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https://github.com/Insality/druid
synced 2025-09-27 18:12:21 +02:00
Rich text based only on text node
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@@ -106,29 +106,23 @@ local rich_text = require("druid.custom.rich_text.module.rt")
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local RichText = component.create("rich_text")
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local SCHEME = {
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ROOT = "root",
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TEXT_PREFAB = "text_prefab",
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ICON_PREFAB = "icon_prefab"
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}
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--- The @{RichText} constructor
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-- @tparam RichText self @{RichText}
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-- @tparam string template The Rich Text template name
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-- @tparam table nodes The node table, if prefab was copied by gui.clone_tree()
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function RichText.init(self, template, nodes)
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self.druid = self:get_druid(template, nodes)
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self.root = self:get_node(SCHEME.ROOT)
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self.text_prefab = self:get_node(SCHEME.TEXT_PREFAB)
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self.icon_prefab = self:get_node(SCHEME.ICON_PREFAB)
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gui.set_enabled(self.text_prefab, false)
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gui.set_enabled(self.icon_prefab, false)
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function RichText.init(self, text_node, value)
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self.root = self:get_node(text_node)
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self.text_prefab = self.root
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self._last_value = value or gui.get_text(self.text_prefab)
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gui.set_text(self.root, "")
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self._settings = self:_create_settings()
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if value then
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self:set_text(value)
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end
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end
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@@ -228,9 +222,6 @@ end
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function RichText:on_remove()
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pcall(gui.set_texture, self.icon_prefab, self._settings.default_texture)
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pcall(gui.play_flipbook, self.icon_prefab, self._settings.default_animation)
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self:clear()
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end
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@@ -292,7 +283,6 @@ function RichText:_create_settings()
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height = root_size.y,
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combine_words = false, -- disabled now
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text_prefab = self.text_prefab,
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node_prefab = self.icon_prefab,
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-- Text Settings
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shadow = gui.get_shadow(self.text_prefab),
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@@ -303,10 +293,10 @@ function RichText:_create_settings()
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-- Image settings
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image_pixel_grid_snap = false, -- disabled now
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node_scale = gui.get_scale(self.icon_prefab),
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image_scale = gui.get_scale(self.icon_prefab),
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default_animation = gui.get_flipbook(self.icon_prefab),
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default_texture = gui.get_texture(self.icon_prefab),
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node_scale = gui.get_scale(self.text_prefab),
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image_scale = gui.get_scale(self.text_prefab),
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--default_animation = gui.get_flipbook(self.icon_prefab),
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--default_texture = gui.get_texture(self.icon_prefab),
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}
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end
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