Update BaseComponent annotations

This commit is contained in:
Insality 2020-10-11 23:18:53 +03:00
parent fbef0cbe54
commit 62cca31b28
3 changed files with 81 additions and 75 deletions

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@ -1,7 +1,7 @@
--- Component to handle basic GUI button
-- @module Button
-- @within BaseComponent
-- @alias druid.button
-- @within component
--- On release button callback(self, params, button_instance)
-- @tfield druid_event on_click
@ -181,7 +181,7 @@ end
--- Component init function
-- @tparam druid.button self
-- @tparam Button self
-- @tparam node node Gui node
-- @tparam function callback Button callback
-- @tparam[opt] table params Button callback params
@ -288,9 +288,9 @@ end
--- Set enabled button component state
-- @tparam druid.button self
-- @tparam Button self
-- @tparam bool state Enabled state
-- @treturn druid.button Current button instance
-- @treturn Button Current button instance
function Button.set_enabled(self, state)
self.disabled = not state
self.hover:set_enabled(state)
@ -301,7 +301,7 @@ end
--- Return button enabled state
-- @tparam druid.button self
-- @tparam Button self
-- @treturn bool True, if button is enabled
function Button.is_enabled(self)
return not self.disabled
@ -310,9 +310,9 @@ end
--- Strict button click area. Useful for
-- no click events outside stencil node
-- @tparam druid.button self
-- @tparam Button self
-- @tparam node zone Gui node
-- @treturn druid.button Current button instance
-- @treturn Button Current button instance
function Button.set_click_zone(self, zone)
self.click_zone = self:get_node(zone)
self.hover:set_click_zone(zone)
@ -322,9 +322,9 @@ end
--- Set key-code to trigger this button
-- @tparam druid.button self
-- @tparam Button self
-- @tparam hash key The action_id of the key
-- @treturn druid.button Current button instance
-- @treturn Button Current button instance
function Button.set_key_trigger(self, key)
self.key_trigger = hash(key)
@ -333,7 +333,7 @@ end
--- Get key-code to trigger this button
-- @tparam druid.button self
-- @tparam Button self
-- @treturn hash The action_id of the key
function Button.get_key_trigger(self)
return self.key_trigger

