diff --git a/.luacheckrc b/.luacheckrc
index 82ec63c..063fc09 100644
--- a/.luacheckrc
+++ b/.luacheckrc
@@ -45,8 +45,12 @@ globals = {
"debug",
"timer",
"window",
- "buffer",
+ "buffer",
"resource",
"defos",
"html5",
+ "describe",
+ "before",
+ "after",
+ "it",
}
diff --git a/README.md b/README.md
index 196ba21..68a95e6 100644
--- a/README.md
+++ b/README.md
@@ -25,13 +25,13 @@ Or point to the ZIP file of a [specific release](https://github.com/Insality/dru
**Druid** requires the following input bindings:
- Mouse trigger - `Button 1` -> `touch` _For basic input components_
-- Mouse trigger - `Wheel up` -> `scroll_up` _For scroll component_
-- Mouse trigger - `Wheel down` -> `scroll_down` _For scroll component_
+- Mouse trigger - `Wheel up` -> `mouse_wheel_up` _For scroll component_
+- Mouse trigger - `Wheel down` -> `mouse_wheel_down` _For scroll component_
- Key trigger - `Backspace` -> `key_backspace` _For back_handler component, input component_
- Key trigger - `Back` -> `key_back` _For back_handler component, Android back button, input component_
- Key trigger - `Enter` -> `key_enter` _For input component, optional_
- Key trigger - `Esc` -> `key_esc` _For input component, optional_
-- Touch triggers - `Touch multi` -> `multitouch` _For scroll component_
+- Touch triggers - `Touch multi` -> `touch_multi` _For scroll component_


@@ -50,9 +50,9 @@ input_key_esc = key_esc
input_key_back = key_back
input_key_enter = key_enter
input_key_backspace = key_backspace
-input_multitouch = multitouch
-input_scroll_up = scroll_up
-input_scroll_down = scroll_down
+input_multitouch = touch_multi
+input_scroll_up = mouse_wheel_up
+input_scroll_down = mouse_wheel_down
```
@@ -123,7 +123,7 @@ Here is full **Druid** components list:
| Name | Description | API page | Example Link | Is Basic component[^1] | Preview |
|------|-------------|----------|------------|-------------|---------|
| **[Button](docs_md/01-components.md#button)** | Basic input component. Handles all types of interactions: click, long click, hold click, double click, etc | [Button API](https://insality.github.io/druid/modules/Button.html) | [Button Example](https://insality.github.io/druid/druid/?example=general_buttons) | ✅ |
|
-| **[Text](docs_md/01-components.md#text)** | Wrap on GUI text node, handle different text size adjusting, providing additional text API | [Text API](https://insality.github.io/druid/modules/Button.html) | [Text Example](https://insality.github.io/druid/druid/?example=texts_general) | ✅ |
|
+| **[Text](docs_md/01-components.md#text)** | Wrap on GUI text node, handle different text size adjusting, providing additional text API | [Text API](https://insality.github.io/druid/modules/Text.html) | [Text Example](https://insality.github.io/druid/druid/?example=texts_general) | ✅ |
|
| **[Scroll](docs_md/01-components.md#scroll)** | Scroll component | [Scroll API](https://insality.github.io/druid/modules/Scroll.html) | [Scroll Example](https://insality.github.io/druid/druid/?example=general_scroll) | ✅ |
|
| **[Blocker](docs_md/01-components.md#blocker)** | Block user input in node zone area | [Blocker API](https://insality.github.io/druid/modules/Blocker.html) | ❌ | ✅ | |
| **[Back Handler](docs_md/01-components.md#back-handler)** | Handle back button (Android back button, backspace key) | [Back Handler API](https://insality.github.io/druid/modules/BackHandler.html) | ❌ | ✅ | |
diff --git a/docs_md/changelog.md b/docs_md/changelog.md
index a442d6b..3f66067 100644
--- a/docs_md/changelog.md
+++ b/docs_md/changelog.md
@@ -445,4 +445,4 @@ And yeah, the new **Druid** logo is here!
- **#189** [System] Add optional flag to `component:set_input_priority` to mark it as temporary. It will reset to default input priority after the `component:reset_input_priority`
- **#204** [System] Fix: wrong code example link, if open example from direct URL
- **#202** [System] Enabled stencil check to true by default. To disable this, use `druid.no_stencil_check` in game.project settings
-- [Examples] Add layout, layout fit, progres bar, data list + component examples
+- [Examples] Add layout, layout fit, progress bar, data list + component examples
diff --git a/druid/base/button.lua b/druid/base/button.lua
index 61c4db2..6514811 100755
--- a/druid/base/button.lua
+++ b/druid/base/button.lua
@@ -61,7 +61,7 @@ local Button = component.create("button")
local function is_input_match(self, action_id)
- if action_id == const.ACTION_TOUCH then
+ if action_id == const.ACTION_TOUCH or action_id == const.ACTION_MULTITOUCH then
return true
end
@@ -145,7 +145,7 @@ local function on_button_release(self)
self.can_action = false
local time = socket.gettime()
- local is_long_click = (time - self.last_pressed_time) > self.style.LONGTAP_TIME
+ local is_long_click = (time - self.last_pressed_time) >= self.style.LONGTAP_TIME
is_long_click = is_long_click and self.on_long_click:is_exist()
local is_double_click = (time - self.last_released_time) < self.style.DOUBLETAP_TIME
@@ -248,6 +248,10 @@ function Button.on_input(self, action_id, action)
return false
end
+ if not self:is_enabled() then
+ return false
+ end
+
local is_pick = true
local is_key_trigger = (action_id == self.key_trigger)
if not is_key_trigger then
@@ -280,7 +284,7 @@ function Button.on_input(self, action_id, action)
-- While hold button, repeat rate pick from input.repeat_interval
if action.repeated then
- if not self.disabled and self.on_repeated_click:is_exist() and self.can_action then
+ if self.on_repeated_click:is_exist() and self.can_action then
on_button_repeated_click(self)
return true
end
@@ -290,7 +294,7 @@ function Button.on_input(self, action_id, action)
return on_button_release(self)
end
- if not self.disabled and self.can_action and self.on_long_click:is_exist() then
+ if self.can_action and self.on_long_click:is_exist() then
local press_time = socket.gettime() - self.last_pressed_time
if self.style.AUTOHOLD_TRIGGER <= press_time then
diff --git a/druid/base/drag.lua b/druid/base/drag.lua
index cd0a50f..2667ca4 100644
--- a/druid/base/drag.lua
+++ b/druid/base/drag.lua
@@ -63,6 +63,7 @@ local function start_touch(self, touch)
self.x = touch.x
self.y = touch.y
+ self._scene_scale = helper.get_scene_scale(self.node)
self.on_touch_start:trigger(self:get_context())
end
@@ -155,9 +156,11 @@ end
-- or create your own style
-- @table style
-- @tfield[opt=10] number DRAG_DEADZONE Distance in pixels to start dragging
+-- @tfield[opt=false] boolean NO_USE_SCREEN_KOEF If screen aspect ratio affects on drag values
function Drag.on_style_change(self, style)
self.style = {}
self.style.DRAG_DEADZONE = style.DRAG_DEADZONE or 10
+ self.style.NO_USE_SCREEN_KOEF = style.NO_USE_SCREEN_KOEF or false
end
@@ -181,6 +184,8 @@ function Drag.init(self, node, on_drag_callback)
self.can_x = true
self.can_y = true
+ self._scene_scale = helper.get_scene_scale(self.node)
+
self.click_zone = nil
self.on_touch_start = Event()
self.on_touch_end = Event()
@@ -206,6 +211,7 @@ function Drag.on_window_resized(self)
local x_koef, y_koef = helper.get_screen_aspect_koef()
self._x_koef = x_koef
self._y_koef = y_koef
+ self._scene_scale = helper.get_scene_scale(self.node)
end
@@ -229,7 +235,6 @@ function Drag.on_input(self, action_id, action)
if self.click_zone then
is_pick = is_pick and gui.pick_node(self.click_zone, action.x, action.y)
end
-
if not is_pick and not self.is_drag then
end_touch(self)
return false
@@ -278,11 +283,16 @@ function Drag.on_input(self, action_id, action)
end
if self.is_drag then
+ local x_koef, y_koef = self._x_koef, self._y_koef
+ if self.style.NO_USE_SCREEN_KOEF then
+ x_koef, y_koef = 1, 1
+ end
+
self.on_drag:trigger(self:get_context(),
- self.dx * self._x_koef,
- self.dy * self._y_koef,
- (self.x - self.touch_start_pos.x) * self._x_koef,
- (self.y - self.touch_start_pos.y) * self._y_koef)
+ self.dx * x_koef / self._scene_scale.x,
+ self.dy * y_koef / self._scene_scale.y,
+ (self.x - self.touch_start_pos.x) * x_koef / self._scene_scale.x,
+ (self.y - self.touch_start_pos.y) * y_koef / self._scene_scale.y)
end
return self.is_drag
diff --git a/druid/base/hover.lua b/druid/base/hover.lua
index 05aa0ac..680f7ef 100644
--- a/druid/base/hover.lua
+++ b/druid/base/hover.lua
@@ -5,10 +5,10 @@
-- @within BaseComponent
-- @alias druid.hover
---- On hover callback(self, state)
+--- On hover callback(self, state, hover_instance)
-- @tfield DruidEvent on_hover @{DruidEvent}
---- On mouse hover callback(self, state)
+--- On mouse hover callback(self, state, hover_instance)
-- @tfield DruidEvent on_mouse_hover @{DruidEvent}
---
@@ -81,6 +81,8 @@ function Hover.on_input(self, action_id, action)
else
hover_function(self, true)
end
+
+ return false
end
@@ -95,21 +97,38 @@ end
function Hover.set_hover(self, state)
if self._is_hovered ~= state then
self._is_hovered = state
- self.on_hover:trigger(self:get_context(), state)
+ self.on_hover:trigger(self:get_context(), state, self)
end
end
+
+--- Return current hover state. True if touch action was on the node at current time
+-- @tparam Hover self @{Hover}
+-- @treturn bool The current hovered state
+function Hover.is_hovered(self)
+ return self._is_hovered
+end
+
+
--- Set mouse hover state
-- @tparam Hover self @{Hover}
-- @tparam bool state The mouse hover state
function Hover.set_mouse_hover(self, state)
if self._is_mouse_hovered ~= state then
self._is_mouse_hovered = state
- self.on_mouse_hover:trigger(self:get_context(), state)
+ self.on_mouse_hover:trigger(self:get_context(), state, self)
end
end
+--- Return current hover state. True if nil action_id (usually desktop mouse) was on the node at current time
+-- @tparam Hover self @{Hover}
+-- @treturn bool The current hovered state
+function Hover.is_mouse_hovered(self)
+ return self._is_mouse_hovered
+end
+
+
--- Strict hover click area. Useful for
-- no click events outside stencil node
-- @tparam Hover self @{Hover}
diff --git a/druid/base/text.lua b/druid/base/text.lua
index e4bdf4c..ced2b4f 100755
--- a/druid/base/text.lua
+++ b/druid/base/text.lua
@@ -10,7 +10,7 @@
--- On set text callback(self, text)
-- @tfield DruidEvent on_set_text @{DruidEvent}
---- On adjust text size callback(self, new_scale)
+--- On adjust text size callback(self, new_scale, text_metrics)
-- @tfield DruidEvent on_update_text_scale @{DruidEvent}
--- On change pivot callback(self, pivot)
@@ -47,6 +47,7 @@
local Event = require("druid.event")
local const = require("druid.const")
+local helper = require("druid.helper")
local utf8 = require("druid.system.utf8")
local component = require("druid.component")
@@ -77,7 +78,7 @@ local function update_text_area_size(self)
local max_width = self.text_area.x
local max_height = self.text_area.y
