Update data list examples

This commit is contained in:
Insality
2021-04-05 00:52:19 +03:00
parent 8a8a5e22a0
commit 29f4d6f47a
8 changed files with 679 additions and 1118 deletions

View File

@@ -70,7 +70,7 @@ nodes {
nodes {
position {
x: 0.0
y: 0.0
y: 380.0
z: 0.0
w: 1.0
}
@@ -81,14 +81,14 @@ nodes {
w: 1.0
}
scale {
x: 1.0
y: 1.0
x: 0.75
y: 0.75
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 100.0
x: 700.0
y: 60.0
z: 0.0
w: 1.0
}
@@ -100,9 +100,9 @@ nodes {
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Hello!"
text: "Data List with vertical Dynamic Grid:"
font: "game"
id: "text_hint"
id: "text_hint_vertical"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
@@ -130,6 +130,407 @@ nodes {
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 0.0
y: 350.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 250.0
y: 450.0
z: 0.0
w: 1.0
}
color {
x: 0.8
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "data_list_vertical"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_N
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_STENCIL
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 250.0
y: 450.0
z: 0.0
w: 1.0
}
color {
x: 0.8
y: 1.0
z: 0.8
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/empty"
id: "data_list_vertical_content"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_N
adjust_mode: ADJUST_MODE_FIT
parent: "data_list_vertical"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: -162.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.75
y: 0.75
z: 1.0
w: 1.0
}
size {
x: 700.0
y: 60.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Data List with horizontal Dynamic Grid:"
font: "game"
id: "text_hint_horizontal"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "root"
layer: ""
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 0.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
nodes {
position {
x: 0.0
y: -200.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 600.0
y: 120.0
z: 0.0
w: 1.0
}
color {
x: 0.8
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: ""
id: "data_list_horizontal"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_N
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_STENCIL
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: -300.0
y: -60.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 600.0
y: 120.0
z: 0.0
w: 1.0
}
color {
x: 0.8
y: 1.0
z: 0.8
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/empty"
id: "data_list_horizontal_content"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_W
adjust_mode: ADJUST_MODE_FIT
parent: "data_list_horizontal"
layer: ""
inherit_alpha: true
slice9 {
x: 0.0
y: 0.0
z: 0.0
w: 0.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 636.0
y: -78.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 60.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_BOX
blend_mode: BLEND_MODE_ALPHA
texture: "kenney/button_blue"
id: "prefab"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
adjust_mode: ADJUST_MODE_FIT
parent: "root"
layer: "image"
inherit_alpha: true
slice9 {
x: 20.0
y: 10.0
z: 20.0
w: 20.0
}
clipping_mode: CLIPPING_MODE_NONE
clipping_visible: true
clipping_inverted: false
alpha: 1.0
template_node_child: false
size_mode: SIZE_MODE_MANUAL
}
nodes {
position {
x: 0.0
y: 4.0
z: 0.0
w: 1.0
}
rotation {
x: 0.0
y: 0.0
z: 0.0
w: 1.0
}
scale {
x: 0.75
y: 0.75
z: 1.0
w: 1.0
}
size {
x: 200.0
y: 50.0
z: 0.0
w: 1.0
}
color {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
type: TYPE_TEXT
blend_mode: BLEND_MODE_ALPHA
text: "Record 1"
font: "game"
id: "text"
xanchor: XANCHOR_NONE
yanchor: YANCHOR_NONE
pivot: PIVOT_CENTER
outline {
x: 0.3019608
y: 0.4
z: 0.8
w: 1.0
}
shadow {
x: 1.0
y: 1.0
z: 1.0
w: 1.0
}
adjust_mode: ADJUST_MODE_FIT
line_break: false
parent: "prefab"
layer: "text"
inherit_alpha: true
alpha: 1.0
outline_alpha: 1.0
shadow_alpha: 0.0
template_node_child: false
text_leading: 1.0
text_tracking: 0.0
}
layers {
name: "image"
}

