diff --git a/.vscode/settings.json b/.vscode/settings.json index 277b66a..ba8f221 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -33,7 +33,8 @@ "Lua.runtime.version": "Lua 5.1", "Lua.workspace.library": [ "~/Library/Application Support/Cursor/User/globalStorage/astronachos.defold", - "~/Library/Application Support/Cursor/User/workspaceStorage/1446075a23c89451a63f0e82b2291def/astronachos.defold" + "~/Library/Application Support/Cursor/User/workspaceStorage/1446075a23c89451a63f0e82b2291def/astronachos.defold", + "~/Library/Application Support/Cursor/User/workspaceStorage/7975bec62a9fa9724d190779fa01ec63/astronachos.defold" ], "files.exclude": { "**/*.gui": true diff --git a/README.md b/README.md index c8ec557..5be60ca 100644 --- a/README.md +++ b/README.md @@ -39,13 +39,13 @@ Open your `game.project` file and add the following lines to the dependencies fi **[Druid](https://github.com/Insality/druid/)** ``` -https://github.com/Insality/druid/archive/refs/tags/1.1.4.zip +https://github.com/Insality/druid/archive/refs/tags/1.1.5.zip ``` **[Defold Event](https://github.com/Insality/defold-event)** ``` -https://github.com/Insality/defold-event/archive/refs/tags/11.zip +https://github.com/Insality/defold-event/archive/refs/tags/12.zip ``` After that, select `Project ▸ Fetch Libraries` to update [library dependencies]((https://defold.com/manuals/libraries/#setting-up-library-dependencies)). This happens automatically whenever you open a project so you will only need to do this if the dependencies change without re-opening the project. diff --git a/druid/druid.script b/druid/druid.script index 09b3b77..a40fe8b 100644 --- a/druid/druid.script +++ b/druid/druid.script @@ -5,7 +5,7 @@ local queues = require("event.queues") ----Usage: defer.push("druid.get_atlas_path", { +---Usage: queues.push("druid.get_atlas_path", { --- texture_name = gui.get_texture(self.node), --- sender = msg.url(), ---}, callback, [context]) diff --git a/game.project b/game.project index 8ae4531..e1be0a5 100644 --- a/game.project +++ b/game.project @@ -14,7 +14,7 @@ update_frequency = 60 [project] title = Druid -version = 1.1.4 +version = 1.1.5 publisher = Insality developer = Maksim Tuprikov custom_resources = /example/locales @@ -23,7 +23,7 @@ dependencies#1 = https://github.com/Insality/defold-saver/archive/refs/tags/5.zi dependencies#2 = https://github.com/Insality/defold-tweener/archive/refs/tags/3.zip dependencies#3 = https://github.com/Insality/panthera/archive/refs/tags/runtime.4.zip dependencies#4 = https://github.com/Insality/defold-lang/archive/refs/tags/3.zip -dependencies#5 = https://github.com/Insality/defold-event/archive/refs/tags/11.zip +dependencies#5 = https://github.com/Insality/defold-event/archive/refs/tags/12.zip dependencies#6 = https://github.com/subsoap/defos/archive/refs/tags/v2.8.0.zip [library] diff --git a/wiki/changelog.md b/wiki/changelog.md index ddef357..4360e26 100644 --- a/wiki/changelog.md +++ b/wiki/changelog.md @@ -716,6 +716,9 @@ Please support me if you like this project! It will help me keep engaged to upda #### Druid 1.1.4 - [#312] Fix for text metrics issue if returned height is 0 sometimes +#### Druid 1.1.5 +- Update for using `defold-event` library v12 + ### Druid 1.2.0 - Fix for blocker internal enabled state depends from GUI node - Move to druid colors for rich text @@ -727,3 +730,4 @@ Please support me if you like this project! It will help me keep engaged to upda - Add "scenes" to manage a list of properties with back button support - Add "refresh" button, which active a 1-sec refresh for current page - Add "Render lua table" to easily render your lua tables with a various types support (any simple types and vector, functions, events etc) +