diff --git a/example/example.collection b/example/example.collection index f638aa2..4baed06 100644 --- a/example/example.collection +++ b/example/example.collection @@ -869,3 +869,66 @@ embedded_instances { z: 1.0 } } +embedded_instances { + id: "grid_animations" + data: "components {\n" + " id: \"screen_factory\"\n" + " component: \"/monarch/screen_factory.script\"\n" + " position {\n" + " x: 0.0\n" + " y: 0.0\n" + " z: 0.0\n" + " }\n" + " rotation {\n" + " x: 0.0\n" + " y: 0.0\n" + " z: 0.0\n" + " w: 1.0\n" + " }\n" + " properties {\n" + " id: \"screen_id\"\n" + " value: \"grid_animations\"\n" + " type: PROPERTY_TYPE_HASH\n" + " }\n" + " properties {\n" + " id: \"popup\"\n" + " value: \"true\"\n" + " type: PROPERTY_TYPE_BOOLEAN\n" + " }\n" + "}\n" + "embedded_components {\n" + " id: \"collectionfactory\"\n" + " type: \"collectionfactory\"\n" + " data: \"prototype: \\\"/example/examples/grid/grid_animations/grid_animations.collection\\\"\\n" + "load_dynamically: false\\n" + "\"\n" + " position {\n" + " x: 0.0\n" + " y: 0.0\n" + " z: 0.0\n" + " }\n" + " rotation {\n" + " x: 0.0\n" + " y: 0.0\n" + " z: 0.0\n" + " w: 1.0\n" + " }\n" + "}\n" + "" + position { + x: 0.0 + y: 0.0 + z: 0.0 + } + rotation { + x: 0.0 + y: 0.0 + z: 0.0 + w: 1.0 + } + scale3 { + x: 1.0 + y: 1.0 + z: 1.0 + } +} diff --git a/example/example.gui_script b/example/example.gui_script index dcb012c..25a65fd 100644 --- a/example/example.gui_script +++ b/example/example.gui_script @@ -113,6 +113,7 @@ local function init_lobby(self) self.lobby_grid:add(get_button_disabled(self, "Static grid", "scroll_scene")) self.lobby_grid:add(get_button_disabled(self, "Dynamic grid", "scroll_scene")) self.lobby_grid:add(get_button_disabled(self, "Scroll binding", "scroll_scene")) + self.lobby_grid:add(get_button(self, "Add/Remove animations", "grid_animations")) self.lobby_grid:add(get_title(self, "Data list / Infinity scroll")) self.lobby_grid:add(get_button(self, "With static grid", "data_list_static_grid")) diff --git a/example/examples/grid/grid_animations/grid_animations.collection b/example/examples/grid/grid_animations/grid_animations.collection new file mode 100644 index 0000000..76f1b4e --- /dev/null +++ b/example/examples/grid/grid_animations/grid_animations.collection @@ -0,0 +1,37 @@ +name: "grid_animations" +scale_along_z: 0 +embedded_instances { + id: "go" + data: "components {\n" + " id: \"grid_animations\"\n" + " component: \"/example/examples/grid/grid_animations/grid_animations.gui\"\n" + " position {\n" + " x: 0.0\n" + " y: 0.0\n" + " z: 0.0\n" + " }\n" + " rotation {\n" + " x: 0.0\n" + " y: 0.0\n" + " z: 0.0\n" + " w: 1.0\n" + " }\n" + "}\n" + "" + position { + x: 0.0 + y: 0.0 + z: 0.0 + } + rotation { + x: 0.0 + y: 0.0 + z: 0.0 + w: 1.0 + } + scale3 { + x: 1.0 + y: 1.0 + z: 1.0 + } +} diff --git a/example/examples/grid/grid_animations/grid_animations.gui b/example/examples/grid/grid_animations/grid_animations.gui new file mode 100644 index 0000000..b2d39c0 --- /dev/null +++ b/example/examples/grid/grid_animations/grid_animations.gui @@ -0,0 +1,626 @@ +script: "/example/examples/grid/grid_animations/grid_animations.gui_script" +fonts { + name: "game" + font: "/example/assets/fonts/game.font" +} +textures { + name: "kenney" + texture: "/example/assets/images/kenney.atlas" +} +background_color { + x: 0.0 + y: 0.0 + z: 0.0 + w: 