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README.md
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**Druid** - powerful Defold component UI library. Use basic and extended **Druid** components or make your own game-specific components to make amazing GUI in your games.
## Overview
## Setup
### Dependency
You can use the **Druid** extension in your own project by adding this project as a [Defold library dependency](https://www.defold.com/manuals/libraries/). Open your game.project file and in the dependencies field under project add:
You can use the **Druid** extension in your own project by adding this project as a [Defold library dependency](https://www.defold.com/manuals/libraries/). Open your `game.project` file and in the dependencies field under project add:
> [https://github.com/Insality/druid/archive/master.zip](https://github.com/Insality/druid/archive/master.zip)
**Druid v0.10.3**
> [https://github.com/Insality/druid/archive/refs/tags/0.10.3.zip](https://github.com/Insality/druid/archive/refs/tags/0.10.3.zip)
Or point to the ZIP file of a [specific release](https://github.com/Insality/druid/releases).
Here is a list of [all releases](https://github.com/Insality/druid/releases).
### Input bindings
**Druid** requires the following input bindings:
- Mouse trigger - `Button 1` -> `touch` _For basic input components_
- Mouse trigger - `Wheel up` -> `mouse_wheel_up` _For scroll component_
- Mouse trigger - `Wheel down` -> `mouse_wheel_down` _For scroll component_
- Key trigger - `Backspace` -> `key_backspace` _For back_handler component, input component_
- Key trigger - `Back` -> `key_back` _For back_handler component, Android back button, input component_
- Key trigger - `Enter` -> `key_enter` _For input component, optional_
- Key trigger - `Esc` -> `key_esc` _For input component, optional_
- Touch triggers - `Touch multi` -> `touch_multi` _For scroll component_
![](media/input_binding_2.png)
![](media/input_binding_1.png)
### Input Bindings
Druid uses `/builtins/input/all.input_binding` input bindins. For advanced setup see the Input Binding section in Advanced Setup.
### Change key bindings [optional]
If you have to use your own key bindings (and key name), you can change it in your *game.project* file.
Here is current default values for key bindings:
```
[druid]
input_text = text
input_touch = touch
input_marked_text = marked_text
input_key_esc = key_esc
input_key_back = key_back
input_key_enter = key_enter
input_key_backspace = key_backspace
input_multitouch = touch_multi
input_scroll_up = mouse_wheel_up
input_scroll_down = mouse_wheel_down
```
### Input capturing [optional]
By default, **Druid** will auto-capture input focus, if any input component will be created. So you don't need to call `msg.post(".", "acquire_input_focus")`
If you don't need this behaviour, you can disable it by setting `druid.no_auto_input` field in _game.project_:
```
[druid]
no_auto_input = 1
```
### Template name check [optional]
By default, **Druid** will auto check the parent component template name to build the full template name for component.
If for some reason you want to pass the full template name by yourself, you can disable it by setting `druid.no_auto_template` field in _game.project_:
```
[druid]
no_auto_template = 1
```
### Stencil check [optional]
When creating input components inside stencil nodes, **Druid** automatically setup `component:set_click_zone()` on _late_init_ component step to restrict input clicks outside this stencil zone.
To disable this feature add next field in your _game.project_ file
```
[druid]
no_stencil_check = 1
```
### Code [optional]
Adjust **Druid** settings, if needed:
```lua
local druid = require("druid.druid")
-- Used for button component and custom components
-- Callback should play sound by name: function(sound_id) ... end
druid.set_sound_function(callback)
-- Used for lang_text component
-- Callback should return localized string by locale id: function(locale_id) ... end
druid.set_text_function(callback)
-- Used for change default Druid style
druid.set_default_style(your_style)
-- Call this function on language changing in the game,
-- to retranslate all lang_text components:
druid.on_language_change()
-- Call this function inside window.set_listener
-- to catch game focus lost/gained callbacks:
-- window.set_listener(function(self, event, data) druid.on_window_callback(event, data) end))
druid.on_window_callback(event)
```
## Usage
Here only basic usage.
How to read this doc.
Annotations.
Example of advanced usage - different doc.
Example of custom components - different doc.
