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Add Defold annotations
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92
annotations/defold/model.lua
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92
annotations/defold/model.lua
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--[[
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Generated with github.com/astrochili/defold-annotations
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Defold 1.8.0
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Model API documentation
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--]]
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---@diagnostic disable: lowercase-global
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---@diagnostic disable: missing-return
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---@diagnostic disable: duplicate-doc-param
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---@diagnostic disable: duplicate-set-field
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---@class defold_api.model
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model = {}
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---Cancels all animation on a model component.
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---@param url string|hash|url the model for which to cancel the animation
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function model.cancel(url) end
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---Gets the id of the game object that corresponds to a model skeleton bone.
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---The returned game object can be used for parenting and transform queries.
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---This function has complexity O(n), where n is the number of bones in the model skeleton.
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---Game objects corresponding to a model skeleton bone can not be individually deleted.
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---@param url string|hash|url the model to query
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---@param bone_id string|hash id of the corresponding bone
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---@return hash id id of the game object
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function model.get_go(url, bone_id) end
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---Get the enabled state of a mesh
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---@param url string|hash|url the model
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---@param mesh_id string|hash|url the id of the mesh
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---@return boolean enabled true if the mesh is visible, false otherwise
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function model.get_mesh_enabled(url, mesh_id) end
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---Plays an animation on a model component with specified playback
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---mode and parameters.
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---An optional completion callback function can be provided that will be called when
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---the animation has completed playing. If no function is provided,
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---a model_animation_done message is sent to the script that started the animation.
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--- The callback is not called (or message sent) if the animation is
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---cancelled with model.cancel. The callback is called (or message sent) only for
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---animations that play with the following playback modes:
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---go.PLAYBACK_ONCE_FORWARD
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---go.PLAYBACK_ONCE_BACKWARD
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---go.PLAYBACK_ONCE_PINGPONG
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---@param url string|hash|url the model for which to play the animation
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---@param anim_id string|hash id of the animation to play
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---@param playback constant playback mode of the animation
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---
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---go.PLAYBACK_ONCE_FORWARD
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---go.PLAYBACK_ONCE_BACKWARD
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---go.PLAYBACK_ONCE_PINGPONG
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---go.PLAYBACK_LOOP_FORWARD
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---go.PLAYBACK_LOOP_BACKWARD
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---go.PLAYBACK_LOOP_PINGPONG
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---
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---@param play_properties { blend_duration:number|nil, offset:number|nil, playback_rate:number|nil}|nil optional table with properties
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---Play properties table:
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---
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---blend_duration
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---number Duration of a linear blend between the current and new animation.
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---offset
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---number The normalized initial value of the animation cursor when the animation starts playing.
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---playback_rate
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---number The rate with which the animation will be played. Must be positive.
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---
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---@param complete_function fun(self, message_id, message, sender)|nil function to call when the animation has completed.
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---
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---self
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---object The current object.
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---message_id
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---hash The name of the completion message, "model_animation_done".
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---message
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---table Information about the completion:
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---
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---
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---hash animation_id - the animation that was completed.
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---constant playback - the playback mode for the animation.
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---
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---
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---sender
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---url The invoker of the callback: the model component.
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---
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function model.play_anim(url, anim_id, playback, play_properties, complete_function) end
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---Enable or disable visibility of a mesh
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---@param url string|hash|url the model
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---@param mesh_id string|hash|url the id of the mesh
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---@param enabled boolean true if the mesh should be visible, false if it should be hideen
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function model.set_mesh_enabled(url, mesh_id, enabled) end
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return model
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