- local metrics = gui.get_text_metrics_from_node(self.node)
+ local metrics = helper.get_text_metrics_from_node(self.node)
local scale_modifier = max_width / metrics.width
scale_modifier = math.min(scale_modifier, self.start_scale.x)
@@ -101,7 +102,7 @@ local function update_text_area_size(self)
update_text_size(self)
- self.on_update_text_scale:trigger(self:get_context(), new_scale)
+ self.on_update_text_scale:trigger(self:get_context(), new_scale, metrics)
end
@@ -135,8 +136,8 @@ end
-- calculate space width with font
local function get_space_width(self, font)
if not self._space_width[font] then
- local no_space = gui.get_text_metrics(font, "1", 0, false, 0, 0).width
- local with_space = gui.get_text_metrics(font, " 1", 0, false, 0, 0).width
+ local no_space = resource.get_text_metrics(font, "1").width
+ local with_space = resource.get_text_metrics(font, " 1").width
self._space_width[font] = with_space - no_space
end
diff --git a/druid/const.lua b/druid/const.lua
index 5276299..7aa1d5c 100755
--- a/druid/const.lua
+++ b/druid/const.lua
@@ -14,11 +14,11 @@ M.ACTION_MARKED_TEXT = hash(sys.get_config("druid.input_marked_text", "marked_te
M.ACTION_ESC = hash(sys.get_config("druid.input_key_esc", "key_esc"))
M.ACTION_BACK = hash(sys.get_config("druid.input_key_back", "key_back"))
M.ACTION_ENTER = hash(sys.get_config("druid.input_key_enter", "key_enter"))
-M.ACTION_MULTITOUCH = hash(sys.get_config("druid.input_multitouch", "multitouch"))
+M.ACTION_MULTITOUCH = hash(sys.get_config("druid.input_multitouch", "touch_multi"))
M.ACTION_BACKSPACE = hash(sys.get_config("druid.input_key_backspace", "key_backspace"))
-M.ACTION_SCROLL_UP = hash(sys.get_config("druid.input_scroll_up", "scroll_up"))
-M.ACTION_SCROLL_DOWN = hash(sys.get_config("druid.input_scroll_down", "scroll_down"))
+M.ACTION_SCROLL_UP = hash(sys.get_config("druid.input_scroll_up", "mouse_wheel_up"))
+M.ACTION_SCROLL_DOWN = hash(sys.get_config("druid.input_scroll_down", "mouse_wheel_down"))
M.IS_STENCIL_CHECK = not (sys.get_config("druid.no_stencil_check") == "1")
diff --git a/druid/extended/input.lua b/druid/extended/input.lua
index 36da224..e4d09eb 100755
--- a/druid/extended/input.lua
+++ b/druid/extended/input.lua
@@ -87,6 +87,7 @@ end
-- @tfield[opt=false] bool IS_LONGTAP_ERASE Is long tap will erase current input data
-- @tfield[opt=*] string MASK_DEFAULT_CHAR Default character mask for password input
-- @tfield[opt=false] bool IS_UNSELECT_ON_RESELECT If true, call unselect on select selected input
+-- @tfield[opt=false] bool NO_CONSUME_INPUT_WHILE_SELECTED If true, will not consume input while input is selected. It's allow to interact with other components while input is selected (text input still captured)
-- @tfield function on_select (self, button_node) Callback on input field selecting
-- @tfield function on_unselect (self, button_node) Callback on input field unselecting
-- @tfield function on_input_wrong (self, button_node) Callback on wrong user input
@@ -97,6 +98,7 @@ function Input.on_style_change(self, style)
self.style.IS_LONGTAP_ERASE = style.IS_LONGTAP_ERASE or false
self.style.MASK_DEFAULT_CHAR = style.MASK_DEFAULT_CHAR or "*"
self.style.IS_UNSELECT_ON_RESELECT = style.IS_UNSELECT_ON_RESELECT or false
+ self.style.NO_CONSUME_INPUT_WHILE_SELECTED = style.NO_CONSUME_INPUT_WHILE_SELECTED or false
self.style.on_select = style.on_select or function(_, button_node) end
self.style.on_unselect = style.on_unselect or function(_, button_node) end
@@ -214,7 +216,8 @@ function Input.on_input(self, action_id, action)
end
end
- return self.is_selected
+ local is_consume_input = not self.style.NO_CONSUME_INPUT_WHILE_SELECTED and self.is_selected
+ return is_consume_input
end
diff --git a/druid/extended/layout.lua b/druid/extended/layout.lua
index 0c544f5..6e8db43 100644
--- a/druid/extended/layout.lua
+++ b/druid/extended/layout.lua
@@ -36,10 +36,13 @@ function Layout.init(self, node, mode, on_size_changed_callback)
self._min_size = nil
self._max_size = nil
+ self._current_size = vmath.vector3(0)
self._inited = false
-
+ self._max_gui_upscale = nil
self._fit_node = nil
+ self._anchors = {}
+
self.mode = mode or const.LAYOUT_MODE.FIT
self.on_size_changed = Event(on_size_changed_callback)
@@ -66,6 +69,13 @@ function Layout.on_window_resized(self)
local x_koef, y_koef = helper.get_screen_aspect_koef()
+ local revert_scale = 1
+ if self._max_gui_upscale then
+ revert_scale = self._max_gui_upscale / helper.get_gui_scale()
+ revert_scale = math.min(revert_scale, 1)
+ end
+ gui.set_scale(self.node, vmath.vector3(revert_scale))
+
if self._fit_node then
self.fit_size = gui.get_size(self._fit_node)
self.fit_size.x = self.fit_size.x / x_koef
@@ -77,11 +87,17 @@ function Layout.on_window_resized(self)
local new_size = vmath.vector3(self.origin_size)
- if self.mode == const.LAYOUT_MODE.STRETCH_X or self.mode == const.LAYOUT_MODE.STRETCH then
- new_size.x = new_size.x * x_koef
+ if self.mode == const.LAYOUT_MODE.STRETCH then
+ new_size.x = new_size.x * x_koef / revert_scale
+ new_size.y = new_size.y * y_koef / revert_scale
end
- if self.mode == const.LAYOUT_MODE.STRETCH_Y or self.mode == const.LAYOUT_MODE.STRETCH then
- new_size.y = new_size.y * y_koef
+
+ if self.mode == const.LAYOUT_MODE.STRETCH_X then
+ new_size.x = new_size.x * x_koef / revert_scale
+ end
+
+ if self.mode == const.LAYOUT_MODE.STRETCH_Y then
+ new_size.y = new_size.y * y_koef / revert_scale
end
-- Fit to the stretched container (node size or other defined)
@@ -100,6 +116,7 @@ function Layout.on_window_resized(self)
new_size.x = math.min(new_size.x, self._max_size.x)
new_size.y = math.min(new_size.y, self._max_size.y)
end
+ self._current_size = new_size
gui.set_size(self.node, new_size)
self.position.x = self.origin_position.x + self.origin_position.x * (x_koef - 1)
@@ -152,6 +169,16 @@ function Layout.set_origin_size(self, new_origin_size)
end
+--- Set max gui upscale for FIT adjust mode (or side). It happens on bigger render gui screen
+-- @tparam Layout self @{Layout}
+-- @tparam number max_gui_upscale
+-- @treturn Layout @{Layout}
+function Layout.set_max_gui_upscale(self, max_gui_upscale)
+ self._max_gui_upscale = max_gui_upscale
+ self:on_window_resized()
+end
+
+
--- Set size for layout node to fit inside it
-- @tparam Layout self @{Layout}
-- @tparam vector3 target_size
diff --git a/druid/extended/progress.lua b/druid/extended/progress.lua
index 1e6fd4d..ed08326 100644
--- a/druid/extended/progress.lua
+++ b/druid/extended/progress.lua
@@ -121,12 +121,8 @@ function Progress.init(self, node, key, init_value)
end
self.on_change = Event()
-end
-
--- @tparam Progress self @{Progress}
-function Progress.on_late_init(self)
- self:set_to(self._init_value)
+ self:set_to(self.last_value)
end
diff --git a/druid/extended/slider.lua b/druid/extended/slider.lua
index 4a8c90c..4f48e8d 100644
--- a/druid/extended/slider.lua
+++ b/druid/extended/slider.lua
@@ -64,7 +64,7 @@ function Slider.init(self, node, end_pos, callback)
self.start_pos = gui.get_position(self.node)
self.pos = gui.get_position(self.node)
- self.target_pos = self.pos
+ self.target_pos = vmath.vector3(self.pos)
self.end_pos = end_pos
self.dist = self.end_pos - self.start_pos
@@ -72,6 +72,7 @@ function Slider.init(self, node, end_pos, callback)
self.value = 0
self.on_change_value = Event(callback)
+ self:on_window_resized()
assert(self.dist.x == 0 or self.dist.y == 0, "Slider for now can be only vertical or horizontal")
end
@@ -82,6 +83,14 @@ function Slider.on_layout_change(self)
end
+function Slider.on_window_resized(self)
+ local x_koef, y_koef = helper.get_screen_aspect_koef()
+ self._x_koef = x_koef
+ self._y_koef = y_koef
+ self._scene_scale = helper.get_scene_scale(self.node)
+end
+
+
function Slider.on_input(self, action_id, action)
if action_id ~= const.ACTION_TOUCH then
return false
@@ -90,15 +99,17 @@ function Slider.on_input(self, action_id, action)
if gui.pick_node(self.node, action.x, action.y) then
if action.pressed then
self.pos = gui.get_position(self.node)
+ self._scene_scale = helper.get_scene_scale(self.node)
self.is_drag = true
end
end
if not self.is_drag and self._input_node and gui.pick_node(self._input_node, action.x, action.y) then
if action.pressed and gui.screen_to_local then
+ self._scene_scale = helper.get_scene_scale(self.node)
self.pos = gui.screen_to_local(self.node, vmath.vector3(action.screen_x, action.screen_y, 0))
- self.pos.x = helper.clamp(self.pos.x, self.start_pos.x, self.end_pos.x)
- self.pos.y = helper.clamp(self.pos.y, self.start_pos.y, self.end_pos.y)
+ self.pos.x = helper.clamp(self.pos.x / self._scene_scale.x, self.start_pos.x, self.end_pos.x)
+ self.pos.y = helper.clamp(self.pos.y / self._scene_scale.y, self.start_pos.y, self.end_pos.y)
gui.set_position(self.node, self.pos)
self.is_drag = true
@@ -107,8 +118,8 @@ function Slider.on_input(self, action_id, action)
if self.is_drag and not action.pressed then
-- move
- self.pos.x = self.pos.x + action.dx
- self.pos.y = self.pos.y + action.dy
+ self.pos.x = self.pos.x + action.dx * self._x_koef / self._scene_scale.x
+ self.pos.y = self.pos.y + action.dy * self._y_koef / self._scene_scale.y
local prev_x = self.target_pos.x
local prev_y = self.target_pos.y
diff --git a/druid/helper.lua b/druid/helper.lua
index c7849d1..223886a 100644
--- a/druid/helper.lua
+++ b/druid/helper.lua
@@ -12,7 +12,7 @@ local M = {}
--- Text node or icon node can be nil
local function get_text_width(text_node)
if text_node then
- local text_metrics = gui.get_text_metrics_from_node(text_node)
+ local text_metrics = M.get_text_metrics_from_node(text_node)
local text_scale = gui.get_scale(text_node).x
return text_metrics.width * text_scale
end
@@ -107,6 +107,13 @@ function M.get_screen_aspect_koef()
end
+function M.get_gui_scale()
+ local window_x, window_y = window.get_size()
+ return math.min(window_x / gui.get_width(),
+ window_y / gui.get_height())
+end
+
+
function M.step(current, target, step)
if current < target then
return math.min(current + step, target)
@@ -166,6 +173,21 @@ function M.contains(t, value)
end
+--- Get text metric from gui node. Replacement of previous gui.get_text_metrics_from_node function
+-- @tparam Node text_node
+-- @treturn table {width, height, max_ascent, max_descent}
+function M.get_text_metrics_from_node(text_node)
+ local font_name = gui.get_font(text_node)
+ local font = gui.get_font_resource(font_name)
+ return resource.get_text_metrics(font, gui.get_text(text_node), {
+ width = gui.get_size(text_node).x,
+ leading = gui.get_leading(text_node),
+ tracking = gui.get_tracking(text_node),
+ line_break = gui.get_line_break(text_node),
+ })
+end
+
+
--- Check if node is enabled in gui hierarchy.
