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https://github.com/Insality/druid
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Rich text based only on text node
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@@ -117,8 +117,8 @@ end
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---@return druid.rich_text.metrics
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local function get_image_metrics(word, settings)
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local node_prefab = settings.node_prefab
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gui.set_texture(node_prefab, word.image.texture or settings.default_texture)
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gui.play_flipbook(node_prefab, word.image.anim or settings.default_animation)
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gui.set_texture(node_prefab, word.image.texture)
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gui.play_flipbook(node_prefab, word.image.anim)
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local node_size = gui.get_size(node_prefab)
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local aspect = node_size.x / node_size.y
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node_size.x = word.image.width or node_size.x
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@@ -175,7 +175,7 @@ function M.create(text, settings, style)
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-- Image params
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---@type druid.rich_text.image
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image = nil,
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image_color = gui.get_color(settings.node_prefab),
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--image_color = gui.get_color(settings.node_prefab),
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-- Tags
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br = nil,
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nobr = nil,
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@@ -204,8 +204,8 @@ function M._fill_properties(word, metrics, settings)
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if word.image then
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-- Image properties
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word.scale = gui.get_scale(settings.node_prefab) * word.relative_scale * settings.adjust_scale
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word.pivot = gui.get_pivot(settings.node_prefab)
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word.scale = vmath.vector3(word.relative_scale * settings.adjust_scale)
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word.pivot = gui.PIVOT_CENTER
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word.size = metrics.node_size
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word.offset = vmath.vector3(0, 0, 0)
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if word.image.width then
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@@ -407,7 +407,7 @@ function M._update_nodes(lines, settings)
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local word = line[word_index]
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local node
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if word.image then
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node = word.node or gui.clone(settings.node_prefab)
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node = word.node or gui.new_box_node(vmath.vector3(0), word.size)
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gui.set_size_mode(node, gui.SIZE_MODE_MANUAL)
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gui.set_texture(node, word.image.texture or settings.default_texture)
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gui.play_flipbook(node, hash(word.image.anim or settings.default_animation))
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