Merge pull request #30 from AGulev/feature/druid-example

Feature/druid example
This commit is contained in:
Maxim Tuprikov 2020-01-11 15:19:39 +05:00 committed by GitHub
commit 5ccd6607bf
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40 changed files with 4323 additions and 23 deletions

1
.gitignore vendored
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@ -8,3 +8,4 @@ Thumbs.db
.project .project
.cproject .cproject
builtins builtins
dist

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@ -13,8 +13,8 @@ end
function M.set_state(self, indexes) function M.set_state(self, indexes)
for i = 1, #indexes do for i = 1, #indexes do
if self.checkbox[indexes[i]] then if self.checkboxes[i] then
self.checkbox[indexes[i]]:set_state(true, true) self.checkboxes[i]:set_state(indexes[i], true)
end end
end end
end end

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@ -23,7 +23,6 @@ function M.init(self, scroll_parent, input_zone, border)
self.node = helper.get_node(scroll_parent) self.node = helper.get_node(scroll_parent)
self.input_zone = helper.get_node(input_zone) self.input_zone = helper.get_node(input_zone)
self.zone_size = gui.get_size(self.input_zone) self.zone_size = gui.get_size(self.input_zone)
self:set_border(border)
self.soft_size = settings.SOFT_ZONE_SIZE self.soft_size = settings.SOFT_ZONE_SIZE
-- Distance from node to node's center -- Distance from node to node's center
@ -34,7 +33,8 @@ function M.init(self, scroll_parent, input_zone, border)
self.is_inert = true self.is_inert = true
self.inert = vmath.vector3(0) self.inert = vmath.vector3(0)
self.pos = gui.get_position(self.node) self.start_pos = gui.get_position(self.node)
self.pos = self.start_pos
self.target = vmath.vector3(self.pos) self.target = vmath.vector3(self.pos)
self.input = { self.input = {
@ -43,6 +43,8 @@ function M.init(self, scroll_parent, input_zone, border)
start_y = 0, start_y = 0,
side = false, side = false,
} }
self:set_border(border)
end end
@ -390,6 +392,12 @@ end
--- Set the scroll possibly area --- Set the scroll possibly area
function M.set_border(self, border) function M.set_border(self, border)
self.border = border self.border = border
self.border.x = self.border.x + self.start_pos.x
self.border.z = self.border.z + self.start_pos.x
self.border.y = self.border.y + self.start_pos.y
self.border.w = self.border.w + self.start_pos.y
border.z = math.max(border.x, border.z) border.z = math.max(border.x, border.z)
border.w = math.max(border.y, border.w) border.w = math.max(border.y, border.w)
self.can_x = (border.x ~= border.z) self.can_x = (border.x ~= border.z)

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@ -16,21 +16,28 @@ function M.init(self, node, value, is_locale, max_width)
self.max_width = max_width self.max_width = max_width
self.node = helper.get_node(node) self.node = helper.get_node(node)
self.start_scale = gui.get_scale(self.node) self.start_scale = gui.get_scale(self.node)
self.scale = self.start_scale
self.last_color = gui.get_color(self.node) self.last_color = gui.get_color(self.node)
if is_locale then if is_locale then
self.text_id = value self:translate(value)
self:translate()
else else
self:set_to(value or 0) self:set_to(value or 0)
end end
return self return self
end end
function M.translate(self) function M.translate(self, locale_id)
if self.text_id then self.last_locale = locale_id or self.last_locale
self:set_to(settings.get_text(self.text_id)) self:set_to(settings.get_text(self.last_locale))
end
function M.on_change_language(self)
if self.last_locale then
M.translate(self)
end end
end end
@ -40,12 +47,11 @@ local function setup_max_width(self)
local metrics = gui.get_text_metrics_from_node(self.node) local metrics = gui.get_text_metrics_from_node(self.node)
local cur_scale = gui.get_scale(self.node) local cur_scale = gui.get_scale(self.node)
if metrics.width * cur_scale.x > self.max_width then
local scale_modifier = self.max_width / metrics.width local scale_modifier = self.max_width / metrics.width
scale_modifier = math.min(scale_modifier, self.start_scale.x) scale_modifier = math.min(scale_modifier, self.start_scale.x)
local new_scale = vmath.vector3(scale_modifier, scale_modifier, cur_scale.z) local new_scale = vmath.vector3(scale_modifier, scale_modifier, cur_scale.z)
gui.set_scale(self.node, new_scale) gui.set_scale(self.node, new_scale)
end self.scale = new_scale
end end