-- Return false, if node or any his parent is disabled
-- @function helper.is_enabled
@@ -183,6 +205,23 @@ function M.is_enabled(node)
end
+--- Get cumulative parent's node scale
+-- @function helper.get_scene_scale
+-- @tparam node node Gui node
+-- @tparam bool include_passed_node_scale True if add current node scale to result
+-- @treturn vector3 The scene node scale
+function M.get_scene_scale(node, include_passed_node_scale)
+ local scale = include_passed_node_scale and gui.get_scale(node) or vmath.vector3(1)
+ local parent = gui.get_parent(node)
+ while parent do
+ scale = vmath.mul_per_elem(scale, gui.get_scale(parent))
+ parent = gui.get_parent(parent)
+ end
+
+ return scale
+end
+
+
--- Return closest non inverted clipping parent node for node
-- @function helper.get_closest_stencil_node
-- @tparam node node Gui node
@@ -280,6 +319,26 @@ function M.get_border(node, offset)
end
+--- Get text metric from gui node. Replacement of previous gui.get_text_metrics_from_node function
+-- @tparam Node text_node
+-- @treturn table {width, height, max_ascent, max_descent}
+function M.get_text_metrics_from_node(text_node)
+ local font_resource = gui.get_font_resource(gui.get_font(text_node))
+ local options = {
+ tracking = gui.get_tracking(text_node),
+ line_break = gui.get_line_break(text_node),
+ }
+
+ -- Gather other options only if it used in node
+ if options.line_break then
+ options.width = gui.get_size(text_node).x
+ options.leading = gui.get_leading(text_node)
+ end
+
+ return resource.get_text_metrics(font_resource, gui.get_text(text_node), options)
+end
+
+
--- Show deprecated message. Once time per message
-- @function helper.deprecated
-- @tparam string message The deprecated message
diff --git a/druid/styles/default/style.lua b/druid/styles/default/style.lua
index 897b599..6908005 100644
--- a/druid/styles/default/style.lua
+++ b/druid/styles/default/style.lua
@@ -56,6 +56,7 @@ M["button"] = {
M["drag"] = {
DRAG_DEADZONE = 10, -- Size in pixels of drag deadzone
+ NO_USE_SCREEN_KOEF = false,
}
@@ -113,6 +114,7 @@ M["input"] = {
BUTTON_SELECT_INCREASE = 1.06,
MASK_DEFAULT_CHAR = "*",
IS_UNSELECT_ON_RESELECT = false,
+ NO_CONSUME_INPUT_WHILE_SELECTED = false,
on_select = function(self, button_node)
local target_scale = self.button.start_scale
diff --git a/druid/system/druid_instance.lua b/druid/system/druid_instance.lua
index ea002ca..a4004d4 100755
--- a/druid/system/druid_instance.lua
+++ b/druid/system/druid_instance.lua
@@ -49,16 +49,17 @@ local static_grid = require("druid.base.static_grid")
local swipe = require("druid.base.swipe")
local text = require("druid.base.text")
-local checkbox = require("druid.extended.checkbox")
-local checkbox_group = require("druid.extended.checkbox_group")
-local dynamic_grid = require("druid.extended.dynamic_grid")
-local input = require("druid.extended.input")
-local lang_text = require("druid.extended.lang_text")
-local progress = require("druid.extended.progress")
-local radio_group = require("druid.extended.radio_group")
-local slider = require("druid.extended.slider")
-local timer_component = require("druid.extended.timer")
-local data_list = require("druid.extended.data_list")
+-- To use this components, you should register them first
+-- local checkbox = require("druid.extended.checkbox")
+-- local checkbox_group = require("druid.extended.checkbox_group")
+-- local dynamic_grid = require("druid.extended.dynamic_grid")
+-- local input = require("druid.extended.input")
+-- local lang_text = require("druid.extended.lang_text")
+-- local progress = require("druid.extended.progress")
+-- local radio_group = require("druid.extended.radio_group")
+-- local slider = require("druid.extended.slider")
+-- local timer_component = require("druid.extended.timer")
+-- local data_list = require("druid.extended.data_list")
local DruidInstance = class("druid.druid_instance")
@@ -193,6 +194,18 @@ local function process_input(self, action_id, action, components)
end
+local function schedule_late_init(self)
+ if self._late_init_timer_id then
+ return
+ end
+
+ self._late_init_timer_id = timer.delay(0, false, function()
+ self._late_init_timer_id = nil
+ self:late_init()
+ end)
+end
+
+
--- Druid class constructor
-- @tparam DruidInstance self
-- @tparam table context Druid context. Usually it is self of script
@@ -215,10 +228,6 @@ function DruidInstance.initialize(self, context, style)
for i = 1, #base_component.ALL_INTERESTS do
self.components_interest[base_component.ALL_INTERESTS[i]] = {}
end
-
- timer.delay(0, false, function()
- self:late_init()
- end)
end
@@ -244,6 +253,9 @@ function DruidInstance.new(self, component, ...)
if instance.init then
instance:init(...)
end
+ if instance.on_late_init or (not self.input_inited and instance.on_input) then
+ schedule_late_init(self)
+ end
return instance
end
@@ -315,7 +327,7 @@ function DruidInstance.remove(self, component)
end
---- Druid late update function call after init and before udpate step
+--- Druid late update function call after init and before update step
-- @tparam DruidInstance self
function DruidInstance.late_init(self)
local late_init_components = self.components_interest[base_component.ON_LATE_INIT]
@@ -569,7 +581,7 @@ end
-- @tparam node node Gui text node
-- @tparam[opt] string value Initial text. Default value is node text from GUI scene.
-- @tparam[opt] bool no_adjust If true, text will be not auto-adjust size
--- @treturn Tet text component
+-- @treturn Text text component
function DruidInstance.new_text(self, node, value, no_adjust)
return DruidInstance.new(self, text, node, value, no_adjust)
end
@@ -634,8 +646,7 @@ end
-- @tparam node parent The gui node parent, where items will be placed
-- @treturn DynamicGrid grid component
function DruidInstance.new_dynamic_grid(self, parent)
- -- return helper.extended_component("dynamic_grid")
- return DruidInstance.new(self, dynamic_grid, parent)
+ return helper.extended_component("dynamic_grid")
end
@@ -646,8 +657,7 @@ end
-- @tparam bool no_adjust If true, will not correct text size
-- @treturn LangText lang_text component
function DruidInstance.new_lang_text(self, node, locale_id, no_adjust)
- -- return helper.extended_component("lang_text")
- return DruidInstance.new(self, lang_text, node, locale_id, no_adjust)
+ return helper.extended_component("lang_text")
end
@@ -658,8 +668,7 @@ end
-- @tparam[opt] function callback On slider change callback
-- @treturn Slider slider component
function DruidInstance.new_slider(self, node, end_pos, callback)
- -- return helper.extended_component("slider")
- return DruidInstance.new(self, slider, node, end_pos, callback)
+ return helper.extended_component("slider")
end
@@ -671,8 +680,7 @@ end
-- @tparam[opt=false] boolean initial_state The initial state of checkbox, default - false
-- @treturn Checkbox checkbox component
function DruidInstance.new_checkbox(self, node, callback, click_node, initial_state)
- -- return helper.extended_component("checkbox")
- return DruidInstance.new(self, checkbox, node, callback, click_node, initial_state)
+ return helper.extended_component("checkbox")
end
@@ -683,8 +691,7 @@ end
-- @tparam[opt] number keyboard_type Gui keyboard type for input field
-- @treturn Input input component
function DruidInstance.new_input(self, click_node, text_node, keyboard_type)
- -- return helper.extended_component("input")
- return DruidInstance.new(self, input, click_node, text_node, keyboard_type)
+ return helper.extended_component("input")
end
@@ -695,8 +702,7 @@ end
-- @tparam[opt=node] node[] click_nodes Array of trigger nodes, by default equals to nodes
-- @treturn CheckboxGroup checkbox_group component
function DruidInstance.new_checkbox_group(self, nodes, callback, click_nodes)
- -- return helper.extended_component("checkbox_group")
- return DruidInstance.new(self, checkbox_group, nodes, callback, click_nodes)
+ return helper.extended_component("checkbox_group")
end
@@ -707,8 +713,7 @@ end
-- @tparam function create_function The create function callback(self, data, index, data_list). Function should return (node, [component])
-- @treturn DataList data_list component
function DruidInstance.new_data_list(self, druid_scroll, druid_grid, create_function)
- -- return helper.extended_component("data_list")
- return DruidInstance.new(self, data_list, druid_scroll, druid_grid, create_function)
+ return helper.extended_component("data_list")
end
@@ -719,8 +724,7 @@ end
-- @tparam[opt=node] node[] click_nodes Array of trigger nodes, by default equals to nodes
-- @treturn RadioGroup radio_group component
function DruidInstance.new_radio_group(self, nodes, callback, click_nodes)
- -- return helper.extended_component("radio_group")
- return DruidInstance.new(self, radio_group, nodes, callback, click_nodes)
+ return helper.extended_component("radio_group")
end
@@ -732,8 +736,7 @@ end
-- @tparam[opt] function callback Function on timer end
-- @treturn Timer timer component
function DruidInstance.new_timer(self, node, seconds_from, seconds_to, callback)
- -- return helper.extended_component("timer")
- return DruidInstance.new(self, timer_component, node, seconds_from, seconds_to, callback)
+ return helper.extended_component("timer")
end
@@ -744,8 +747,7 @@ end
-- @tparam[opt=1] number init_value Initial value of progress bar
-- @treturn Progress progress component
function DruidInstance.new_progress(self, node, key, init_value)
- -- return helper.extended_component("progress")
- return DruidInstance.new(self, progress, node, key, init_value)
+ return helper.extended_component("progress")
end
diff --git a/example/example.collection b/example/example.collection
index 4109d63..72c22ce 100644
--- a/example/example.collection
+++ b/example/example.collection
@@ -2067,6 +2067,201 @@ embedded_instances {
z: 1.0
}
}
+embedded_instances {
+ id: "system_late_init_check"
+ data: "components {\n"
+ " id: \"screen_factory\"\n"
+ " component: \"/monarch/screen_factory.script\"\n"
+ " position {\n"
+ " x: 0.0\n"
+ " y: 0.0\n"
+ " z: 0.0\n"
+ " }\n"
+ " rotation {\n"
+ " x: 0.0\n"
+ " y: 0.0\n"
+ " z: 0.0\n"
+ " w: 1.0\n"
+ " }\n"
+ " properties {\n"
+ " id: \"screen_id\"\n"
+ " value: \"system_late_init_check\"\n"
+ " type: PROPERTY_TYPE_HASH\n"
+ " }\n"
+ " properties {\n"
+ " id: \"popup\"\n"
+ " value: \"true\"\n"
+ " type: PROPERTY_TYPE_BOOLEAN\n"
+ " }\n"
+ " property_decls {\n"
+ " }\n"
+ "}\n"
+ "embedded_components {\n"
