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Insality 2025-03-07 21:30:55 +02:00
parent f36986ed1f
commit 69cf28e408
8 changed files with 18 additions and 20 deletions

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@ -7,7 +7,7 @@
[![Github-sponsors](https://img.shields.io/badge/sponsor-30363D?style=for-the-badge&logo=GitHub-Sponsors&logoColor=#EA4AAA)](https://github.com/sponsors/insality) [![Ko-Fi](https://img.shields.io/badge/Ko--fi-F16061?style=for-the-badge&logo=ko-fi&logoColor=white)](https://ko-fi.com/insality) [![BuyMeACoffee](https://img.shields.io/badge/Buy%20Me%20a%20Coffee-ffdd00?style=for-the-badge&logo=buy-me-a-coffee&logoColor=black)](https://www.buymeacoffee.com/insality)
**Druid** - powerful **Defold** component UI framework that empowers developers to create stunning and customizable GUIs by leveraging a wide range of embedded components or effortlessly designing their own game-specific components.
**Druid** - a powerful, flexible and easy to use **Defold** component UI framework. Contains a wide range of components and features to create stunning and customizable GUIs. Provides a powerful way to create, compose and manage your custom components and scenes.
## Druid Example

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@ -213,8 +213,6 @@ max_time_step = 0.5
[druid]
no_auto_input = 0
no_stencil_check = 0
no_auto_template = 0
input_text = text
input_touch = touch
input_marked_text = marked_text

0
docs_md/widgets.md Normal file
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@ -16,7 +16,7 @@ local component = require("druid.component")
---@field on_mouse_hover fun(self, node, hover_state)|nil
---@field on_set_enabled fun(self, node, enabled_state)|nil
---Clickable node with various interaction callbacks
---Druid component to make clickable node with various interaction callbacks
---@class druid.button: druid.component
---@field on_click event function(self, custom_args, button_instance)
---@field on_pressed event function(self, custom_args, button_instance)
@ -218,7 +218,7 @@ end
---Set additional button click area.
---Useful to restrict click outside out stencil node or scrollable content.
---This functions calls automatically if you don't disable it in game.project: druid.no_stencil_check
---If button node placed inside stencil node, it will be automatically set to this stencil node.
---@param zone node|string|nil Gui node
---@return druid.button self
function M:set_click_zone(zone)

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@ -89,6 +89,7 @@ local WRAPPED_WIDGETS = {}
---Set a widget to the current game object. The game object can acquire the widget by calling `bindings.get_widget`
---It wraps with events only top level functions cross-context, so you will have no access to nested widgets functions
---Only one widget can be set per game object.
---@param widget druid.widget
function M.set_widget(widget)
local object = msg.url()
@ -113,6 +114,7 @@ function M.set_widget(widget)
end
---Get a binded widget to the current game object.
---@param object_url string|userdata|url|nil Root object, if nil current object will be used
---@return druid.widget|nil
function M.get_widget(object_url)

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@ -3,7 +3,7 @@ local component = require("druid.component")
local druid_logo_panthera = require("example.components.druid_logo.druid_logo_panthera")
---@class druid_logo: druid.component
---@class examples.druid_logo: druid.component
---@field root druid.container
---@field text_description druid.text
---@field druid druid.instance

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@ -1,6 +1,6 @@
local component = require("druid.component")
---@class example_scene: druid.component
---@class examples.example_scene: druid.component
---@field root druid.container
---@field text_debug_info druid.text
---@field text_gui_path druid.text

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@ -36,8 +36,6 @@ game_binding = /builtins/input/all.input_bindingc
[druid]
no_auto_input = 0
no_stencil_check = 0
no_auto_template = 0
input_text = text
input_touch = touch
input_marked_text = marked_text