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@ -16,17 +16,17 @@ local _fct_metatable = {}
--- Basic components --- Basic components
M.comps = { M.comps = {
button = require("druid.base.button"), button = require("druid.base.button"),
back_handler = require("druid.base.back_handler"),
blocker = require("druid.base.blocker"), blocker = require("druid.base.blocker"),
back_handler = require("druid.base.back_handler"),
text = require("druid.base.text"), text = require("druid.base.text"),
timer = require("druid.base.timer"), timer = require("druid.base.timer"),
progress = require("druid.base.progress"), progress = require("druid.base.progress"),
grid = require("druid.base.grid"), grid = require("druid.base.grid"),
scroll = require("druid.base.scroll"), scroll = require("druid.base.scroll"),
checkbox = require("druid.base.checkbox"),
radio_group = require("druid.base.radio_group"),
checkbox_group = require("druid.base.checkbox_group"),
slider = require("druid.base.slider"), slider = require("druid.base.slider"),
checkbox = require("druid.base.checkbox"),
checkbox_group = require("druid.base.checkbox_group"),
radio_group = require("druid.base.radio_group"),
progress_rich = require("druid.rich.progress_rich"), progress_rich = require("druid.rich.progress_rich"),
} }

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@ -44,6 +44,8 @@ embedded_instances {
"looping: 0\\n" "looping: 0\\n"
"group: \\\"master\\\"\\n" "group: \\\"master\\\"\\n"
"gain: 0.4\\n" "gain: 0.4\\n"
"pan: 0.0\\n"
"speed: 1.0\\n"
"\"\n" "\"\n"
" position {\n" " position {\n"
" x: 0.0\n" " x: 0.0\n"

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@ -0,0 +1,17 @@
font: "/example/kenney/assets/fonts/exo2.ttf"
material: "/builtins/fonts/font-df.material"
size: 40
antialias: 1
alpha: 1.0
outline_alpha: 1.0
outline_width: 2.0
shadow_alpha: 1.0
shadow_blur: 0
shadow_x: 3.0
shadow_y: -4.0
extra_characters: ""
output_format: TYPE_DISTANCE_FIELD
all_chars: true
cache_width: 0
cache_height: 0
render_mode: MODE_MULTI_LAYER

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@ -0,0 +1,60 @@
images {
image: "/example/kenney/assets/images/back/back_blue.png"
}
images {
image: "/example/kenney/assets/images/back/back_gray.png"
}
images {
image: "/example/kenney/assets/images/back/back_green.png"
}
images {
image: "/example/kenney/assets/images/back/back_red.png"
}
images {
image: "/example/kenney/assets/images/buttons/button_green.png"
}
images {
image: "/example/kenney/assets/images/buttons/button_red.png"
}
images {
image: "/example/kenney/assets/images/buttons/button_yellow.png"
}
images {
image: "/example/kenney/assets/images/empty.png"
}
images {
image: "/example/kenney/assets/images/progress/progress_back.png"
}
images {
image: "/example/kenney/assets/images/progress/progress_fill_green.png"
}
images {
image: "/example/kenney/assets/images/progress/progress_fill_red.png"
}
images {
image: "/example/kenney/assets/images/progress/progress_fill_yellow.png"
}
images {
image: "/example/kenney/assets/images/radio/check_back_circle.png"
}
images {
image: "/example/kenney/assets/images/radio/check_back_square.png"
}
images {
image: "/example/kenney/assets/images/radio/checkmark.png"
}
images {
image: "/example/kenney/assets/images/radio/tick.png"
}
images {
image: "/example/kenney/assets/images/slider/slider_back.png"
}
images {
image: "/example/kenney/assets/images/slider/slider_move.png"
}
images {
image: "/example/kenney/assets/images/buttons/button_blue.png"
}
margin: 0
extrude_borders: 2
inner_padding: 0

