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https://github.com/Insality/druid
synced 2025-06-27 18:37:45 +02:00
Add clickable scroll nodes
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commit
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@ -5651,6 +5651,61 @@ nodes {
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z: 1.0
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z: 1.0
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w: 1.0
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w: 1.0
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}
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}
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size {
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x: 240.0
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y: 150.0
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z: 0.0
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w: 1.0
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}
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color {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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texture: "kenney/empty"
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id: "grid_prefab"
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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adjust_mode: ADJUST_MODE_FIT
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parent: "scroll_page_content"
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layer: ""
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inherit_alpha: true
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slice9 {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 0.0
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}
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clipping_mode: CLIPPING_MODE_NONE
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clipping_visible: true
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clipping_inverted: false
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alpha: 1.0
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template_node_child: false
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size_mode: SIZE_MODE_MANUAL
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}
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nodes {
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position {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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rotation {
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x: 0.0
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y: 0.0
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z: 0.0
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w: 1.0
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}
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scale {
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x: 1.0
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y: 1.0
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z: 1.0
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w: 1.0
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}
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size {
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size {
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x: 200.0
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x: 200.0
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y: 100.0
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y: 100.0
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@ -5666,12 +5721,12 @@ nodes {
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type: TYPE_BOX
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type: TYPE_BOX
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blend_mode: BLEND_MODE_ALPHA
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blend_mode: BLEND_MODE_ALPHA
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texture: "kenney/button_blue"
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texture: "kenney/button_blue"
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id: "grid_prefab"
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id: "grid_button"
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xanchor: XANCHOR_NONE
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xanchor: XANCHOR_NONE
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yanchor: YANCHOR_NONE
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yanchor: YANCHOR_NONE
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pivot: PIVOT_CENTER
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pivot: PIVOT_CENTER
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adjust_mode: ADJUST_MODE_FIT
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adjust_mode: ADJUST_MODE_FIT
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parent: "scroll_page_content"
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parent: "grid_prefab"
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layer: ""
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layer: ""
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inherit_alpha: true
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inherit_alpha: true
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slice9 {
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slice9 {
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@ -5740,7 +5795,7 @@ nodes {
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}
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}
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adjust_mode: ADJUST_MODE_FIT
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adjust_mode: ADJUST_MODE_FIT
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line_break: false
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line_break: false
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parent: "grid_prefab"
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parent: "grid_button"
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layer: ""
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layer: ""
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inherit_alpha: true
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inherit_alpha: true
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alpha: 1.0
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alpha: 1.0
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@ -4,16 +4,16 @@ local M = {}
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local function init_grid(self)
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local function init_grid(self)
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local prefab = gui.get_node("grid_prefab")
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local prefab = gui.get_node("grid_prefab")
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local grid = self.druid:new_grid("grid_content", "grid_prefab", 20)
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local grid = self.druid:new_grid("grid_content", "grid_prefab", 20)
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grid:set_anchor(vmath.vector3(0, 0.5, 0))
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grid:set_anchor(vmath.vector3(0, 0.5, 0))
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grid:set_offset(vmath.vector3(15, 100, 0))
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for i = 1, 40 do
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for i = 1, 40 do
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local clone_prefab = gui.clone_tree(prefab)
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local clone_prefab = gui.clone_tree(prefab)
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grid:add(clone_prefab["grid_prefab"])
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grid:add(clone_prefab["grid_prefab"])
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gui.set_text(clone_prefab["grid_prefab_text"], "Node " .. i)
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gui.set_text(clone_prefab["grid_prefab_text"], "Node " .. i)
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self.druid:new_button(clone_prefab["grid_button"])
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end
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end
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gui.set_enabled(prefab, false)
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gui.set_enabled(prefab, false)
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