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@@ -25,6 +25,7 @@ Where node name is name of node from GUI scene. You can use `node_name` as input
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- **on_long_click** - callback on long button tap, don't trigger if callback is empty
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- **on_hold_click** - hold callback, before long_click trigger, don't trigger if callback is empty
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- **on_double_click** - different callback, if tap button 2+ in row, don't trigger if callback is empty
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- If button have double click event and it is triggered, usual callback will be not invoked
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- If you have stencil on buttons and you don't want trigger them outside of stencil node, you can use `button:set_click_zone` to restrict button click zone
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- Button can have key trigger to use then by key: `button:set_key_trigger`
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- Animation node can be used for example to animate small icon on big panel. Node name of trigger zone will be `big panel` and animation node will be `small icon`
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@@ -37,7 +38,7 @@ Where node name is name of node from GUI scene. You can use `node_name` as input
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Basic Druid text component. Text components by default have the text size adjusting.
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### Setup
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Create text node with druid: `text = druid:new_text(node_name, [initial_value])`
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Create text node with druid: `text = druid:new_text(node_name, [initial_value], [is_disable_size_adjust])`
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### Notes
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- Text component by default have auto adjust text sizing. Text never will be bigger, than text node size, which you can setup in GUI scene. It can be disabled on component creating by settings argument `is_no_adjust` to _true_
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