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https://github.com/Insality/druid
synced 2025-06-27 18:37:45 +02:00
Infinity scroll progress
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897d401142
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@ -15,17 +15,22 @@ function M:init(data_list, scroll, grid, create_function)
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self.grid = grid
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self.scroll:bind_grid(grid)
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self.data = data_list
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--- Current visual elements indexes
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self.top_index = 1
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self.last_index = 1
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self._data = {}
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self._data_first_index = false
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self._data_last_index = false
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self._data_length = 0
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self.create_function = create_function
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self.nodes = {}
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self.components = {}
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self._data_visual = {}
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self:_refresh()
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self.scroll.on_scroll:subscribe(self._check_elements, self)
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self:set_data(data_list)
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end
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@ -35,41 +40,72 @@ end
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function M:set_data(data_list)
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self.data = data_list
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self._data = data_list
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self:_update_data_info()
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self:_refresh()
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end
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function M:add(data, index)
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table.insert(self.data, index, data)
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self:_refresh()
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function M:add(data, index, shift_policy)
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index = index or self._data_last_index + 1
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shift_policy = shift_policy or const.SHIFT.RIGHT
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if self._data[index] then
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if shift_policy == const.SHIFT.RIGHT then
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for i = self._data_last_index, index, -1 do
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self._data[i + 1] = self._data[i]
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end
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end
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if shift_policy == const.SHIFT.LEFT then
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for i = self._data_first_index, index do
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self._data[i - 1] = self._data[i]
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end
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end
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end
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self._data[index] = data
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self:_update_data_info()
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self:_check_elements()
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end
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function M:remove(index, shift_policy)
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table.remove(self.data, index)
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table.remove(self._data, index)
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self:_refresh()
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end
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function M:remove_by_data(data, shift_policy)
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local index = helper.contains(self._data, data)
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if index then
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table.remove(self._data, index)
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self:_refresh()
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end
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end
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function M:clear()
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self.data = {}
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self._data = {}
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self:_refresh()
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end
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function M:get_first_index()
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return self.top_index
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return self._data_first_index
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end
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function M:get_last_index()
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return self.last_index
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return self._data_last_index
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end
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function M:get_length()
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return self._data_length
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end
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function M:get_index(data)
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for index, value in pairs(self.data) do
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for index, value in pairs(self._data) do
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if value == data then
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return index
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end
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@ -79,40 +115,41 @@ end
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function M:scroll_to_index(index)
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self.top_index = helper.clamp(index, 1, #self.data)
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self.top_index = helper.clamp(index, 1, #self._data)
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self:_refresh()
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self.scroll.on_scroll:trigger(self:get_context(), self)
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end
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function M:_add_at(index)
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if self.nodes[index] then
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if self._data_visual[index] then
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self:_remove_at(index)
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end
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local node, instance = self.create_function(self.data[index], index)
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local node, instance = self.create_function(self._data[index], index)
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self.grid:add(node, index, const.SHIFT.NO_SHIFT)
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self.nodes[index] = node
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self.components[index] = instance
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self._data_visual[index] = {
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node = node,
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component = instance
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}
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end
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function M:_remove_at(index)
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self.grid:remove(index, const.SHIFT.NO_SHIFT)
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local node = self.nodes[index]
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local node = self._data_visual[index].node
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gui.delete_node(node)
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self.nodes[index] = nil
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if self.components[index] then
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self.druid:remove(self.components[index])
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self.components[index] = nil
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if self._data_visual[index].component then
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self.druid:remove(self._data_visual[index].component)
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end
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self._data_visual[index] = nil
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end
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function M:_refresh()
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for index, _ in pairs(self.nodes) do
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for index, _ in pairs(self._data_visual) do
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self:_remove_at(index)
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end
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self:_check_elements()
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@ -120,8 +157,8 @@ end
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function M:_check_elements()
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for index, node in pairs(self.nodes) do
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if self.scroll:is_node_in_view(node) then
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for index, data in pairs(self._data_visual) do
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if self.scroll:is_node_in_view(data.node) then
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self.top_index = index
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self.last_index = index
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end
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@ -130,7 +167,7 @@ function M:_check_elements()
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self:_check_elements_from(self.top_index - 1, -1)
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self:_check_elements_from(self.top_index, 1)
