Annotations update [2]

This commit is contained in:
Insality
2023-10-17 22:00:43 +03:00
parent 86b92f90a7
commit 50c9b6bad5
50 changed files with 327 additions and 2238 deletions

View File

@@ -110,7 +110,7 @@ local button = self.druid:new_button("button_name", on_button_click, c
<td class="summary">Get current key name to trigger this button.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#init">init(self, node, callback[, custom_args[, anim_node]])</a></td>
<td class="name" nowrap><a href="#init">init(self, node, callback, custom_args, anim_node)</a></td>
<td class="summary">The <a href="../modules/Button.html#">Button</a> constructor</td>
</tr>
<tr>
@@ -118,7 +118,7 @@ local button = self.druid:new_button(&quot;button_name&quot;, on_button_click, c
<td class="summary">Get button enabled state.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#set_check_function">set_check_function(self[, check_function[, failure_callback]])</a></td>
<td class="name" nowrap><a href="#set_check_function">set_check_function(self, check_function, failure_callback)</a></td>
<td class="summary">Set function for additional check for button click availability</td>
</tr>
<tr>
@@ -134,7 +134,7 @@ local button = self.druid:new_button(&quot;button_name&quot;, on_button_click, c
<td class="summary">Set key name to trigger this button by keyboard.</td>
</tr>
<tr>
<td class="name" nowrap><a href="#set_web_user_interaction">set_web_user_interaction(self[, is_web_mode])</a></td>
<td class="name" nowrap><a href="#set_web_user_interaction">set_web_user_interaction(self, is_web_mode)</a></td>
<td class="summary">Set Button mode to work inside user HTML5 interaction event.</td>
</tr>
</table>
@@ -241,7 +241,7 @@ local button = self.druid:new_button(&quot;button_name&quot;, on_button_click, c
</dd>
<dt>
<a name = "init"></a>
<strong>init(self, node, callback[, custom_args[, anim_node]])</strong>
<strong>init(self, node, callback, custom_args, anim_node)</strong>
</dt>
<dd>
The <a href="../modules/Button.html#">Button</a> constructor
@@ -255,21 +255,19 @@ local button = self.druid:new_button(&quot;button_name&quot;, on_button_click, c
</li>
<li><span class="parameter">node</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a> or <a class="type" href="../modules/Button.html#node">node</a></span>
Node name or GUI Node itself
The node_id or gui.get_node(node_id)
</li>
<li><span class="parameter">callback</span>
<span class="types"><span class="type">function</span></span>
On click button callback
</li>
<li><span class="parameter">custom_args</span>
<span class="types"><span class="type">any</span></span>
<span class="types"><span class="type">any</span> or <span class="type">nil</span></span>
Button events custom arguments
(<em>optional</em>)
</li>
<li><span class="parameter">anim_node</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a> or <a class="type" href="../modules/Button.html#node">node</a></span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a>, <a class="type" href="../modules/Button.html#node">node</a> or <span class="type">nil</span></span>
Node to animate instead of trigger node.
(<em>optional</em>)
</li>
</ul>
@@ -312,7 +310,7 @@ local button = self.druid:new_button(&quot;button_name&quot;, on_button_click, c
</dd>
<dt>
<a name = "set_check_function"></a>
<strong>set_check_function(self[, check_function[, failure_callback]])</strong>
<strong>set_check_function(self, check_function, failure_callback)</strong>
</dt>
<dd>
Set function for additional check for button click availability
@@ -325,14 +323,12 @@ local button = self.druid:new_button(&quot;button_name&quot;, on_button_click, c
</li>
<li><span class="parameter">check_function</span>
<span class="types"><span class="type">function</span></span>
<span class="types"><span class="type">function</span> or <span class="type">nil</span></span>
Should return true or false. If true - button can be pressed.
(<em>optional</em>)
</li>
<li><span class="parameter">failure_callback</span>
<span class="types"><span class="type">function</span></span>
<span class="types"><span class="type">function</span> or <span class="type">nil</span></span>
Function will be called on button click, if check function return false
(<em>optional</em>)
</li>
</ul>
@@ -401,7 +397,7 @@ local button = self.druid:new_button(&quot;button_name&quot;, on_button_click, c
<a href="../modules/Button.html#">Button</a>
</li>
<li><span class="parameter">state</span>
<span class="types"><span class="type">boolean</span></span>
<span class="types"><span class="type">boolean</span> or <span class="type">nil</span></span>
Enabled state
</li>
</ul>
@@ -459,7 +455,7 @@ button:set_enabled(<span class="keyword">true</span>)</pre>
</dd>
<dt>
<a name = "set_web_user_interaction"></a>
<strong>set_web_user_interaction(self[, is_web_mode])</strong>
<strong>set_web_user_interaction(self, is_web_mode)</strong>
</dt>
<dd>
Set Button mode to work inside user HTML5 interaction event.
@@ -475,9 +471,8 @@ button:set_enabled(<span class="keyword">true</span>)</pre>
</li>
<li><span class="parameter">is_web_mode</span>
<span class="types"><span class="type">boolean</span></span>
<span class="types"><span class="type">boolean</span> or <span class="type">nil</span></span>
If true - button will be called inside html5 callback
(<em>optional</em>)
</li>
</ul>