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https://github.com/Insality/druid
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Annotations update [2]
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@@ -93,7 +93,7 @@
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<td class="summary">Return current input field text</td>
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</tr>
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<tr>
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<td class="name" nowrap><a href="#init">init(self, click_node, text_node[, keyboard_type])</a></td>
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<td class="name" nowrap><a href="#init">init(self, click_node, text_node, keyboard_type)</a></td>
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<td class="summary">The <a href="../modules/Input.html#">Input</a> constructor</td>
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</tr>
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<tr>
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@@ -220,7 +220,7 @@
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</dd>
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<dt>
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<a name = "init"></a>
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<strong>init(self, click_node, text_node[, keyboard_type])</strong>
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<strong>init(self, click_node, text_node, keyboard_type)</strong>
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</dt>
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<dd>
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The <a href="../modules/Input.html#">Input</a> constructor
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@@ -241,9 +241,8 @@
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Text node what will be changed on user input. You can pass text component instead of text node name <a href="../modules/Text.html#">Text</a>
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</li>
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<li><span class="parameter">keyboard_type</span>
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<span class="types"><span class="type">number</span></span>
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<span class="types"><span class="type">number</span> or <span class="type">nil</span></span>
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Gui keyboard type for input field
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(<em>optional</em>)
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</li>
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</ul>
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