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https://github.com/Insality/druid
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Update ldoc code comments
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@ -1,5 +1,5 @@
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--- Component to handle back key (android, backspace)
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-- @module base.back_handler
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-- @module druid.back_handler
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local const = require("druid.const")
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local component = require("druid.system.component")
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@ -1,5 +1,5 @@
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--- Component to block input on specify zone (node)
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-- @module base.blocker
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-- @module druid.blocker
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local const = require("druid.const")
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local helper = require("druid.helper")
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@ -1,5 +1,5 @@
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--- Component to handle basic GUI button
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-- @module base.button
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-- @module druid.button
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-- TODO: Add button mode:
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-- Long tap
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@ -26,8 +26,10 @@ function M.init(self, node, callback, params, anim_node, event)
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self.style = self:get_style()
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self.node = helper.get_node(node)
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-- TODO: match event inside on_input?
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self.event = const.ACTION_TOUCH
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self.anim_node = anim_node and helper.get_node(anim_node) or self.node
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-- TODO: rename to start_scale
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self.scale_from = gui.get_scale(self.anim_node)
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self.pos = gui.get_position(self.anim_node)
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self.callback = callback
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@ -1,5 +1,5 @@
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--- Druid checkbox component
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-- @module base.checkbox
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-- @module druid.checkbox
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local helper = require("druid.helper")
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local component = require("druid.system.component")
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@ -1,5 +1,5 @@
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--- Checkboux group module
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-- @module base.checkbox_group
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-- @module druid.checkbox_group
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local component = require("druid.system.component")
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@ -1,6 +1,6 @@
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--- Component to handle placing components by row and columns.
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-- Grid can anchor your elements, get content size and other
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-- @module base.grid
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-- @module druid.grid
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local helper = require("druid.helper")
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local component = require("druid.system.component")
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@ -1,6 +1,6 @@
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--- Component to handle all GUI texts
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-- Good working with localization system
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-- @module base.text
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-- @module druid.locale
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local const = require("druid.const")
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local settings = require("druid.system.settings")
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@ -1,5 +1,5 @@
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--- Basic progress bar component
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-- @module base.progress
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-- @module druid.progress
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local const = require("druid.const")
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local helper = require("druid.helper")
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@ -1,5 +1,5 @@
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--- Radio group module
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-- @module base.checkbox_group
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-- @module druid.radio_group
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local component = require("druid.system.component")
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@ -1,5 +1,5 @@
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--- Component to handle scroll content
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-- @module base.scroll
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-- @module druid.scroll
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local helper = require("druid.helper")
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local const = require("druid.const")
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@ -1,5 +1,5 @@
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--- Druid slider component
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-- @module base.slider
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-- @module druid.slider
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local helper = require("druid.helper")
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local const = require("druid.const")
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@ -1,6 +1,6 @@
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--- Component to handle all GUI texts
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-- Good working with localization system
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-- @module base.text
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-- @module druid.text
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local const = require("druid.const")
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local helper = require("druid.helper")
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@ -1,5 +1,5 @@
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--- Component to handle GUI timers
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-- @module base.timer
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-- @module druid.timer
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local const = require("druid.const")
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local formats = require("druid.helper.formats")
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@ -1,8 +1,9 @@
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--- Druid constants
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-- @module constants
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-- @module const
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local M = {}
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-- Actions
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M.ACTION_TOUCH = hash("touch")
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M.ACTION_TEXT = hash("text")
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@ -10,22 +11,25 @@ M.ACTION_BACKSPACE = hash("backspace")
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M.ACTION_ENTER = hash("enter")
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M.ACTION_BACK = hash("back")
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M.RELEASED = "released"
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M.PRESSED = "pressed"
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M.STRING = "string"
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M.TABLE = "table"
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M.ZERO = "0"
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M.ALL = "all"
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--- Interests
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M.ON_MESSAGE = hash("on_message")
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M.ON_UPDATE = hash("on_update")
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-- Input
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M.ON_SWIPE = hash("on_swipe")
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M.ON_INPUT = hash("on_input")
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M.PIVOTS = {
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[gui.PIVOT_CENTER] = vmath.vector3(0),
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[gui.PIVOT_N] = vmath.vector3(0, 0.5, 0),
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@ -38,11 +42,13 @@ M.PIVOTS = {
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[gui.PIVOT_NW] = vmath.vector3(-0.5, 0.5, 0),
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}
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M.SIDE = {
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X = "x",
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Y = "y"
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}
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M.UI_INPUT = {
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[M.ON_SWIPE] = true,
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[M.ON_INPUT] = true
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@ -52,13 +58,34 @@ M.UI_INPUT = {
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M.ON_CHANGE_LANGUAGE = hash("on_change_language")
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M.ON_LAYOUT_CHANGED = hash("on_layout_changed")
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M.SPECIFIC_UI_MESSAGES = {
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[M.ON_CHANGE_LANGUAGE] = "on_change_language",
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[M.ON_LAYOUT_CHANGED] = "on_layout_changed"
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}
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-- Basic druid components
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M.COMPONENTS = {
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BUTTON = "button",
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BLOCKER = "blocker",
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BACK_HANDLER = "back_handler",
