Inline helper.is_enabled, remove unused code, documentation fixes, remove formats and druid_input files, add more tests

This commit is contained in:
Insality
2023-07-15 11:53:07 +03:00
parent c01ee189b4
commit 38c117b9d8
20 changed files with 275 additions and 134 deletions

View File

@@ -5,6 +5,9 @@ local tests = {
require("test.tests.test_button"),
require("test.tests.test_hover"),
require("test.tests.test_drag"),
require("test.tests.test_back_handler"),
require("test.tests.test_blocker"),
--require("test.tests.test_static_grid"),
}

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@@ -0,0 +1,40 @@
local mock_gui = require "deftest.mock.gui"
local mock_time = require("deftest.mock.time")
local mock_input = require("test.helper.mock_input")
local test_helper = require("test.helper.test_helper")
local druid_system = require("druid.druid")
return function()
local druid = nil
local context = test_helper.get_context()
describe("Back Handler component", function()
before(function()
mock_gui.mock()
mock_time.mock()
mock_time.set(60)
druid = druid_system.new(context)
end)
after(function()
mock_gui.unmock()
mock_time.unmock()
druid:final(context)
druid = nil
end)
it("Should react on back action id with custom args", function()
local on_back_handler, on_back_handler_mock = test_helper.get_function()
druid:new_back_handler(on_back_handler, { args = "custom" })
druid:on_input(mock_input.key_pressed("key_back"))
druid:on_input(mock_input.key_released("key_back"))
assert(on_back_handler_mock.calls == 1)
assert(on_back_handler_mock.params[1] == context)
assert(on_back_handler_mock.params[2].args == "custom")
druid:on_input(mock_input.key_pressed("key_a"))
druid:on_input(mock_input.key_released("key_a"))
assert(on_back_handler_mock.calls == 1)
end)
end)
end

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@@ -0,0 +1,93 @@
local mock_gui = require "deftest.mock.gui"
local mock_time = require("deftest.mock.time")
local mock_input = require("test.helper.mock_input")
local test_helper = require("test.helper.test_helper")
local druid_system = require("druid.druid")
return function()
local druid = nil
local context = test_helper.get_context()
describe("Blocker component", function()
before(function()
mock_gui.mock()
mock_time.mock()
mock_time.set(60)
druid = druid_system.new(context)
end)
after(function()
mock_gui.unmock()
mock_time.unmock()
druid:final(context)
druid = nil
end)
it("Should consume input", function()
local button_node = mock_gui.add_box("button", 0, 0, 100, 50)
local blocker_node = mock_gui.add_box("blocker", 20, 20, 20, 20)
local on_click, on_click_mock = test_helper.get_function()
druid:new_button(button_node, on_click)
druid:new_blocker(blocker_node)
druid:on_input(mock_input.click_pressed(10, 10))
druid:on_input(mock_input.click_released(10, 10))
assert(on_click_mock.calls == 1)
-- Click should been consumed by blocker component
druid:on_input(mock_input.click_pressed(20, 20))
druid:on_input(mock_input.click_released(20, 20))
assert(on_click_mock.calls == 1)
-- If move from button to blocker, should consume too
druid:on_input(mock_input.click_pressed(10, 10))
druid:on_input(mock_input.click_released(20, 20))
assert(on_click_mock.calls == 1)
-- And from blocker to button too
druid:on_input(mock_input.click_pressed(20, 20))
druid:on_input(mock_input.click_released(10, 10))
assert(on_click_mock.calls == 1)
end)
it("Should be disabled via node or set_enabled", function()
local button_node = mock_gui.add_box("button", 0, 0, 100, 50)
local blocker_node = mock_gui.add_box("blocker", 20, 20, 20, 20)
local on_click, on_click_mock = test_helper.get_function()
druid:new_button(button_node, on_click)
local blocker = druid:new_blocker(blocker_node)
-- Click should been consumed by blocker component
druid:on_input(mock_input.click_pressed(20, 20))
druid:on_input(mock_input.click_released(20, 20))
assert(on_click_mock.calls == 0)
-- Disable blocker component
blocker:set_enabled(false)
druid:on_input(mock_input.click_pressed(20, 20))
druid:on_input(mock_input.click_released(20, 20))
assert(gui.is_enabled(blocker_node) == true)
assert(blocker:is_enabled() == false)
assert(on_click_mock.calls == 1)
-- Disable blocker node component
blocker:set_enabled(true)
gui.set_enabled(blocker_node, false)
druid:on_input(mock_input.click_pressed(20, 20))
druid:on_input(mock_input.click_released(20, 20))
assert(gui.is_enabled(blocker_node) == false)
assert(blocker:is_enabled() == true)
assert(on_click_mock.calls == 2)
-- Return state
gui.set_enabled(blocker_node, true)
druid:on_input(mock_input.click_pressed(20, 20))
druid:on_input(mock_input.click_released(20, 20))
assert(gui.is_enabled(blocker_node) == true)
assert(blocker:is_enabled() == true)
assert(on_click_mock.calls == 2)
end)
end)
end

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@@ -0,0 +1,43 @@
local mock_gui = require "deftest.mock.gui"
local mock_time = require("deftest.mock.time")
local mock_input = require("test.helper.mock_input")
local test_helper = require("test.helper.test_helper")
local druid_system = require("druid.druid")
return function()
local druid = nil
local context = test_helper.get_context()
describe("Static Grid component", function()
local parent = nil
---@type druid.static_grid
local grid = nil
local prefab = nil
before(function()
mock_gui.mock()
mock_time.mock()
mock_time.set(60)
druid = druid_system.new(context)
parent = mock_gui.add_box("parent", 0, 0, 50, 50)
prefab = mock_gui.add_box("prefab", 50, 50, 25, 25)
grid = druid:new_static_grid(parent, prefab, 3)
end)
after(function()
mock_gui.unmock()
mock_time.unmock()
druid:final(context)
druid = nil
end)
it("Should add nodes", function()
local nodes = {}
for index = 1, 4 do
local cloned = gui.clone(prefab)
grid:add(cloned)
table.insert(nodes, cloned)
end
end)
end)
end