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@ -0,0 +1,37 @@
local druid = require("druid.druid")
local main_page = require("example.kenney.page.main")
local function on_control_button(self, side)
print("Click on button side", side)
end
local function init_top_panel(self)
self.druid:new_button("button_left/button", on_control_button, "left")
self.druid:new_button("button_right/button", on_control_button, "right")
self.header = self.druid:new_text("text_header", "main_page", true)
end
function init(self)
self.druid = druid.new(self)
init_top_panel(self)
main_page.setup_page(self)
end
function update(self, dt)
self.druid:update(dt)
end
function on_message(self, message_id, message, sender)
self.druid:on_message(message_id, message, sender)
end
function on_input(self, action_id, action)
self.druid:on_input(action_id, action)
end

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@ -0,0 +1,24 @@
local const = require("druid.const")
local settings = require("druid.settings")
local lang = require("example.kenney.lang")
local function setup_druid()
settings.play_sound = function(name)
sound.play("kenney:/sound#" .. name)
end
settings.get_text = function(lang_id)
return lang.get_locale(lang_id)
end
-- TODO: Call druid.finish_setup?
-- Need to update all gui, in case, when gui init was befure this init
msg.post("/gui#main", const.ON_CHANGE_LANGUAGE)
end
function init(self)
setup_druid()
msg.post("@render:", "clear_color", { color = vmath.vector4(0.8, 0.9, 0.85, 1) })
end

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@ -0,0 +1,114 @@
name: "kenney"
scale_along_z: 0
embedded_instances {
id: "gui"
data: "components {\n"
" id: \"main\"\n"
" component: \"/example/kenney/gui/main/main.gui\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "system"
data: "components {\n"
" id: \"init\"\n"
" component: \"/example/kenney/init.script\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}
embedded_instances {
id: "sound"
data: "embedded_components {\n"
" id: \"click\"\n"
" type: \"sound\"\n"
" data: \"sound: \\\"/example/kenney/assets/sounds/click.ogg\\\"\\n"
"looping: 0\\n"
"group: \\\"master\\\"\\n"
"gain: 1.0\\n"
"pan: 0.0\\n"
"speed: 1.0\\n"
"\"\n"
" position {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" }\n"
" rotation {\n"
" x: 0.0\n"
" y: 0.0\n"
" z: 0.0\n"
" w: 1.0\n"
" }\n"
"}\n"
""
position {
x: 0.0
y: 0.0
z: 0.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale3 {
x: 1.0
y: 1.0
z: 1.0
}
}

45
example/kenney/lang.lua Normal file
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@ -0,0 +1,45 @@
local const = require("druid.const")
local M = {}
local en = {
main_page = "Main page",
ui_section_button = "Button",
ui_section_text = "Text",
ui_section_timer = "Timer",
ui_section_progress = "Progress",
ui_section_slider = "Slider",
ui_section_radio = "Radio",
ui_section_checkbox = "Checkbox",
ui_text_example = "Translated",
ui_text_change_lang = "Change lang",
}
local ru = {
main_page = "Основное",
ui_section_button = "Кнопка",
ui_section_text = "Текст",
ui_section_timer = "Таймер",
ui_section_progress = "Прогресс",
ui_section_slider = "Слайдер",
ui_section_radio = "Выбор",
ui_section_checkbox = "Мн. выбор",
ui_text_example = "Переведен",
ui_text_change_lang = "Сменить язык",
}
local data = en
function M.get_locale(lang_id)
return data[lang_id] or lang_id
end
function M.toggle_locale()
data = data == en and ru or en
msg.post("/gui#main", const.ON_CHANGE_LANGUAGE)
end
return M