+ " id: \"collectionfactory\"\n"
+ " type: \"collectionfactory\"\n"
+ " data: \"prototype: \\\"/example/examples/system/late_init_check/late_init_check.collection\\\"\\n"
+ "load_dynamically: false\\n"
+ "\"\n"
+ " position {\n"
+ " x: 0.0\n"
+ " y: 0.0\n"
+ " z: 0.0\n"
+ " }\n"
+ " rotation {\n"
+ " x: 0.0\n"
+ " y: 0.0\n"
+ " z: 0.0\n"
+ " w: 1.0\n"
+ " }\n"
+ "}\n"
+ ""
+ position {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale3 {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ }
+}
+embedded_instances {
+ id: "general_hover"
+ data: "components {\n"
+ " id: \"screen_factory\"\n"
+ " component: \"/monarch/screen_factory.script\"\n"
+ " position {\n"
+ " x: 0.0\n"
+ " y: 0.0\n"
+ " z: 0.0\n"
+ " }\n"
+ " rotation {\n"
+ " x: 0.0\n"
+ " y: 0.0\n"
+ " z: 0.0\n"
+ " w: 1.0\n"
+ " }\n"
+ " properties {\n"
+ " id: \"screen_id\"\n"
+ " value: \"general_hover\"\n"
+ " type: PROPERTY_TYPE_HASH\n"
+ " }\n"
+ " properties {\n"
+ " id: \"popup\"\n"
+ " value: \"true\"\n"
+ " type: PROPERTY_TYPE_BOOLEAN\n"
+ " }\n"
+ " property_decls {\n"
+ " }\n"
+ "}\n"
+ "embedded_components {\n"
+ " id: \"collectionfactory\"\n"
+ " type: \"collectionfactory\"\n"
+ " data: \"prototype: \\\"/example/examples/general/hover/hover.collection\\\"\\n"
+ "load_dynamically: false\\n"
+ "\"\n"
+ " position {\n"
+ " x: 0.0\n"
+ " y: 0.0\n"
+ " z: 0.0\n"
+ " }\n"
+ " rotation {\n"
+ " x: 0.0\n"
+ " y: 0.0\n"
+ " z: 0.0\n"
+ " w: 1.0\n"
+ " }\n"
+ "}\n"
+ ""
+ position {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale3 {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ }
+}
+embedded_instances {
+ id: "texts_lang_text"
+ data: "components {\n"
+ " id: \"screen_factory\"\n"
+ " component: \"/monarch/screen_factory.script\"\n"
+ " position {\n"
+ " x: 0.0\n"
+ " y: 0.0\n"
+ " z: 0.0\n"
+ " }\n"
+ " rotation {\n"
+ " x: 0.0\n"
+ " y: 0.0\n"
+ " z: 0.0\n"
+ " w: 1.0\n"
+ " }\n"
+ " properties {\n"
+ " id: \"screen_id\"\n"
+ " value: \"texts_lang_text\"\n"
+ " type: PROPERTY_TYPE_HASH\n"
+ " }\n"
+ " properties {\n"
+ " id: \"popup\"\n"
+ " value: \"true\"\n"
+ " type: PROPERTY_TYPE_BOOLEAN\n"
+ " }\n"
+ " property_decls {\n"
+ " }\n"
+ "}\n"
+ "embedded_components {\n"
+ " id: \"collectionfactory\"\n"
+ " type: \"collectionfactory\"\n"
+ " data: \"prototype: \\\"/example/examples/texts/lang_text/lang_text.collection\\\"\\n"
+ "load_dynamically: false\\n"
+ "\"\n"
+ " position {\n"
+ " x: 0.0\n"
+ " y: 0.0\n"
+ " z: 0.0\n"
+ " }\n"
+ " rotation {\n"
+ " x: 0.0\n"
+ " y: 0.0\n"
+ " z: 0.0\n"
+ " w: 1.0\n"
+ " }\n"
+ "}\n"
+ ""
+ position {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale3 {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ }
+}
embedded_instances {
id: "custom_rich_text"
data: "components {\n"
diff --git a/example/example.gui_script b/example/example.gui_script
index ea26bb7..b3bafd3 100644
--- a/example/example.gui_script
+++ b/example/example.gui_script
@@ -3,6 +3,17 @@ local druid = require("druid.druid")
local monarch = require("monarch.monarch")
local default_style = require("druid.styles.default.style")
+local checkbox = require("druid.extended.checkbox")
+local checkbox_group = require("druid.extended.checkbox_group")
+local dynamic_grid = require("druid.extended.dynamic_grid")
+local input = require("druid.extended.input")
+local lang_text = require("druid.extended.lang_text")
+local progress = require("druid.extended.progress")
+local radio_group = require("druid.extended.radio_group")
+local slider = require("druid.extended.slider")
+local timer_component = require("druid.extended.timer")
+local data_list = require("druid.extended.data_list")
+
local cache_path = sys.get_save_file("druid", "cache")
@@ -121,6 +132,7 @@ local function init_lobby(self)
self.lobby_scroll = self.druid:new_scroll("lobby_view", "lobby_content")
self.lobby_grid = self.druid:new_dynamic_grid("lobby_content")
self.lobby_scroll:bind_grid(self.lobby_grid)
+ self.lobby_scroll.style.WHEEL_SCROLL_SPEED = 20
self.lobby_grid:add(get_title(self, "General examples"))
self.lobby_grid:add(get_button(self, "Overview", "general_overview", "/general/overview/overview.gui_script"))
@@ -133,6 +145,7 @@ local function init_lobby(self)
self.lobby_grid:add(get_button(self, "Checkboxes", "general_checkboxes", "/general/checkboxes/checkboxes.gui_script"))
self.lobby_grid:add(get_button(self, "Input text", "general_input", "/general/input/input.gui_script"))
self.lobby_grid:add(get_button(self, "Layout", "general_layout", "/general/layout/layout.gui_script"))
+ self.lobby_grid:add(get_button(self, "Hover", "general_hover", "/general/hover/hover.gui_script"))
self.lobby_grid:add(get_button(self, "Swipe", "general_swipe", "/general/swipe/swipe.gui_script"))
self.lobby_grid:add(get_button(self, "Drag", "general_drag", "/general/drag/drag.gui_script"))
self.lobby_grid:add(get_button(self, "Hotkey", "general_hotkey", "/general/hotkey/hotkey.gui_script"))
@@ -140,7 +153,7 @@ local function init_lobby(self)
self.lobby_grid:add(get_title(self, "Texts"))
self.lobby_grid:add(get_button(self, "Texts", "texts_general", "/texts/texts_general/texts_general.gui_script"))
self.lobby_grid:add(get_button(self, "Adjust types", "texts_adjust", "/texts/texts_adjust/texts_adjust.gui_script"))
- self.lobby_grid:add(get_button_disabled(self, "Lang Text", "texts_lang_text"))
+ self.lobby_grid:add(get_button(self, "Lang Text", "texts_lang_text", "/texts/texts_adjust/texts_lang_text.gui_script"))
self.lobby_grid:add(get_title(self, "Scrolls"))
self.lobby_grid:add(get_button_disabled(self, "Nested scrolls", "scroll_scene"))
@@ -178,6 +191,7 @@ local function init_lobby(self)
self.lobby_grid:add(get_button(self, "Message input", "system_message_input", "/system/message_input/message_input.gui_script"))
self.lobby_grid:add(get_button_disabled(self, "Input priority"))
self.lobby_grid:add(get_button(self, "Inner templates", "system_inner_templates", "/system/inner_templates/inner_templates.gui_script"))
+ self.lobby_grid:add(get_button(self, "Late init check", "system_late_init_check", "/system/late_init_check/late_init_check.gui_script"))
end
@@ -220,12 +234,28 @@ local function check_loading(self)
end
+local function register_druid_extended_components(self)
+ druid.register("checkbox", checkbox)
+ druid.register("checkbox_group", checkbox_group)
+ druid.register("dynamic_grid", dynamic_grid)
+ druid.register("input", input)
+ druid.register("lang_text", lang_text)
+ druid.register("progress", progress)
+ druid.register("radio_group", radio_group)
+ druid.register("slider", slider)
+ druid.register("timer", timer_component)
+ druid.register("data_list", data_list)
+end
+
+
+
function init(self)
-- Main lobby have more render priority (top panel)
gui.set_render_order(10)
window.set_listener(on_window_callback)
druid.set_default_style(default_style)
+ register_druid_extended_components(self)
self.druid = druid.new(self)
self.cache = sys.load(cache_path) or {}
diff --git a/example/examples/general/hover/hover.collection b/example/examples/general/hover/hover.collection
new file mode 100644
index 0000000..e7a70b0
--- /dev/null
+++ b/example/examples/general/hover/hover.collection
@@ -0,0 +1,39 @@
+name: "hover"
+scale_along_z: 0
+embedded_instances {
+ id: "go"
+ data: "components {\n"
+ " id: \"hover\"\n"
+ " component: \"/example/examples/general/hover/hover.gui\"\n"
+ " position {\n"
+ " x: 0.0\n"
+ " y: 0.0\n"
+ " z: 0.0\n"
+ " }\n"
+ " rotation {\n"
+ " x: 0.0\n"
+ " y: 0.0\n"
+ " z: 0.0\n"
+ " w: 1.0\n"
+ " }\n"
+ " property_decls {\n"
+ " }\n"
+ "}\n"
+ ""
+ position {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale3 {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ }
+}
diff --git a/example/examples/general/hover/hover.gui b/example/examples/general/hover/hover.gui
new file mode 100644
index 0000000..fa7239a
--- /dev/null
+++ b/example/examples/general/hover/hover.gui
@@ -0,0 +1,249 @@
+script: "/example/examples/general/hover/hover.gui_script"
+fonts {
+ name: "game"
+ font: "/example/assets/fonts/game.font"
+}
+textures {
+ name: "kenney"
+ texture: "/example/assets/images/kenney.atlas"
+}
+background_color {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 0.0
+}
+nodes {
+ position {
+ x: 300.0
+ y: 415.0
+ z: 0.0
+ w: 1.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ size {
+ x: 600.0
+ y: 830.0
+ z: 0.0
+ w: 1.0
+ }
+ color {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ type: TYPE_BOX
+ blend_mode: BLEND_MODE_ALPHA
+ texture: "kenney/empty"
+ id: "root"
+ xanchor: XANCHOR_NONE
+ yanchor: YANCHOR_NONE
+ pivot: PIVOT_CENTER
+ adjust_mode: ADJUST_MODE_FIT
+ layer: ""
+ inherit_alpha: true
+ slice9 {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 0.0
+ }
+ clipping_mode: CLIPPING_MODE_NONE
+ clipping_visible: true
+ clipping_inverted: false
+ alpha: 1.0
+ template_node_child: false
+ size_mode: SIZE_MODE_MANUAL
+ custom_type: 0
+ enabled: true
+ visible: true
+}
+nodes {
+ position {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ size {
+ x: 200.0
+ y: 100.0
+ z: 0.0
+ w: 1.0
+ }
+ color {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ type: TYPE_TEMPLATE
+ id: "hover_node"
+ parent: "root"
+ layer: ""
+ inherit_alpha: true
+ alpha: 1.0
+ template: "/example/templates/button.gui"
+ template_node_child: false
+ custom_type: 0
+ enabled: true
+}
+nodes {
+ position {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ size {
+ x: 200.0
+ y: 80.0
+ z: 0.0
+ w: 1.0
+ }
+ color {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ type: TYPE_BOX
+ blend_mode: BLEND_MODE_ALPHA
+ texture: "kenney/button_blue"
+ id: "hover_node/button"
+ xanchor: XANCHOR_NONE
+ yanchor: YANCHOR_NONE
+ pivot: PIVOT_CENTER
+ adjust_mode: ADJUST_MODE_FIT
+ parent: "hover_node"
+ layer: "image"
+ inherit_alpha: true
+ slice9 {
+ x: 15.0
+ y: 15.0
+ z: 15.0
+ w: 15.0
+ }
+ clipping_mode: CLIPPING_MODE_NONE
+ clipping_visible: true
+ clipping_inverted: false
+ alpha: 1.0
+ overridden_fields: 4
+ template_node_child: true
+ size_mode: SIZE_MODE_MANUAL
+ custom_type: 0
+ enabled: true
+ visible: true
+}
+nodes {
+ position {
+ x: 0.0
+ y: 7.0
+ z: 0.0
+ w: 1.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale {
+ x: 0.7
+ y: 0.7
+ z: 1.0
+ w: 1.0
+ }
+ size {
+ x: 200.0
+ y: 100.0
+ z: 0.0
+ w: 1.0
+ }
+ color {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ type: TYPE_TEXT
+ blend_mode: BLEND_MODE_ALPHA
+ text: "Hover me!"
