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-- @tparam[opt={}] table interest List of component's interest
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-- @tparam[opt=DEFAULT] number input_priority The input priority. The bigger number processed first
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-- @local
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-- @local
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function BaseComponent.static.create(name, interest)
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function BaseComponent.static.create(name, interest, input_priority)
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-- Yea, inheritance here
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-- Yea, inheritance here
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local new_class = class(name, BaseComponent)
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local new_class = class(name, BaseComponent)
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new_class.initialize = function(self)
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new_class.initialize = function(self)
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BaseComponent.initialize(self, name, interest)
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BaseComponent.initialize(self, name, interest, input_priority)
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end
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end
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return new_class
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return new_class
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@ -31,13 +31,16 @@ M.ALL = "all"
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M.ON_INPUT = hash("on_input")
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M.ON_INPUT = hash("on_input")
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M.ON_UPDATE = hash("on_update")
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M.ON_UPDATE = hash("on_update")
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M.ON_MESSAGE = hash("on_message")
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M.ON_MESSAGE = hash("on_message")
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M.ON_INPUT_HIGH = hash("on_input_high")
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M.ON_FOCUS_LOST = hash("on_focus_lost")
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M.ON_FOCUS_LOST = hash("on_focus_lost")
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M.ON_FOCUS_GAINED = hash("on_focus_gained")
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M.ON_FOCUS_GAINED = hash("on_focus_gained")
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M.ON_LAYOUT_CHANGE = hash("layout_changed")
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M.ON_LAYOUT_CHANGE = hash("layout_changed")
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M.ON_LANGUAGE_CHANGE = hash("on_language_change")
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M.ON_LANGUAGE_CHANGE = hash("on_language_change")
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M.PRIORITY_INPUT = 10
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M.PRIORITY_INPUT_HIGH = 20
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M.PIVOTS = {
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M.PIVOTS = {
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[gui.PIVOT_CENTER] = vmath.vector3(0),
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[gui.PIVOT_CENTER] = vmath.vector3(0),
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[gui.PIVOT_N] = vmath.vector3(0, 0.5, 0),
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[gui.PIVOT_N] = vmath.vector3(0, 0.5, 0),
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@ -16,7 +16,7 @@ function Component:update(dt)
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end
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end
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-- Call only if exist interest: component.ON_INPUT or component.ON_INPUT_HIGH
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-- Call only if exist interest: component.ON_INPUT
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function Component:on_input(action_id, action)
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function Component:on_input(action_id, action)
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return false
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return false
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end
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end
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@ -37,7 +37,7 @@ local helper = require("druid.helper")
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local const = require("druid.const")
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local const = require("druid.const")
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local component = require("druid.component")
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local component = require("druid.component")
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local Slider = component.create("slider", { component.ON_INPUT_HIGH, component.ON_LAYOUT_CHANGE })
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local Slider = component.create("slider", { component.ON_INPUT, component.ON_LAYOUT_CHANGE }, const.PRIORITY_INPUT_HIGH)
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local function on_change_value(self)
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local function on_change_value(self)
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@ -82,6 +82,21 @@ local function input_release(self)
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end
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end
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local function sort_input_stack(self)
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local input_components = self.components[base_component.ON_INPUT]
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if not input_components then
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return
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end
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table.sort(input_components, function(a, b)
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if a:get_input_priority() ~= b:get_input_priority() then
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return a:get_input_priority() < b:get_input_priority()
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end
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return a:get_uid() < b:get_uid()
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end)
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end
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-- Create the component itself
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-- Create the component itself
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local function create(self, instance_class)
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local function create(self, instance_class)
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local instance = instance_class()
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local instance = instance_class()
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@ -96,6 +111,7 @@ local function create(self, instance_class)
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if base_component.UI_INPUT[interest] then
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if base_component.UI_INPUT[interest] then
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input_init(self)
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input_init(self)
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sort_input_stack(self)
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end
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end
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end
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end
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@ -258,9 +274,6 @@ function DruidInstance.on_input(self, action_id, action)
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local is_input_consumed = false
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local is_input_consumed = false
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is_input_consumed = process_input(action_id, action,
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self.components[base_component.ON_INPUT_HIGH], is_input_consumed)
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is_input_consumed = process_input(action_id, action,
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is_input_consumed = process_input(action_id, action,
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self.components[base_component.ON_INPUT], is_input_consumed)
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self.components[base_component.ON_INPUT], is_input_consumed)
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