## Components
@@ -123,36 +43,36 @@ Here is full **Druid** components list:
### Basic Components
| Name | Description | API page | Example Link | Preview |
|------|-------------|----------|--------------|---------|
| **[Button](docs_md/01-components.md#button)** | Basic input component. Handles all types of interactions: click, long click, hold click, double click, etc | [Button API](https://insality.github.io/druid/modules/Button.html) | [Button Example](https://insality.github.io/druid/druid/?example=general_buttons) | <img src="media/preview/button.gif" width="200" height="100"> |
| **[Text](docs_md/01-components.md#text)** | Wrap on GUI text node, handle different text size adjusting, providing additional text API | [Text API](https://insality.github.io/druid/modules/Text.html) | [Text Example](https://insality.github.io/druid/druid/?example=texts_general) | <img src="media/preview/text.gif" width="200" height="100"> |
| **[Scroll](docs_md/01-components.md#scroll)** | Scroll component | [Scroll API](https://insality.github.io/druid/modules/Scroll.html) | [Scroll Example](https://insality.github.io/druid/druid/?example=general_scroll) | <img src="media/preview/scroll.gif" width="200" height="100"> |
| **[Blocker](docs_md/01-components.md#blocker)** | Block user input in node zone area | [Blocker API](https://insality.github.io/druid/modules/Blocker.html) | ❌ | |
| **[Back Handler](docs_md/01-components.md#back-handler)** | Handle back button (Android back button, backspace key) | [Back Handler API](https://insality.github.io/druid/modules/BackHandler.html) | ❌ | |
| **[Static Grid](docs_md/01-components.md#static-grid)** | Component to manage node positions with equal sizes | [Static Grid API](https://insality.github.io/druid/modules/StaticGrid.html) | [Static Gid Example](https://insality.github.io/druid/druid/?example=general_grid) | <img src="media/preview/static_grid.gif" width="200" height="100"> |
| **[Hover](docs_md/01-components.md#hover)** | Handle hover node state on node | [Hover API](https://insality.github.io/druid/modules/Hover.html) | ❌ | <img src="media/preview/hover.gif" width="200" height="100"> |
| **[Swipe](docs_md/01-components.md#swipe)** | Handle swipe gestures on node | [Swipe API](https://insality.github.io/druid/modules/Swipe.html) | [Swipe Example](https://insality.github.io/druid/druid/?example=general_swipe) | <img src="media/preview/swipe.gif" width="200" height="100"> |
| **[Drag](docs_md/01-components.md#drag)** | Handle drag input on node | [Drag API](https://insality.github.io/druid/modules/Drag.html) | [Drag Example](https://insality.github.io/druid/druid/?example=general_drag) | <img src="media/preview/drag.gif" width="200" height="100"> |
| Name | Description | Example | <div style="width:200px">Preview</div> |
|------|-------------|---------|---------|
| **[Button](https://insality.github.io/druid/modules/Button.html)** | Basic input component. Handles all types of interactions: click, long click, hold click, double click, etc | [Button Example](https://insality.github.io/druid/druid/?example=general_buttons) | <img src="media/preview/button.gif" width="200" height="100"> |
| **[Text](https://insality.github.io/druid/modules/Text.html)** | Wrap on GUI text node, handle different text size adjusting, providing additional text API | [Text Example](https://insality.github.io/druid/druid/?example=texts_general) | <img src="media/preview/text.gif" width="200" height="100"> |
| **[Scroll](https://insality.github.io/druid/modules/Scroll.html)** | Scroll component | [Scroll Example](https://insality.github.io/druid/druid/?example=general_scroll) | <img src="media/preview/scroll.gif" width="200" height="100"> |
| **[Blocker](https://insality.github.io/druid/modules/Blocker.html)** | Block user input in node zone area | ❌ | |
| **[Back Handler](https://insality.github.io/druid/modules/BackHandler.html)** | Handle back button (Android back button, backspace key) | ❌ | |
| **[Static Grid](https://insality.github.io/druid/modules/StaticGrid.html)** | Component to manage node positions with equal sizes | [Static Gid Example](https://insality.github.io/druid/druid/?example=general_grid) | <img src="media/preview/static_grid.gif" width="200" height="100"> |
| **[Hover](https://insality.github.io/druid/modules/Hover.html)** | Handle hover node state on node | ❌ | <img src="media/preview/hover.gif" width="200" height="100"> |
| **[Swipe](https://insality.github.io/druid/modules/Swipe.html)** | Handle swipe gestures on node | [Swipe Example](https://insality.github.io/druid/druid/?example=general_swipe) | <img src="media/preview/swipe.gif" width="200" height="100"> |
| **[Drag](https://insality.github.io/druid/modules/Drag.html)** | Handle drag input on node | [Drag Example](https://insality.github.io/druid/druid/?example=general_drag) | <img src="media/preview/drag.gif" width="200" height="100"> |
### Extended components
> Extended components before usage should be registered in **Druid** with `druid.register_component()` function.
