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https://github.com/Insality/druid
synced 2025-09-27 18:12:21 +02:00
Rename locale -> lang_text
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@@ -16,6 +16,26 @@ local function on_button_hover(self, hover_state)
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self.style.on_hover(self, self.anim_node, hover_state)
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end
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local function on_button_release(self)
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if not self.disabled then
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if not self.stub and self.can_action then
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self.can_action = false
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if self.style.on_click then
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self.style.on_click(self, self.anim_node)
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end
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self.callback(self:get_context(), self.params, self)
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end
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return true
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else
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if self.style.on_click_disabled then
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self.style.on_click_disabled(self, self.anim_node)
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end
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return false
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end
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end
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--- Component init function
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-- @function button:init
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-- @tparam table self Component instance
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@@ -44,25 +64,6 @@ function M.init(self, node, callback, params, anim_node, event)
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end
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local function on_button_release(self)
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if not self.disabled then
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if not self.stub and self.can_action then
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self.can_action = false
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if self.style.on_click then
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self.style.on_click(self, self.anim_node)
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end
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self.callback(self:get_context(), self.params, self)
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end
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return true
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else
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if self.style.on_click_disabled then
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self.style.on_click_disabled(self, self.anim_node)
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end
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return false
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end
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end
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function M.on_input(self, action_id, action)
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if action_id ~= const.ACTION_TOUCH then
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return false
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@@ -1,12 +1,12 @@
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--- Component to handle all GUI texts
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-- Good working with localization system
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-- @module druid.locale
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-- @module druid.lang_text
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local const = require("druid.const")
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local settings = require("druid.system.settings")
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local component = require("druid.component")
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local M = component.create("locale", { const.ON_CHANGE_LANGUAGE })
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local M = component.create("lang_text", { const.ON_CHANGE_LANGUAGE })
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function M.init(self, node, lang_id, no_adjust)
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