This commit is contained in:
Insality 2025-04-26 11:55:57 +03:00
parent ec39242fb1
commit 6d0a853d41
6 changed files with 42 additions and 44 deletions

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@ -39,7 +39,7 @@ Open your `game.project` file and add the following lines to the dependencies fi
**[Druid](https://github.com/Insality/druid/)**
```
https://github.com/Insality/druid/archive/refs/tags/1.1.zip
https://github.com/Insality/druid/archive/refs/tags/1.1.0.zip
```
**[Defold Event](https://github.com/Insality/defold-event)**

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@ -182,6 +182,9 @@ function M.assign_layers(gui_resource)
name = layer_name,
})
end
if #gui_data.layers == 0 then
gui_data.layers = nil
end
-- Create a lookup table for faster matching - include both existing and new layers
local layer_lookup = {}

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@ -63,8 +63,8 @@ function M:update(dt)
local current_time = socket.gettime()
local delta_time = current_time - self.previous_time
self.previous_time = current_time
self.collect_time_counter = self.collect_time_counter + delta_time
self.collect_time_counter = self.collect_time_counter + delta_time
table.insert(self.fps_samples, 1, delta_time)
while self.collect_time_counter > self.collect_time do

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@ -13,106 +13,100 @@ textures {
}
nodes {
position {
x: 861.0
y: 545.0
x: 960.0
y: 540.0
}
scale {
x: 3.0
y: 3.0
x: 2.0
y: 2.0
}
type: TYPE_TEMPLATE
id: "memory_panel"
id: "fps_panel"
inherit_alpha: true
template: "/druid/widget/memory_panel/memory_panel.gui"
template: "/druid/widget/fps_panel/fps_panel.gui"
}
nodes {
type: TYPE_BOX
id: "memory_panel/root"
parent: "memory_panel"
id: "fps_panel/root"
parent: "fps_panel"
template_node_child: true
}
nodes {
type: TYPE_TEMPLATE
id: "memory_panel/mini_graph"
parent: "memory_panel/root"
id: "fps_panel/mini_graph"
parent: "fps_panel/root"
template_node_child: true
}
nodes {
type: TYPE_BOX
id: "memory_panel/mini_graph/root"
parent: "memory_panel/mini_graph"
id: "fps_panel/mini_graph/root"
parent: "fps_panel/mini_graph"
template_node_child: true
}
nodes {
type: TYPE_BOX
id: "memory_panel/mini_graph/header"
parent: "memory_panel/mini_graph/root"
id: "fps_panel/mini_graph/header"
parent: "fps_panel/mini_graph/root"
template_node_child: true
}
nodes {
type: TYPE_TEXT
id: "memory_panel/mini_graph/text_header"
parent: "memory_panel/mini_graph/header"
id: "fps_panel/mini_graph/text_header"
parent: "fps_panel/mini_graph/header"
template_node_child: true
}
nodes {
type: TYPE_BOX
id: "memory_panel/mini_graph/icon_drag"
parent: "memory_panel/mini_graph/header"
id: "fps_panel/mini_graph/icon_drag"
parent: "fps_panel/mini_graph/header"
template_node_child: true
}
nodes {
type: TYPE_BOX
id: "memory_panel/mini_graph/content"
parent: "memory_panel/mini_graph/root"
id: "fps_panel/mini_graph/content"
parent: "fps_panel/mini_graph/root"
template_node_child: true
}
nodes {
type: TYPE_BOX
id: "memory_panel/mini_graph/prefab_line"
parent: "memory_panel/mini_graph/content"
id: "fps_panel/mini_graph/prefab_line"
parent: "fps_panel/mini_graph/content"
template_node_child: true
}
nodes {
type: TYPE_BOX
id: "memory_panel/mini_graph/color_low"
parent: "memory_panel/mini_graph/content"
id: "fps_panel/mini_graph/color_low"
parent: "fps_panel/mini_graph/content"
template_node_child: true
}
nodes {
type: TYPE_BOX
id: "memory_panel/content"
parent: "memory_panel/root"
id: "fps_panel/content"
parent: "fps_panel/root"
template_node_child: true
}
nodes {
type: TYPE_TEXT
id: "memory_panel/text_max_value"
parent: "memory_panel/content"
id: "fps_panel/text_min_fps"
parent: "fps_panel/content"
template_node_child: true
}
nodes {
type: TYPE_TEXT
id: "memory_panel/text_per_second"
parent: "memory_panel/content"
id: "fps_panel/text_fps"
parent: "fps_panel/content"
template_node_child: true
}
nodes {
type: TYPE_BOX
id: "memory_panel/line_second_1"
parent: "memory_panel/content"
id: "fps_panel/line_second_1"
parent: "fps_panel/content"
template_node_child: true
}
nodes {
type: TYPE_BOX
id: "memory_panel/line_second_2"
parent: "memory_panel/content"
template_node_child: true
}
nodes {
type: TYPE_TEXT
id: "memory_panel/text_memory"
parent: "memory_panel/content"
id: "fps_panel/line_second_2"
parent: "fps_panel/content"
template_node_child: true
}
material: "/builtins/materials/gui.material"

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@ -1,10 +1,10 @@
local druid = require("druid.druid")
local memory_panel = require("druid.widget.memory_panel.memory_panel")
local fps_panel = require("druid.widget.fps_panel.fps_panel")
function init(self)
self.druid = druid.new(self)
self.memory_panel = self.druid:new_widget(memory_panel, "memory_panel")
self.fps_panel = self.druid:new_widget(fps_panel, "fps_panel")
end
function final(self)

View File

@ -674,6 +674,7 @@ Thank you for using Druid and please share your feedback!
- **[Docs]** Add [CONTRIBUTING.md](https://github.com/Insality/druid/blob/develop/CONTRIBUTING.md) file with various information to help people to contribute to the Druid.
- **[Editor Scripts]** Updated editor scripts
- **[Editor Scripts]** Add "[Druid] Create Druid Widget" instead of "Create Custom Component"
- **[Editor Scripts]** Add "[Druid] Create Druid GUI Script"
- **[Editor Scripts]** Add "[Druid] Settings" editor dialog
- Contains different documentation links
- You can adjust the widget template path to use your own templates in "Create Druid Widget" editor script