+ font: "game"
+ id: "hover_node/text"
+ xanchor: XANCHOR_NONE
+ yanchor: YANCHOR_NONE
+ pivot: PIVOT_CENTER
+ outline {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ shadow {
+ x: 0.101960786
+ y: 0.2
+ z: 0.6
+ w: 1.0
+ }
+ adjust_mode: ADJUST_MODE_FIT
+ line_break: false
+ parent: "hover_node/button"
+ layer: "text"
+ inherit_alpha: true
+ alpha: 1.0
+ outline_alpha: 0.0
+ shadow_alpha: 0.78
+ overridden_fields: 8
+ template_node_child: true
+ text_leading: 1.0
+ text_tracking: 0.0
+ custom_type: 0
+ enabled: true
+ visible: true
+}
+layers {
+ name: "image"
+}
+layers {
+ name: "text"
+}
+material: "/builtins/materials/gui.material"
+adjust_reference: ADJUST_REFERENCE_PARENT
+max_nodes: 512
diff --git a/example/examples/general/hover/hover.gui_script b/example/examples/general/hover/hover.gui_script
new file mode 100644
index 0000000..6b18a7e
--- /dev/null
+++ b/example/examples/general/hover/hover.gui_script
@@ -0,0 +1,41 @@
+local druid = require("druid.druid")
+
+
+function init(self)
+ self.druid = druid.new(self)
+
+ local hover = self.druid:new_hover("hover_node/button")
+
+ -- Usual hover respect to touch action on mobiles. On desktop we will use mouse hover
+ hover.on_mouse_hover:subscribe(function(_, is_hover, hover_instance)
+ print("is hover", is_hover)
+ local node = hover_instance.node
+ gui.animate(node, gui.PROP_SCALE, is_hover and vmath.vector3(1.2) or vmath.vector3(1), gui.EASING_OUTSINE, 0.2)
+ end)
+
+ local button = self.druid:new_button("hover_node/button", function()
+ print("Button clicked")
+ end)
+ -- Remove all animations from button, including button hover animations
+ button:set_style()
+end
+
+
+function final(self)
+ self.druid:final()
+end
+
+
+function update(self, dt)
+ self.druid:update(dt)
+end
+
+
+function on_message(self, message_id, message, sender)
+ self.druid:on_message(message_id, message, sender)
+end
+
+
+function on_input(self, action_id, action)
+ return self.druid:on_input(action_id, action)
+end
diff --git a/example/examples/system/late_init_check/late_init_check.collection b/example/examples/system/late_init_check/late_init_check.collection
new file mode 100644
index 0000000..9700af5
--- /dev/null
+++ b/example/examples/system/late_init_check/late_init_check.collection
@@ -0,0 +1,39 @@
+name: "late_init_check"
+scale_along_z: 0
+embedded_instances {
+ id: "go"
+ data: "components {\n"
+ " id: \"late_init_check\"\n"
+ " component: \"/example/examples/system/late_init_check/late_init_check.gui\"\n"
+ " position {\n"
+ " x: 0.0\n"
+ " y: 0.0\n"
+ " z: 0.0\n"
+ " }\n"
+ " rotation {\n"
+ " x: 0.0\n"
+ " y: 0.0\n"
+ " z: 0.0\n"
+ " w: 1.0\n"
+ " }\n"
+ " property_decls {\n"
+ " }\n"
+ "}\n"
+ ""
+ position {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale3 {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ }
+}
diff --git a/example/examples/system/late_init_check/late_init_check.gui b/example/examples/system/late_init_check/late_init_check.gui
new file mode 100644
index 0000000..9869261
--- /dev/null
+++ b/example/examples/system/late_init_check/late_init_check.gui
@@ -0,0 +1,374 @@
+script: "/example/examples/system/late_init_check/late_init_check.gui_script"
+fonts {
+ name: "game"
+ font: "/example/assets/fonts/game.font"
+}
+textures {
+ name: "kenney"
+ texture: "/example/assets/images/kenney.atlas"
+}
+background_color {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 0.0
+}
+nodes {
+ position {
+ x: 300.0
+ y: 415.0
+ z: 0.0
+ w: 1.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ size {
+ x: 600.0
+ y: 830.0
+ z: 0.0
+ w: 1.0
+ }
+ color {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ type: TYPE_BOX
+ blend_mode: BLEND_MODE_ALPHA
+ texture: "kenney/empty"
+ id: "root"
+ xanchor: XANCHOR_NONE
+ yanchor: YANCHOR_NONE
+ pivot: PIVOT_CENTER
+ adjust_mode: ADJUST_MODE_FIT
+ layer: ""
+ inherit_alpha: true
+ slice9 {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 0.0
+ }
+ clipping_mode: CLIPPING_MODE_NONE
+ clipping_visible: true
+ clipping_inverted: false
+ alpha: 1.0
+ template_node_child: false
+ size_mode: SIZE_MODE_MANUAL
+ custom_type: 0
+ enabled: true
+ visible: true
+}
+nodes {
+ position {
+ x: 0.0
+ y: 200.0
+ z: 0.0
+ w: 1.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ size {
+ x: 500.0
+ y: 100.0
+ z: 0.0
+ w: 1.0
+ }
+ color {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ type: TYPE_TEXT
+ blend_mode: BLEND_MODE_ALPHA
+ text: "Late init system check\n"
+ "\n"
+ "Should capture input only after create first input component"
+ font: "game"
+ id: "text_hint"
+ xanchor: XANCHOR_NONE
+ yanchor: YANCHOR_NONE
+ pivot: PIVOT_CENTER
+ outline {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ shadow {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ adjust_mode: ADJUST_MODE_FIT
+ line_break: true
+ parent: "root"
+ layer: ""
+ inherit_alpha: true
+ alpha: 1.0
+ outline_alpha: 1.0
+ shadow_alpha: 0.0
+ template_node_child: false
+ text_leading: 1.0
+ text_tracking: 0.0
+ custom_type: 0
+ enabled: true
+ visible: true
+}
+nodes {
+ position {
+ x: 0.0
+ y: -46.0
+ z: 0.0
+ w: 1.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ size {
+ x: 200.0
+ y: 100.0
+ z: 0.0
+ w: 1.0
+ }
+ color {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ type: TYPE_TEMPLATE
+ id: "prefab_button"
+ parent: "root"
+ layer: ""
+ inherit_alpha: true
+ alpha: 1.0
+ template: "/example/templates/button.gui"
+ template_node_child: false
+ custom_type: 0
+ enabled: true
+}
+nodes {
+ position {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ size {
+ x: 200.0
+ y: 60.0
+ z: 0.0
+ w: 1.0
+ }
+ color {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ type: TYPE_BOX
+ blend_mode: BLEND_MODE_ALPHA
+ texture: "kenney/button_blue"
+ id: "prefab_button/button"
+ xanchor: XANCHOR_NONE
+ yanchor: YANCHOR_NONE
+ pivot: PIVOT_CENTER
+ adjust_mode: ADJUST_MODE_FIT
+ parent: "prefab_button"
+ layer: "image"
+ inherit_alpha: true
+ slice9 {
+ x: 15.0
+ y: 15.0
+ z: 15.0
+ w: 15.0
+ }
+ clipping_mode: CLIPPING_MODE_NONE
+ clipping_visible: true
+ clipping_inverted: false
+ alpha: 1.0
+ overridden_fields: 4
+ template_node_child: true
+ size_mode: SIZE_MODE_MANUAL
+ custom_type: 0
+ enabled: true
+ visible: true
+}
+nodes {
+ position {
+ x: 0.0
+ y: 7.0
+ z: 0.0
+ w: 1.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale {
+ x: 0.7
+ y: 0.7
+ z: 1.0
+ w: 1.0
+ }
+ size {
+ x: 200.0
+ y: 100.0
+ z: 0.0
+ w: 1.0
+ }
+ color {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ type: TYPE_TEXT
+ blend_mode: BLEND_MODE_ALPHA
+ text: "Tap me!"
+ font: "game"
+ id: "prefab_button/text"
+ xanchor: XANCHOR_NONE
+ yanchor: YANCHOR_NONE
+ pivot: PIVOT_CENTER
+ outline {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ shadow {
+ x: 0.101960786
+ y: 0.2
+ z: 0.6
+ w: 1.0
+ }
+ adjust_mode: ADJUST_MODE_FIT
+ line_break: false
+ parent: "prefab_button/button"
+ layer: "text"
+ inherit_alpha: true
+ alpha: 1.0
+ outline_alpha: 0.0
+ shadow_alpha: 0.78
+ template_node_child: true
+ text_leading: 1.0
+ text_tracking: 0.0
+ custom_type: 0
+ enabled: true
+ visible: true
+}
+nodes {
+ position {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ size {
+ x: 400.0
+ y: 300.0
+ z: 0.0
+ w: 1.0
+ }
+ color {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ type: TYPE_BOX
+ blend_mode: BLEND_MODE_ALPHA
+ texture: "kenney/empty"
+ id: "grid"
+ xanchor: XANCHOR_NONE
+ yanchor: YANCHOR_NONE
+ pivot: PIVOT_N
+ adjust_mode: ADJUST_MODE_FIT
+ parent: "root"
+ layer: ""
+ inherit_alpha: true
+ slice9 {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 0.0
+ }
+ clipping_mode: CLIPPING_MODE_NONE
+ clipping_visible: true
+ clipping_inverted: false
+ alpha: 1.0
+ template_node_child: false
+ size_mode: SIZE_MODE_MANUAL
+ custom_type: 0
+ enabled: true
+ visible: true
+}
+layers {
+ name: "image"
+}
+layers {
+ name: "text"
+}
+material: "/builtins/materials/gui.material"
+adjust_reference: ADJUST_REFERENCE_PARENT
+max_nodes: 512
diff --git a/example/examples/system/late_init_check/late_init_check.gui_script b/example/examples/system/late_init_check/late_init_check.gui_script
new file mode 100644
index 0000000..2820029
--- /dev/null
+++ b/example/examples/system/late_init_check/late_init_check.gui_script
@@ -0,0 +1,46 @@
+local druid = require("druid.druid")
+
+
+local function create_button(self, index)
+ local cloned = gui.clone_tree(self.prefab)
+ local root = cloned["prefab_button/button"]
+ self.grid:add(root)
+ gui.set_enabled(root, true)
+
+ local button = self.druid:new_button(root, function()
+ print("Created button with timer delay:", index)
+ end)
+ -- Override to check calls, don't do it in production ;)
+ button.on_late_init = function()
+ print("Late init button check", index)
+ end
+
+ print("Button created, is input inited now?", self.druid.input_inited)
+end
+
+
+function init(self)
+ self.druid = druid.new(self)
+
+ self.prefab = gui.get_node("prefab_button/button")
+ gui.set_enabled(self.prefab, false)
+
+ self.grid = self.druid:new_static_grid("grid", self.prefab, 1)
+
+ create_button(self, 0)
+ for index = 1, 4 do
+ timer.delay(index, false, function()
+ create_button(self, index)
+ end)
+ end
+end
+
+
+function final(self)
+ self.druid:final()
+end
+
+
+function on_input(self, action_id, action)
+ return self.druid:on_input(action_id, action)
+end
diff --git a/example/examples/texts/lang_text/lang_text.collection b/example/examples/texts/lang_text/lang_text.collection
new file mode 100644
index 0000000..aec1738
--- /dev/null
+++ b/example/examples/texts/lang_text/lang_text.collection
@@ -0,0 +1,39 @@
+name: "lang_text"
+scale_along_z: 0
+embedded_instances {
+ id: "go"
+ data: "components {\n"
+ " id: \"lang_text\"\n"
+ " component: \"/example/examples/texts/lang_text/lang_text.gui\"\n"
+ " position {\n"
+ " x: 0.0\n"
+ " y: 0.0\n"
+ " z: 0.0\n"
+ " }\n"
+ " rotation {\n"
+ " x: 0.0\n"
+ " y: 0.0\n"
+ " z: 0.0\n"
+ " w: 1.0\n"
+ " }\n"
+ " property_decls {\n"
+ " }\n"
+ "}\n"
+ ""
+ position {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale3 {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ }
+}
diff --git a/example/examples/texts/lang_text/lang_text.gui b/example/examples/texts/lang_text/lang_text.gui
new file mode 100644
index 0000000..5c4429c
--- /dev/null
+++ b/example/examples/texts/lang_text/lang_text.gui
@@ -0,0 +1,514 @@
+script: "/example/examples/texts/lang_text/lang_text.gui_script"
+fonts {
+ name: "game"
+ font: "/example/assets/fonts/game.font"
+}
+textures {
+ name: "kenney"
+ texture: "/example/assets/images/kenney.atlas"
+}
+background_color {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 0.0
+}
+nodes {
+ position {
+ x: 300.0
+ y: 415.0
+ z: 0.0
+ w: 1.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ size {
+ x: 600.0
+ y: 830.0
+ z: 0.0
+ w: 1.0
+ }
