diff --git a/README.md b/README.md
index caa5a5b..63ffcdb 100644
--- a/README.md
+++ b/README.md
@@ -23,7 +23,7 @@ To integrate the **Druid** extension into your own project, add this project as
Here is a list of [all releases](https://github.com/Insality/druid/releases).
-Size: **68.73 KB**
+Size: **67.16 KB**
> The size metrics exlcude the extended components, which are including only on demand.
@@ -87,25 +87,7 @@ For all **Druid** instance functions, [see here](https://insality.github.io/drui
Start reading the API documentation [here](https://insality.github.io/druid/modules/Druid.html).
-
-### EmmyLua Annotations [optional]
-
-[EmmyLua](https://emmylua.github.io/annotation.html) is a Lua annotation library. It is a useful tool for enabling Lua code autocompletion in editors such as [VSCode](https://github.com/EmmyLua/VSCode-EmmyLua) and [IntelliJ IDEA](https://github.com/EmmyLua/IntelliJ-EmmyLua).
-
-Since dependencies cannot be processed by external editors, to use the EmmyLua annotations, you should copy the _druid/annotations.lua_ file to your project.
-
-Remember that you can restart the EmmyLua server to refresh the changes if something goes wrong.
-
-After the annotations are processed, you should specify the type of "Druid" in the "require" statement:
-
-```lua
----@type druid
-local druid = require("druid.druid")
-
--- Now the autocomplete is working
-```
-
-
+**Druid** provide the *EmmyLua* annotations to add autocomplete inside your IDE. Check [EmmyLua Setup here](docs_md/advanced-setup.md#emmylua-annotations).
### Create custom components
diff --git a/docs_md/advanced-setup.md b/docs_md/advanced-setup.md
index 24a1f68..ac13ec9 100644
--- a/docs_md/advanced-setup.md
+++ b/docs_md/advanced-setup.md
@@ -20,7 +20,7 @@ By default, **Druid** utilizes the `/builtins/input/all.input_binding` for input

-## Changing Key Bindings (optional)
+## Changing Key Bindings
If you need to use your own key bindings or key names, you can modify them in your *game.project* file.
@@ -40,7 +40,7 @@ input_scroll_down = mouse_wheel_down
```
-## Input Capturing (optional)
+## Input Capturing
By default, **Druid** automatically captures input focus if any input component is created. Therefore, you do not need to call `msg.post(".", "acquire_input_focus")`.
@@ -51,7 +51,7 @@ no_auto_input = 1
```
-## Template Name Check (optional)
+## Template Name Check
By default, **Druid** automatically checks the parent component's template name to construct the full template name for the component. It's used in user custom components.
@@ -63,7 +63,7 @@ no_auto_template = 1
```
-## Stencil Check (optional)
+## Stencil Check
When creating input components inside stencil nodes, **Druid** automatically sets up `component:set_click_zone()` during the _late_init_ component step to restrict input clicks outside of the stencil zone. This is particularly useful for buttons inside scroll stencil nodes.
@@ -74,7 +74,7 @@ no_stencil_check = 1
```
-## Code Bindings (optional)
+## Code Bindings
Adjust **Druid** settings as needed:
```lua
@@ -109,3 +109,23 @@ local function on_window_callback(self, event, data)
end
window.set_listener(on_window_callback)
```
+
+
+## EmmyLua Annotations
+
+[EmmyLua](https://emmylua.github.io/annotation.html) is a Lua annotation library. It is a useful tool for enabling Lua code autocompletion in editors such as [VSCode](https://github.com/EmmyLua/VSCode-EmmyLua) and [IntelliJ IDEA](https://github.com/EmmyLua/IntelliJ-EmmyLua).
+
+Since dependencies cannot be processed by external editors, to use the EmmyLua annotations, you should copy the _druid/annotations.lua_ file to your project.
+
+Remember that you can restart the EmmyLua server to refresh the changes if something goes wrong.
+
+After the annotations are processed, you should specify the type of "Druid" in the "require" statement:
+
+```lua
+---@type druid
+local druid = require("druid.druid")
+
+-- Now the autocomplete is working
+```
+
+