0.0 +} +nodes { + position { + x: 300.0 + y: 415.0 + z: 0.0 + w: 1.0 + } + rotation { + x: 0.0 + y: 0.0 + z: 0.0 + w: 1.0 + } + scale { + x: 1.0 + y: 1.0 + z: 1.0 + w: 1.0 + } + size { + x: 600.0 + y: 830.0 + z: 0.0 + w: 1.0 + } + color { + x: 1.0 + y: 1.0 + z: 1.0 + w: 1.0 + } + type: TYPE_BOX + blend_mode: BLEND_MODE_ALPHA + texture: "kenney/empty" + id: "root" + xanchor: XANCHOR_NONE + yanchor: YANCHOR_NONE + pivot: PIVOT_CENTER + adjust_mode: ADJUST_MODE_FIT + layer: "" + inherit_alpha: true + slice9 { + x: 0.0 + y: 0.0 + z: 0.0 + w: 0.0 + } + clipping_mode: CLIPPING_MODE_NONE + clipping_visible: true + clipping_inverted: false + alpha: 1.0 + template_node_child: false + size_mode: SIZE_MODE_MANUAL +} +nodes { + position { + x: -100.0 + y: -200.0 + z: 0.0 + w: 1.0 + } + rotation { + x: 0.0 + y: 0.0 + z: 0.0 + w: 1.0 + } + scale { + x: 1.0 + y: 1.0 + z: 1.0 + w: 1.0 + } + size { + x: 200.0 + y: 100.0 + z: 0.0 + w: 1.0 + } + color { + x: 1.0 + y: 1.0 + z: 1.0 + w: 1.0 + } + type: TYPE_TEMPLATE + id: "button_add" + parent: "root" + layer: "" + inherit_alpha: true + alpha: 1.0 + template: "/example/templates/button.gui" + template_node_child: false +} +nodes { + position { + x: 0.0 + y: 0.0 + z: 0.0 + w: 1.0 + } + rotation { + x: 0.0 + y: 0.0 + z: 0.0 + w: 1.0 + } + scale { + x: 1.0 + y: 1.0 + z: 1.0 + w: 1.0 + } + size { + x: 130.0 + y: 60.0 + z: 0.0 + w: 1.0 + } + color { + x: 1.0 + y: 1.0 + z: 1.0 + w: 1.0 + } + type: TYPE_BOX + blend_mode: BLEND_MODE_ALPHA + texture: "kenney/button_blue" + id: "button_add/button" + xanchor: XANCHOR_NONE + yanchor: YANCHOR_NONE + pivot: PIVOT_CENTER + adjust_mode: ADJUST_MODE_FIT + parent: "button_add" + layer: "image" + inherit_alpha: true + slice9 { + x: 15.0 + y: 15.0 + z: 15.0 + w: 15.0 + } + clipping_mode: CLIPPING_MODE_NONE + clipping_visible: true + clipping_inverted: false + alpha: 1.0 + template_node_child: true + size_mode: SIZE_MODE_MANUAL +} +nodes { + position { + x: 0.0 + y: 7.0 + z: 0.0 + w: 1.0 + } + rotation { + x: 0.0 + y: 0.0 + z: 0.0 + w: 1.0 + } + scale { + x: 0.7 + y: 0.7 + z: 1.0 + w: 1.0 + } + size { + x: 200.0 + y: 100.0 + z: 0.0 + w: 1.0 + } + color { + x: 1.0 + y: 1.0 + z: 1.0 + w: 1.0 + } + type: TYPE_TEXT + blend_mode: BLEND_MODE_ALPHA + text: "Add\n" + "" + font: "game" + id: "button_add/text" + xanchor: XANCHOR_NONE + yanchor: YANCHOR_NONE + pivot: PIVOT_CENTER + outline { + x: 1.0 + y: 1.0 + z: 1.0 + w: 1.0 + } + shadow { + x: 0.101960786 + y: 0.2 + z: 0.6 + w: 1.0 + } + adjust_mode: ADJUST_MODE_FIT + line_break: false + parent: "button_add/button" + layer: "text" + inherit_alpha: true + alpha: 1.0 + outline_alpha: 0.0 + shadow_alpha: 0.78 + overridden_fields: 8 + template_node_child: true + text_leading: 1.0 + text_tracking: 0.0 +} +nodes { + position { + x: 100.0 + y: -200.0 + z: 0.0 + w: 1.0 + } + rotation { + x: 0.0 + y: 0.0 + z: 0.0 + w: 1.0 + } + scale { + x: 1.0 + y: 1.0 + z: 1.0 + w: 1.0 + } + size { + x: 200.0 + y: 100.0 + z: 0.0 + w: 1.0 + } + color { + x: 1.0 + y: 1.0 + z: 1.0 + w: 1.0 + } + type: TYPE_TEMPLATE + id: "button_remove" + parent: "root" + layer: "" + inherit_alpha: true + alpha: 1.0 + template: "/example/templates/button.gui" + template_node_child: false +} +nodes { + position { + x: 0.0 + y: 0.0 + z: 0.0 + w: 1.0 + } + rotation { + x: 0.0 + y: 0.0 + z: 0.0 + w: 1.0 + } + scale { + x: 1.0 + y: 1.0 + z: 1.0 + w: 1.0 + } + size { + x: 130.0 + y: 60.0 + z: 0.0 + w: 1.0 + } + color { + x: 1.0 + y: 1.0 + z: 1.0 + w: 1.0 + } + type: TYPE_BOX + blend_mode: BLEND_MODE_ALPHA + texture: "kenney/button_blue" + id: "button_remove/button" + xanchor: XANCHOR_NONE + yanchor: YANCHOR_NONE + pivot: PIVOT_CENTER + adjust_mode: ADJUST_MODE_FIT + parent: "button_remove" + layer: "image" + inherit_alpha: true + slice9 { + x: 15.0 + y: 15.0 + z: 15.0 + w: 15.0 + } + clipping_mode: CLIPPING_MODE_NONE + clipping_visible: true + clipping_inverted: false + alpha: 1.0 + template_node_child: true + size_mode: SIZE_MODE_MANUAL +} +nodes { + position { + x: 0.0 + y: 7.0 + z: 0.0 + w: 1.0 + } + rotation { + x: 0.0 + y: 0.0 + z: 0.0 + w: 1.0 + } + scale { + x: 0.7 + y: 0.7 + z: 1.0 + w: 1.0 + } + size { + x: 200.0 + y: 100.0 + z: 0.0 + w: 1.0 + } + color { + x: 1.0 + y: 1.0 + z: 1.0 + w: 1.0 + } + type: TYPE_TEXT + blend_mode: BLEND_MODE_ALPHA + text: "Remove\n" + "" + font: "game" + id: "button_remove/text" + xanchor: XANCHOR_NONE + yanchor: YANCHOR_NONE + pivot: PIVOT_CENTER + outline { + x: 1.0 + y: 1.0 + z: 1.0 + w: 1.0 + } + shadow { + x: 0.101960786 + y: 0.2 + z: 0.6 + w: 1.0 + } + adjust_mode: ADJUST_MODE_FIT + line_break: false + parent: "button_remove/button" + layer: "text" + inherit_alpha: true + alpha: 1.0 + outline_alpha: 0.0 + shadow_alpha: 0.78 + overridden_fields: 8 + template_node_child: true + text_leading: 1.0 + text_tracking: 0.0 +} +nodes { + position { + x: 0.0 + y: 108.0 + z: 0.0 + w: 1.0 + } + rotation { + x: 0.0 + y: 0.0 + z: 0.0 + w: 1.0 + } + scale { + x: 1.0 + y: 1.0 + z: 1.0 + w: 1.0 + } + size { + x: 600.0 + y: 200.0 + z: 0.0 + w: 1.0 + } + color { + x: 1.0 + y: 1.0 + z: 1.0 + w: 1.0 + } + type: TYPE_BOX + blend_mode: BLEND_MODE_ALPHA + texture: "kenney/empty" + id: "grid" + xanchor: XANCHOR_NONE + yanchor: YANCHOR_NONE + pivot: PIVOT_CENTER + adjust_mode: ADJUST_MODE_FIT + parent: "root" + layer: "" + inherit_alpha: true + slice9 { + x: 0.0 + y: 0.0 + z: 0.0 + w: 0.0 + } + clipping_mode: CLIPPING_MODE_NONE + clipping_visible: true + clipping_inverted: false + alpha: 1.0 + template_node_child: false + size_mode: SIZE_MODE_MANUAL +} +nodes { + position { + x: 0.0 + y: 0.0 + z: 0.0 + w: 1.0 + } + rotation { + x: 0.0 + y: 0.0 + z: 0.0 + w: 1.0 + } + scale { + x: 1.0 + y: 1.0 + z: 1.0 + w: 1.0 + } + size { + x: 80.0 + y: 110.0 + z: 0.0 + w: 1.0 + } + color { + x: 1.0 + y: 1.0 + z: 1.0 + w: 1.0 + } + type: TYPE_BOX + blend_mode: BLEND_MODE_ALPHA + texture: "kenney/empty" + id: "prefab" + xanchor: XANCHOR_NONE + yanchor: YANCHOR_NONE + pivot: PIVOT_CENTER + adjust_mode: ADJUST_MODE_FIT + parent: "root" + layer: "" + inherit_alpha: true + slice9 { + x: 0.0 + y: 0.0 + z: 0.0 + w: 0.0 + } + clipping_mode: CLIPPING_MODE_NONE + clipping_visible: true + clipping_inverted: false + alpha: 1.0 + template_node_child: false + size_mode: SIZE_MODE_MANUAL +} +nodes { + position { + x: 0.0 + y: 0.0 + z: 0.0 + w: 1.0 + } + rotation { + x: 0.0 + y: 0.0 + z: 0.0 + w: 1.0 + } + scale { + x: 1.0 + y: 1.0 + z: 1.0 + w: 1.0 + } + size { + x: 80.0 + y: 110.0 + z: 0.0 + w: 1.0 + } + color { + x: 1.0 + y: 1.0 + z: 1.0 + w: 1.0 + } + type: TYPE_BOX + blend_mode: BLEND_MODE_ALPHA + texture: "kenney/button_green" + id: "prefab_icon" + xanchor: XANCHOR_NONE + yanchor: YANCHOR_NONE + pivot: PIVOT_CENTER + adjust_mode: ADJUST_MODE_FIT + parent: "prefab" + layer: "" + inherit_alpha: true + slice9 { + x: 10.0 + y: 10.0 + z: 10.0 + w: 10.0 + } + clipping_mode: CLIPPING_MODE_NONE + clipping_visible: true + clipping_inverted: false + alpha: 1.0 + template_node_child: false + size_mode: SIZE_MODE_MANUAL +} +nodes { + position { + x: -2.0 + y: 8.0 + z: 0.0 + w: 1.0 + } + rotation { + x: 0.0 + y: 0.0 + z: 0.0 + w: 1.0 + } + scale { + x: 1.5 + y: 1.5 + z: 1.0 + w: 1.0 + } + size { + x: 30.0 + y: 30.0 + z: 0.0 + w: 1.0 + } + color { + x: 1.0 + y: 0.9019608 + z: 0.6 + w: 1.0 + } + type: TYPE_TEXT + blend_mode: BLEND_MODE_ALPHA + text: "1" + font: "game" + id: "prefab_text" + xanchor: XANCHOR_NONE + yanchor: YANCHOR_NONE + pivot: PIVOT_CENTER + outline { + x: 1.0 + y: 1.0 + z: 1.0 + w: 1.0 + } + shadow { + x: 0.0 + y: 0.0 + z: 0.0 + w: 1.0 + } + adjust_mode: ADJUST_MODE_FIT + line_break: false + parent: "prefab_icon" + layer: "" + inherit_alpha: true + alpha: 1.0 + outline_alpha: 0.0 + shadow_alpha: 0.5 + template_node_child: false + text_leading: 1.0 + text_tracking: 0.0 +} +layers { + name: "image" +} +layers { + name: "text" +} +material: "/builtins/materials/gui.material" +adjust_reference: ADJUST_REFERENCE_PARENT +max_nodes: 512 diff --git a/example/examples/grid/grid_animations/grid_animations.gui_script b/example/examples/grid/grid_animations/grid_animations.gui_script new file mode 100644 index 0000000..2a2ea12 --- /dev/null +++ b/example/examples/grid/grid_animations/grid_animations.gui_script @@ -0,0 +1,65 @@ +local druid = require("druid.druid") + + +local function add_element(self) + -- Limit up to 10 nodes in this example + if #self.grid.nodes >= 10 then + return + end + + -- Make new element to insert into the grid + local nodes = gui.clone_tree(self.prefab) + gui.set_enabled(nodes["prefab"], true) + self.grid:add(nodes["prefab"]) + gui.set_text(nodes["prefab_text"], #self.grid.nodes) + + -- Animate new element after _grid:add_ + -- Note, what Grid component take care of node position, so we can't + -- animate position of the root node. We need insert one more anchor node to make + -- it possible. In this example it is "prefab_icon" + gui.animate(nodes["prefab_icon"], "position.y", 20, gui.EASING_OUTSINE, 0.4, 0, nil, gui.PLAYBACK_ONCE_BACKWARD) + gui.animate(nodes["prefab_icon"], "color.w", 0, gui.EASING_OUTSINE, 0.3, 0, nil, gui.PLAYBACK_ONCE_BACKWARD) +end + + +local function remove_element(self) + if #self.grid.nodes > 0 then + local root = self.grid:remove(#self.grid.nodes) + -- We should instant remove element from the grid, but node itself delete after the animation + gui.animate(root, "color.w", 0, gui.EASING_OUTSINE, 0.2, 0, function() + gui.delete_node(root) + end) + end +end + + +function init(self) + self.druid = druid.new(self) + self.grid = self.druid:new_grid("grid", "prefab", 5) + + self.prefab = gui.get_node("prefab") + gui.set_enabled(self.prefab, false) + + self.druid:new_button("button_add/button", add_element) + self.druid:new_button("button_remove/button", remove_element) +end + + +function final(self) + self.druid:final() +end + + +function update(self, dt) + self.druid:update(dt) +end + + +function on_message(self, message_id, message, sender) + self.druid:on_message(message_id, message, sender) +end + + +function on_input(self, action_id, action) + return self.druid:on_input(action_id, action) +end