+ color {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ type: TYPE_BOX
+ blend_mode: BLEND_MODE_ALPHA
+ texture: "kenney/empty"
+ id: "root"
+ xanchor: XANCHOR_NONE
+ yanchor: YANCHOR_NONE
+ pivot: PIVOT_CENTER
+ adjust_mode: ADJUST_MODE_FIT
+ layer: ""
+ inherit_alpha: true
+ slice9 {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 0.0
+ }
+ clipping_mode: CLIPPING_MODE_NONE
+ clipping_visible: true
+ clipping_inverted: false
+ alpha: 1.0
+ template_node_child: false
+ size_mode: SIZE_MODE_MANUAL
+ custom_type: 0
+ enabled: true
+ visible: true
+}
+nodes {
+ position {
+ x: 6.0
+ y: 241.0
+ z: 0.0
+ w: 1.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ size {
+ x: 200.0
+ y: 100.0
+ z: 0.0
+ w: 1.0
+ }
+ color {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ type: TYPE_TEMPLATE
+ id: "button_change_lang"
+ parent: "root"
+ layer: ""
+ inherit_alpha: true
+ alpha: 1.0
+ template: "/example/templates/button.gui"
+ template_node_child: false
+ custom_type: 0
+ enabled: true
+}
+nodes {
+ position {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ size {
+ x: 200.0
+ y: 60.0
+ z: 0.0
+ w: 1.0
+ }
+ color {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ type: TYPE_BOX
+ blend_mode: BLEND_MODE_ALPHA
+ texture: "kenney/button_blue"
+ id: "button_change_lang/button"
+ xanchor: XANCHOR_NONE
+ yanchor: YANCHOR_NONE
+ pivot: PIVOT_CENTER
+ adjust_mode: ADJUST_MODE_FIT
+ parent: "button_change_lang"
+ layer: "image"
+ inherit_alpha: true
+ slice9 {
+ x: 15.0
+ y: 15.0
+ z: 15.0
+ w: 15.0
+ }
+ clipping_mode: CLIPPING_MODE_NONE
+ clipping_visible: true
+ clipping_inverted: false
+ alpha: 1.0
+ overridden_fields: 4
+ template_node_child: true
+ size_mode: SIZE_MODE_MANUAL
+ custom_type: 0
+ enabled: true
+ visible: true
+}
+nodes {
+ position {
+ x: 0.0
+ y: 7.0
+ z: 0.0
+ w: 1.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale {
+ x: 0.7
+ y: 0.7
+ z: 1.0
+ w: 1.0
+ }
+ size {
+ x: 200.0
+ y: 100.0
+ z: 0.0
+ w: 1.0
+ }
+ color {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ type: TYPE_TEXT
+ blend_mode: BLEND_MODE_ALPHA
+ text: "Change lang"
+ font: "game"
+ id: "button_change_lang/text"
+ xanchor: XANCHOR_NONE
+ yanchor: YANCHOR_NONE
+ pivot: PIVOT_CENTER
+ outline {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ shadow {
+ x: 0.101960786
+ y: 0.2
+ z: 0.6
+ w: 1.0
+ }
+ adjust_mode: ADJUST_MODE_FIT
+ line_break: false
+ parent: "button_change_lang/button"
+ layer: "text"
+ inherit_alpha: true
+ alpha: 1.0
+ outline_alpha: 0.0
+ shadow_alpha: 0.78
+ overridden_fields: 2
+ overridden_fields: 8
+ template_node_child: true
+ text_leading: 1.0
+ text_tracking: 0.0
+ custom_type: 0
+ enabled: true
+ visible: true
+}
+nodes {
+ position {
+ x: 0.0
+ y: 147.0
+ z: 0.0
+ w: 1.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale {
+ x: 0.6
+ y: 0.6
+ z: 1.0
+ w: 1.0
+ }
+ size {
+ x: 500.0
+ y: 100.0
+ z: 0.0
+ w: 1.0
+ }
+ color {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ type: TYPE_TEXT
+ blend_mode: BLEND_MODE_ALPHA
+ text: "Current lang: en"
+ font: "game"
+ id: "text_current_lang"
+ xanchor: XANCHOR_NONE
+ yanchor: YANCHOR_NONE
+ pivot: PIVOT_CENTER
+ outline {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ shadow {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ adjust_mode: ADJUST_MODE_FIT
+ line_break: false
+ parent: "root"
+ layer: ""
+ inherit_alpha: true
+ alpha: 1.0
+ outline_alpha: 1.0
+ shadow_alpha: 0.0
+ template_node_child: false
+ text_leading: 1.0
+ text_tracking: 0.0
+ custom_type: 0
+ enabled: true
+ visible: true
+}
+nodes {
+ position {
+ x: 0.0
+ y: -20.0
+ z: 0.0
+ w: 1.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ size {
+ x: 200.0
+ y: 100.0
+ z: 0.0
+ w: 1.0
+ }
+ color {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ type: TYPE_TEXT
+ blend_mode: BLEND_MODE_ALPHA
+ text: "Example 1"
+ font: "game"
+ id: "text_example_1"
+ xanchor: XANCHOR_NONE
+ yanchor: YANCHOR_NONE
+ pivot: PIVOT_CENTER
+ outline {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ shadow {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ adjust_mode: ADJUST_MODE_FIT
+ line_break: false
+ parent: "root"
+ layer: ""
+ inherit_alpha: true
+ alpha: 1.0
+ outline_alpha: 1.0
+ shadow_alpha: 0.0
+ template_node_child: false
+ text_leading: 1.0
+ text_tracking: 0.0
+ custom_type: 0
+ enabled: true
+ visible: true
+}
+nodes {
+ position {
+ x: 0.0
+ y: -150.0
+ z: 0.0
+ w: 1.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ size {
+ x: 200.0
+ y: 100.0
+ z: 0.0
+ w: 1.0
+ }
+ color {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ type: TYPE_TEXT
+ blend_mode: BLEND_MODE_ALPHA
+ text: "Example 2"
+ font: "game"
+ id: "text_example_2"
+ xanchor: XANCHOR_NONE
+ yanchor: YANCHOR_NONE
+ pivot: PIVOT_CENTER
+ outline {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ shadow {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ adjust_mode: ADJUST_MODE_FIT
+ line_break: true
+ parent: "root"
+ layer: ""
+ inherit_alpha: true
+ alpha: 1.0
+ outline_alpha: 1.0
+ shadow_alpha: 0.0
+ template_node_child: false
+ text_leading: 1.0
+ text_tracking: 0.0
+ custom_type: 0
+ enabled: true
+ visible: true
+}
+nodes {
+ position {
+ x: 0.0
+ y: -270.0
+ z: 0.0
+ w: 1.0
+ }
+ rotation {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ scale {
+ x: 0.6
+ y: 0.6
+ z: 1.0
+ w: 1.0
+ }
+ size {
+ x: 400.0
+ y: 100.0
+ z: 0.0
+ w: 1.0
+ }
+ color {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ type: TYPE_TEXT
+ blend_mode: BLEND_MODE_ALPHA
+ text: "Example 3"
+ font: "game"
+ id: "text_example_3"
+ xanchor: XANCHOR_NONE
+ yanchor: YANCHOR_NONE
+ pivot: PIVOT_CENTER
+ outline {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 1.0
+ }
+ shadow {
+ x: 1.0
+ y: 1.0
+ z: 1.0
+ w: 1.0
+ }
+ adjust_mode: ADJUST_MODE_FIT
+ line_break: true
+ parent: "root"
+ layer: ""
+ inherit_alpha: true
+ alpha: 1.0
+ outline_alpha: 1.0
+ shadow_alpha: 0.0
+ template_node_child: false
+ text_leading: 1.0
+ text_tracking: 0.0
+ custom_type: 0
+ enabled: true
+ visible: true
+}
+layers {
+ name: "image"
+}
+layers {
+ name: "text"
+}
+material: "/builtins/materials/gui.material"
+adjust_reference: ADJUST_REFERENCE_PARENT
+max_nodes: 512
diff --git a/example/examples/texts/lang_text/lang_text.gui_script b/example/examples/texts/lang_text/lang_text.gui_script
new file mode 100644
index 0000000..f62a95f
--- /dev/null
+++ b/example/examples/texts/lang_text/lang_text.gui_script
@@ -0,0 +1,50 @@
+local druid = require("druid.druid")
+local druid_const = require("druid.const")
+local lang = require("example.lang")
+
+
+local function refresh_lang_text(self)
+ self.text_current:format(lang.get_locale("ui_lang"))
+end
+
+
+function init(self)
+ self.druid = druid.new(self)
+
+ self.text_current = self.druid:new_lang_text("text_current_lang", "ui_current_lang")
+ self.text_example_1 = self.druid:new_lang_text("text_example_1", "ui_example_1")
+ self.text_example_2 = self.druid:new_lang_text("text_example_2", "ui_example_2")
+ self.text_example_3 = self.druid:new_lang_text("text_example_3", "ui_example_3")
+ self.text_example_3:format(10, 20, 30)
+
+ refresh_lang_text(self)
+
+ self.current_lang = lang.get_locale()
+ self.druid:new_button("button_change_lang/button", lang.toggle_locale)
+end
+
+
+function final(self)
+ self.druid:final()
+end
+
+
+function update(self, dt)
+ self.druid:update(dt)
+end
+
+
+function on_message(self, message_id, message, sender)
+ -- If we have localized text in text formatting, we should update it manually
+ -- If we have non localized text, the lang_text:format or :translate will update text manually again
+ if message_id == hash(druid_const.ON_LANGUAGE_CHANGE) then
+ refresh_lang_text(self)
+ end
+
+ self.druid:on_message(message_id, message, sender)
+end
+
+
+function on_input(self, action_id, action)
+ return self.druid:on_input(action_id, action)
+end
diff --git a/example/lang.lua b/example/lang.lua
index 1cc60ce..a790951 100644
--- a/example/lang.lua
+++ b/example/lang.lua
@@ -3,6 +3,8 @@ local druid = require("druid.druid")
local M = {}
local en = {
+ ui_lang = "En",
+ ui_current_lang = "Current lang: %s",
main_page = "Main page",
texts_page = "Text page",
button_page = "Button page",
@@ -21,9 +23,14 @@ local en = {
ui_section_input = "Input",
ui_text_example = "Translated",
ui_text_change_lang = "Change lang",
+ ui_example_1 = "Some text example",
+ ui_example_2 = "Lang text with different length to be adjusted",
+ ui_example_3 = "Text with 3 params: %s, %s and %s",
}
local ru = {
+ ui_lang = "Ру",
+ ui_current_lang = "Текущий язык: %s",
main_page = "Основное",
texts_page = "Текст",
button_page = "Кнопки",
@@ -42,6 +49,9 @@ local ru = {
ui_section_input = "Ввод текста",
ui_text_example = "Переведен",
ui_text_change_lang = "Сменить язык",
+ ui_example_1 = "Пример текста",
+ ui_example_2 = "Короткий текст",
+ ui_example_3 = "Текст с 3 параметрами: %s, %s и %s",
}
@@ -64,4 +74,5 @@ function M.toggle_locale()
druid.on_language_change()
end
+
return M
diff --git a/game.project b/game.project
index d5aaf3a..3e4b2d6 100644
--- a/game.project
+++ b/game.project
@@ -36,9 +36,9 @@ input_key_esc = key_esc
input_key_back = key_back
input_key_enter = key_enter
input_key_backspace = key_backspace
-input_multitouch = multitouch
-input_scroll_up = scroll_up
-input_scroll_down = scroll_down
+input_multitouch = touch_multi
+input_scroll_up = mouse_wheel_up
+input_scroll_down = mouse_wheel_down
[html5]
engine_arguments = --verify-graphics-calls=false
diff --git a/input/game.input_binding b/input/game.input_binding
index a6d0b3a..e42b4b5 100644
--- a/input/game.input_binding
+++ b/input/game.input_binding
@@ -32,11 +32,11 @@ key_trigger {
}
mouse_trigger {
input: MOUSE_WHEEL_UP
- action: "scroll_up"
+ action: "mouse_wheel_up"
}
mouse_trigger {
input: MOUSE_WHEEL_DOWN
- action: "scroll_down"
+ action: "mouse_wheel_down"
}
mouse_trigger {
input: MOUSE_BUTTON_1
@@ -44,7 +44,7 @@ mouse_trigger {
}
touch_trigger {
input: TOUCH_MULTI
- action: "multitouch"
+ action: "touch_multi"
}
text_trigger {
input: TEXT
diff --git a/media/input_binding_1.png b/media/input_binding_1.png
index aa0856a..ca902e9 100644
Binary files a/media/input_binding_1.png and b/media/input_binding_1.png differ
diff --git a/settings_deployer b/settings_deployer
index 36568b5..f54021b 100644
--- a/settings_deployer
+++ b/settings_deployer
@@ -1,4 +1,4 @@
#!/bin/bash
use_latest_bob=false
enable_incremental_version=true
-bob_sha="3.0:0e77ba11ac957ee01878bbde2e6ac0c9fae6dc01"
+bob_sha="4.0:f4a699eb412a2445e894568f2d7466aba61b4c41"
diff --git a/test/helper/mock_input.lua b/test/helper/mock_input.lua
new file mode 100644
index 0000000..27e575c
--- /dev/null
+++ b/test/helper/mock_input.lua
@@ -0,0 +1,62 @@
+local M = {}
+
+
+function M.click_pressed(x, y)
+ return hash("touch"), {
+ pressed = true,
+ x = x,
