Add dynamic grid horizontal example. Add control buttons for gris

This commit is contained in:
Insality
2020-09-27 22:13:34 +03:00
parent 19139ca0ef
commit 5db669218d
2 changed files with 689 additions and 9 deletions

View File

@@ -30,6 +30,7 @@ local function add_node(self, index)
button.on_long_click:subscribe(function()
remove_node(self, button)
end)
button:set_click_zone(self.grid_static_scroll.view_node)
table.insert(self.grid_node_buttons, button)
@@ -74,11 +75,35 @@ local function init_static_grid(self)
end
local function add_node_dynamic(self, index)
local function remove_dynamic_node(self, button)
gui.delete_node(button.node)
self.druid:remove(button)
local index = self.dynamic_grid:get_index_by_node(button.node)
self.dynamic_grid:remove(index, true)
for i = 1, #self.dynamic_node_buttons do
if self.dynamic_node_buttons[i] == button then
table.remove(self.dynamic_node_buttons, i)
self.grid_dynamic_scroll:set_size(self.dynamic_grid:get_size())
break
end
end
end
local function add_node_dynamic(self, index, is_shift_left)
local node = gui.clone(self.prefab_dynamic)
gui.set_enabled(node, true)
gui.set_size(node, vmath.vector3(250, math.random(60, 150), 0))
self.dynamic_grid:add(node)
self.dynamic_grid:add(node, index, is_shift_left)
local button = self.druid:new_button(node, function(_, params, button)
remove_dynamic_node(self, button, true)
end)
button:set_click_zone(self.grid_dynamic_scroll.view_node)
self.grid_dynamic_scroll:set_size(self.dynamic_grid:get_size())
self.grid_dynamic_scroll:set_scroll_offset(self.dynamic_grid:get_zero_offset())
table.insert(self.dynamic_node_buttons, button)
end
@@ -86,12 +111,19 @@ local function add_node_dynamic_hor(self, index)
local node = gui.clone(self.prefab_hor_dynamic)
gui.set_enabled(node, true)
gui.set_size(node, vmath.vector3(80 + math.random(0, 80), 80, 0))
self.dynamic_hor_grid:add(node)
self.dynamic_hor_grid:add(node, index)
self.grid_dynamic_hor_scroll:set_size(self.dynamic_hor_grid:get_size())
self.grid_dynamic_hor_scroll:set_scroll_offset(self.dynamic_hor_grid:get_zero_offset())
end
local function init_dynamic_grid(self)
-- Vertical horizontal grid
self.dynamic_node_buttons = {}
self.dynamic_grid = self.druid:new_dynamic_grid("grid_dynamic_nodes")
self.dynamic_grid:set_position_function(function(node, pos)
gui.animate(node, gui.PROP_POSITION, pos, gui.EASING_OUTSINE, 0.2)
end)
self.prefab_dynamic = gui.get_node("grid_dynamic_prefab")
gui.set_enabled(self.prefab_dynamic, false)
@@ -99,12 +131,19 @@ local function init_dynamic_grid(self)
for i = 1, 10 do
add_node_dynamic(self, i)
end
self.grid_dynamic_scroll:set_size(self.dynamic_grid:get_size())
self.druid:new_button("button_add_start_dynamic/button", function()
add_node_dynamic(self, 3, true)
end)
self.druid:new_button("button_add_end_dynamic/button", function()
add_node_dynamic(self)
end)
-- Horizontal dynamic grid
self.dynamic_hor_grid = self.druid:new_dynamic_grid("grid_dynamic_hor_nodes")
self.dynamic_hor_grid:set_position_function(function(node, pos)
gui.animate(node, gui.PROP_POSITION, pos, gui.EASING_OUTSINE, 0.2)
end)
self.prefab_hor_dynamic = gui.get_node("grid_dynamic_hor_prefab")
gui.set_enabled(self.prefab_hor_dynamic, false)
@@ -112,7 +151,12 @@ local function init_dynamic_grid(self)
add_node_dynamic_hor(self, i)
end
self.grid_dynamic_hor_scroll:set_size(self.dynamic_hor_grid:get_size())
self.druid:new_button("button_add_start_dynamic_hor/button", function()
add_node_dynamic_hor(self, 1)
end)
self.druid:new_button("button_add_end_dynamic_hor/button", function()
add_node_dynamic_hor(self)
end)
end