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https://github.com/Insality/druid
synced 2025-06-27 18:37:45 +02:00
Add more infinity scroll example
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f027d4ac96
commit
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@ -125,8 +125,10 @@ function M.get_index(self, pos)
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local col = (pos.x + self.border_offset.x) / (self.node_size.x + self.offset.x)
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local row = -(pos.y + self.border_offset.y) / (self.node_size.y + self.offset.y)
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local index = col + (row * self.in_row) + 1
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return math.floor(index)
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row = math.floor(row)
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local index = col + (row * self.in_row)
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return math.ceil(index)
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end
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@ -23,7 +23,7 @@ function M:init(data_list, scroll, grid, create_function)
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self.components = {}
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self.elements_view_count = vmath.vector3(
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math.ceil(self.view_size.x / self.prefab_size.x),
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math.min(math.ceil(self.view_size.x / self.prefab_size.x), self.grid.in_row),
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math.ceil(self.view_size.y / self.prefab_size.y),
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0)
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@ -89,8 +89,9 @@ end
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function M:_check_elements()
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local pos = gui.get_position(self.scroll.content_node)
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pos.y = -pos.y
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local top_index = self.grid:get_index(pos)
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local last_index = top_index + (self.elements_view_count.x * self.elements_view_count.y) + 1
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local last_index = top_index + (self.elements_view_count.x * self.elements_view_count.y) + self.grid.in_row - 1
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-- Clear outside elements
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for index, _ in pairs(self.nodes) do
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@ -10511,7 +10511,7 @@ nodes {
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nodes {
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position {
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x: 0.0
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y: 200.0
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y: 280.0
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z: 0.0
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w: 1.0
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}
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@ -10529,7 +10529,7 @@ nodes {
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}
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size {
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x: 300.0
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y: 400.0
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y: 250.0
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z: 0.0
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w: 1.0
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}
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@ -10584,7 +10584,7 @@ nodes {
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}
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size {
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x: 400.0
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y: 400.0
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y: 250.0
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z: 0.0
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w: 1.0
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}
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@ -10621,7 +10621,7 @@ nodes {
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nodes {
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position {
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x: 0.0
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y: 160.0
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y: 240.0
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z: 0.0
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w: 1.0
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}
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@ -10739,7 +10739,7 @@ nodes {
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nodes {
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position {
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x: 0.0
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y: 240.0
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y: 320.0
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z: 0.0
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w: 1.0
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}
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@ -10799,6 +10799,234 @@ nodes {
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text_leading: 1.0
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text_tracking: 0.0
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}
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nodes {
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position {
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x: 0.0
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y: -44.0
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z: 0.0
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w: 1.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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size {
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x: 270.0
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y: 250.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 0.8
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y: 1.0
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z: 1.0
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w: 1.0
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}
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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texture: ""
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id: "infinity_scroll_3_stencil"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_N
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adjust_mode: ADJUST_MODE_FIT
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parent: "infinity_page"
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layer: ""
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inherit_alpha: true
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slice9 {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 0.0
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}
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clipping_mode: CLIPPING_MODE_STENCIL
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clipping_visible: true
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clipping_inverted: false
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alpha: 1.0
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template_node_child: false
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size_mode: SIZE_MODE_MANUAL
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}
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nodes {
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position {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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size {
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x: 270.0
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y: 250.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 0.8
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y: 1.0
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z: 0.8
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w: 1.0
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}
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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texture: "kenney/empty"
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id: "infinity_scroll_3_content"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_N
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adjust_mode: ADJUST_MODE_FIT
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parent: "infinity_scroll_3_stencil"
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layer: ""
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inherit_alpha: true
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slice9 {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 0.0
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}
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clipping_mode: CLIPPING_MODE_NONE
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clipping_visible: true
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clipping_inverted: false
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alpha: 1.0
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template_node_child: false
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size_mode: SIZE_MODE_MANUAL
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}
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nodes {
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position {
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x: 0.0
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y: -106.0
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z: 0.0
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w: 1.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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size {
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x: 90.0
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y: 60.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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texture: "kenney/button_blue"
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id: "infinity_prefab_small"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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adjust_mode: ADJUST_MODE_FIT
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parent: "infinity_page"
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layer: ""
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inherit_alpha: true
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slice9 {
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x: 20.0
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y: 0.0
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z: 20.0
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w: 0.0
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}
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clipping_mode: CLIPPING_MODE_NONE
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clipping_visible: true
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clipping_inverted: false
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alpha: 1.0
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template_node_child: false
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size_mode: SIZE_MODE_MANUAL
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}
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nodes {
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position {
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x: 0.0
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y: 4.0
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z: 0.0
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w: 1.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale {
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x: 0.75
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y: 0.75
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z: 1.0
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w: 1.0
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}
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size {
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x: 380.0
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y: 50.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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type: TYPE_TEXT
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blend_mode: BLEND_MODE_ALPHA
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text: "001"
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font: "game"
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id: "infinity_text_3"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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outline {
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x: 0.3019608
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y: 0.4
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z: 0.8
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w: 1.0
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}
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shadow {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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adjust_mode: ADJUST_MODE_FIT
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line_break: false
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parent: "infinity_prefab_small"
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layer: ""
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inherit_alpha: true
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alpha: 1.0
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outline_alpha: 1.0
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shadow_alpha: 0.0
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template_node_child: false
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text_leading: 1.0
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text_tracking: 0.0
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}
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nodes {
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position {
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x: 0.0
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@ -14,6 +14,19 @@ local function create_infinity_instance(self, record, index)
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end
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local function create_infinity_instance_small(self, record, index)
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local instance = gui.clone_tree(self.infinity_prefab_small)
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gui.set_enabled(instance["infinity_prefab_small"], true)
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gui.set_text(instance["infinity_text_3"], index)
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local button = self.druid:new_button(instance["infinity_prefab_small"], function()
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print("Infinity click on", index)
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end)
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return instance["infinity_prefab_small"], button
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end
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local function setup_infinity_list(self)
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local data = {}
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@ -29,6 +42,12 @@ local function setup_infinity_list(self)
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-- scroll to some index
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local pos = self.infinity_grid:get_pos(100)
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self.infinity_scroll:scroll_to(pos, true)
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self.infinity_list_small = self.druid:new_infinity_list(data, self.infinity_scroll_3, self.infinity_grid_3, function(record, index)
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-- function should return gui_node, [druid_component]
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return create_infinity_instance_small(self, record, index)
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end)
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end
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@ -40,6 +59,12 @@ function M.setup_page(self)
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self.infinity_prefab = gui.get_node("infinity_prefab")
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gui.set_enabled(self.infinity_prefab, false)
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self.infinity_scroll_3 = self.druid:new_scroll("infinity_scroll_3_stencil", "infinity_scroll_3_content")
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self.infinity_grid_3 = self.druid:new_grid("infinity_scroll_3_content", "infinity_prefab_small", 3)
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self.infinity_prefab_small = gui.get_node("infinity_prefab_small")
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gui.set_enabled(self.infinity_prefab_small, false)
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setup_infinity_list(self)
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end
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