+ y = y,
+ }
+end
+
+
+function M.click_released(x, y)
+ return hash("touch"), {
+ released = true,
+ x = x,
+ y = y,
+ }
+end
+
+
+function M.key_pressed(key_id)
+ return hash(key_id), {
+ pressed = true
+ }
+end
+
+
+function M.key_released(key_id)
+ return hash(key_id), {
+ released = true
+ }
+end
+
+
+function M.click_repeated(x, y)
+ return hash("touch"), {
+ repeated = true,
+ x = x,
+ y = y,
+ }
+end
+
+
+function M.input_empty(x, y)
+ return hash("touch"), {
+ x = x,
+ y = y,
+ }
+end
+
+
+function M.input_empty_action_nil(x, y)
+ return nil, {
+ x = x,
+ y = y,
+ }
+end
+
+
+
+return M
diff --git a/test/helper/test_helper.lua b/test/helper/test_helper.lua
new file mode 100644
index 0000000..a728a0d
--- /dev/null
+++ b/test/helper/test_helper.lua
@@ -0,0 +1,19 @@
+local mock = require("deftest.mock.mock")
+
+local M = {}
+
+-- Userdata type instead of script self
+function M.get_context()
+ return vmath.vector()
+end
+
+
+-- Callback for return value from function
+function M.get_function(callback)
+ local listener = {}
+ listener.callback = function(...) if callback then return callback(...) end end
+ mock.mock(listener)
+ return function(...) return listener.callback(...) end, listener.callback
+end
+
+return M
diff --git a/test/test.collection b/test/test.collection
index cbbebb6..fe2bf3f 100644
--- a/test/test.collection
+++ b/test/test.collection
@@ -4,7 +4,7 @@ embedded_instances {
id: "test"
data: "components {\n"
" id: \"test\"\n"
- " component: \"/test/test.script\"\n"
+ " component: \"/test/test.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
@@ -16,6 +16,8 @@ embedded_instances {
" z: 0.0\n"
" w: 1.0\n"
" }\n"
+ " property_decls {\n"
+ " }\n"
"}\n"
""
position {
diff --git a/test/test.gui b/test/test.gui
new file mode 100644
index 0000000..d0f87d1
--- /dev/null
+++ b/test/test.gui
@@ -0,0 +1,10 @@
+script: "/test/test.gui_script"
+background_color {
+ x: 0.0
+ y: 0.0
+ z: 0.0
+ w: 0.0
+}
+material: "/builtins/materials/gui.material"
+adjust_reference: ADJUST_REFERENCE_PARENT
+max_nodes: 512
diff --git a/test/test.script b/test/test.gui_script
similarity index 63%
rename from test/test.script
rename to test/test.gui_script
index b2eb07f..98187e0 100644
--- a/test/test.script
+++ b/test/test.gui_script
@@ -1,7 +1,10 @@
-local deftest = require "deftest.deftest"
+local deftest = require("deftest.deftest")
local tests = {
-- Test list
+ require("test.tests.test_button"),
+ require("test.tests.test_hover"),
+ require("test.tests.test_drag"),
}
diff --git a/test/tests/test_button.lua b/test/tests/test_button.lua
new file mode 100644
index 0000000..2b7c23f
--- /dev/null
+++ b/test/tests/test_button.lua
@@ -0,0 +1,266 @@
+local mock_gui = require("deftest.mock.gui")
+local mock_time = require("deftest.mock.time")
+local mock_input = require("test.helper.mock_input")
+local test_helper = require("test.helper.test_helper")
+local druid_system = require("druid.druid")
+
+
+return function()
+ local druid = nil
+ local context = test_helper.get_context()
+ describe("Button Component", function()
+ before(function()
+ mock_gui.mock()
+ mock_time.mock()
+ mock_time.set(60)
+ druid = druid_system.new(context)
+ end)
+
+ after(function()
+ mock_gui.unmock()
+ mock_time.unmock()
+ druid:final(context)
+ druid = nil
+ end)
+
+ it("Should do usual click", function()
+ local button = mock_gui.add_box("button", 0, 0, 100, 50)
+ local button_params = {}
+ local on_click, on_click_mock = test_helper.get_function()
+ local instance = druid:new_button(button, on_click, button_params)
+ local is_clicked_pressed = druid:on_input(mock_input.click_pressed(10, 10))
+ local is_clicked_released = druid:on_input(mock_input.click_released(20, 10))
+
+ assert(is_clicked_pressed)
+ assert(is_clicked_released)
+ assert(on_click_mock.calls == 1)
+ assert(on_click_mock.params[1] == context)
+ assert(on_click_mock.params[2] == button_params)
+ assert(on_click_mock.params[3] == instance)
+ end)
+
+ it("Should do long click if exists", function()
+ local button = mock_gui.add_box("button", 0, 0, 100, 50)
+ local button_params = {}
+ local on_click, on_click_mock = test_helper.get_function()
+ local on_long_click, on_long_click_mock = test_helper.get_function()
+
+ local instance = druid:new_button(button, on_click, button_params)
+ instance.on_long_click:subscribe(on_long_click)
+ druid:on_input(mock_input.click_pressed(10, 10))
+ mock_time.elapse(0.3)
+ druid:on_input(mock_input.click_released(20, 10))
+
+ assert(on_click_mock.calls == 1)
+ assert(on_long_click_mock.calls == 0)
+
+ druid:on_input(mock_input.click_pressed(10, 10))
+ mock_time.elapse(0.5)
+ druid:on_input(mock_input.click_released(20, 10))
+
+ assert(on_click_mock.calls == 1)
+ assert(on_long_click_mock.calls == 1)
+ assert(on_long_click_mock.params[1] == context)
+ assert(on_long_click_mock.params[2] == button_params)
+ assert(on_long_click_mock.params[3] == instance)
+ end)
+
+ it("Should do not long click if not exists", function()
+ local button = mock_gui.add_box("button", 0, 0, 100, 50)
+ local button_params = {}
+ local on_click, on_click_mock = test_helper.get_function()
+ druid:new_button(button, on_click, button_params)
+ druid:on_input(mock_input.click_pressed(10, 10))
+ mock_time.elapse(0.5)
+ druid:on_input(mock_input.click_released(20, 10))
+
+ assert(on_click_mock.calls == 1)
+ end)
+
+ it("Should do double click if exists", function()
+ local button = mock_gui.add_box("button", 0, 0, 100, 50)
+ local button_params = {}
+ local on_click, on_click_mock = test_helper.get_function()
+ local on_double_click, on_double_click_mock = test_helper.get_function()
+
+ local instance = druid:new_button(button, on_click, button_params)
+ instance.on_double_click:subscribe(on_double_click)
+ druid:on_input(mock_input.click_pressed(10, 10))
+ druid:on_input(mock_input.click_released(20, 10))
+
+ mock_time.elapse(0.1)
+ druid:on_input(mock_input.click_pressed(10, 10))
+ druid:on_input(mock_input.click_released(20, 10))
+
+ assert(on_click_mock.calls == 1)
+ assert(on_double_click_mock.calls == 1)
+ assert(on_double_click_mock.params[1] == context)
+ assert(on_double_click_mock.params[2] == button_params)
+ assert(on_double_click_mock.params[3] == instance)
+
+ mock_time.elapse(1)
+ druid:on_input(mock_input.click_pressed(10, 10))
+ druid:on_input(mock_input.click_released(20, 10))
+
+ mock_time.elapse(0.5) -- The double click should not register, big time between clicks
+ druid:on_input(mock_input.click_pressed(10, 10))
+ druid:on_input(mock_input.click_released(20, 10))
+
+ assert(on_click_mock.calls == 3)
+ assert(on_double_click_mock.calls == 1)
+ end)
+
+ it("Should do not double click if not exists", function()
+ local button = mock_gui.add_box("button", 0, 0, 100, 50)
+ local button_params = {}
+ local on_click, on_click_mock = test_helper.get_function()
+ druid:new_button(button, on_click, button_params)
+
+ druid:on_input(mock_input.click_pressed(10, 10))
+ druid:on_input(mock_input.click_released(20, 10))
+ mock_time.elapse(0.1)
+ druid:on_input(mock_input.click_pressed(10, 10))
+ druid:on_input(mock_input.click_released(20, 10))
+
+ assert(on_click_mock.calls == 2)
+ end)
+
+ it("Should do hold click if exists", function()
+ local button = mock_gui.add_box("button", 0, 0, 100, 50)
+ local button_params = {}
+ local on_click, on_click_mock = test_helper.get_function()
+ local on_long_click, on_long_click_mock = test_helper.get_function()
+ local on_hold_callback, on_hold_callback_mock = test_helper.get_function()
+ local instance = druid:new_button(button, on_click, button_params)
+ instance.on_long_click:subscribe(on_long_click) -- long click required for hold callback
+ instance.on_hold_callback:subscribe(on_hold_callback)
+
+ druid:on_input(mock_input.click_pressed(10, 10))
+ mock_time.elapse(0.5) -- time between hold treshold and autorelease hold time
+ druid:on_input(mock_input.click_repeated(10, 10))
+
+ assert(on_click_mock.calls == 0)
+ assert(on_hold_callback_mock.calls == 1)
+ assert(on_hold_callback_mock.params[1] == context)
+ assert(on_hold_callback_mock.params[2] == button_params)
+ assert(on_hold_callback_mock.params[3] == instance)
+
+ druid:on_input(mock_input.click_released(10, 10))
+
+ assert(on_click_mock.calls == 0)
+ assert(on_long_click_mock.calls == 1)
+ end)
+
+ it("Should do click outside if exists", function()
+ local button = mock_gui.add_box("button", 0, 0, 100, 50)
+ local button_params = {}
+ local on_click = test_helper.get_function()
+ local on_click_outside, on_click_outside_mock = test_helper.get_function()
+ local instance = druid:new_button(button, on_click, button_params)
+ instance.on_click_outside:subscribe(on_click_outside)
+
+ druid:on_input(mock_input.click_pressed(-10, 10))
+ druid:on_input(mock_input.click_released(-10, 10))
+
+ assert(on_click_outside_mock.calls == 1)
+
+ mock_time.elapse(1)
+ druid:on_input(mock_input.click_pressed(10, 10))
+ druid:on_input(mock_input.click_released(-10, 10))
+
+ assert(on_click_outside_mock.calls == 2)
+ end)
+
+ it("Should not click if mouse was outside while clicking", function()
+ local button = mock_gui.add_box("button", 0, 0, 100, 50)
+ local button_params = {}
+ local on_click, on_click_mock = test_helper.get_function()
+ druid:new_button(button, on_click, button_params)
+
+ druid:on_input(mock_input.click_pressed(10, 10))
+ druid:on_input(mock_input.input_empty(-10, 10))
+ druid:on_input(mock_input.click_released(20, 10))
+
+ assert(on_click_mock.calls == 0)
+ end)
+
+ it("Should work with check function", function()
+ local button = mock_gui.add_box("button", 0, 0, 100, 50)
+ local button_params = {}
+ local on_click, on_click_mock = test_helper.get_function()
+ local instance = druid:new_button(button, on_click, button_params)
+ local check_function, check_function_mock = test_helper.get_function(function() return false end)
+ local failure_function, failure_function_mock = test_helper.get_function()
+ instance:set_check_function(check_function, failure_function)
+
+ druid:on_input(mock_input.click_pressed(10, 10))
+ druid:on_input(mock_input.click_released(20, 10))
+
+ assert(on_click_mock.calls == 0)
+ assert(check_function_mock.calls == 1)
+ assert(failure_function_mock.calls == 1)
+
+ local check_true_function, check_function_true_mock = test_helper.get_function(function() return true end)
+ instance:set_check_function(check_true_function, failure_function)
+
+ mock_time.elapse(1)
+ druid:on_input(mock_input.click_pressed(10, 10))
+ druid:on_input(mock_input.click_released(20, 10))
+
+ assert(on_click_mock.calls == 1)
+ assert(check_function_true_mock.calls == 1)
+ assert(failure_function_mock.calls == 1)
+ end)
+
+ it("Should have key trigger", function()
+ local button = mock_gui.add_box("button", 0, 0, 100, 50)
+ local button_params = {}