> Extended components before usage should be registered in **Druid** with `druid.register()` function.
| Name | Description | API page | Example Link | Preview |
|------|-------------|----------|--------------|---------|
| **[Checkbox](docs_md/01-components.md#checkbox)** | Checkbox component | [Checkbox API](https://insality.github.io/druid/modules/Checkbox.html) | [Checkbox Example](https://insality.github.io/druid/druid/?example=general_checkboxes) | <img src="media/preview/checkbox.gif" width="200" height="100"> |
| **[Checkbox group](docs_md/01-components.md#checkbox-group)** | Several checkboxes in one group | [Checkbox group API](https://insality.github.io/druid/modules/CheckboxGroup.html) | [Checkbox group Example](https://insality.github.io/druid/druid/?example=general_checkboxes) | <img src="media/preview/checkbox_group.gif" width="200" height="100"> |
| **[Radio group](docs_md/01-components.md#radio-group)** | Several checkboxes in one group with a single choice | [Radio group API](https://insality.github.io/druid/modules/RadioGroup.html) | [Radio Group Example](https://insality.github.io/druid/druid/?example=general_checkboxes) | <img src="media/preview/radio_group.gif" width="200" height="100"> |
| **[Dynamic Grid](docs_md/01-components.md#dynamic-grid)** | Component to manage node positions with different sizes. Only in one row or column | [Dynamic Grid API](https://insality.github.io/druid/modules/DynamicGrid.html) | [Dynamic Grid Example](https://insality.github.io/druid/druid/?example=general_grid) | <img src="media/preview/dynamic_grid.gif" width="200" height="100"> |
| **[Data List](docs_md/01-components.md#data-list)** | Component to manage data for huge datasets in scroll | [Data List API](https://insality.github.io/druid/modules/DataList.html) | [Data List Example](https://insality.github.io/druid/druid/?example=general_data_list) | <img src="media/preview/data_list.gif" width="200" height="100"> |
| **[Input](docs_md/01-components.md#input)** | User text input component | [Input API](https://insality.github.io/druid/modules/Input.html) | [Input Example](https://insality.github.io/druid/druid/?example=general_input) | <img src="media/preview/input.gif" width="200" height="100"> |
| **[Lang text](docs_md/01-components.md#lang-text)** | Wrap on Text component to handle localization | [Lang Text API](https://insality.github.io/druid/modules/LangText.html) | <img src="media/preview/lang_text.gif" width="200" height="100"> |
| **[Progress](docs_md/01-components.md#progress)** | Progress bar component | [Progress API](https://insality.github.io/druid/modules/Progress.html) | [Progress Example](https://insality.github.io/druid/druid/?example=general_progress_bar) | <img src="media/preview/progress.gif" width="200" height="100"> |
| **[Slider](docs_md/01-components.md#slider)** | Slider component | [Slider API](https://insality.github.io/druid/modules/Slider.html) | [Slider Example](https://insality.github.io/druid/druid/?example=general_sliders) | <img src="media/preview/slider.gif" width="200" height="100"> |
| **[Timer](docs_md/01-components.md#timer)** | Handle timers on GUI text node | [Timer API](https://insality.github.io/druid/modules/Timer.html) | <img src="media/preview/timer.gif" width="200" height="100"> |
| **[Hotkey](docs_md/01-components.md#hotkey)** | Handle keyboard hotkeys with key modificators | [Hotkey API](https://insality.github.io/druid/modules/Hotkey.html) | [Hotkey Example](https://insality.github.io/druid/druid/?example=general_hokey) | <img src="media/preview/hotkey.gif" width="200" height="100"> |
