From 5002ac1a20544ab911dc04d1d06e22cbf64d7121 Mon Sep 17 00:00:00 2001 From: Insality Date: Tue, 29 Sep 2020 23:28:26 +0300 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index c0467f5..e517090 100644 --- a/README.md +++ b/README.md @@ -143,7 +143,7 @@ function on_input(self, action_id, action) end ``` -Learn **Druid** instance functions [here]([https://insality.github.io/druid/modules/druid_instance.html](https://insality.github.io/druid/modules/druid_instance.html)) +Learn **Druid** instance [functions here](https://insality.github.io/druid/modules/druid_instance.html)) ## Druid Events @@ -197,7 +197,7 @@ Recommended is fully integrate all **Druid** lifecycles functions - Druid input goes as stack. Last created button will checked first. So create your GUI from back - Don't forget about `return` in `on_input`: `return self.druid:on_input()`. It need, if you have more than 1 acquire inputs (several Druid, other input system, etc) - Druid by default do _acquire_input_focus_. So you don't need do it manually. Buy only if you have components, which requires _on_input_ -- If you want to delete declared Druid component, don't forget to remove them via `druid:remove(component)` +- If you want to delete node with declared Druid component, don't forget to remove them via `druid:remove(component)` See full [See FAQ here](master/docs_md/FAQ.md)