refactor button, add factory settings

This commit is contained in:
Insality 2019-03-27 09:09:49 +03:00
parent e4c8b65cc1
commit 5f2541c757
2 changed files with 134 additions and 136 deletions

View File

@ -1,5 +1,7 @@
local data = require("druid.data")
local ui_animate = require "druid.helper.druid_animate"
local settings = require("druid.settings")
local b_settings = settings.button
local M = {}
@ -7,15 +9,6 @@ M.interest = {
data.ON_INPUT
}
local BTN_SOUND = "button_click"
local BTN_SOUND_DISABLED = "button_click_disabled"
local HOVER_SCALE = vmath.vector3(-0.025, -0.025, 1)
M.DEFAULT_SCALE_CHANGE = vmath.vector3(-0.05, - 0.1, 1)
M.DEFAULT_POS_CHANGE = vmath.vector3(0, - 10, 0)
M.DEFAULT_MOVE_SPEED = 5
M.DEFAULT_ALPHA_DOWN = 0.8
M.DEFAULT_TIME_ANIM = 0.1
M.DEFAULT_DEACTIVATE_COLOR = vmath.vector4(0, 0, 0, 0)
M.DEFAULT_DEACTIVATE_SCALE = vmath.vector3(0.8, 0.9, 1)
M.DEFAULT_ACTIVATE_SCALE = vmath.vector3(1, 1, 1)
@ -23,33 +16,31 @@ M.DEFAUL_ACTIVATION_TIME = 0.2
function M.init(instance, callback, params, animate_node_name, event)
instance.event = event or data.A_TOUCH
instance.event = data.A_TOUCH
instance.anim_node = animate_node_name and gui.get_node(animate_node_name) or instance.node
instance.scale_from = gui.get_scale(instance.anim_node)
instance.scale_to = instance.scale_from + M.DEFAULT_SCALE_CHANGE
instance.scale_hover_to = instance.scale_from + HOVER_SCALE
instance.scale_to = instance.scale_from + b_settings.SCALE_CHANGE
instance.scale_hover_to = instance.scale_from + b_settings.HOVER_SCALE
instance.pos = gui.get_position(instance.anim_node)
instance.callback = callback
instance.params = params
instance.tap_anim = M.tap_scale_animation
instance.back_anim = M.back_scale_animation
instance.hover_anim = true
instance.hover_anim = b_settings.IS_HOVER
-- instance.sound = sound or BTN_SOUND
-- instance.sound_disable = sound_disable or BTN_SOUND_DISABLED
end
--- Set text to text field
-- @param action_id - input action id
-- @param action - input action
function M.on_input(instance, action_id, action)
if gui.pick_node(instance.node, action.x, action.y) then
if action.pressed then
instance.can_action = true
instance.repeated_counter = 0
return true
end
if action.released then
local function set_hover(instance, state)
if instance.hover_anim and instance._is_hovered ~= state then
local target_scale = state and instance.scale_hover_to or instance.scale_from
ui_animate.scale(instance, instance.node, target_scale, b_settings.HOVER_TIME)
instance._is_hovered = state
end
end
local function on_button_release(instance)
if not instance.disabled then
if not instance.stub and instance.can_action then
instance.can_action = false
@ -57,29 +48,37 @@ function M.on_input(instance, action_id, action)
-- instance.sound()
instance.callback(instance.parent.parent, instance.params, instance)
else
if instance.hover_anim then
gui.animate(instance.node, "scale", instance.scale_from, gui.EASING_OUTSINE, 0.05)
end
set_hover(instance, false)
end
return true
else
instance.sound_disable()
return false
end
else
-- scale in
if instance.hover_anim then
gui.animate(instance.node, "scale", instance.scale_hover_to, gui.EASING_OUTSINE, 0.05)
end
--- Set text to text field
-- @param action_id - input action id
-- @param action - input action
function M.on_input(instance, action_id, action)
if gui.pick_node(instance.node, action.x, action.y) then
if action.pressed then
-- Can interact if start touch on the button
instance.can_action = true
return true
end
if action.released then
return on_button_release(instance)
else
set_hover(instance, true)
end
return not instance.disabled
else
-- scale back
-- bad solition, remake with flag
-- Can't interact, if touch outside of button
instance.can_action = false
if instance.hover_anim then
gui.animate(instance.node, "scale", instance.scale_from, gui.EASING_OUTSINE, 0.05)
end
set_hover(instance, false)
return false
end
end
@ -95,28 +94,11 @@ function M.tap_scale_animation(instance)
)
end
function M.back_scale_animation(instance)
ui_animate.scale_to(instance, instance.anim_node, instance.scale_from)
end
function M.tap_tab_animation(instance, force)
ui_animate.alpha(instance, instance.anim_node, M.DEFAULT_ALPHA_DOWN, nil, M.DEFAULT_TIME_ANIM)
ui_animate.fly_to(instance, instance.anim_node, instance.pos + M.DEFAULT_POS_CHANGE, M.DEFAULT_MOVE_SPEED)
ui_animate.scale_to(instance, instance.anim_node, instance.scale_to,
function()
if instance.back_anim then
instance.back_anim(instance)
end
instance.callback(instance.parent.parent, instance.params, force)
end
)
end
function M.back_tab_animation(instance)
ui_animate.alpha(instance, instance.anim_node, 1, nil, M.DEFAULT_TIME_ANIM)
ui_animate.fly_to(instance, instance.anim_node, instance.pos, M.DEFAULT_MOVE_SPEED)
ui_animate.scale_to(instance, instance.anim_node, instance.scale_from)
end
function M.deactivate(instance, is_animate, callback)
instance.disabled = true
@ -143,6 +125,7 @@ function M.deactivate(instance, is_animate, callback)
end
end
function M.activate(instance, is_animate, callback)
if is_animate then
local counter = 0

15
druid/settings.lua Normal file
View File

@ -0,0 +1,15 @@
local M = {}
M.button = {
IS_HOVER = true,
IS_HOLD = true,
BTN_SOUND = "button_click",
BTN_SOUND_DISABLED = "button_click_disabled",
HOVER_SCALE = vmath.vector3(-0.025, -0.025, 1),
HOVER_TIME = 0.05,
SCALE_CHANGE = vmath.vector3(-0.05, - 0.05, 1),
}
return M