Merge pull request #27 from AGulev/feature/D16-checkbox

Feature/d16 checkbox
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Maxim Tuprikov 2019-09-28 17:14:24 +03:00 committed by GitHub
commit 26d80828a1
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3 changed files with 101 additions and 0 deletions

50
druid/base/checkbox.lua Normal file
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@ -0,0 +1,50 @@
--- Druid checkbox component
-- @module base.checkbox
local helper = require("druid.helper")
local M = {}
local function state_animate(node, state)
local target = state and 1 or 0
gui.animate(node, "color.w", target, gui.EASING_OUTSINE, 0.1)
end
function M.set_state(self, state, is_silence)
if self.state == state then
return
end
self.state = state
state_animate(self.node, state)
if not is_silence and self.callback then
self.callback(self.parent.parent, state)
end
end
function M.get_state(self)
return self.state
end
-- TODO: pass self as first parameter
local function on_click(context, self)
M.set_state(self, not self.state)
end
function M.init(self, node, callback, click_node)
self.node = helper.get_node(node)
self.click_node = helper.get_node(click_node)
self.callback = callback
self.button = self.parent:new_button(self.click_node or self.node, on_click, self)
M.set_state(self, false, true)
end
return M

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@ -0,0 +1,49 @@
--- Checkboux group module
-- @module base.checkbox_group
local M = {}
local function on_checkbox_click(self, index)
if self.callback then
self.callback(self.parent.parent, index)
end
end
function M.set_state(self, indexes)
for i = 1, #indexes do
if self.checkbox[indexes[i]] then
self.checkbox[indexes[i]]:set_state(true, true)
end
end
end
function M.get_state(self)
local result = {}
for i = 1, #self.checkboxes do
table.insert(result, self.checkboxes[i]:get_state())
end
return result
end
function M.init(self, nodes, callback, click_nodes)
self.checkboxes = {}
self.callback = callback
for i = 1, #nodes do
local click_node = click_nodes and click_nodes[i] or nil
local checkbox = self.parent:new_checkbox(nodes[i], function()
on_checkbox_click(self, i)
end, click_node)
table.insert(self.checkboxes, checkbox)
end
end
return M

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@ -23,6 +23,8 @@ M.comps = {
progress = require("druid.base.progress"), progress = require("druid.base.progress"),
grid = require("druid.base.grid"), grid = require("druid.base.grid"),
scroll = require("druid.base.scroll"), scroll = require("druid.base.scroll"),
checkbox = require("druid.base.checkbox"),
checkbox_group = require("druid.base.checkbox_group"),
slider = require("druid.base.slider"), slider = require("druid.base.slider"),
progress_rich = require("druid.rich.progress_rich"), progress_rich = require("druid.rich.progress_rich"),