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https://github.com/Insality/druid
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@ -7,7 +7,7 @@
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[](https://github.com/sponsors/insality) [](https://ko-fi.com/insality) [](https://www.buymeacoffee.com/insality)
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**Druid** - powerful **Defold** component UI framework that empowers developers to create stunning and customizable GUIs by leveraging a wide range of embedded components or effortlessly designing their own game-specific components.
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**Druid** - a powerful, flexible and easy to use **Defold** component UI framework. Contains a wide range of components and features to create stunning and customizable GUIs. Provides a powerful way to create, compose and manage your custom components and scenes.
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## Druid Example
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@ -265,4 +265,4 @@ For a complete history of the development of **Druid**, please check the [change
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Your donation helps me stay engaged in creating valuable projects for **Defold**. If you appreciate what I'm doing, please consider supporting me!
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[](https://github.com/sponsors/insality) [](https://ko-fi.com/insality) [](https://www.buymeacoffee.com/insality)
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[](https://github.com/sponsors/insality) [](https://ko-fi.com/insality) [](https://www.buymeacoffee.com/insality)
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@ -123,7 +123,7 @@ max_count = 16
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launch_screen = /builtins/manifests/ios/LaunchScreen.storyboardc
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pre_renderered_icons = 0
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bundle_identifier = example.unnamed
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bundle_name =
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bundle_name =
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infoplist = /builtins/manifests/ios/Info.plist
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privacymanifest = /builtins/manifests/ios/PrivacyInfo.xcprivacy
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default_language = en
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@ -134,28 +134,28 @@ version_code = 817
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minimum_sdk_version = 19
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target_sdk_version = 34
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package = com.insality.druid
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gcm_sender_id =
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gcm_sender_id =
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manifest = /builtins/manifests/android/AndroidManifest.xml
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iap_provider = GooglePlay
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input_method = HiddenInputField
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immersive_mode = 0
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display_cutout = 1
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debuggable = 0
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proguard =
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proguard =
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extract_native_libs = 1
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[osx]
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app_icon =
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app_icon =
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infoplist = /builtins/manifests/osx/Info.plist
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privacymanifest = /builtins/manifests/osx/PrivacyInfo.xcprivacy
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bundle_identifier = example.unnamed
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bundle_name =
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bundle_name =
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bundle_version = 1
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default_language = en
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localizations = en
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[windows]
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app_icon =
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app_icon =
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[html5]
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custom_heap_size = 0
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@ -164,7 +164,7 @@ htmlfile = /builtins/manifests/web/engine_template.html
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cssfile = /builtins/manifests/web/dark_theme.css
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splash_image = /media/druid_logo.png
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archive_location_prefix = archive
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archive_location_suffix =
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archive_location_suffix =
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engine_arguments = --verify-graphics-calls=false
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wasm_streaming = 0
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show_fullscreen_button = 0
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@ -179,7 +179,7 @@ max_particle_count = 0
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[network]
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http_timeout = 0
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ssl_certificates =
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ssl_certificates =
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http_thread_count = 4
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http_cache_enabled = 1
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@ -213,8 +213,6 @@ max_time_step = 0.5
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[druid]
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no_auto_input = 0
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no_stencil_check = 0
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no_auto_template = 0
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input_text = text
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input_touch = touch
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input_marked_text = marked_text
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@ -227,7 +225,7 @@ input_scroll_up = mouse_wheel_up
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input_scroll_down = mouse_wheel_down
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[native_extension]
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app_manifest =
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app_manifest =
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[saver]
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autosave_timer = 2
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0
docs_md/widgets.md
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0
docs_md/widgets.md
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@ -16,7 +16,7 @@ local component = require("druid.component")
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---@field on_mouse_hover fun(self, node, hover_state)|nil
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---@field on_set_enabled fun(self, node, enabled_state)|nil
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---Clickable node with various interaction callbacks
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---Druid component to make clickable node with various interaction callbacks
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---@class druid.button: druid.component
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---@field on_click event function(self, custom_args, button_instance)
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---@field on_pressed event function(self, custom_args, button_instance)
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@ -218,7 +218,7 @@ end
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---Set additional button click area.
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---Useful to restrict click outside out stencil node or scrollable content.
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---This functions calls automatically if you don't disable it in game.project: druid.no_stencil_check
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---If button node placed inside stencil node, it will be automatically set to this stencil node.
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---@param zone node|string|nil Gui node
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---@return druid.button self
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function M:set_click_zone(zone)
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@ -89,6 +89,7 @@ local WRAPPED_WIDGETS = {}
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---Set a widget to the current game object. The game object can acquire the widget by calling `bindings.get_widget`
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---It wraps with events only top level functions cross-context, so you will have no access to nested widgets functions
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---Only one widget can be set per game object.
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---@param widget druid.widget
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function M.set_widget(widget)
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local object = msg.url()
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@ -113,6 +114,7 @@ function M.set_widget(widget)
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end
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---Get a binded widget to the current game object.
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---@param object_url string|userdata|url|nil Root object, if nil current object will be used
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---@return druid.widget|nil
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function M.get_widget(object_url)
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@ -3,7 +3,7 @@ local component = require("druid.component")
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local druid_logo_panthera = require("example.components.druid_logo.druid_logo_panthera")
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---@class druid_logo: druid.component
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---@class examples.druid_logo: druid.component
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---@field root druid.container
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---@field text_description druid.text
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---@field druid druid.instance
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local component = require("druid.component")
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---@class example_scene: druid.component
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---@class examples.example_scene: druid.component
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---@field root druid.container
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---@field text_debug_info druid.text
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---@field text_gui_path druid.text
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@ -36,8 +36,6 @@ game_binding = /builtins/input/all.input_bindingc
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[druid]
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no_auto_input = 0
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no_stencil_check = 0
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no_auto_template = 0
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input_text = text
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input_touch = touch
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input_marked_text = marked_text
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@ -60,7 +58,7 @@ cssfile = /builtins/manifests/web/dark_theme.css
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show_console_banner = 0
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[native_extension]
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app_manifest =
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app_manifest =
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[graphics]
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texture_profiles = /builtins/graphics/default.texture_profiles
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