+ local on_click, on_click_mock = test_helper.get_function()
+ local instance = druid:new_button(button, on_click, button_params)
+ instance:set_key_trigger("key_a")
+ druid:on_input(mock_input.key_pressed("key_a"))
+ druid:on_input(mock_input.key_released("key_a"))
+ assert(on_click_mock.calls == 1)
+ assert(instance:get_key_trigger() == hash("key_a"))
+ end)
+
+ it("Should work with click zone", function()
+ local button = mock_gui.add_box("button", 0, 0, 100, 50)
+ local zone = mock_gui.add_box("zone", 25, 25, 25, 25)
+ local button_params = {}
+ local on_click, on_click_mock = test_helper.get_function()
+ local instance = druid:new_button(button, on_click, button_params)
+ instance:set_click_zone(zone)
+ druid:on_input(mock_input.click_pressed(10, 10))
+ druid:on_input(mock_input.click_released(10, 10))
+ assert(on_click_mock.calls == 0)
+
+ druid:on_input(mock_input.click_pressed(25, 25))
+ druid:on_input(mock_input.click_released(25, 25))
+ assert(on_click_mock.calls == 1)
+ end)
+
+ it("Should work with set_enabled", function()
+ local button = mock_gui.add_box("button", 0, 0, 100, 50)
+ local button_params = {}
+ local on_click, on_click_mock = test_helper.get_function()
+ local instance = druid:new_button(button, on_click, button_params)
+
+ instance:set_enabled(false)
+ local is_clicked_pressed = druid:on_input(mock_input.click_pressed(10, 10))
+ local is_clicked_released = druid:on_input(mock_input.click_released(10, 10))
+ assert(is_clicked_pressed == false)
+ assert(is_clicked_released == false)
+ assert(on_click_mock.calls == 0)
+ assert(instance:is_enabled() == false)
+
+ instance:set_enabled(true)
+ local is_clicked_pressed2 = druid:on_input(mock_input.click_pressed(10, 10))
+ assert(is_clicked_pressed2 == true)
+ local is_clicked_released2 = druid:on_input(mock_input.click_released(10, 10))
+ assert(is_clicked_released2 == true)
+ assert(on_click_mock.calls == 1)
+ assert(instance:is_enabled() == true)
+ end)
+ end)
+end
diff --git a/test/tests/test_drag.lua b/test/tests/test_drag.lua
new file mode 100644
index 0000000..05c5ebf
--- /dev/null
+++ b/test/tests/test_drag.lua
@@ -0,0 +1,134 @@
+local mock_gui = require "deftest.mock.gui"
+local mock_time = require("deftest.mock.time")
+local mock_input = require("test.helper.mock_input")
+local test_helper = require("test.helper.test_helper")
+local druid_system = require("druid.druid")
+
+return function()
+ local druid = nil
+ local context = test_helper.get_context()
+
+ local function create_drag_instance(on_drag)
+ local button = mock_gui.add_box("button", 0, 0, 20, 20)
+ local instance = druid:new_drag(button, on_drag)
+ instance.style.NO_USE_SCREEN_KOEF = true
+ instance.style.DRAG_DEADZONE = 4
+ return instance
+ end
+
+ describe("Drag component", function()
+ before(function()
+ mock_gui.mock()
+ mock_time.mock()
+ mock_time.set(60)
+ druid = druid_system.new(context)
+ end)
+
+ after(function()
+ mock_gui.unmock()
+ mock_time.unmock()
+ druid:final(context)
+ druid = nil
+ end)
+
+ it("Should call drag callback on node", function()
+ local on_drag, on_drag_mock = test_helper.get_function()
+ local instance = create_drag_instance(on_drag)
+
+ druid:on_input(mock_input.click_pressed(10, 10))
+ assert(instance.is_touch == true)
+
+ druid:on_input(mock_input.input_empty(12, 10))
+ assert(on_drag_mock.calls == 0)
+
+ druid:on_input(mock_input.input_empty(14, 10))
+ assert(on_drag_mock.calls == 1)
+ assert(on_drag_mock.params[2] == 2) -- From the last input dx
+ assert(on_drag_mock.params[3] == 0)
+ assert(on_drag_mock.params[4] == 4) -- Total X from drag start point
+ assert(on_drag_mock.params[5] == 0)
+ end)
+
+
+ it("Should call all included events", function()
+ local on_drag, on_drag_mock = test_helper.get_function()
+ local instance = create_drag_instance(on_drag)
+
+ local on_touch_start, on_touch_start_mock = test_helper.get_function()
+ instance.on_touch_start:subscribe(on_touch_start)
+ local on_touch_end, on_touch_end_mock = test_helper.get_function()
+ instance.on_touch_end:subscribe(on_touch_end)
+ local on_drag_start, on_drag_start_mock = test_helper.get_function()
+ instance.on_drag_start:subscribe(on_drag_start)
+ local on_drag_end, on_drag_end_mock = test_helper.get_function()
+ instance.on_drag_end:subscribe(on_drag_end)
+
+ assert(on_touch_start_mock.calls == 0)
+ druid:on_input(mock_input.click_pressed(10, 10))
+ assert(on_touch_start_mock.calls == 1)
+ assert(on_touch_end_mock.calls == 0)
+ druid:on_input(mock_input.click_released(12, 10))
+ assert(on_touch_end_mock.calls == 1)
+
+ druid:on_input(mock_input.click_pressed(10, 10))
+ assert(on_drag_start_mock.calls == 0)
+ druid:on_input(mock_input.input_empty(15, 10))
+ assert(on_drag_start_mock.calls == 1)
+ assert(on_drag_mock.calls == 1)
+ assert(on_drag_end_mock.calls == 0)
+ druid:on_input(mock_input.click_released(15, 10))
+ assert(on_drag_end_mock.calls == 1)
+ end)
+
+ it("Should work with set_enabled", function()
+ local on_drag, on_drag_mock = test_helper.get_function()
+ local instance = create_drag_instance(on_drag)
+
+ instance:set_enabled(false)
+ assert(instance:is_enabled() == false)
+
+ druid:on_input(mock_input.click_pressed(10, 10))
+ assert(instance.is_touch == false)
+
+ druid:on_input(mock_input.input_empty(12, 10))
+ assert(on_drag_mock.calls == 0)
+
+ druid:on_input(mock_input.input_empty(15, 10))
+ assert(on_drag_mock.calls == 0)
+
+ instance:set_enabled(true)
+ assert(instance:is_enabled() == true)
+
+ druid:on_input(mock_input.click_pressed(10, 10))
+ assert(instance.is_touch == true)
+
+ druid:on_input(mock_input.input_empty(12, 10))
+ assert(on_drag_mock.calls == 0)
+
+ druid:on_input(mock_input.input_empty(15, 10))
+ assert(on_drag_mock.calls == 1)
+ end)
+
+ it("Should work with click zone", function()
+ local on_drag, on_drag_mock = test_helper.get_function()
+ local instance = create_drag_instance(on_drag)
+ local zone = mock_gui.add_box("zone", 10, 10, 10, 10)
+ instance:set_click_zone(zone)
+
+ druid:on_input(mock_input.click_pressed(5, 5))
+ assert(instance.is_touch == false)
+
+ druid:on_input(mock_input.input_empty(10, 5))
+ assert(on_drag_mock.calls == 0)
+
+ druid:on_input(mock_input.input_empty(15, 10))
+ assert(on_drag_mock.calls == 0)
+
+ druid:on_input(mock_input.click_pressed(15, 15))
+ assert(instance.is_touch == true)
+
+ druid:on_input(mock_input.input_empty(20, 15))
+ assert(on_drag_mock.calls == 1)
+ end)
+ end)
+end
diff --git a/test/tests/test_hover.lua b/test/tests/test_hover.lua
new file mode 100644
index 0000000..1ad23fc
--- /dev/null
+++ b/test/tests/test_hover.lua
@@ -0,0 +1,102 @@
+local mock_gui = require "deftest.mock.gui"
+local mock_time = require("deftest.mock.time")
+local mock_input = require("test.helper.mock_input")
+local test_helper = require("test.helper.test_helper")
+local druid_system = require("druid.druid")
+
+return function()
+ local druid = nil
+ local context = test_helper.get_context()
+ describe("Hover component", function()
+ before(function()
+ mock_gui.mock()
+ mock_time.mock()
+ mock_time.set(60)
+ druid = druid_system.new(context)
+ end)
+
+ after(function()
+ mock_gui.unmock()
+ mock_time.unmock()
+ druid:final(context)
+ druid = nil
+ end)
+
+ it("Should fire callback on touch hover and unhover", function()
+ local button = mock_gui.add_box("button", 0, 0, 100, 50)
+ local is_hovered = false
+ local on_hover, on_hover_mock = test_helper.get_function(function(_, state)
+ is_hovered = state
+ end)
+ local instance = druid:new_hover(button, on_hover)
+ druid:on_input(mock_input.input_empty(10, 10))
+ assert(is_hovered == true)
+ assert(instance:is_hovered() == true)
+ assert(instance:is_mouse_hovered() == false)
+
+ druid:on_input(mock_input.input_empty(-10, 10))
+ assert(is_hovered == false)
+ assert(instance:is_hovered() == false)
+ assert(instance:is_mouse_hovered() == false)
+ end)
+
+ it("Should fire callback on mouse hover and unhover", function()
+ local button = mock_gui.add_box("button", 0, 0, 100, 50)
+ local is_hovered = false
+ local on_hover, on_hover_mock = test_helper.get_function(function(_, state)
+ is_hovered = state
+ end)
+
+ local instance = druid:new_hover(button)
+ instance.on_mouse_hover:subscribe(on_hover)
+ druid:on_input(mock_input.input_empty_action_nil(10, 10))
+ assert(is_hovered == true)
+ assert(instance:is_hovered() == false)
+ assert(instance:is_mouse_hovered() == true)
+
+ druid:on_input(mock_input.input_empty_action_nil(-10, 10))
+ assert(is_hovered == false)
+ assert(instance:is_hovered() == false)
+ assert(instance:is_mouse_hovered() == false)
+ end)
+
+ it("Should work with click zone", function()
+ local button = mock_gui.add_box("button", 0, 0, 100, 50)
+ local zone = mock_gui.add_box("zone", 25, 25, 25, 25)
+ local on_hover, on_hover_mock = test_helper.get_function()
+ local instance = druid:new_hover(button, on_hover)
+ instance:set_click_zone(zone)
+ druid:on_input(mock_input.input_empty(10, 10))
+ assert(instance:is_hovered() == false)
+
+ druid:on_input(mock_input.input_empty(25, 25))
+ assert(instance:is_hovered() == true)
+
+ druid:on_input(mock_input.input_empty(24, 24))
+ assert(instance:is_hovered() == false)
+ end)
+
+ it("Should have set_enabled function", function()
+ local button = mock_gui.add_box("button", 0, 0, 100, 50)
+ local on_hover, on_hover_mock = test_helper.get_function()
+ local instance = druid:new_hover(button, on_hover)
+
+ druid:on_input(mock_input.input_empty(10, 10))
+ assert(instance:is_hovered() == true)
+
+ instance:set_enabled(false)
+ assert(instance:is_enabled() == false)
+ assert(instance:is_hovered() == false)
+ druid:on_input(mock_input.input_empty(12, 12))
+ assert(instance:is_hovered() == false)
+
+ instance:set_enabled(true)
+ druid:on_input(mock_input.input_empty(12, 12))
+ assert(instance:is_enabled() == true)
+ assert(instance:is_hovered() == true)
+
+ druid:on_input(mock_input.input_empty(-10, 10))
+ assert(instance:is_hovered() == false)
+ end)
+ end)
+end
diff --git a/test/tests/test_template.lua b/test/tests/test_template.lua
new file mode 100644
index 0000000..8d34c88
--- /dev/null
+++ b/test/tests/test_template.lua
@@ -0,0 +1,29 @@
+local mock_gui = require "deftest.mock.gui"
+local mock_time = require("deftest.mock.time")
+local mock_input = require("test.helper.mock_input")
+local test_helper = require("test.helper.test_helper")
+local druid_system = require("druid.druid")
+
+return function()
+ local druid = nil
+ local context = test_helper.get_context()
+ describe("Template component", function()
+ before(function()
+ mock_gui.mock()
+ mock_time.mock()
+ mock_time.set(60)
+ druid = druid_system.new(context)
+ end)
+
+ after(function()
+ mock_gui.unmock()
+ mock_time.unmock()
+ druid:final(context)
+ druid = nil
+ end)
+
+ it("Should do something right", function()
+ assert(2 == 1 + 1)
+ end)
+ end)
+end