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@ -1,20 +1,20 @@
--- Basic class for all Druid components.
-- To create you component, use `component.create`
-- @module component
-- @module BaseComponent
-- @alias druid.base_component
local const = require("druid.const")
local class = require("druid.system.middleclass")
-- @classmod Component
local Component = class("druid.component")
local BaseComponent = class("druid.component")
--- Set current component style table.
-- Invoke `on_style_change` on component, if exist. Component should handle
-- Invoke `on_style_change` on component, if exist. BaseComponent should handle
-- their style changing and store all style params
-- @function component:set_style
-- @tparam table style Druid style module
function Component:set_style(druid_style)
-- @tparam BaseComponent self
-- @tparam table druid_style Druid style module
function BaseComponent.set_style(self, druid_style)
self._meta.style = druid_style or const.EMPTY_TABLE
local component_style = self._meta.style[self._component.name] or const.EMPTY_TABLE
@ -25,39 +25,39 @@ end
--- Set current component template name
-- @function component:set_template
-- @tparam string template Component template name
function Component:set_template(template)
-- @tparam BaseComponent self
-- @tparam string template BaseComponent template name
function BaseComponent.set_template(self, template)
self._meta.template = template
end
--- Set current component nodes
-- @function component:set_nodes
-- @tparam table nodes Component nodes table
function Component:set_nodes(nodes)
-- @tparam BaseComponent self
-- @tparam table nodes BaseComponent nodes table
function BaseComponent.set_nodes(self, nodes)
self._meta.nodes = nodes
end
--- Get current component context
-- @function component:get_context
-- @treturn table Component context
function Component:get_context(context)
-- @tparam BaseComponent self
-- @treturn table BaseComponent context
function BaseComponent.get_context(self)
return self._meta.context
end
--- Increase input priority in current input stack
-- @function component:increase_input_priority
function Component:increase_input_priority()
-- @tparam BaseComponent self
function BaseComponent.increase_input_priority(self)
self._meta.increased_input_priority = true
end
--- Reset input priority in current input stack
-- @function component:reset_input_priority
function Component:reset_input_priority()
-- @tparam BaseComponent self
function BaseComponent.reset_input_priority(self)
self._meta.increased_input_priority = false
end
@ -66,10 +66,10 @@ end
-- If component has nodes, node_or_name should be string
-- It auto pick node by template name or from nodes by clone_tree
-- if they was setup via component:set_nodes, component:set_template
-- @function component:get_node
-- @tparam BaseComponent self
-- @tparam string|node node_or_name Node name or node itself
-- @treturn node Gui node
function Component:get_node(node_or_name)
function BaseComponent.get_node(self, node_or_name)
local template_name = self:__get_template() or const.EMPTY_STRING
local nodes = self:__get_nodes()
@ -94,28 +94,28 @@ end
--- Return druid with context of calling component.
-- Use it to create component inside of other components.
-- @function component:get_druid
-- @tparam BaseComponent self
-- @treturn Druid Druid instance with component context
function Component:get_druid()
function BaseComponent.get_druid(self)
local context = { _context = self }
return setmetatable(context, { __index = self._meta.druid })
end
--- Return component name
-- @function component:get_name
-- @tparam BaseComponent self
-- @treturn string The component name
function Component:get_name()
function BaseComponent.get_name(self)
return self._component.name
end
--- Set component input state. By default it enabled
-- You can disable any input of component by this function
-- @function component:set_input_enabled
-- @tparam BaseComponent self
-- @tparam bool state The component input state
-- @treturn Component Component itself
function Component:set_input_enabled(state)
-- @treturn BaseComponent BaseComponent itself
function BaseComponent.set_input_enabled(self, state)
self._meta.input_enabled = state
for index = 1, #self._meta.children do
@ -127,12 +127,12 @@ end
--- Return the parent for current component
-- @function component:get_parent_component
-- @treturn Component|nil The druid component instance or nil
function Component:get_parent_component()
-- @tparam BaseComponent self
-- @treturn druid.base_component|nil The druid component instance or nil
function BaseComponent.get_parent_component(self)
local context = self:get_context()
if context.isInstanceOf and context:isInstanceOf(Component) then
if context.isInstanceOf and context:isInstanceOf(BaseComponent) then
return context
end
@ -141,12 +141,12 @@ end
--- Setup component context and his style table
-- @function component:setup_component
-- @tparam druid_instance table The parent druid instance
-- @tparam context table Druid context. Usually it is self of script
-- @tparam style table Druid style module
-- @treturn component Component itself
function Component:setup_component(druid_instance, context, style)
-- @tparam BaseComponent self
-- @tparam table druid_instance The parent druid instance
-- @tparam table context Druid context. Usually it is self of script
-- @tparam table style Druid style module
-- @treturn component BaseComponent itself
function BaseComponent.setup_component(self, druid_instance, context, style)
self._meta = {
template = nil,
context = nil,
@ -171,12 +171,12 @@ end
--- Basic constructor of component. It will call automaticaly
-- by `Component.static.create`
-- @function component:initialize
-- @tparam string name Component name
-- by `BaseComponent.static.create`
-- @tparam BaseComponent self
-- @tparam string name BaseComponent name
-- @tparam[opt={}] table interest List of component's interest
-- @local
function Component:initialize(name, interest)
function BaseComponent.initialize(self, name, interest)
interest = interest or {}
self._component = {
@ -186,55 +186,61 @@ function Component:initialize(name, interest)
end
function Component:__tostring()
function BaseComponent.__tostring(self)
return self._component.name
end
--- Set current component context
-- @function component:__set_context
-- @tparam BaseComponent self
-- @tparam table context Druid context. Usually it is self of script
function Component:__set_context(context)
-- @local
function BaseComponent.__set_context(self, context)
self._meta.context = context
end
--- Get current component interests
-- @function component:__get_interests
-- @tparam BaseComponent self
-- @treturn table List of component interests
function Component:__get_interests()
-- @local
function BaseComponent.__get_interests(self)
return self._component.interest
end
--- Get current component template name
-- @function component:__get_template
-- @treturn string Component template name
function Component:__get_template()
-- @tparam BaseComponent self
-- @treturn string BaseComponent template name
-- @local
function BaseComponent.__get_template(self)
return self._meta.template
end
--- Get current component nodes
-- @function component:__get_nodes
-- @treturn table Component nodes table
function Component:__get_nodes()
-- @tparam BaseComponent self
-- @treturn table BaseComponent nodes table
-- @local
function BaseComponent.__get_nodes(self)
return self._meta.nodes
end
--- Add child to component children list
-- @function component:__add_children
-- @tparam BaseComponent self
-- @tparam component children The druid component instance
function Component:__add_children(children)
-- @local
function BaseComponent.__add_children(self, children)
table.insert(self._meta.children, children)
end
--- Remove child from component children list
-- @function component:__remove_children
-- @tparam BaseComponent self
-- @tparam component children The druid component instance
function Component:__remove_children(children)
-- @local
function BaseComponent.__remove_children(self, children)
for i = #self._meta.children, 1, -1 do
if self._meta.children[i] == children then
table.remove(self._meta.children, i)
@ -245,19 +251,19 @@ end
--- Create new component. It will inheritance from basic
-- druid component.
-- @function Component.create
-- @tparam string name Component name
-- @tparam string name BaseComponent name
-- @tparam[opt={}] table interest List of component's interest
function Component.static.create(name, interest)
-- @local
function BaseComponent.static.create(name, interest)
-- Yea, inheritance here
local new_class = class(name, Component)
local new_class = class(name, BaseComponent)
new_class.initialize = function(self)
Component.initialize(self, name, interest)
BaseComponent.initialize(self, name, interest)
end
return new_class
end
return Component
return BaseComponent

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@ -8,7 +8,7 @@
--
-- Learn Druid instance function here
-- @module druid_instance
-- @see druid.button
-- @see Button
-- @see druid.blocker
-- @see druid.back_handler
-- @see druid.input