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TEXT = "text",
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LOCALE = "locale",
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TIMER = "timer",
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PROGRESS = "progress",
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GRID = "grid",
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SCROLL = "scroll",
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SLIDER = "slider",
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CHECKBOX = "checkbox",
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CHECKBOX_GROUP = "checkbox_group",
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RADIO_GROUP = "radio_group",
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}
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M.EMPTY_FUNCTION = function() end
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M.EMPTY_STRING = ""
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M.EMPTY_TABLE = {}
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return M
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@ -1,4 +1,4 @@
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--- Druid helper module
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-- Druid helper module
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-- @module helper
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local const = require("druid.const")
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@ -1,4 +1,4 @@
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--- Druid helper module for animating GUI nodes
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-- Druid helper module for animating GUI nodes
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-- @module helper.animate
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local M = {}
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--- Component for rich progress component
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-- @module rich.progress_rich
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-- @module druid.progress_rich
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local component = require("druid.system.component")
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@ -1,12 +1,19 @@
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--- General component class
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--@class component
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--- Basic class for all Druid components.
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-- To create you component, use `component.create`
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-- @module component
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local const = require("druid.const")
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local class = require("druid.system.middleclass")
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-- @classmod Component
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local Component = class("druid.component")
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--- Setup component context and his style table
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-- @function component:setup_component
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-- @tparam context table Druid context. Usually it is self of script
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-- @tparam style table Druid style module
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-- @treturn Component Component itself
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function Component.setup_component(self, context, style)
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self._meta = {
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template = nil,
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@ -22,6 +29,9 @@ function Component.setup_component(self, context, style)
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end
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--- Get current component style table
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-- @function component:get_style
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-- @treturn table Component style table
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function Component.get_style(self)
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if not self._meta.style then
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return const.EMPTY_TABLE
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@ -31,41 +41,65 @@ function Component.get_style(self)
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end
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--- Set current component style table
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-- @function component:set_style
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-- @tparam table style Druid style module
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function Component.set_style(self, druid_style)
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self._meta.style = druid_style
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end
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--- Get current component template name
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-- @function component:get_template
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-- @treturn string Component template name
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function Component.get_template(self)
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return self._meta.template
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end
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--- Set current component template name
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-- @function component:set_template
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-- @tparam string template Component template name
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function Component.set_template(self, template)
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self._meta.template = template
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end
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--- Get current component nodes
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-- @function component:get_nodes
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-- @treturn table Component nodes table
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function Component.get_nodes(self)
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return self._meta.nodes
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end
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--- Set current component nodes
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-- @function component:set_nodes
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-- @tparam table nodes Component nodes table
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function Component.set_nodes(self, nodes)
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self._meta.nodes = nodes
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end
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--- Get current component context
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-- @function component:get_context
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-- @treturn table Component context
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function Component.get_context(self, context)
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return self._meta.context
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end
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--- Set current component context
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-- @function component:set_context
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-- @tparam table context Druid context. Usually it is self of script
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function Component.set_context(self, context)
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self._meta.context = context
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end
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--- Get current component interests
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-- @function component:get_interests
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-- @treturn table List of component interests
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function Component.get_interests(self)
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return self._component.interest
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end
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@ -91,12 +125,22 @@ function Component.get_node(self, node_or_name)
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end
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--- Return druid with context of calling component.
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-- Use it to create component inside of other components.
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-- @function component:get_druid
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-- @treturn Druid Druid instance with component context
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function Component.get_druid(self)
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local context = { _context = self }
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return setmetatable(context, { __index = self:get_context().druid })
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end
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--- Basic constructor of component. It will call automaticaly
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-- by `Component.static.create`
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-- @function component:initialize
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-- @tparam string name Component name
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-- @tparam table interest List of component's interest
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-- @local
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function Component.initialize(self, name, interest)
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self._component = {
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name = name,
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@ -105,6 +149,11 @@ function Component.initialize(self, name, interest)
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end
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--- Create new component. It will inheritance from basic
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-- druid component.
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-- @function Component.create
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-- @tparam string name Component name
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-- @tparam table interest List of component's interest
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function Component.static.create(name, interest)
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-- Yea, inheritance here
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local new_class = class(name, Component)
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