View File

@@ -1,7 +1,77 @@
local druid = require("druid.druid")
local buttons = {
"button_blue",
"button_red",
"button_green",
"button_yellow",
}
local function create_vertical(self, data, index, data_list)
local instance = gui.clone_tree(self.prefab)
gui.set_enabled(instance["prefab"], true)
gui.set_text(instance["text"], "Record " .. data)
gui.set_size(instance["prefab"], vmath.vector3(200, 50 + math.random(100), 0))
gui.play_flipbook(instance["prefab"], buttons[math.random(#buttons)])
-- Since we have only 1 component, we can return this one
-- If we have several components, we should create custom component to
-- union them all
local button = self.druid:new_button(instance["prefab"], function()
print("Data list element click on", data)
end)
button:set_click_zone(data_list.scroll.view_node)
return instance["prefab"], button
end
local function create_horizontal(self, data, index, data_list)
local instance = gui.clone_tree(self.prefab)
gui.set_enabled(instance["prefab"], true)
gui.set_text(instance["text"], "N. " .. data)
gui.set_size(instance["prefab"], vmath.vector3(120 + math.random(100), 80, 0))
gui.play_flipbook(instance["prefab"], buttons[math.random(#buttons)])
local button = self.druid:new_button(instance["prefab"], function()
print("Data list element click on", data)
end)
button:set_click_zone(data_list.scroll.view_node)
return instance["prefab"], button
end
function init(self)
self.druid = druid.new(self)
self.data_set = {}
for i = 1, 9999 do
table.insert(self.data_set, i)
end
self.prefab = gui.get_node("prefab")
gui.set_enabled(self.prefab, false)
local scroll_vertical = self.druid:new_scroll("data_list_vertical", "data_list_vertical_content")
:set_horizontal_scroll(false)
local grid_vertical = self.druid:new_dynamic_grid("data_list_vertical_content")
self.data_list_vertical = self.druid:new_data_list(scroll_vertical, grid_vertical, create_vertical)
self.data_list_vertical:set_data(self.data_set)
local scroll_horizontal = self.druid:new_scroll("data_list_horizontal", "data_list_horizontal_content")
:set_vertical_scroll(false)
local grid_horizontal = self.druid:new_dynamic_grid("data_list_horizontal_content")
self.data_list_horizontal = self.druid:new_data_list(scroll_horizontal, grid_horizontal, create_horizontal)
self.data_list_horizontal:set_data(self.data_set)
end

View File

@@ -1,7 +1,7 @@
local druid = require("druid.druid")
local function create_vertical_element(self, data, index)
local function create_vertical_element(self, data, index, data_list)
local instance = gui.clone_tree(self.prefab)
gui.set_enabled(instance["prefab"], true)
gui.set_text(instance["text"], "Record " .. data)
@@ -12,12 +12,13 @@ local function create_vertical_element(self, data, index)
local button = self.druid:new_button(instance["prefab"], function()
print("Data list element click on", data)
end)
button:set_click_zone(data_list.scroll.view_node)
return instance["prefab"], button
end
local function create_horizontal_element(self, data, index)
local function create_horizontal_element(self, data, index, data_list)
local instance = gui.clone_tree(self.prefab_square)
gui.set_enabled(instance["prefab_square"], true)
gui.set_text(instance["text_square"], data)
@@ -25,12 +26,13 @@ local function create_horizontal_element(self, data, index)
local button = self.druid:new_button(instance["prefab_square"], function()
print("Data list element click on", data)
end)
button:set_click_zone(data_list.scroll.view_node)
return instance["prefab_square"], button
end
local function create_matrix_element(self, data, index)
local function create_matrix_element(self, data, index, data_list)
local instance = gui.clone_tree(self.prefab_square)
gui.set_enabled(instance["prefab_square"], true)
gui.set_text(instance["text_square"], data)
@@ -38,6 +40,7 @@ local function create_matrix_element(self, data, index)
local button = self.druid:new_button(instance["prefab_square"], function()
print("Data list element click on", data)
end)
button:set_click_zone(data_list.scroll.view_node)
return instance["prefab_square"], button
end
@@ -65,7 +68,7 @@ function init(self)
-- We pass already created scroll and grid components with create function
self.data_list_vertical = self.druid:new_data_list(scroll_vertical, grid_vertical, create_vertical_element)
:set_data(self.data_set)
self.data_list_vertical:set_data(self.data_set)
local scroll_horizontal = self.druid:new_scroll("data_list_horizontal", "data_list_horizontal_content")
@@ -73,7 +76,7 @@ function init(self)
local grid_horizontal = self.druid:new_static_grid("data_list_horizontal_content", "prefab_square", 999)
self.data_list_horizontal = self.druid:new_data_list(scroll_horizontal, grid_horizontal, create_horizontal_element)
:set_data(self.data_set)
self.data_list_horizontal:set_data(self.data_set)
local scroll_matrix = self.druid:new_scroll("data_list_matrix_vertical", "data_list_matrix_vertical_content")
@@ -81,7 +84,7 @@ function init(self)
local grid_matrix = self.druid:new_static_grid("data_list_matrix_vertical_content", "prefab_square", 3)
self.data_list_matrix = self.druid:new_data_list(scroll_matrix, grid_matrix, create_matrix_element)
:set_data(self.data_set)
self.data_list_matrix:set_data(self.data_set)
end