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Merge branch 'master' into develop
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@@ -2,10 +2,33 @@
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---@field input druid.input
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local M = {}
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function M:init()
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self.input = self.druid:new_input("input/root", "input/text")
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self.input_2 = self.druid:new_input("input_2/root", "input_2/text") --[[@as druid.input]]
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local COLOR_SELECTED = vmath.vector3(1, 1, 1)
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local COLOR_UNSELECTED = vmath.vector3(184/255, 189/255, 194/255)
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---@param template string
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---@param nodes table<hash, node>
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function M:init(template, nodes)
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self.druid = self:get_druid(template, nodes)
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self.input = self.druid:new_input("input/root", "input/text")
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self.input.on_input_select:subscribe(function()
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gui.set_color(self.input.text.node, COLOR_SELECTED)
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end)
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self.input.on_input_unselect:subscribe(function(_, text)
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print("User Enters Text: " .. text)
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gui.set_color(self.input.text.node, COLOR_UNSELECTED)
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end)
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self.input_2 = self.druid:new_input("input_2/root", "input_2/text")
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self.input_2:set_text("")
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self.input_2.on_input_select:subscribe(function()
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gui.set_color(self.input_2.text.node, COLOR_SELECTED)
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end)
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self.input_2.on_input_unselect:subscribe(function(_, text)
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print("User Enters Text: " .. text)
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gui.set_color(self.input_2.text.node, COLOR_UNSELECTED)
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end)
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-- you can set custom style for input and their components
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-- Check in the example, how long tap on bottom input will erase text
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