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for index, node in pairs(self.nodes) do
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for index, data in pairs(self._data_visual) do
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self.top_index = math.min(self.top_index or index, index)
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self.last_index = math.max(self.last_index or index, index)
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end
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@ -140,20 +177,20 @@ end
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function M:_check_elements_from(index, step)
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local is_outside = false
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while not is_outside do
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if not self.data[index] then
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if not self._data[index] then
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break
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end
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if not self.nodes[index] then
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if not self._data_visual[index] then
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self:_add_at(index)
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end
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if not self.scroll:is_node_in_view(self.nodes[index]) then
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if not self.scroll:is_node_in_view(self._data_visual[index].node) then
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is_outside = true
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-- remove nexts:
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local remove_index = index + step
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while self.nodes[remove_index] do
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while self._data_visual[remove_index] do
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self:_remove_at(remove_index)
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remove_index = remove_index + step
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end
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@ -164,4 +201,22 @@ function M:_check_elements_from(index, step)
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end
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function M:_update_data_info()
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self._data_first_index = false
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self._data_last_index = false
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self._data_length = 0
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for index, data in pairs(self._data) do
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self._data_first_index = math.min(self._data_first_index or index, index)
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self._data_last_index = math.max(self._data_last_index or index, index)
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self._data_length = self._data_length + 1
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end
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if self._data_length == 0 then
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self._data_first_index = 1
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self._data_last_index = 1
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end
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end
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return M
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@ -4,23 +4,43 @@
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local function create_infinity_instance(self, record, index)
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local instance = gui.clone_tree(self.infinity_prefab)
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gui.set_enabled(instance["infinity_prefab"], true)
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gui.set_text(instance["infinity_text"], "Record " .. index)
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gui.set_text(instance["infinity_text"], "Record " .. record)
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local button = self.druid:new_button(instance["infinity_prefab"], function()
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print("Infinity click on", index)
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print("Infinity click on", record)
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self.infinity_list:add(self.infinity_list:get_length() + 1)
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end)
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button.on_long_click:subscribe(function()
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self.infinity_list:remove_by_data(record)
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end)
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return instance["infinity_prefab"], button
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end
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local function create_infinity_instance_hor(self, record, index)
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local instance = gui.clone_tree(self.infinity_prefab)
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gui.set_enabled(instance["infinity_prefab"], true)
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gui.set_text(instance["infinity_text"], "Record " .. record)
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local button = self.druid:new_button(instance["infinity_prefab"], function()
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print("Infinity click on", record)
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self.infinity_list_hor:remove_by_data(record)
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end)
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return instance["infinity_prefab"], button
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end
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local function create_infinity_instance_small(self, record, index)
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local instance = gui.clone_tree(self.infinity_prefab_small)
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gui.set_enabled(instance["infinity_prefab_small"], true)
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gui.set_text(instance["infinity_text_3"], index)
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gui.set_text(instance["infinity_text_3"], record)
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local button = self.druid:new_button(instance["infinity_prefab_small"], function()
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print("Infinity click on", index)
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print("Infinity click on", record)
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self.infinity_list_small:remove_by_data(record)
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end)
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button:set_click_zone(self.infinity_scroll_3.view_node)
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@ -31,11 +51,12 @@ end
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local function create_infinity_instance_dynamic(self, record, index)
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local instance = gui.clone_tree(self.infinity_prefab_dynamic)
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gui.set_enabled(instance["infinity_prefab_dynamic"], true)
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gui.set_text(instance["infinity_text_dynamic"], "Record " .. index)
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gui.set_text(instance["infinity_text_dynamic"], "Record " .. record)
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gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(200, 60 + index * 3, 0))
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local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function()
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print("Dynamic click on", index)
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print("Dynamic click on", record)
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self.infinity_list_dynamic:remove_by_data(record)
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end)
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button:set_click_zone(self.infinity_scroll_dynamic.view_node)
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@ -46,11 +67,12 @@ end
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local function create_infinity_instance_dynamic_hor(self, record, index)
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local instance = gui.clone_tree(self.infinity_prefab_dynamic)
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gui.set_enabled(instance["infinity_prefab_dynamic"], true)
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gui.set_text(instance["infinity_text_dynamic"], "Record " .. index)
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gui.set_text(instance["infinity_text_dynamic"], "Record " .. record)
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gui.set_size(instance["infinity_prefab_dynamic"], vmath.vector3(150 + 2 * index, 60, 0))
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local button = self.druid:new_button(instance["infinity_prefab_dynamic"], function()
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print("Dynamic click on", index)
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print("Dynamic click on", record)
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self.infinity_list_dynamic_hor:remove_by_data(record)
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end)
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button:set_click_zone(self.infinity_scroll_dynamic_hor.view_node)
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@ -73,7 +95,7 @@ local function setup_infinity_list(self)
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self.infinity_list_hor = self.druid:new_infinity_list(data, self.infinity_scroll_hor, self.infinity_grid_hor, function(record, index)
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-- function should return gui_node, [druid_component]
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local root, button = create_infinity_instance(self, record, index)
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local root, button = create_infinity_instance_hor(self, record, index)
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button:set_click_zone(self.infinity_scroll_hor.view_node)
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return root, button
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end)
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