| **[Layout](docs_md/01-components.md#layout)** | Handle node size depends on layout mode and screen aspect ratio | [Layout API](https://insality.github.io/druid/modules/Layout.html) | [Layout Example](https://insality.github.io/druid/druid/?example=general_layout) | <img src="media/preview/layout.gif" width="200" height="100"> |
| Name | Description | Example | <div style="width:200px">Preview</div> |
|------|-------------|---------|---------|
| **[Checkbox](https://insality.github.io/druid/modules/Checkbox.html)** | Checkbox component | [Checkbox Example](https://insality.github.io/druid/druid/?example=general_checkboxes) | <img src="media/preview/checkbox.gif" width="200" height="100"> |
| **[Checkbox group](https://insality.github.io/druid/modules/CheckboxGroup.html)** | Several checkboxes in one group | [Checkbox group Example](https://insality.github.io/druid/druid/?example=general_checkboxes) | <img src="media/preview/checkbox_group.gif" width="200" height="100"> |
| **[Radio group](https://insality.github.io/druid/modules/RadioGroup.html)** | Several checkboxes in one group with a single choice | [Radio Group Example](https://insality.github.io/druid/druid/?example=general_checkboxes) | <img src="media/preview/radio_group.gif" width="200" height="100"> |
| **[Dynamic Grid](https://insality.github.io/druid/modules/DynamicGrid.html)** | Component to manage node positions with different sizes. Only in one row or column | [Dynamic Grid Example](https://insality.github.io/druid/druid/?example=general_grid) | <img src="media/preview/dynamic_grid.gif" width="200" height="100"> |
| **[Data List](https://insality.github.io/druid/modules/DataList.html)** | Component to manage data for huge datasets in scroll | [Data List Example](https://insality.github.io/druid/druid/?example=general_data_list) | <img src="media/preview/data_list.gif" width="200" height="100"> |
| **[Input](https://insality.github.io/druid/modules/Input.html)** | User text input component | [Input Example](https://insality.github.io/druid/druid/?example=general_input) | <img src="media/preview/input.gif" width="200" height="100"> |
| **[Lang text](https://insality.github.io/druid/modules/LangText.html)** | Wrap on Text component to handle localization | ❌ | <img src="media/preview/lang_text.gif" width="200" height="100"> |
| **[Progress](https://insality.github.io/druid/modules/Progress.html)** | Progress bar component | [Progress Example](https://insality.github.io/druid/druid/?example=general_progress_bar) | <img src="media/preview/progress.gif" width="200" height="100"> |
| **[Slider](https://insality.github.io/druid/modules/Slider.html)** | Slider component | [Slider Example]() | <img src="media/preview/slider.gif" width="200" height="100"> |
| **[Timer](https://insality.github.io/druid/modules/Timer.html)** | Handle timers on GUI text node | ❌ | <img src="media/preview/timer.gif" width="200" height="100"> |
| **[Hotkey](https://insality.github.io/druid/modules/Hotkey.html)** | Handle keyboard hotkeys with key modificators | [Hotkey Example](https://insality.github.io/druid/druid/?example=general_hokey) | <img src="media/preview/hotkey.gif" width="200" height="100"> |
| **[Layout](https://insality.github.io/druid/modules/Layout.html)** | Handle node size depends on layout mode and screen aspect ratio | [Layout Example](https://insality.github.io/druid/druid/?example=general_layout) | <img src="media/preview/layout.gif" width="200" height="100"> |
For a complete overview, see: **_[components.md](docs_md/01-components.md)_**.
@@ -182,14 +102,13 @@ function final(self)
end
function update(self, dt)
self.druid:update(dt)
self.druid:update(dt)
end
function on_message(self, message_id, message, sender)
self.druid:on_message(message_id, message, sender)
end
function on_input(self, action_id, action)
return self.druid:on_input(action_id, action)
end