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@ -0,0 +1,120 @@
local lang = require("example.kenney.lang")
local M = {}
local function empty_callback(self, param)
print("Empty callback. Param", param)
end
local function random_progress(progress, text)
local rnd = math.random()
gui.set_text(text, math.ceil(rnd * 100) .. "%")
progress:to(rnd)
end
local function setup_button(self)
self.druid:new_button("button_simple", lang.toggle_locale, "button_param")
self.druid:new_button("button_template/button", empty_callback, "button_param")
end
local function setup_texts(self)
self.druid:new_text("text_button", "ui_section_button", true)
self.druid:new_text("text_text", "ui_section_text", true)
self.druid:new_text("text_timer", "ui_section_timer", true)
self.druid:new_text("text_progress", "ui_section_progress", true)
self.druid:new_text("text_slider", "ui_section_slider", true)
self.druid:new_text("text_radio", "ui_section_radio", true)
self.druid:new_text("text_checkbox", "ui_section_checkbox", true)
self.druid:new_text("text_simple", "Simple")
self.druid:new_text("text_translated", "ui_text_example", true)
self.druid:new_text("text_button_lang", "ui_text_change_lang", true, 150 * 0.7)
end
local function setup_progress(self)
self.progress = self.druid:new_progress("progress_fill", "x", 0.4)
random_progress(self.progress, gui.get_node("text_progress"))
timer.delay(2, true, function()
random_progress(self.progress, gui.get_node("text_progress_amount"))
end)
end
local function setup_grid(self)
local grid = self.druid:new_grid("grid", "button_template/button", 3)
for i = 1, 12 do
local nodes = gui.clone_tree(gui.get_node("button_template/button"))
local root = nodes["button_template/button"]
self.druid:new_button(root, function(context, param)
grid:set_offset(vmath.vector3(param))
end, i)
self.druid:new_text(nodes["button_template/text"], "Grid"..i)
grid:add(root)
end
end
local function setup_slider(self)
local slider = self.druid:new_slider("slider_pin", vmath.vector3(95, 0, 0), function(_, value)
gui.set_text(gui.get_node("text_progress_slider"), math.ceil(value * 100) .. "%")
end)
slider:set(0.2)
end
local function setup_checkbox(self)
local radio_group = self.druid:new_radio_group(
{"radio1/check", "radio2/check", "radio3/check"},
nil,
{"radio1/back", "radio2/back", "radio3/back"})
local checkbox_group = self.druid:new_checkbox_group(
{"checkbox1/check", "checkbox2/check", "checkbox3/check"},
nil,
{"checkbox1/back", "checkbox2/back", "checkbox3/back"})
radio_group:set_state(2)
checkbox_group:set_state({true, false, true})
end
local function setup_timer(self)
self.timer = self.druid:new_timer("timer", 300, 0, empty_callback)
end
local function setup_scroll(self)
self.scroll = self.druid:new_scroll("scroll_content", "main_page", vmath.vector4(0, 0, 0, 200))
end
local function setup_back_handler(self)
self.druid:new_back_handler(empty_callback, "back button")
end
function M.setup_page(self)
setup_texts(self)
setup_button(self)
setup_progress(self)
setup_grid(self)
setup_timer(self)
setup_checkbox(self)
setup_scroll(self)
setup_slider(self)
setup_back_handler(self)
end
return M

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@ -0,0 +1,135 @@
script: ""
fonts {
name: "game"
font: "/example/kenney/assets/fonts/game.font"
}
textures {
name: "kenney"
texture: "/example/kenney/assets/images/kenney.atlas"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 130.0
y: 60.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/button_blue"
id: "button"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 15.0
y: 15.0
z: 15.0
w: 15.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 7.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.7
y: 0.7
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Tap me!"
font: "game"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
shadow {
x: 0.101960786
y: 0.2
z: 0.6
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "button"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 0.0
shadow_alpha: 0.78
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

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@ -0,0 +1,123 @@
script: ""
textures {
name: "kenney"
texture: "/example/kenney/assets/images/kenney.atlas"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 38.0
y: 36.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/check_back_square"
id: "back"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 21.0
y: 20.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/checkmark"
id: "check"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "back"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

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@ -0,0 +1,123 @@
script: ""
textures {
name: "kenney"
texture: "/example/kenney/assets/images/kenney.atlas"
}
background_color {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 36.0
y: 36.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/check_back_circle"
id: "back"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
nodes {
position {
x: -0.5
y: 0.5
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 17.0
y: 17.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/tick"
id: "check"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "back"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_AUTO
}
material: "/builtins/materials/gui.material"
adjust_reference: ADJUST_REFERENCE_PARENT
max_nodes: 512

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@ -1,5 +1,5 @@
[bootstrap] [bootstrap]
main_collection = /example/scroll.collectionc main_collection = /example/kenney/kenney.collectionc
[script] [script]
shared_state = 1 shared_state = 1

2
settings_deployer Normal file
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@ -0,0 +1,2 @@
#!/bin/bash
use_latest_bob=true